Difference between revisions of "Combat sites"

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{{hatnote|This article discusses combat sites found in [[System security#Known space|known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}}
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{{hatnote|This article discusses combat sites found in [[known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}}
'''Combat sites''' are one of two major types of player-versus-environment (PvE) combat activities that can be found in [[System security#Known space|known space]], the other being [[Missions|security missions]]. Combat sites can be found throughout New Eden, and like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percetage-based chance to spawn a uniquely-named enemy ship, which in turn has its own chance to drop deadspace or faction modules, or even unique blueprints.
+
'''Combat Sites''' are a broad class of locations involving player versus environment (PvE) combat, usually in engagements against pirate faction enemies. Combat sites can be found throughout all types of space in New Eden, now including null security and wormhole space. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies.
  
The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the Rogue Drones, and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature enemy ships from any of the four empires, nor are there combat sites guarded by [[ORE]] or the [[Sisters of EVE]], while hostile NPCs from  the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have a bounty that is paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly between all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and [[battleships]]) or uniquely-named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.
+
Combat sites are usually found via [[exploration]] and most fall into one of two broad categories: [[#Anomalies|combat anomalies]] and [[#Cosmic Signatures|cosmic signatures]]. The most notable difference is that anomalies do not need locating, while cosmic signatures must be found using Core Scanner Probes. Combat sites found as cosmic signatures may be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.
  
Combat sites are usually found via [[exploration]] using core scanner probes, and most fall into one of two broad categories: [[#Combat anomalies|combat anomalies]] and [[#Cosmic signatures|cosmic signatures]]. Combat sites found as cosmic signatures can be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.
 
  
[[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that have a small chance to be triggered when a player fulfills certain conditions in an Unrated Complex, and each site can only be reached by following its associated journal entry. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for storyline modules, faction modules, and other rare items, but can be entered at any time.
+
Like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the [[Rogue Drones]], and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by [[Outer Ring Excavations|ORE]] or the [[Sisters of EVE]]. Hostile NPCs from  the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have bounties that are paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as [[battlecruisers]] and [[battleships]]) or uniquely named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.
  
==Combat anomalies==
+
[[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfils certain conditions in an Unrated Complex, and the associated sites can only be reached via the Agency window. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time.
Combat anomalies are a subset of cosmic anomalies; they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates, and so can be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.
 
  
With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c|(faction) (anomaly)}}. The {{co|#9ef37c|(anomaly)}} portion of the name denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region Dotlan].
+
<!--The following paragraph is good, but ratting doesn't fit with the article as currently written. It has been left as a comment so that it can be referenced/used in a forthcoming article about ratting.
  
The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. Rogue Drone sites differ slightly in which security levels of space they are found in.
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The term "ratting" is usually used to define the process of finding and completing combat anomalies. As a profession, ratting can be a very profitable activity, as it provides remuneration in the form of bounty, [[loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose.
 +
-->
  
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
+
== How to do combat sites ==
!colspan="3" style="background:#222222"| Found In
+
{{main|Guide to combat sites}} 
!colspan="6" style="background:#222222"| Combat anomalies
+
 
|- style="background:#222222"
+
Running combat sites, is the act of entering and clearing the sites of hostile NPC ships (a.k.a. "rats"). <br>
!style="background:#222222;width:30px;color:cyan"|High
+
Clearing these sites greatly benefit from having a PvE ship that can deal with the type of pirate ships you will face. Below you will find the combat sites divided up according to the pirate faction that you will find in these sites, so make sure your ship is equipped to handle them.
!style="background:#222222;width:30px;color:yellow"|Low
+
 
!style="background:#222222;width:30px;color:red"|Null
+
== Anomalies ==
!style="background:#222222;width:210px"|[[Angel Cartel]]
+
Most Cosmic Anomalies are '''combat anomalies''' inhabited by pirates.<ref>The other type of anomaly involves harvestable resources, such as ore or ice. All other types of site, such as Relic and Data always appear as signatures and require a probe launcher, and therefore they are never anomalies.</ref> Unlike cosmic signatures, they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates that can be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.
!style="background:#222222;width:210px"|[[The Blood Raider Covenant|Blood Raiders]]
+
 
!style="background:#222222;width:210px"|[[Guristas Pirates]]
+
With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c|<faction> <anomaly>}}. The {{co|#9ef37c|<anomaly>}} denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see [https://evemaps.dotlan.net/region Dotlan].
!style="background:#222222;width:210px"|[[Sansha's Nation]]
+
 
!style="background:#222222;width:210px"|[[Serpentis Corporation]]
+
The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site.
!style="background:#222222;width:210px"|[[Rogue Drones]]
+
 
 +
The <faction> Burrows and the Drone Collections are generally only worth doing for meager bounties/salvage.
 +
{|class="wikitable anomalies" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center;"
 +
 
 +
|- style="background: #222222;"
 +
!colspan="2" | Difficulty
 +
!colspan="3" | Found In
 +
!colspan="12" | Combat anomalies
 +
|- style="background: #222222;"
 +
! Tier
 +
! Level
 +
! style="width: 30px; color: cyan" | High
 +
! style="width: 30px; color: #F87609"| Low
 +
! style="width: 30px; color: red"| Null
 +
!colspan="2" | [[Angel Cartel]]
 +
!colspan="2" | [[Blood Raiders]]
 +
!colspan="2" | [[Guristas Pirates]]
 +
!colspan="2" | [[Sansha's Nation]]
 +
!colspan="2" | [[Serpentis Corporation]]
 +
!colspan="2" | [[Rogue Drones]]
  
 
|-
 
|-
!style="color:cyan;background:#222222"| ✔
+
|rowspan="4"| 1
!style="background:#222222"|
+
|1
!style="background:#222222"|
+
!style="background: #222222; color: cyan;"| ✔
 +
!style="background: #222222"|
 +
!style="background: #222222"|
 
|[[Angel Hideaway]]
 
|[[Angel Hideaway]]
 +
|None
 
|[[Blood Hideaway]]
 
|[[Blood Hideaway]]
 +
|None
 
|[[Guristas Hideaway]]
 
|[[Guristas Hideaway]]
 +
|[[Guristas_Scout_Outpost|4/10]]
 
|[[Sansha Hideaway]]
 
|[[Sansha Hideaway]]
 +
|[[Sansha%27s_Command_Relay_Outpost|3/10]]
 
|[[Serpentis Hideaway]]
 
|[[Serpentis Hideaway]]
|[[Drone Cluster]]
+
|[[Serpentis_Narcotic_Warehouses|3/10]]
 +
|rowspan="4"|[[Drone Cluster]]
 +
|rowspan="4"|None
  
 
|-
 
|-
!style="color:cyan;background:#222222"| ✔
+
|2
!style="background:#222222"|
+
!style="background: #222222; color:cyan;"| ✔
!style="background:#222222"|
+
!style="background: #222222;"|  
 +
!style="background: #222222;"|  
 
|[[Angel Hidden Hideaway]]
 
|[[Angel Hidden Hideaway]]
 +
| None
 
|[[Blood Hidden Hideaway]]
 
|[[Blood Hidden Hideaway]]
 +
| None
 
|[[Guristas Hidden Hideaway]]
 
|[[Guristas Hidden Hideaway]]
 +
| None
 
|[[Sansha Hidden Hideaway]]
 
|[[Sansha Hidden Hideaway]]
 +
| None
 
|[[Serpentis Hidden Hideaway]]
 
|[[Serpentis Hidden Hideaway]]
|
+
| None
  
 
|-
 
|-
!style="color:cyan;background:#222222"| ✔
+
|3
!style="background:#222222"|
+
!style="background: #222222; color: cyan;"| ✔
!style="background:#222222"|
+
!style="background: #222222"|  
 +
!style="background: #222222"|  
 
|[[Angel Forsaken Hideaway]]
 
|[[Angel Forsaken Hideaway]]
 +
|[[Angel_Repurposed_Outpost|3/10]]
 
|[[Blood Forsaken Hideaway]]
 
|[[Blood Forsaken Hideaway]]
 +
| None
 
|[[Guristas Forsaken Hideaway]]
 
|[[Guristas Forsaken Hideaway]]
 +
| None
 
|[[Sansha Forsaken Hideaway]]
 
|[[Sansha Forsaken Hideaway]]
 +
| None
 
|[[Serpentis Forsaken Hideaway]]
 
|[[Serpentis Forsaken Hideaway]]
|
+
| None
  
 
|-
 
|-
!style="color:cyan;background:#222222"| ✔
+
|4
!style="background:#222222"|
+
!style="background: #222222; color: cyan;"| ✔
!style="background:#222222"|
+
!style="background: #222222;"|  
 +
!style="background: #222222;"|  
 
|[[Angel Forlorn Hideaway]]
 
|[[Angel Forlorn Hideaway]]
 +
| None
 
|[[Blood Forlorn Hideaway]]
 
|[[Blood Forlorn Hideaway]]
 +
| None
 
|[[Guristas Forlorn Hideaway]]
 
|[[Guristas Forlorn Hideaway]]
 +
| None
 
|[[Sansha Forlorn Hideaway]]
 
|[[Sansha Forlorn Hideaway]]
 +
| None
 
|[[Serpentis Forlorn Hideaway]]
 
|[[Serpentis Forlorn Hideaway]]
 +
| None
 +
 +
|-style="border-top:solid 2px grey;"
 +
|2
 
|
 
|
 
+
!style="background: #222222; color:cyan;"| ✔
|-
+
!style="background: #222222;"|
!style="color:cyan;background:#222222"| ✔
+
!style="background: #222222;"|
!style="background:#222222"|
 
