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====Cap-Chain Logistics Cruisers==== | ====Cap-Chain Logistics Cruisers==== | ||
[[File:Cap_Chain_Augies.jpg|frame|Three [[Augoror|Augorors]] organized into a capacitor chain. Each arrow corresponds to remote capacitor transfer from one [[Augoror]] to a neighbor. Each [[Augoror]] donates capacitor to and receives capacitor from the same two neighbors.]] | |||
The [[Osprey]] and the [[Augoror]] are the two Tech I logistics cruisers that <span style="color:yellow;">are</span> bonused for remote capacitor transfer. As described above in the [[#Logistics Modules and Mechanics|Modules]] section, these bonuses allow the [[Osprey]] and [[Augoror]] to activate their remote capacitor transfer modules, transfer more capacitor than they spend, and thus effectively create capacitor from nothing. In order a logistics pilot to benefit from this, the pilot must simultaneously give capacitor to and receive capacitor from one or more logistics partners. In principle, the minimum number of partnered logistics pilots is two, but cap-chain logistics is less vulnerable to enemy interference when larger groups of pilots are matched up. So, [[Osprey]] and [[Augoror]] pilots are typically organized into a <span style="color:yellow;">capacitor chain</span> (illustrated at right), in which each pilot gives and receives capacitor with two neighboring partners in the chain. More information on how to organize cap chains is given in the Tactics section of this Guide. | |||
Cap chaining solves the capacitor challenges discussed above for solo logistics cruisers. The charts below show bonuses for both the [[Osprey]] and [[Augoror]], and then illustrates the advantage of cap-chained cruisers by comparing an intermediate-skill* fit for the [[Augoror]] with the solo [[Exequror]]: | |||
{| class="wikitable" style="text-align:center; border-style: none;" | |||
|+ | |||
|- | |||
| [[File:Osprey_128.png]] | |||
| rowspan="2" width="400px" style="text-align:left;"|<p style="color: yellow">Caldari Cruiser bonuses (per skill level):</span></p> | |||
12.5% bonus to Remote Shield Booster amount<br /> | |||
5% reduction in Remote Shield Booster activation cost<br /> | |||
<p><span style="color: yellow">Role bonuses:</span></p> | |||
1,000% bonus to Remote Capacitor Transmitter range<br /> | |||
200% bonus to Remote Capacitor Transmitter transfer amount<br /> | |||
430% bonus to Remote Shield Booster optimal range and falloff | |||
|- | |||
! [[Osprey]] | |||
|} | |||
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;" | |||
|+ | |||
|- | |||
| [[File:Augoror_128.png]] | |||
| rowspan="2" width="400px" style="text-align:left;"|<p style="color: yellow">Amarr Cruiser bonuses (per skill level):</span></p> | |||
12.5% bonus to Remote Armor Repairer amount<br /> | |||
5% reduction in Remote Armor Repairer activation cost<br /> | |||
<p><span style="color: yellow">Role bonuses:</span></p> | |||
1,000% bonus to Remote Capacitor Transmitter range<br /> | |||
200% bonus to Remote Capacitor Transmitter transfer amount<br /> | |||
430% bonus to Remote Armor Repairer optimal range and falloff | |||
|- | |||
! [[Augoror]] | |||
|} | |||
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;" | |||
|+ | |||
|- | |||
! width="250px" | Ship | |||
! width="100px" | Capacitor Consumption | |||
! width="100px" | Capacitor Peak Recharge | |||
! width="120px" | Capacitor Duration (all modules active) | |||
|- | |||
| <span style="color:yellow;">Augoror </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings | |||
|name=Augoror, Intermediate | |||
|high=Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster<br>Medium 'Regard' Remote Capacitor Transmitter<br>Medium 'Regard' Remote Capacitor Transmitter | |||
|mid=10MN Afterburner II<br>Alumel-Wired Enduring Sensor Booster<br>Alumel-Wired Enduring Sensor Booster | |||
|low=Damage Control II<br>800mm Steel Plates II<br>Armor Explosive Hardener II<br>Armor Kinetic Hardener II<br>Armor Thermal Hardener II | |||
|charges=Navy Cap Booster 800<br>Targeting Range Script<br>ECCM Script | |||
|drones=Light Armor Maintenance Bot I (x4) | |||
|rigs=Medium Trimark Armor Pump I<br>Medium Trimark Armor Pump I<br>Medium Anti-EM Pump I | |||
}}}}</span> | |||
| -97.8 GJ/sec | |||
| +148.4 GJ/sec** | |||
| stable (100%) | |||
|- | |||
| <span style="color:yellow;">Exequror </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings | |||
|name=Exequror, Intermediate | |||
|high=Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster | |||
|mid=10MN Y-S8 Afterburner<br>Medium Electrochemical Capacitor Booster I<br>Medium Compact Pb-Acid Cap Battery<br>F-90 Compact Sensor Booster | |||
|low=Damage Control II<br>Mark I Compact Reactor Control Unit<br>800mm Steel Plates II<br>Armor Explosive Hardener II<br>Energized Adaptive Nano Membrane II<br>Energized Adaptive Nano Membrane II | |||
|charges=Navy Cap Booster 800<br>Targeting Range Script<br>ECCM Script | |||
|drones=Medium Armor Maintenance Bot I (x5) | |||
|rigs=Medium Trimark Armor Pump I<br>Medium Trimark Armor Pump I<br>Medium Trimark Armor Pump I | |||
}}}}</span> | |||
| -55.7 GJ/sec | |||
| +60.5 GJ/sec | |||
| stable (55%) | |||
|} | |||
∗ ''Calculated using [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]], plus Gallente/Amarr Cruiser IV, Shield Emissions Systems IV.''<br /> | |||
∗∗ ''Assuming Augoror is part of a cap chain, partnered with two other Augorors.''<br /><br /> | |||
The [[Augoror]] fit used to generate the chart above has mostly active modules that consume capacitor, including active armor resist modules. Nevertheless, when cap-chained, the Augoror has more than enough capacitor to run all active modules simultaneously, and can even periodically break the chain in order to transfer capacitor to damage-dealing fleetmates pressured by capacitor warfare. Even low-skill pilots receive this benefit, because the role bonuses to remote capacitor transfer do not depend on skill level. The [[Osprey]] has the same advantages as the [[Augoror]]; it can fit more active resist modules and still retain a considerable capacitor advantage over the [[Scythe]]. | |||
But in order for cap-chain logistics cruisers to be cap-stable, they '''must''' be partnered, and this represents a vulnerability for these ships. Enemy fleets can break the cap chain, either by isolating chain members using [[EWAR Guide|electronic warfare]], or by splitting them up using command destroyers and micro jump field generators. Cap-chain logistics ships are often specially fit to counter some of these strategies. For example, the [[Augoror]] above has sensor boosters to counter EWAR, but one of these can be replaced with a warp scrambler to counter micro jump fields. In any case, cap-chain logistics pilots are dependent on their fleetmates, and this makes them challenging to fly. | |||
Unistas interested in flying cap-chain logistics ships are advised to attend [[Logistics 102]] before flying an [[Osprey]] or [[Augoror]] in an E-UNI fleet. This class covers how to fly these cruisers in fleets, and how to respond to changes in circumstances. | |||
===Tech II Logistics Cruisers=== | ===Tech II Logistics Cruisers=== | ||