More actions
| Line 82: | Line 82: | ||
|drones= | |drones= | ||
|rigs=Small Capacitor Control Circuit I<br>Small Capacitor Control Circuit I<br>Small Anti-EM Screen Reinforcer I | |rigs=Small Capacitor Control Circuit I<br>Small Capacitor Control Circuit I<br>Small Anti-EM Screen Reinforcer I | ||
}}}}</span> | }}}}</span> | ||
|- | |- | ||
| Line 98: | Line 94: | ||
| 4000 | | 4000 | ||
|} | |} | ||
∗ ''[[Basic_Skills#Minimum_recommended_skillplan| | ∗ ''Calculated using [[Basic_Skills#Minimum_recommended_skillplan|UniWiki minimum recommended skillplan]], plus Shield Emissions Systems III.'' | ||
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;" | {| class="wikitable" style="text-align:center; border-style: none; display:inline-block;" | ||
| Line 127: | Line 123: | ||
|drones= | |drones= | ||
|rigs=Small Ancillary Current Router I<br>Small Ancillary Current Router I<br>Small Trimark Armor Pump I | |rigs=Small Ancillary Current Router I<br>Small Ancillary Current Router I<br>Small Trimark Armor Pump I | ||
}}}}</span> | }}}}</span> | ||
|- | |- | ||
| Line 143: | Line 135: | ||
| 6800 | | 6800 | ||
|} | |} | ||
∗ ''[[Basic_Skills#Minimum_recommended_skillplan| | ∗ ''Calculated using [[Basic_Skills#Minimum_recommended_skillplan|UniWiki minimum recommended skillplan]], plus Remote Armor Repair Systems III.''<br /><br /> | ||
As these tables show, a Tech I logistics frigate can repair the damage caused by one or two opponents at most, at short range. (These tables shows HP repaired, rather than eHP repaired. HP can be converted to eHP by dividing by the resist remainder; so, if your Burst was boosting the shields of a fleetmate Svipul that had 75% resists across the board, you would be providing (73 / 0.25) = 292 eHP/sec. That means that the repair rate numbers shown above are deceptively low, but they still aren't great. Shield logistics frigates have very short optimal ranges, so they can almost never apply their full repair capacity. Pilots with poor capacitor skills, or low skills in the appropriate racial frigate skill or in [[Skills:Shields#Shield_Emission_Systems|Shield Emissions Systems]] or [[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]], will have trouble with capacitor even if they use all "Enduring" meta versions of all active modules. For a freshman Unista, as a result, Tech I logistics frigates demand higher skills than analogous Tech I EWAR or tackle frigates. | As these tables show, a Tech I logistics frigate can repair the damage caused by one or two opponents at most, at short range. (These tables shows HP repaired, rather than eHP repaired. HP can be converted to eHP by dividing by the resist remainder; so, if your Burst was boosting the shields of a fleetmate Svipul that had 75% resists across the board, you would be providing (73 / 0.25) = 292 eHP/sec. That means that the repair rate numbers shown above are deceptively low, but they still aren't great. Shield logistics frigates have very short optimal ranges, so they can almost never apply their full repair capacity. Pilots with poor capacitor skills, or low skills in the appropriate racial frigate skill or in [[Skills:Shields#Shield_Emission_Systems|Shield Emissions Systems]] or [[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]], will have trouble with capacitor even if they use all "Enduring" meta versions of all active modules. For a freshman Unista, as a result, Tech I logistics frigates demand higher skills than analogous Tech I EWAR or tackle frigates. | ||
| Line 186: | Line 178: | ||
|drones=Light Shield Maintenance Bot I | |drones=Light Shield Maintenance Bot I | ||
|rigs=Small Anti-EM Screen Reinforcer I<br>Small Capacitor Control Circuit I | |rigs=Small Anti-EM Screen Reinforcer I<br>Small Capacitor Control Circuit I | ||
}}}}</span> | }}}}</span> | ||
|- | |- | ||
| Line 202: | Line 190: | ||
| 9700 | | 9700 | ||
|} | |} | ||