!style="background:#222222"|
 
 
|[[Angel Burrow]]
 
|[[Angel Burrow]]
 +
| None
 
|[[Blood Burrow]]
 
|[[Blood Burrow]]
 +
| None
 
|[[Guristas Burrow]]
 
|[[Guristas Burrow]]
 +
| None
 
|[[Sansha Burrow]]
 
|[[Sansha Burrow]]
 +
| None
 
|[[Serpentis Burrow]]
 
|[[Serpentis Burrow]]
 +
| None
 
|[[Drone Collection]]
 
|[[Drone Collection]]
 +
| None
  
|-
+
|-style="border-top:solid 2px grey;"
!style="color:cyan;background:#222222"| ✔
+
|3
!style="color:yellow;background:#222222"| ✔
+
|
!style="background:#222222"|
+
!style="background: #222222; color: cyan;"| ✔
 +
!style="background: #222222; color: #F87609;"| ✔
 +
!style="background: #222222;"|
 
|[[Angel Refuge]]
 
|[[Angel Refuge]]
 +
|[[Angel%27s_Red_Light_District|5/10]]
 
|[[Blood Refuge]]
 
|[[Blood Refuge]]
 +
|[[Mul-Zatah_Monastery|4/10]]
 
|[[Guristas Refuge]]
 
|[[Guristas Refuge]]
 +
|[[Guristas_Scout_Outpost|4/10]]
 
|[[Sansha Refuge]]
 
|[[Sansha Refuge]]
 +
|[[Sansha%27s_Command_Relay_Outpost|3/10]]
 
|[[Serpentis Refuge]]
 
|[[Serpentis Refuge]]
 +
|[[Serpentis_Narcotic_Warehouses|3/10]]
 
|[[Drone Assembly]]
 
|[[Drone Assembly]]
 +
|[[Rogue Drone Asteroid Infestation|3/10]]
  
|-
+
|- style="border-top: solid 2px grey;"
!style="color:cyan;background:#222222"| ✔
+
|rowspan="4"|4
!style="color:yellow;background:#222222"| ✔
+
|1
!style="background:#222222"|
+
!style="background: #222222; color: cyan;"| ✔
 +
!style="background :#222222; color: #F87609;"| ✔
 +
!style="background: #222222;"|
 
|[[Angel Den]]
 
|[[Angel Den]]
 +
|[[Angel%27s_Red_Light_District|5/10]]
 
|[[Blood Den]]
 
|[[Blood Den]]
 +
|[[Blood_Raider_Psychotropics_Depot|5/10]]
 
|[[Guristas Den]]
 
|[[Guristas Den]]
 +
|[[Guristas_Hallucinogen_Supply_Waypoint|5/10]]
 
|[[Sansha Den]]
 
|[[Sansha Den]]
 +
|[[Sansha%27s_Nation_Neural_Paralytic_Facility|5/10]]
 
|[[Serpentis Den]]
 
|[[Serpentis Den]]
|[[Drone Gathering]]
+
|[[Serpentis_Corporation_Hydroponics_Site|5/10]]
 +
|rowspan="4"|[[Drone Gathering]]
 +
|rowspan="4"|[[Rogue Drone Asteroid Infestation|3/10]]
  
 
|-
 
|-
!style="color:cyan;background:#222222"|
+
|2
!style="color:yellow;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"|  
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
 +
!style="background: #222222; color: red;"| ✔
 
|[[Angel Hidden Den]]
 
|[[Angel Hidden Den]]
 +
|None
 
|[[Blood Hidden Den]]
 
|[[Blood Hidden Den]]
 +
|None
 
|[[Guristas Hidden Den]]
 
|[[Guristas Hidden Den]]
 +
|[[Guristas Troop Reinvigoration Camp|6/10]]
 
|[[Sansha Hidden Den]]
 
|[[Sansha Hidden Den]]
 +
|None
 
|[[Serpentis Hidden Den]]
 
|[[Serpentis Hidden Den]]
|
+
|None
  
 
|-
 
|-
!style="color:cyan;background:#222222"|
+
|3
!style="color:yellow;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"|
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
 +
!style="background: #222222; color: red;"| ✔
 
|[[Angel Forsaken Den]]
 
|[[Angel Forsaken Den]]
 +
|[[Angel_Military_Operations_Complex|7/10]]
 
|[[Blood Forsaken Den]]
 
|[[Blood Forsaken Den]]
 +
|None
 
|[[Guristas Forsaken Den]]
 
|[[Guristas Forsaken Den]]
 +
|[[Gurista Military Operations Complex|7/10]]
 
|[[Sansha Forsaken Den]]
 
|[[Sansha Forsaken Den]]
 +
|None
 
|[[Serpentis Forsaken Den]]
 
|[[Serpentis Forsaken Den]]
|
+
|[[Serpentis Paramilitary Complex|7/10]]
  
 
|-
 
|-
!style="color:cyan;background:#222222"|  
+
|4
!style="color:yellow;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"|
 +
!style="color:#F87609;background:#222222"| ✔
 
!style="color:red;background:#222222"| ✔
 
!style="color:red;background:#222222"| ✔
 
|[[Angel Forlorn Den]]
 
|[[Angel Forlorn Den]]
 +
|[[Angel_Military_Operations_Complex|7/10]]
 
|[[Blood Forlorn Den]]
 
|[[Blood Forlorn Den]]
 +
|None
 
|[[Guristas Forlorn Den]]
 
|[[Guristas Forlorn Den]]
 +
|[[Gurista Military Operations Complex|7/10]]
 
|[[Sansha Forlorn Den]]
 
|[[Sansha Forlorn Den]]
 +
|None
 
|[[Serpentis Forlorn Den]]
 
|[[Serpentis Forlorn Den]]
 +
|None
 +
 +
|-style="border-top:solid 2px grey;"
 +
|5
 
|
 
|
 
+
!style="background: #222222;"|
|-
+
!style="background: #222222; color: #F87609;"| ✔
!style="background:#222222"|
+
!style="background: #222222; color: red;"|
!style="color:yellow;background:#222222"| ✔
 
!style="color:red;background:#222222"|
 
 
|[[Angel Yard]]
 
|[[Angel Yard]]
 +
|[[Angel's Red Light District|5/10]]
 
|[[Blood Yard]]
 
|[[Blood Yard]]
 +
|[[Crimson Hand Supply Depot|6/10]]
 
|[[Guristas Yard]]
 
|[[Guristas Yard]]
 +
|[[Guristas Hallucinogen Supply Waypoint|5/10]]
 
|[[Sansha Yard]]
 
|[[Sansha Yard]]
 +
|[[Sansha War Supply Complex|6/10]]
 
|[[Serpentis Yard]]
 
|[[Serpentis Yard]]
 +
|[[Serpentis Logistical Outpost|6/10]]
 
|[[Drone Surveillance]]
 
|[[Drone Surveillance]]
 +
|[[Rogue Drone Asteroid Infestation|3/10]]
  
|-
+
|-style="border-top: solid 2px grey;"
!style="background:#222222"|
+
|rowspan="4"|6
!style="color:yellow;background:#222222"| ✔
+
|1
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"|
 +
!style="background: #222222; color: #F87609;"| ✔
 +
!style="background: #222222; color: red;"| ✔
 
|[[Angel Rally Point]]
 
|[[Angel Rally Point]]
 +
|[[Angel Mineral Acquisition Outpost|6/10]]
 
|[[Blood Rally Point]]
 
