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User:Antei thantonne/Logistics Guide: Difference between revisions

From EVE University Wiki
Line 82: Line 82:
|drones=
|drones=
|rigs=Small Capacitor Control Circuit I<br>Small Capacitor Control Circuit I<br>Small Anti-EM Screen Reinforcer I
|rigs=Small Capacitor Control Circuit I<br>Small Capacitor Control Circuit I<br>Small Anti-EM Screen Reinforcer I
|recommended1=
|recommended2=
|recommended3=
|notes=
}}}}</span>
}}}}</span>
|-
|-
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| 4000
| 4000
|}
|}
&lowast; ''[[Basic_Skills#Minimum_recommended_skillplan|"Minimum recommended skills"]], plus Shield Emissions Systems III.
&lowast; ''Calculated using [[Basic_Skills#Minimum_recommended_skillplan|UniWiki minimum recommended skillplan]], plus Shield Emissions Systems III.''


{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;"
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;"
Line 127: Line 123:
|drones=
|drones=
|rigs=Small Ancillary Current Router I<br>Small Ancillary Current Router I<br>Small Trimark Armor Pump I
|rigs=Small Ancillary Current Router I<br>Small Ancillary Current Router I<br>Small Trimark Armor Pump I
|recommended1=
|recommended2=
|recommended3=
|notes=
}}}}</span>
}}}}</span>
|-
|-
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| 6800
| 6800
|}
|}
&lowast; ''[[Basic_Skills#Minimum_recommended_skillplan|"Minimum recommended skills"]], plus Remote Armor Repair Systems III.<br /><br />
&lowast; ''Calculated using [[Basic_Skills#Minimum_recommended_skillplan|UniWiki minimum recommended skillplan]], plus Remote Armor Repair Systems III.''<br /><br />


As these tables show, a Tech I logistics frigate can repair the damage caused by one or two opponents at most, at short range. (These tables shows HP repaired, rather than eHP repaired. HP can be converted to eHP by dividing by the resist remainder; so, if your Burst was boosting the shields of a fleetmate Svipul that had 75% resists across the board, you would be providing (73 / 0.25) = 292 eHP/sec. That means that the repair rate numbers shown above are deceptively low, but they still aren't great. Shield logistics frigates have very short optimal ranges, so they can almost never apply their full repair capacity. Pilots with poor capacitor skills, or low skills in the appropriate racial frigate skill or in [[Skills:Shields#Shield_Emission_Systems|Shield Emissions Systems]] or [[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]], will have trouble with capacitor even if they use all "Enduring" meta versions of all active modules. For a freshman Unista, as a result, Tech I logistics frigates demand higher skills than analogous Tech I EWAR or tackle frigates.
As these tables show, a Tech I logistics frigate can repair the damage caused by one or two opponents at most, at short range. (These tables shows HP repaired, rather than eHP repaired. HP can be converted to eHP by dividing by the resist remainder; so, if your Burst was boosting the shields of a fleetmate Svipul that had 75% resists across the board, you would be providing (73 / 0.25) = 292 eHP/sec. That means that the repair rate numbers shown above are deceptively low, but they still aren't great. Shield logistics frigates have very short optimal ranges, so they can almost never apply their full repair capacity. Pilots with poor capacitor skills, or low skills in the appropriate racial frigate skill or in [[Skills:Shields#Shield_Emission_Systems|Shield Emissions Systems]] or [[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]], will have trouble with capacitor even if they use all "Enduring" meta versions of all active modules. For a freshman Unista, as a result, Tech I logistics frigates demand higher skills than analogous Tech I EWAR or tackle frigates.
Line 186: Line 178:
|drones=Light Shield Maintenance Bot I
|drones=Light Shield Maintenance Bot I
|rigs=Small Anti-EM Screen Reinforcer I<br>Small Capacitor Control Circuit I
|rigs=Small Anti-EM Screen Reinforcer I<br>Small Capacitor Control Circuit I
|recommended1=
|recommended2=
|recommended3=
|notes=
}}}}</span>
}}}}</span>
|-
|-
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| 9700
| 9700
|}
|}
&lowast; ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]] +1 at each skill, plus Logistics Frigates IV, Shield Emission Systems V.''
&lowast; ''Calculated usng [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]] +1 at each skill, plus Logistics Frigates IV, Shield Emission Systems V.''