∗ ''[[Basic_Skills#Advanced_recommended_skillplan| | ∗ ''Calculated usng [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]] +1 at each skill, plus Logistics Frigates IV, Shield Emission Systems V.'' | ||
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;" | {| class="wikitable" style="text-align:center; border-style: none; display:inline-block;" | ||
| Line 238: | Line 226: | ||
|drones=Light Armor Maintenance Bot I | |drones=Light Armor Maintenance Bot I | ||
|rigs=Small Trimark Armor Pump II<br>Small Trimark Armor Pump II | |rigs=Small Trimark Armor Pump II<br>Small Trimark Armor Pump II | ||
}}}}</span> | }}}}</span> | ||
|- | |- | ||
| Line 254: | Line 238: | ||
| 17600 | | 17600 | ||
|} | |} | ||
∗ ''[[Basic_Skills#Advanced_recommended_skillplan| | ∗ ''Calculated usng [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]] +1 at each skill, plus Logistics Frigates IV, Remote Armor Repair Systems V.''<br /><br /> | ||
The repair bonuses, repair range and base velocity of Tech II logistics frigates aren't dramatically better than those of their Tech I relatives. When CCP introduced Tech II logistics frigates, developers argued that the signature radius bonus of the [[Scalpel]] and [[Thalia]] might be useful for "signature tanking", by which ships can evade damage. Signature tanking works poorly against opponents with light drones, though, and so this strategy has not been widely successful. | The repair bonuses, repair range and base velocity of Tech II logistics frigates aren't dramatically better than those of their Tech I relatives. When CCP introduced Tech II logistics frigates, developers argued that the signature radius bonus of the [[Scalpel]] and [[Thalia]] might be useful for "signature tanking", by which ships can evade damage. Signature tanking works poorly against opponents with light drones, though, and so this strategy has not been widely successful. | ||
| Line 293: | Line 277: | ||
|drones=Medium Shield Maintenance Bot I (x4)<br>Light Shield Maintenance Bot I | |drones=Medium Shield Maintenance Bot I (x4)<br>Light Shield Maintenance Bot I | ||
|rigs=Medium Core Defense Field Extender I<br>Medium Core Defense Field Extender I<br>Medium Anti-Thermal Screen Reinforcer I | |rigs=Medium Core Defense Field Extender I<br>Medium Core Defense Field Extender I<br>Medium Anti-Thermal Screen Reinforcer I | ||
}}}}</span> | }}}}</span> | ||
|- | |- | ||
| Line 331: | Line 311: | ||
| 32,900 | | 32,900 | ||
|} | |} | ||
∗ ''[[Basic_Skills#Minimum_recommended_skillplan| | ∗ ''Low Skill: [[Basic_Skills#Minimum_recommended_skillplan|UniWiki minimum recommended skillplan]], plus Minmatar Cruiser III, Shield Emissions Systems III. Logistics drones cannot be used at this skill level, and an all-Tech-I fit is still 12 MW short on powergrid.''<br /> | ||
∗∗ ''[[Basic_Skills#Advanced_recommended_skillplan| | ∗∗ ''Intermediate Skill: [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]], plus Minmatar Cruiser IV, Shield Emissions Systems IV.''<br /> | ||
∗∗∗ ''[[Basic_Skills#Advanced_recommended_skillplan| | ∗∗∗ ''High Skill: [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]] +1 at each skill, plus Minmatar Cruiser V, Shield Emissions Systems V.'' | ||
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;" | {| class="wikitable" style="text-align:center; border-style: none; display:inline-block;" | ||
| Line 360: | Line 340: | ||
|drones=Medium Armor Maintenance Bot I (x5) | |drones=Medium Armor Maintenance Bot I (x5) | ||
|rigs=Medium Trimark Armor Pump I<br>Medium Trimark Armor Pump I<br>Medium Trimark Armor Pump I | |rigs=Medium Trimark Armor Pump I<br>Medium Trimark Armor Pump I<br>Medium Trimark Armor Pump I | ||
}}}}</span> | }}}}</span> | ||
|- | |- | ||
| Line 394: | Line 370: | ||
| 26,200 | | 26,200 | ||
|} | |} | ||
∗ ''[[Basic_Skills#Minimum_recommended_skillplan| | ∗ ''Low Skill: [[Basic_Skills#Minimum_recommended_skillplan|UniWiki minimum recommended skillplan]], plus Gallente Cruiser III, Remote Armor Repair Systems III. Logistics drones cannot be used at this skill level.''<br /> | ||