|[[Blood Rally Point]]
 +
|[[Crimson Hand Supply Depot|6/10]]
 
|[[Guristas Rally Point]]
 
|[[Guristas Rally Point]]
 +
|[[Guristas Troop Reinvigoration Camp|6/10]]
 
|[[Sansha Rally Point]]
 
|[[Sansha Rally Point]]
 +
|[[Sansha War Supply Complex|6/10]]
 
|[[Serpentis Rally Point]]
 
|[[Serpentis Rally Point]]
|[[Drone Menagerie]]
+
|[[Serpentis Logistical Outpost|6/10]]
 +
|rowspan="4"|[[Drone Menagerie]]
 +
|rowspan="4"|[[Outgrowth Rogue Drone Hive (5/10)|5/10]]
  
 
|-
 
|-
!style="background:#222222"|
+
|2
!style="color:yellow;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"|
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
 +
!style="background: #222222; color: red;"| ✔
 
|[[Angel Hidden Rally Point]]
 
|[[Angel Hidden Rally Point]]
 +
|[[Angel Mineral Acquisition Outpost|6/10]]
 
|[[Blood Hidden Rally Point]]
 
|[[Blood Hidden Rally Point]]
|[[Guristas Rally Rally Point]]
+
|None
 +
|[[Guristas Hidden Rally Point]]
 +
|[[Dread Guristas Fleet Staging Point|9/10]]
 
|[[Sansha Hidden Rally Point]]
 
|[[Sansha Hidden Rally Point]]
 +
|[[True Sansha Fleet Staging Point|9/10]]
 
|[[Serpentis Hidden Rally Point]]
 
|[[Serpentis Hidden Rally Point]]
|
+
|None
  
 
|-
 
|-
!style="background:#222222"|
+
|3
!style="color:yellow;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"|
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
 +
!style="background: #222222; color: red;"| ✔
 
|[[Angel Forsaken Rally Point]]
 
|[[Angel Forsaken Rally Point]]
 +
|[[Cartel_Prisoner_Retention|8/10]]
 
|[[Blood Forsaken Rally Point]]
 
|[[Blood Forsaken Rally Point]]
 +
|[[Blood Raider Prison Camp|8/10]]
 
|[[Guristas Forsaken Rally Point]]
 
|[[Guristas Forsaken Rally Point]]
 +
|[[Pith's Penal Complex|8/10]]
 
|[[Sansha Forsaken Rally Point]]
 
|[[Sansha Forsaken Rally Point]]
 +
|[[Sansha Prison Camp|8/10]]
 
|[[Serpentis Forsaken Rally Point]]
 
|[[Serpentis Forsaken Rally Point]]
|
+
|[[Serpentis Prison Camp|8/10]]
  
 
|-
 
|-
!style="background:#222222"|
+
|4
!style="color:yellow;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"|
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
 +
!style="background: #222222; color: red;"| ✔
 
|[[Angel Forlorn Rally Point]]
 
|[[Angel Forlorn Rally Point]]
 +
|None
 
|[[Blood Forlorn Rally Point]]
 
|[[Blood Forlorn Rally Point]]
 +
|[[Blood Raider Prison Camp|8/10]]
 
|[[Guristas Forlorn Rally Point]]
 
|[[Guristas Forlorn Rally Point]]
 +
|[[Pith's Penal Complex|8/10]]
 
|[[Sansha Forlorn Rally Point]]
 
|[[Sansha Forlorn Rally Point]]
 +
|[[Sansha Prison Camp|8/10]]
 
|[[Serpentis Forlorn Rally Point]]
 
|[[Serpentis Forlorn Rally Point]]
 +
|[[Serpentis Prison Camp|8/10]]
 +
 +
|-style="border-top: solid 2px grey;"
 +
|7
 
|
 
|
 
+
!style="background: #222222;"|
|-
+
!style="background: #222222; color: #F87609;"| ✔
!style="background:#222222"|
+
!style="background: #222222; color: red;"| ✔
!style="color:yellow;background:#222222"| ✔
 
!style="color:red;background:#222222"| ✔
 
 
|[[Angel Port]]
 
|[[Angel Port]]
 +
|[[Angel Military Operations Complex|7/10]]
 
|[[Blood Port]]
 
|[[Blood Port]]
 +
|[[Blood Raider Coordination Center|7/10]]
 
|[[Guristas Port]]
 
|[[Guristas Port]]
 +
|[[Gurista Military Operations Complex|7/10]]
 
|[[Sansha Port]]
 
|[[Sansha Port]]
 +
|[[Sansha Military Operations Complex|7/10]]
 
|[[Serpentis Port]]
 
|[[Serpentis Port]]
 +
|[[Serpentis Paramilitary Complex|7/10]]
 
|[[Drone Herd]]
 
|[[Drone Herd]]
 +
|[[Outgrowth Rogue Drone Hive (5/10)|5/10]]
  
|-
+
|-style="border-top:solid 2px grey;"
!style="background:#222222"|
+
|rowspan="4"|8
!style="color:yellow;background:#222222"| ✔
+
|1
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"|
 +
!style="background: #222222; color: #F87609;"| ✔
 +
!style="background: #222222; color: red;"| ✔
 
|[[Angel Hub]]
 
|[[Angel Hub]]
 +
|[[Cartel Prisoner Retention|8/10]]
 
|[[Blood Hub]]
 
|[[Blood Hub]]
 +
|[[Blood Raider Prison Camp|8/10]]
 
|[[Guristas Hub]]
 
|[[Guristas Hub]]
 +
|[[Pith's Penal Complex|8/10]]
 
|[[Sansha Hub]]
 
|[[Sansha Hub]]
 +
|8/10
 
|[[Serpentis Hub]]
 
|[[Serpentis Hub]]
|[[Drone Squad]]
+
|[[Serpentis Prison Camp|8/10]]
 +
|rowspan="4"|[[Drone Squad]]
 +
|rowspan="4"|[[Outgrowth Rogue Drone Hive (10/10)|10/10]]
  
 
|-
 
|-
!style="background:#222222"|
+
|2
!style="color:yellow;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"|
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
 +
!style="background: #222222; color: red;"| ✔
 
|[[Angel Hidden Hub]]
 
|[[Angel Hidden Hub]]
 +
|[[Angel_Domination_Fleet_Staging_Point|9/10]]
 
|[[Blood Hidden Hub]]
 
|[[Blood Hidden Hub]]
 +
|None
 
|[[Guristas Hidden Hub]]
 
|[[Guristas Hidden Hub]]
 +
|[[Dread Guristas Fleet Staging Point|9/10]]
 
|[[Sansha Hidden Hub]]
 
|[[Sansha Hidden Hub]]
 +
|Unknown
 
|[[Serpentis Hidden Hub]]
 
|[[Serpentis Hidden Hub]]
|
+
|None
  
 
|-
 
|-
!style="background:#222222"|
+
|3
!style="color:yellow;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"|
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
 +
!style="background: #222222; color: red;"| ✔
 
|[[Angel Forsaken Hub]]
 
|[[Angel Forsaken Hub]]
 +
|[[Angel_Domination_Fleet_Staging_Point|9/10]]
 
|[[Blood Forsaken Hub]]
 
|[[Blood Forsaken Hub]]
 +
|None
 
|[[Guristas Forsaken Hub]]
 
|[[Guristas Forsaken Hub]]
 +
|[[Dread Guristas Fleet Staging Point|9/10]]
 
|[[Sansha Forsaken Hub]]
 
|[[Sansha Forsaken Hub]]
 +
|[[True Sansha Fleet Staging Point|9/10]]
 
|[[Serpentis Forsaken Hub]]
 
|[[Serpentis Forsaken Hub]]
|
+
|[[Shadow Serpentis Fleet Staging Point|9/10]]
  
 
|-
 
|-
!style="background:#222222"|
+
|4
!style="color:yellow;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"|
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
 +
!style="background: #222222; color: red;"| ✔
 
|[[Angel Forlorn Hub]]
 
|[[Angel Forlorn Hub]]
 +
|[[Angel_Domination_Fleet_Staging_Point|9/10]]
 
|[[Blood Forlorn Hub]]
 
|[[Blood Forlorn Hub]]
 +
|Unknown
 
|[[Guristas Forlorn Hub]]
 
|[[Guristas Forlorn Hub]]
 +
|[[Dread Guristas Fleet Staging Point|9/10]]
 
|[[Sansha Forlorn Hub]]
 
|[[Sansha Forlorn Hub]]
 +
|[[True Sansha Fleet Staging Point|9/10]]
 
|[[Serpentis Forlorn Hub]]
 
|[[Serpentis Forlorn Hub]]
 +
|[[Shadow Serpentis Fleet Staging Point|9/10]]
 +
 +
|-style="border-top: solid 2px grey;"
 +
|9
 
|
 
|
 
+
!style="background: #222222;"|
|-
+
!style="background: #222222;"|
!style="background:#222222"|
+
!style="background: #222222; color: red;"| ✔
!style="background:#222222"|
 