{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;"
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;"
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|drones=Light Armor Maintenance Bot I
|drones=Light Armor Maintenance Bot I
|rigs=Small Trimark Armor Pump II<br>Small Trimark Armor Pump II
|rigs=Small Trimark Armor Pump II<br>Small Trimark Armor Pump II
|recommended1=
|recommended2=
|recommended3=
|notes=
}}}}</span>
}}}}</span>
|-
|-
Line 254: Line 238:
| 17600
| 17600
|}
|}
&lowast; ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]] +1 at each skill, plus Logistics Frigates IV, Remote Armor Repair Systems V.''<br /><br />
&lowast; ''Calculated usng [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]] +1 at each skill, plus Logistics Frigates IV, Remote Armor Repair Systems V.''<br /><br />


The repair bonuses, repair range and base velocity of Tech II logistics frigates aren't dramatically better than those of their Tech I relatives. When CCP introduced Tech II logistics frigates, developers argued that the signature radius bonus of the [[Scalpel]] and [[Thalia]] might be useful for "signature tanking", by which ships can evade damage. Signature tanking works poorly against opponents with light drones, though, and so this strategy has not been widely successful.
The repair bonuses, repair range and base velocity of Tech II logistics frigates aren't dramatically better than those of their Tech I relatives. When CCP introduced Tech II logistics frigates, developers argued that the signature radius bonus of the [[Scalpel]] and [[Thalia]] might be useful for "signature tanking", by which ships can evade damage. Signature tanking works poorly against opponents with light drones, though, and so this strategy has not been widely successful.
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|drones=Medium Shield Maintenance Bot I (x4)<br>Light Shield Maintenance Bot I
|drones=Medium Shield Maintenance Bot I (x4)<br>Light Shield Maintenance Bot I
|rigs=Medium Core Defense Field Extender I<br>Medium Core Defense Field Extender I<br>Medium Anti-Thermal Screen Reinforcer I
|rigs=Medium Core Defense Field Extender I<br>Medium Core Defense Field Extender I<br>Medium Anti-Thermal Screen Reinforcer I
|recommended1=
|recommended2=
|recommended3=
|notes=
}}}}</span>
}}}}</span>
|-
|-
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| 32,900
| 32,900
|}
|}
&lowast; ''[[Basic_Skills#Minimum_recommended_skillplan|"Minimum recommended skills"]], plus Minmatar Cruiser III, Shield Emissions Systems III. Logistics drones cannot be used at this skill level, and an all-Tech-I fit is still 12 MW short on powergrid.''<br />
&lowast; ''Low Skill: [[Basic_Skills#Minimum_recommended_skillplan|UniWiki minimum recommended skillplan]], plus Minmatar Cruiser III, Shield Emissions Systems III. Logistics drones cannot be used at this skill level, and an all-Tech-I fit is still 12 MW short on powergrid.''<br />
&lowast;&lowast; ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]], plus Minmatar Cruiser IV, Shield Emissions Systems IV.''<br />
&lowast;&lowast; ''Intermediate Skill: [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]], plus Minmatar Cruiser IV, Shield Emissions Systems IV.''<br />
&lowast;&lowast;&lowast; ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]] +1 at each skill, plus Minmatar Cruiser V, Shield Emissions Systems V.''
&lowast;&lowast;&lowast; ''High Skill: [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]] +1 at each skill, plus Minmatar Cruiser V, Shield Emissions Systems V.''