∗∗ ''[[Basic_Skills#Advanced_recommended_skillplan| | ∗∗ ''Intermediate Skill: [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]], plus Gallente Cruiser IV, Remote Armor Repair Systems IV.''<br /> | ||
∗∗∗ ''[[Basic_Skills#Advanced_recommended_skillplan| | ∗∗∗ ''High Skill: [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]] +1 at each skill, plus Gallente Cruiser V, Remote Armor Repair Systems V.''<br /><br /> | ||
The [[Scythe]] and [[Exequror]] are very similar, with roughly the same ship bonuses and repair capacity. As is true for all logistics ships, the shield-boosting [[Scythe]] has a shorter optimal range and a longer falloff, whereas the armor-repairing [[Exequror]] has a much longer optimal range, but shorter falloff. The role bonuses that logistics cruisers receive to repairer range makes both of these cruisers excellent at repairing from a distance, and the bonuses do not depend on pilot skill level. Repair rate, on the other hand, is very sensitive to pilot skill. Unista logistics pilots are encouraged to target "Intermediate" | The [[Scythe]] and [[Exequror]] are very similar, with roughly the same ship bonuses and repair capacity. As is true for all logistics ships, the shield-boosting [[Scythe]] has a shorter optimal range and a longer falloff, whereas the armor-repairing [[Exequror]] has a much longer optimal range, but shorter falloff. The role bonuses that logistics cruisers receive to repairer range makes both of these cruisers excellent at repairing from a distance, and the bonuses do not depend on pilot skill level. Repair rate, on the other hand, is very sensitive to pilot skill. Unista logistics pilots are encouraged to target the "Intermediate" skill level above before flying Tech I logistics cruisers. | ||
Tech I logistics cruisers offer more flexibility in fitting than logistics frigates. As a result, pilots with different skill levels may find that they need to fit their ships differently. (You should expect to modify any campus re-ship logistics cruiser you purchase on corp contracts; the pre-made fit you buy may not be appropriate for your skill level.) The fits and data in the charts above illustrate some of the relationships between tank, capacitor, repair capability and pilot skill for solo logistics ships. The [[Scythe]] fit sacrifices some capacitor for tank, by filling its mid slots with shield modules. This results in a ship that has greater eHP, but is chronically short on capacitor, especially for low-skill pilots. A low-skill Unista flying this [[Scythe]] might need to constantly cycle modules on and off, choosing what to activate and what not to activate at any given moment, depending on circumstances. In this way, a Tech I logistics cruiser can be more challenging to fly than a damage-dealing ship. | Tech I logistics cruisers offer more flexibility in fitting than logistics frigates. As a result, pilots with different skill levels may find that they need to fit their ships differently. (You should expect to modify any campus re-ship logistics cruiser you purchase on corp contracts; the pre-made fit you buy may not be appropriate for your skill level.) The fits and data in the charts above illustrate some of the relationships between tank, capacitor, repair capability and pilot skill for solo logistics ships. The [[Scythe]] fit sacrifices some capacitor for tank, by filling its mid slots with shield modules. This results in a ship that has greater eHP, but is chronically short on capacitor, especially for low-skill pilots. A low-skill Unista flying this [[Scythe]] might need to constantly cycle modules on and off, choosing what to activate and what not to activate at any given moment, depending on circumstances. In this way, a Tech I logistics cruiser can be more challenging to fly than a damage-dealing ship. | ||