!style="color:red;background:#222222"| ✔
 
 
|[[Angel Haven]]
 
|[[Angel Haven]]
 +
|[[Angel Cartel Naval Shipyard|10/10]]
 
|[[Blood Haven]]
 
|[[Blood Haven]]
 +
|[[Blood Raider Naval Shipyard|10/10]]
 
|[[Guristas Haven]]
 
|[[Guristas Haven]]
 +
|[[The Maze|10/10]]
 
|[[Sansha Haven]]
 
|[[Sansha Haven]]
 +
|[[Centus Assembly T.P. Co.|10/10]]
 
|[[Serpentis Haven]]
 
|[[Serpentis Haven]]
 +
|[[Serpentis Fleet Shipyard|10/10]]
 
|[[Drone Patrol]]
 
|[[Drone Patrol]]
 +
|[[Outgrowth Rogue Drone Hive (10/10)|10/10]]
  
|-
+
|-style="border-top: solid 2px grey;"
!style="background:#222222"|
+
|rowspan=2|10
!style="background:#222222"|
+
|1
!style="color:red;background:#222222"| ✔
+
!style="background: #222222;"|
 +
!style="background: #222222;"|
 +
!style="background: #222222; color: red;"| ✔
 
|[[Angel Sanctum]]
 
|[[Angel Sanctum]]
 +
|N/A
 
|[[Blood Sanctum]]
 
|[[Blood Sanctum]]
 +
|[[Blood Raider Naval Shipyard|10/10]]
 
|[[Guristas Sanctum]]
 
|[[Guristas Sanctum]]
 +
|[[The Maze|10/10]]
 
|[[Sansha Sanctum]]
 
|[[Sansha Sanctum]]
 +
|[[Centus Assembly T.P. Co.|10/10]]
 
|[[Serpentis Sanctum]]
 
|[[Serpentis Sanctum]]
 +
|[[Serpentis Fleet Shipyard|10/10]]
 
|[[Drone Horde]]
 
|[[Drone Horde]]
 +
|[[Outgrowth Rogue Drone Hive (10/10)|10/10]]
 +
|-
 +
|2
 +
!style="background: #222222;"|
 +
!style="background: #222222;"|
 +
!style="background: #222222; color: red;"| ✔
 +
|[[Angel Forsaken Sanctum]]
 +
|?
 +
|[[Blood Forsaken Sanctum]]
 +
|?
 +
|[[Guristas Forsaken Sanctum]]
 +
|?
 +
|[[Sansha Forsaken Sanctum]]
 +
|?
 +
|[[Serpentis Forsaken Sanctum]]
 +
|[[Serpentis Fleet Shipyard|10/10]]
 +
|[[Teeming Drone Horde]]
 +
|?
 
|}
 
|}
 +
<references/>
 +
 +
In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies. These variants follow an extended naming convention as follows:
 +
# {{co|#9ef37c|<Faction>}} Hidden {{co|#9ef37c|<anomaly>}} - Level 2; higher amount of triggered spawns.
 +
# {{co|#9ef37c|<Faction>}} Forsaken {{co|#9ef37c|<anomaly>}} - Level 3; moderate difficulty, featuring elite enemy ships.
 +
# {{co|#9ef37c|<Faction>}} Forlorn {{co|#9ef37c|<anomaly>}} - Level 4; featuring tougher enemies and elite ships.
 +
 +
=== Besieged Covert Research Facility ===
 +
{{main|Besieged Covert Research Facility }}
 +
'''Besieged Guristas Covert Research Facility''' is a unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target (instead of dealing omni damage).
  
Hideaway, Den, Rally Point and Hub sites also have more difficult variants (featuring elite rats) in addition to the basic version, sub-divided into 3 more categories:
+
Besieged facilities are not to be confused with [[Ghost Sites]], which are found in all types of space, can belong to any faction, and are hacking analyzer focused. There are no other pirate faction versions of the besieged site as of 2018. Notable loot includes higher-end implants and ship [[skin]] [[BPC]]s, as well as special module BPCs.
* {{co|#9ef37c|(Faction)}} Hidden {{co|#9ef37c|(anomaly)}} - easiest, but still harder than the basic version
 
* {{co|#9ef37c|(Faction)}} Forsaken {{co|#9ef37c|(anomaly)}} - middle
 
* {{co|#9ef37c|(Faction)}} Forlorn {{co|#9ef37c|(anomaly)}} - hardest
 
  
=== Besieged Covert Research Facilities ===
+
=== Faction Warfare ===
 +
{{main|Faction_Warfare#Complexes|Faction Warfare}}
 +
In faction warfare space, faction warfare complexes show up as combat anomalies. Once someone warps to a site, it will also show up as a beacon in the overview.
  
Besieged Guristas Covert Research Facility is an unique cosmic anomaly that is found in all low sec regions. The site has two waves of Mordu's Legion cruiser and battleship rats. They use missiles and will use different damage types to test your resistances to find the weakest one, in addition to tackling you with webs and points. Notable loot, some of it coming from the destructible structures (Guristas Research and Trade Hubs and/or Thukker Labs) which may be found in these sites, includes higher-end implants and ship [[skin]] [[BPC]]s, as well as some special module BPCs.
+
=== Triglavian Invasion Combat Sites ===
 +
In Pochven, Minor EDENCOM and Triglavian Victory Systems EDENCOM and Triglavian Sites appear as Cosmic Anomalies.
  
===Faction warfare===
+
{| class="wikitable"
:''Main article: [[Faction warfare#Complexes|Faction warfare complexes]]''
+
|- style="background: #222222;"
 
+
!style="width: 130px"|
In faction warfare space the faction warfare complexes show up as combat anomalies. Once someone warps to the shite it will also show up as warpable beacon in overview.
+
!style="width: 180px"|Class 1
 
+
!style="width: 180px"|Class 2
==Cosmic signatures==
+
!style="width: 180px"|Class 3
 +
!style="width: 180px"|Class 4
 +
!style="width: 180px"|Class 5
 +
|-
 +
!style="background: #222222; width: 130px;"|Triglavian
 +
|[[Emerging Conduit]]
 +
|[[Minor Conduit]]
 +
|[[Major Conduit]]
 +
|[[Stellar Fleet Deployment Site]]
 +
|[[World Ark Deployment Site]]
 +
|-
 +
!style="background: #222222; width: 130px;"|EDENCOM
 +
|[[EDENCOM Forward Post]]
 +
|[[EDENCOM Staging Area]]
 +
|[[EDENCOM Field Base]]
 +
|[[Observatory Flashpoint]]
 +
|
 +
|}
  
Combat sites that appear as cosmic signatures must be scanned down with probes to get a warpin. These combat sites can be further divided to two groups: unrated and DED rated. The differences between the two are minor.
+
=== Homefronts ===
 +
{{Main|Homefront operation}}
 +
Highsec systems feature additional Combat Anomalies called Homefront Operations. They are a form of group content that requires several people.
  
===Unrated complexes===
+
== Cosmic Signatures ==
Unrated complexes have a good chance to contain an commander spawn that can drop faction items. They can also escalate into an expedition.
+
When you scan down a Cosmic Signature it may be a Combat Site.
  