{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;"
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;"
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|drones=Medium Armor Maintenance Bot I (x5)
|drones=Medium Armor Maintenance Bot I (x5)
|rigs=Medium Trimark Armor Pump I<br>Medium Trimark Armor Pump I<br>Medium Trimark Armor Pump I
|rigs=Medium Trimark Armor Pump I<br>Medium Trimark Armor Pump I<br>Medium Trimark Armor Pump I
|recommended1=
|recommended2=
|recommended3=
|notes=
}}}}</span>
}}}}</span>
|-
|-
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| 26,200
| 26,200
|}
|}
&lowast; ''[[Basic_Skills#Minimum_recommended_skillplan|"Minimum recommended skills"]], plus Gallente Cruiser III, Remote Armor Repair Systems III. Logistics drones cannot be used at this skill level.''<br />
&lowast; ''Low Skill: [[Basic_Skills#Minimum_recommended_skillplan|UniWiki minimum recommended skillplan]], plus Gallente Cruiser III, Remote Armor Repair Systems III. Logistics drones cannot be used at this skill level.''<br />
&lowast;&lowast; ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]], plus Gallente Cruiser IV, Remote Armor Repair Systems IV.''<br />
&lowast;&lowast; ''Intermediate Skill: [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]], plus Gallente Cruiser IV, Remote Armor Repair Systems IV.''<br />
&lowast;&lowast;&lowast; ''[[Basic_Skills#Advanced_recommended_skillplan|"Advanced recommended skills"]] +1 at each skill, plus Gallente Cruiser V, Remote Armor Repair Systems V.''<br /><br />
&lowast;&lowast;&lowast; ''High Skill: [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]] +1 at each skill, plus Gallente Cruiser V, Remote Armor Repair Systems V.''<br /><br />


The [[Scythe]] and [[Exequror]] are very similar, with roughly the same ship bonuses and repair capacity. As is true for all logistics ships, the shield-boosting [[Scythe]] has a shorter optimal range and a longer falloff, whereas the armor-repairing [[Exequror]] has a much longer optimal range, but shorter falloff. The role bonuses that logistics cruisers receive to repairer range makes both of these cruisers excellent at repairing from a distance, and the bonuses do not depend on pilot skill level. Repair rate, on the other hand, is very sensitive to pilot skill. Unista logistics pilots are encouraged to target "Intermediate" skills before flying Tech I logistics cruisers.
The [[Scythe]] and [[Exequror]] are very similar, with roughly the same ship bonuses and repair capacity. As is true for all logistics ships, the shield-boosting [[Scythe]] has a shorter optimal range and a longer falloff, whereas the armor-repairing [[Exequror]] has a much longer optimal range, but shorter falloff. The role bonuses that logistics cruisers receive to repairer range makes both of these cruisers excellent at repairing from a distance, and the bonuses do not depend on pilot skill level. Repair rate, on the other hand, is very sensitive to pilot skill. Unista logistics pilots are encouraged to target the "Intermediate" skill level above before flying Tech I logistics cruisers.


Tech I logistics cruisers offer more flexibility in fitting than logistics frigates. As a result, pilots with different skill levels may find that they need to fit their ships differently. (You should expect to modify any campus re-ship logistics cruiser you purchase on corp contracts; the pre-made fit you buy may not be appropriate for your skill level.) The fits and data in the charts above illustrate some of the relationships between tank, capacitor, repair capability and pilot skill for solo logistics ships. The [[Scythe]] fit sacrifices some capacitor for tank, by filling its mid slots with shield modules. This results in a ship that has greater eHP, but is chronically short on capacitor, especially for low-skill pilots. A low-skill Unista flying this [[Scythe]] might need to constantly cycle modules on and off, choosing what to activate and what not to activate at any given moment, depending on circumstances. In this way, a Tech I logistics cruiser can be more challenging to fly than a damage-dealing ship.
Tech I logistics cruisers offer more flexibility in fitting than logistics frigates. As a result, pilots with different skill levels may find that they need to fit their ships differently. (You should expect to modify any campus re-ship logistics cruiser you purchase on corp contracts; the pre-made fit you buy may not be appropriate for your skill level.) The fits and data in the charts above illustrate some of the relationships between tank, capacitor, repair capability and pilot skill for solo logistics ships. The [[Scythe]] fit sacrifices some capacitor for tank, by filling its mid slots with shield modules. This results in a ship that has greater eHP, but is chronically short on capacitor, especially for low-skill pilots. A low-skill Unista flying this [[Scythe]] might need to constantly cycle modules on and off, choosing what to activate and what not to activate at any given moment, depending on circumstances. In this way, a Tech I logistics cruiser can be more challenging to fly than a damage-dealing ship.