The sites contain multiple [[deadspace]] rooms separated by acceleration gates. The acceleration gates separating rooms are usually locked and a trigger must be triggered or a key used to proceed. The sites also have triggers for additional defender waves and escalations. The size of ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different faction, can have a different ship size limit. For details and ship size limits see the page of individual site.
+
A Combat Site can be a:
 
+
* Unrated Complex
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
+
* DED Rated Complex or
!colspan="3" style="background:#222222"| Found In
+
* Chemical Lab
!colspan="6" style="background:#222222"| Unrated complexes
+
 +
=== Unrated complexes ===
 +
'''Unrated complexes''' have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an [[#Expeditions|expedition]].
 +
 +
The sites contain multiple [[deadspace]] rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit.
 +
 +
{|class="wikitable" cellpadding="3" style="margin: 8px auto;; border-spacing: 1px; text-align: center;"
 
|- style="background:#222222"
 
|- style="background:#222222"
!style="background:#222222;width:30px;color:cyan"|High
+
!colspan="3" | Found In
!style="background:#222222;width:30px;color:yellow"|Low
+
!colspan="6" | Unrated complexes
!style="background:#222222;width:30px;color:red"|Null
+
|- style="background: #222222;"
!style="background:#222222;width:210px"|[[Angel Cartel]]
+
!style="width: 30px; color: cyan"|High
!style="background:#222222;width:210px"|[[The Blood Raider Covenant|Blood Raiders]]
+
!style="width: 30px; color: #F87609"|Low
!style="background:#222222;width:210px"|[[Guristas Pirates]]
+
!style="width: 30px; color: red"|Null
!style="background:#222222;width:210px"|[[Sansha's Nation]]
+
!style="width: 210px"|[[Angel Cartel]]
!style="background:#222222;width:210px"|[[Serpentis Corporation]]
+
!style="width: 210px"|[[Blood Raiders]]
!style="background:#222222;width:210px"|[[Rogue Drones]]
+
!style="width: 210px"|[[Guristas Pirates]]
 +
!style="width: 210px"|[[Sansha's Nation]]
 +
!style="width: 210px"|[[Serpentis Corporation]]
 +
!style="width: 210px"|[[Rogue Drones]]
  
 
|-
 
|-
!style="color:cyan;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"| ✔
!style="background:#222222"|
+
!style="background: #222222; color: #F87609;"|
!style="background:#222222"|
+
!style="background: #222222"|
 
|[[Angel Hideout]]
 
|[[Angel Hideout]]
 
|[[Blood Hideout]]
 
|[[Blood Hideout]]
Line 321: Line 534:
  
 
|-
 
|-
!style="color:cyan;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"| ✔
!style="background:#222222"|
+
!style="background: #222222; color: #F87609;"|
!style="background:#222222"|
+
!style="background: #222222;"|
 
|[[Angel Lookout]]
 
|[[Angel Lookout]]
 
|[[Blood Lookout]]
 
|[[Blood Lookout]]
Line 333: Line 546:
 
|-
 
|-
 
!style="color:cyan;background:#222222"| ✔
 
!style="color:cyan;background:#222222"| ✔
!style="background:#222222"|
+
!style="color:#F87609;background:#222222"|
 
!style="background:#222222"|
 
!style="background:#222222"|
 
|[[Angel Watch]]
 
|[[Angel Watch]]
Line 343: Line 556:
  
 
|-
 
|-
!style="color:cyan;background:#222222"| ✔
+
!style="background: #222222; color: cyan;"| ✔
!style="background:#222222"|
+
!style="background: #222222; color: #F87609;"|
!style="background:#222222"|
+
!style="background: #222222;"|
 
|[[Angel Vigil]]
 
|[[Angel Vigil]]
 
|[[Blood Vigil]]
 
|[[Blood Vigil]]
|[[Gurista Vigil]]
+
|[[Guristas Vigil]]
 
|[[Sansha Vigil]]
 
|[[Sansha Vigil]]
 
|[[Serpentis Vigil]]
 
|[[Serpentis Vigil]]
 
| -
 
| -
  
|-
+
|-style="border-top: solid 2px grey;"
!style="background:#222222"|
+
!style="background: #222222;"|
!style="color:yellow;background:#222222"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
!style="background:#222222"|
+
!style="background: #222222;"|
 
|[[Provisional Angel Outpost]]
 
|[[Provisional Angel Outpost]]
 
|[[Provisional Blood Outpost]]
 
|[[Provisional Blood Outpost]]
Line 365: Line 578:
  
 
|-
 
|-
!style="background:#222222"|
+
!style="background: #222222;"|
!style="color:yellow;background:#222222"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
!style="background:#222222"|
+
!style="background: #222222;"|
 
|[[Angel Outpost]]
 
|[[Angel Outpost]]
 
|[[Blood Raider Outpost]]
 
|[[Blood Raider Outpost]]
Line 376: Line 589:
  
 
|-
 
|-
!style="background:#222222"|
+
!style="background: #222222;"|
!style="color:yellow;background:#222222"| ✔
+
!style="background:#222222; color: #F87609;"| ✔
!style="background:#222222"|
+
!style="background: #222222;"|
 
|[[Minor Angel Annex]]
 
|[[Minor Angel Annex]]
 
|[[Minor Blood Annex]]
 
|[[Minor Blood Annex]]
Line 387: Line 600:
  
 
|-
 
|-
!style="background:#222222"|
+
!style="background: #222222;"|
!style="color:yellow;background:#222222"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
!style="background:#222222"|
+
!style="background: #222222;"|
 
|[[Angel Annex]]
 
|[[Angel Annex]]
 
|[[Blood Annex]]
 
|[[Blood Annex]]
Line 397: Line 610:
 
| -
 
| -
  
|-
+
|-style="border-top: solid 2px grey;"
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222"|
+
!style="background: #222222;"|
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: red;"| ✔
 
|[[Angel Base]]
 
|[[Angel Base]]
 
|[[Blood Raider Base]]
 
|[[Blood Raider Base]]
Line 409: Line 622:
  
 
|-
 
|-
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222"|
+
!style="background: #222222;"|
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: red;"| ✔
 
|[[Angel Fortress]]
 
|[[Angel Fortress]]
 
|[[Blood Raider Fortress]]
 
|[[Blood Raider Fortress]]
Line 420: Line 633:
  
 
|-
 
|-
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222"|
+
!style="background: #222222;"|
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: red;"| ✔
 
|[[Angel Military Complex]]
 
|[[Angel Military Complex]]
 
|[[Blood Military Complex]]
 
|[[Blood Military Complex]]
Line 431: Line 644:
  
 
|-
 
|-
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222"|
+
!style="background: #222222;"|
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: red;"| ✔
 
|[[Angel Provincial HQ]]
 
|[[Angel Provincial HQ]]
 
|[[Blood Provincial HQ]]
 
|[[Blood Provincial HQ]]
Line 442: Line 655:
  
 
|-
 
|-
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222"|
+
!style="background: #222222;"|
!style="color:red;background:#222222"| ✔
+
!style="background: #222222; color: red;"| ✔
 
|[[Angel Domination Fleet Staging Point]]
 
|[[Angel Domination Fleet Staging Point]]
 
|[[Dark Blood Fleet Staging Point]]
 
|[[Dark Blood Fleet Staging Point]]
Line 451: Line 664:
 
|[[Shadow Serpentis Fleet Staging Point]]
 
|[[Shadow Serpentis Fleet Staging Point]]
 
| -
 
| -
 +
 
|}
 
|}
  
===DED rated complexes===
+
=== Blood Raider Temple Complex ===
 +
The [[Blood Raider Temple Complex]] is another variant of the [[Dark Blood Fleet Staging Point]]. It is much harder than its staging point counterpart and requires several people in well-tanked ships.
 +
The escalation for this site is the [[Blood Raider Temple Complex (The Inner Sanctum)]]
  
DED complexes are a type of [[cosmic signature]] that have been rated on a scale of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower-rated sites contain weaker enemies, but are also limited in the size of ship which may enter them. DED rated complexes are found with probe scanner or escalated from a combat anomaly. There are no 9/10 DED Rated Complexes, however some consider the {{co|#9EF37C|(faction)}} Fleet Staging Point to be their equivalent.
+
=== DED rated complexes ===
 +
'''DED complexes''' are a type of [[cosmic signature]] that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the {{co|#9EF37C|<Faction>}} Fleet Staging Point to be their equivalent.
  
The structure of DED rated complexes is very similar to unrated complexes. Gated [[deadspace]] pockets enemies and rats to kill.  
+
The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated [[deadspace]] pockets with multiple groups of enemies.  
  
The difference is that DED rated complexes do not contain additional spawns; more rats do not spawn during site running. Many DED rated complexes also contain locked gates that require a specific trigger to open. This makes blizing possible as not all rats need to die. The sites also always contains one or more structure or overseer that can drop faction items or deadspace modules. Some DED complexes contain additional targets that have low chance to drop a faction module.
+
Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more overseer structures or overseer ships that can drop [[Faction_modules#Deadspace|deadspace modules]], a pirate ship BPC or very rarely a faction module. The overseer that drops deadspace modules will always drop 0-5 modules. Each possible deadspace module has same chance to drop and no more than one module of same type can drop at once. Some DED complexes contain additional targets that have a very low probability to drop a Faction module. Additionally overseers always drop [[Overseer's Personal Effects]] that can be sold to NPC buy orders to earn ISK.
  
Unlike unrated complexes, DED rated complexes do not normally escalate. DED rated complexes that were gained as an escalation from an anomaly are an exception, as they can re-escalate into same site.
+
DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part.
  
DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10.
+
The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10.
  
 
{|class=wikitable  
 
{|class=wikitable  
|-
+
|- style="background: #222222;"
! style="background:#222222" | Rating
+
! DED Rating
! style="background:#222222" | Maximum Ship Size Allowed
+
! Maximum Ship Class Size Allowed
 
|-
 
|-
 
| 1/10
 
| 1/10
| Frigate
+
| Frigate class
 
|-
 
|-
 
| 2/10
 
| 2/10
| Destroyer
+
| Destroyer class (including T3)
 
|-
 
|-
 
| 3/10
 
| 3/10
| Cruiser (Not including T3)
+
| Cruiser class (except for T3 cruiser)
 
|-
 
|-
 
| 4/10
 
| 4/10
| Battlecruiser (Not T3 Cruiser)
+
| Battlecruiser class (except for T3 Cruiser)
 
|-
 
|-
| 5+/10
+
| 5-10/10
| Battleship
+
| Battleship class and T3 Cruiser
 
|}  
 
|}  
  
  
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
+
{|class="wikitable" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center"
!rowspan="2" style="width:36px;background:#222222"|[[CONCORD#Divisions|DED Rating]]
+
|- style="background: #222222;"
!colspan="3" style="background:#222222"| Found In
+
!rowspan="2" style="width: 36px;"|[[CONCORD#Divisions|DED Rating]]
!colspan="6" style="background:#222222"| DED complexes
+
!colspan="3" | Found In
 +
!colspan="6" | DED complexes
 
|- style="background:#222222"
 
|- style="background:#222222"
!style="background:#222222;width:30px;color:cyan"|High
+
!style="width: 30px; color: cyan;"|High
!style="background:#222222;width:30px;color:yellow"|Low
+
!style="width: 30px; color: #F87609;"|Low
!style="background:#222222;width:30px;color:red"|Null
+
!style="width: 30px; color: red;"|Null
!style="background:#222222;width:210px;"| [[Angel Cartel]]
+
!style="width: 210px;"| [[Angel Cartel]]
!style="background:#222222;width:210px;"| [[The Blood Raider Covenant|Blood Raiders]]
+
!style="width: 210px;"| [[Blood Raiders]]
!style="background:#222222;width:210px;"| [[Guristas Pirates]]
+
!style="width: 210px;"| [[Guristas Pirates]]
!style="background:#222222;width:210px;"| [[Sansha's Nation]]
+
!style="width: 210px;"| [[Sansha's Nation]]
!style="background:#222222;width:210px;"| [[Serpentis Corporation]]
+
!style="width: 210px;"| [[Serpentis Corporation]]
!style="background:#222222;width:210px;"| [[Rogue Drones]]
+
!style="width: 210px;"| [[Rogue Drones]]
  
 
|-
 
|-
!style="background:#222222"| 1/10
+
!style="background: #222222;"| 1/10
!style="background:#222222;color:cyan"| ?
+
!style="background: #222222; color: cyan;"|
!style="background:#222222;color:yellow"| ?
+
!style="background: #222222; color: #F87609;"|
!style="background:#222222"|
+
!style="background: #222222;"|
 
|[[Minmatar Contracted Bio-Farm]]
 
|[[Minmatar Contracted Bio-Farm]]
 
|[[Old Meanie - Cultivation Center]]
 
|[[Old Meanie - Cultivation Center]]
Line 512: Line 730:
 
|[[Sansha Military Outpost]]
 
|[[Sansha Military Outpost]]
 
|[[Serpentis Drug Outlet]]
 
|[[Serpentis Drug Outlet]]
| -
 
  
 
|-
 
|-
!style="background:#222222"| 2/10
+
!style="background: #222222;"| 2/10
!style="background:#222222;color:cyan"| ✔
+
!style="background: #222222; color: cyan;"| ✔
!style="background:#222222;color:yellow"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
!style="background:#222222"|
+
!style="background: #222222;"|
 
|[[Angel Creo-Corp Mining]]
 
|[[Angel Creo-Corp Mining]]
 
|[[Blood Raider Human Farm]]
 
|[[Blood Raider Human Farm]]
|[[Pith Deadspace Depot]]
+
|[[Pith Merchant Depot]]
 
|[[Sansha Acclimatization Facility]]
 
|[[Sansha Acclimatization Facility]]
 
|[[Serpentis Live Cargo Distribution Facilities]]
 
|[[Serpentis Live Cargo Distribution Facilities]]
Line 527: Line 744:
  
 
|-
 
|-
!style="background:#222222"| 3/10
+
!style="background: #222222;"| 3/10
!style="background:#222222;color:cyan"| ✔
+
!style="background: #222222; color: cyan;"| ✔
!style="background:#222222;color:yellow"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
!style="background:#222222"|
+
!style="background: #222222;"|
 
|[[Angel Repurposed Outpost]]
 
|[[Angel Repurposed Outpost]]
 
|[[Blood Raider Intelligence Collection Point]]
 
|[[Blood Raider Intelligence Collection Point]]
Line 536: Line 753:
 
|[[Sansha's Command Relay Outpost]]
 
|[[Sansha's Command Relay Outpost]]
 
|[[Serpentis Narcotic Warehouses]]
 
|[[Serpentis Narcotic Warehouses]]
|[[Rogue Drone Asteroid Infestation]]
+
|[[Rogue Drone Asteroid Infestation]]<ref name="dronesig" />
  
 
|-
 
|-
!style="background:#222222"| 4/10
+
!style="background: #222222;"| 4/10
!style="background:#222222;color:cyan"| ✔
+
!style="background: #222222; color: cyan;"| ✔
!style="background:#222222;color:yellow"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
!style="background:#222222"|
+
!style="background: #222222;"|
 
|[[Angel Cartel Occupied Mining Colony]]
 
|[[Angel Cartel Occupied Mining Colony]]
 
|[[Mul-Zatah Monastery]]
 
|[[Mul-Zatah Monastery]]
Line 548: Line 765:
 
|[[Sansha's Nation Occupied Mining Colony]]
 
|[[Sansha's Nation Occupied Mining Colony]]
 
|[[Serpentis Phi-Outpost]]
 
|[[Serpentis Phi-Outpost]]
| -
+
| [[Drone Infested Mine]]
  
 
|-
 
|-
!style="background:#222222"| 5/10
+
!style="background: #222222;"| 5/10
!style="background:#222222;color:cyan"| ✔
+
!style="background: #222222; color: cyan;"| ✔ <ref>DED 5/10s cannot naturally spawn in high security systems, however they can be received as an escalation that spawns in a high security system.</ref>
!style="background:#222222;color:yellow"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
!style="background:#222222"|
+
!style="background: #222222;"|
 
|[[Angel's Red Light District]]
 
|[[Angel's Red Light District]]
 
|[[Blood Raider Psychotropics Depot]]
 
|[[Blood Raider Psychotropics Depot]]
Line 560: Line 777:
 
|[[Sansha's Nation Neural Paralytic Facility]]
 
|[[Sansha's Nation Neural Paralytic Facility]]
 
|[[Serpentis Corporation Hydroponics Site]]
 
|[[Serpentis Corporation Hydroponics Site]]
|[[Outgrowth Rogue Drone Hive]]
+
|[[Outgrowth Rogue Drone Hive (5/10)]] <ref name="dronesig" />
  
 
|-
 
|-
!style="background:#222222"| 6/10
+
!style="background: #222222;"| 6/10
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222;color:yellow"| ✔
+
!style="background: #222222; color: #F87609;"| ✔
!style="background:#222222;color:red"| ✔
+
!style="background: #222222; color: red;"| ✔
|[[Angel Mineral Acquisition Outpost]] <ref name="unrated">There is no rating displayed in warp in popup text.</ref>
+
|[[Angel Mineral Acquisition Outpost]] <ref name="unrated" />
 
|[[Crimson Hand Supply Depot]]
 
|[[Crimson Hand Supply Depot]]
 
|[[Guristas Troop Reinvigoration Camp]]
 
|[[Guristas Troop Reinvigoration Camp]]
 
|[[Sansha War Supply Complex]]
 
|[[Sansha War Supply Complex]]
 
|[[Serpentis Logistical Outpost]] <ref name="unrated" />
 
|[[Serpentis Logistical Outpost]] <ref name="unrated" />
| -  
+
| -
  
 
|-
 
|-
!style="background:#222222"| 7/10
+
!style="background: #222222;"| 7/10
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222;color:red"| ✔
+
!style="background: #222222; color: red;"| ✔
 
|[[Angel Military Operations Complex]]
 
|[[Angel Military Operations Complex]]
 
|[[Blood Raider Coordination Center]]
 
|[[Blood Raider Coordination Center]]
Line 587: Line 804:
  
 
|-
 
|-
!style="background:#222222"| 8/10
+
!style="background: #222222;"| 8/10
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222;color:red"| ✔
+
!style="background: #222222; color: red;"| ✔
 
|[[Cartel Prisoner Retention]]
 
|[[Cartel Prisoner Retention]]
 
|[[Blood raider prison camp|Blood Raider Prison Camp]]
 
|[[Blood raider prison camp|Blood Raider Prison Camp]]
Line 599: Line 816:
  
 
|-
 
|-
!style="background:#222222"| 9/10
+
!style="background: #222222;"| 9/10
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222"|
+
!style="background: #222222;"|
 
| -
 
| -
 
| -
 
| -
Line 611: Line 828:
  
 
|-
 
|-
!style="background:#222222"| 10/10
+
!style="background: #222222;"| 10/10
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222"|
+
!style="background: #222222;"|
!style="background:#222222;color:red"| ✔
+
!style="background: #222222; color: red;"| ✔
 
|[[Angel Cartel Naval Shipyard]]
 
|[[Angel Cartel Naval Shipyard]]
 
|[[Blood Raider Naval Shipyard]]
 
|[[Blood Raider Naval Shipyard]]
Line 620: Line 837:
 
|[[Centus Assembly T.P. Co.]]
 
|[[Centus Assembly T.P. Co.]]
 
|[[Serpentis Fleet Shipyard]]
 
|[[Serpentis Fleet Shipyard]]
| -
+
|[[Outgrowth Rogue Drone Hive (10/10)]]
 +
|}
 +
 
 +
<small>6/10 sites: Please click on the numbered superscript for additional information regarding the rating of these sites.</small>
 +
<references>
 +
<ref name="dronesig">This site has also been observed in null-sec</ref>
 +
<ref name="unrated">There is no rating displayed in warp-in popup text.</ref>
 +
</references>
 +
 
 +
=== Chemical Labs ===
 +
'''Chemical Labs''' are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards you will need to hack containers using a Data Analyzer module. You will also need to take care of the hostiles unless you can tank them all while hacking.
 +
 
 +
The Production Facility and digital sites spawns in null security space only, while all other sites spawn in low security space.
 +
 
 +
Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and the sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site.
 +
 
 +
{|class="wikitable" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center;"
 +
|- style="background:#222222"
 +
! Faction
 +
! Site
 +
! Location
 +
 
 +
|-
 +
!rowspan="8" style="background: #222222;"| [[Angel Cartel]]
 +
|[[ Angel Chemical Lab ]]
 +
|Heimatar
 +
|-
 +
|[[ Angel Gas Processing Site ]]
 +
|Heimatar
 +
|-
 +
|[[ Elohim Sooth Sayer Distribution Base ]]
 +
|Molden Heath
 +
|-
 +
|[[ Elohim X-Instinct Distribution Base ]]
 +
|Heimatar
 +
|-
 +
|[[ Elohim Sooth Sayer Production Facility ]]
 +
|Wicked Creek
 +
|-
 +
|[[ Elohim X-Instinct Production Facility ]]
 +
|Feythabolis
 +
|-
 +
|[[Digital Matrix]]
 +
|Feythabolis
 +
|-
 +
|[[Digital Network]]
 +
|Wicked Creek
 +
 
 +
|-style="border-top: solid 2px grey;"
 +
!rowspan="5" style="background: #222222;"| [[The Blood Raider Covenant|Blood Raiders]]
 +
|[[ Blood Raider Chemical Lab ]]
 +
|Aridia
 +
|-
 +
|[[ Blood Raider Gas Processing Site ]]
 +
|?
 +
|-
 +
|[[ CHAIN Mindflood Distribution Base ]]
 +
|Aridia
 +
|-
 +
|[[ CHAIN Mindflood Production Facility ]]
 +
|Delve
 +
|-
 +
|[[Digital Complex]]
 +
|Delve
 +
 
 +
|-style="border-top: solid 2px grey;"
 +
!rowspan="8" style="background: #222222;"| [[Guristas Pirates]]
 +
|[[ Guristas Chemical Lab ]]
 +
|The Forge
 +
|-
 +
|[[ Guristas Gas Processing Site ]]
 +
|The Forge
 +
|-
 +
|[[ H-PA Crew Blue Pill Distribution Base ]]
 +
|The Forge
 +
|-
 +
|[[ H-PA Crew Crash Distribution Base ]]
 +
|Lonetrek
 +
|-
 +
|[[ H-PA Crew Blue Pill Production Facility ]]
 +
|Vale of the Silent
 +
|-
 +
|[[ H-PA Crew Crash Production Facility ]]
 +
|Tenal
 +
|-
 +
|[[Digital Plexus]]
 +
|Vale of the Silent
 +
|-
 +
|[[Digital Convolution]]
 +
|Tenal
 +
 
 +
|-style="border-top:solid 2px grey;"
 +
!rowspan="5" style="background: #222222;"| [[Sansha's Nation]]
 +
|[[ Sansha Chemical Lab ]]
 +
|?
 +
|-
 +
|[[ Sansha Gas Processing Site ]]
 +
|Derelik
 +
|-
 +
|[[ PDW-09FX Frentix Distribution Base ]]
 +
|Derelik
 +
|-
 +
|[[ PDW-09FX Frentix Production Facility ]]
 +
|Catch
 +
|-
 +
|[[Digital Circuitry]]
 +
|Catch
 +
 
 +
|-style="border-top: solid 2px grey;"
 +
!rowspan="8" style="background: #222222;"| [[Serpentis Corporation]]
 +
|[[Serpentis Chemical Lab]]
 +
|Solitude
 +
|-
 +
|[[Serpentis Gas Processing Site]]
 +
|Placid
 +
|-
 +
|[[Core Runner Drop Distribution ]]
 +
|Placid
 +
|-
 +
|[[Core Runner Exile Distribution Base ]]
 +
|Solitude
 +
|-
 +
|[[Core Runner Drop Production Facility ]]
 +
|Cloud Ring
 +
|-
 +
|[[Core Runner Exile Production Facility ]]
 +
|Fountain
 +
|-
 +
|[[Digital Compound]]
 +
|Fountain
 +
|-
 +
|[[Digital Tessellation]]
 +
|Cloud Ring
 +
 
 
|}
 
|}
  
{{reflist}}
+
=== Combat relic sites ===
 +
{{main|Relic and data sites#Combat relic sites}}
 +
Combat relic sites are extremely rare combat sites that are only found in certain Nullsec regions. Though they are cosmic signatures and seems like relic sites, they appear to Probes as combat sites. These particular sites are often harder than normal, gated, and only allow up to T2 [[Battleships]] to enter.
 +
* [[Ancient Ruins]] Only found in Catch (especially in 9HXQ-G constellation)
 +
* [[Bloated Ruins]] Only found in Wicked Creek (especially in 760-9C constellation)
 +
* [[Crumbling Ruins]] Only found in Vale of the Silent
 +
* [[Festering Ruins]] Only found in Fountain
 +
* [[Forgotten Ruins]] Only found in Delve
 +
* [[Hidden Ruins]] Only found in Cloud Ring
 +
* [[Wispy Ruins]] Only found in Feythabolis (especially in I-3ODK constellation)
  
 +
=== ISHAEKA Tactical Response HQ ===
 +
This is a scannable cosmic signature found only in the Monalaz constellation. It is very hard and requires a very strongly-tanked Marauder or T3 cruiser to even potentially run.
 +
* [[ISHAEKA Tactical Response HQ]]
  
==Expeditions==
+
== Expeditions ==
 +
'''Expeditions''' (also known as '''escalations''') cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance (about 5%) that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information can then be found in '''The Agency''', available from the [[NeoCom]] panel.
  
'''Expeditions''' (also known as '''escalations''') cannot be found by scanning, instead they ''escalate'' from unrated complexes. When a trigger of an Unrated Complex is destroyed, there is a relatively small chance that a pop up window will open explaining that details of the location of another enemy site have been found. The site's information is then added to the journal in the expeditions tab.  
+
When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts.
  
When the site listed in the journal is finished, there is a chance that it will escalate further, leading to yet another site. Most expeditions have up to 4 parts.
+
The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began.
  
The expedition locations can be in any security space. Usually the first three are in same security space as the site that escalated and fourth is usually in lower security space but this varies.
+
The exact method for escalating to next part of expedition is not known. But based on observation the following seems to hold:
 +
* The probability to escalate further is 50%. This would mean that the probability to reach the fourth location is about 12.5%.
 +
* The system where the next part is must have lower [[System_security#True_security|true security]] than the current system. (This may no longer be true)
 +
* If no systems with lower true security are found within search range (unknown) the escalation ends silently with no failed escalation message.
  
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
+
{|class="wikitable" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center;"
 
!rowspan="2" style="background:#222222"| [[:Category:Unrated_Complexes|Unrated Complex]]
 
!rowspan="2" style="background:#222222"| [[:Category:Unrated_Complexes|Unrated Complex]]
 
!colspan="6" style="background:#222222"| [[:Category:Expeditions|Expeditions]]
 
!colspan="6" style="background:#222222"| [[:Category:Expeditions|Expeditions]]
  
|-style="background:#222222"
+
|-style="background: #222222;"
 
!style="width:210px"|[[Angel Cartel]]
 
!style="width:210px"|[[Angel Cartel]]
!style="width:210px"|[[The Blood Raider Covenant|Blood Raiders]]
+
!style="width:210px"|[[Blood Raiders]]
 
!style="width:210px"|[[Guristas Pirates]]
 
!style="width:210px"|[[Guristas Pirates]]
 
!style="width:210px"|[[Sansha's Nation]]
 
!style="width:210px"|[[Sansha's Nation]]
Line 646: Line 1,012:
 
!style="width:210px"|[[Rogue Drones]]
 
!style="width:210px"|[[Rogue Drones]]
  
|-style="background:#222222"
+
|-style="background: #222222;"
|style="color:cyan;width:270px"|High Sec  
+
|style="color: cyan; width: 270px;"|High Sec  
 
|colspan="6"|Expeditions may appear in lower security systems.
 
|colspan="6"|Expeditions may appear in lower security systems.
  
 
|-
 
|-
|style="background:#222222"| (Faction) Hideout <br> Haunted Yard  
+
|style="background: #222222;"| <Faction> Hideout <br> Haunted Yard  
 
|[[Blue Pill]]
 
|[[Blue Pill]]
|[[Frentix]]
+
|[[Frentex]]
 
|[[Sooth Sayer]]
 
|[[Sooth Sayer]]
 
|[[Drop]]
 
|[[Drop]]
Line 660: Line 1,026:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Lookout <br> Desolate Site  
+
|style="background: #222222;"| <Faction> Lookout <br> Desolate Site  
 
|[[Chasing the Dragon]]
 
|[[Chasing the Dragon]]
 
|[[Following the Blood]]
 
|[[Following the Blood]]
Line 669: Line 1,035:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Watch <br> Chemical Yard
+
|style="background: #222222;"| <Faction> Watch <br> Chemical Yard
 
|[[The Nuclear Small Arms Project]]
 
|[[The Nuclear Small Arms Project]]
 
|[[Medical Twilight]]
 
|[[Medical Twilight]]
Line 678: Line 1,044:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Vigil
+
|style="background: #222222;"| <Faction> Vigil
 
|[[The Big Blue (expedition)|The Big Blue]]
 
|[[The Big Blue (expedition)|The Big Blue]]
 
|[[The Rewards of Devotion]]
 
|[[The Rewards of Devotion]]
Line 686: Line 1,052:
 
| -
 
| -
  
|-style="background:#222222"
+
|-style="background: #222222;"
|style="color:yellow;"|Low Sec  
+
|style="color: #F87609;"|Low Sec  
 
|colspan="6"|Expeditions may appear in lower security systems.
 
|colspan="6"|Expeditions may appear in lower security systems.
  
 
|-
 
|-
|style="background:#222222"| Provisional (Faction) Outpost <br> Rogue Trial Yard
+
|style="background: #222222;"| Provisional <Faction> Outpost <br> Rogue Trial Yard
 
|[[Domination Surveillance Squad]]
 
|[[Domination Surveillance Squad]]
 
|[[Blood Surveillance Squad]]
 
|[[Blood Surveillance Squad]]
Line 700: Line 1,066:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Outpost <br> Dirty Site  
+
|style="background: #222222;"| <Faction> Outpost <br> Dirty Site  
 
|[[Salvation Angel's Shipment]]
 
|[[Salvation Angel's Shipment]]
 
|[[Save The Slaves]]
 
|[[Save The Slaves]]
Line 709: Line 1,075:
  
 
|-
 
|-
|style="background:#222222"| Minor (Faction) Annex <br> Ruins
+
|style="background: #222222;"| Minor <Faction> Annex <br> Ruins
 
|[[Angel Owned Station]]
 
|[[Angel Owned Station]]
 
|[[Blood Owned Station]]
 
|[[Blood Owned Station]]
Line 718: Line 1,084:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Annex
+
|style="background: #222222;"| <Faction> Annex
 
|[[Angel Powergrid]]
 
|[[Angel Powergrid]]
 
|[[Blood Raider Powergrid]]
 
|[[Blood Raider Powergrid]]
Line 726: Line 1,092:
 
| -
 
| -
  
|-style="background:#222222"
+
|-
|style="color:red;"|Null Sec  
+
|style="background: #222222;"| <Faction> DED 6/10
 +
|[[Angel Mineral Acquisition Outpost, 2nd Part]]
 +
| -
 +
| -
 +
| -
 +
|[[Serpentis Logistical Outpost Part 2]]
 +
| -
 +
 +
|-style="background: #222222;"
 +
|style="color: red;"|Null Sec  
 
|colspan="6"|
 
|colspan="6"|
  
 
|-
 
|-
|style="background:#222222"| (Faction) Base <br> Independence
+
|style="background: #222222;"| <Faction> Base <br> Independence
 
|[[Toxic Waste Scandal!]]
 
|[[Toxic Waste Scandal!]]
 
|[[Religious Fury]]
 
|[[Religious Fury]]
Line 740: Line 1,115:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Fortress <br> Radiance
+
|style="background: #222222;"| <Faction> Fortress <br> Radiance
 
|[[Operation Spring Cleaning]]
 
|[[Operation Spring Cleaning]]
 
|[[Dubious Assignment]]
 
|[[Dubious Assignment]]
Line 749: Line 1,124:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Military Complex <br> Hierarchy
+
|style="background: #222222;"| <Faction> Military Complex <br> Hierarchy
 
|[[Pioneers Peril]]
 
|[[Pioneers Peril]]
 
|[[Frontier in Flames]]
 
|[[Frontier in Flames]]
Line 758: Line 1,133:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Provincial HQ
+
|style="background: #222222;"| <Faction> Provincial HQ
 
|[[Special Forces]]
 
|[[Special Forces]]
 
|[[Fountain of Youth]]
 
|[[Fountain of Youth]]
Line 767: Line 1,142:
  
 
|-
 
|-
|style="background:#222222"| (Faction) Fleet Staging Point
+
|style="background: #222222;"| <Faction> Fleet Staging Point
|[[Angel Domination Fleet Staging Point 2]]
+
|[[Angel Domination Fleet Staging Point 2]] and [[Angel Domination Fleet Staging Point 3|3]]
| -
+
|[[Dark Blood Fleet Staging Point 2]] and [[Dark Blood Fleet Staging Point 3|3]]
| -
+
|[[Dread Guristas Fleet Staging Point 2]] and [[Dread Guristas Fleet Staging Point 3|3]]
| -
+
|[[True Sansha Fleet Staging Point 2]] and [[True Sansha Fleet Staging Point 3|3]]
|[[Shadow Serpentis Fleet Staging Point 2]]
+
|[[Shadow Serpentis Fleet Staging Point 2 and part 3]]
 
| -
 
| -
 
|}
 
|}
  
==Chemical Labs==
+
== COSMOS sites ==
'''Chemical Labs''' are found with probe scanning. Even though the probe scanning window categorizes them as gas sites they are actually combat sites. In order to get access to the rewards the site needs to be cleared of hostiles and the containers in site need to be hacked with data analyzer.
+
{{main|COSMOS}}
 
+
Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations.
The production facilities spawn in null security space only. Rest of the sites spawn in low security space only.
 
 
 
Details of these sites are not well documented. They all most likely contain two waves of enemies and containers that need to be hacked with data analyzer. The sites are restricted to specific regions. The regions in which each site spawns are not known. The regions listed here may not be the only region containing that site.
 
 
 
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
 
!colspan="1" style="background:#222222"| Faction
 
!colspan="1" style="background:#222222"| Site
 
!colspan="1" style="background:#222222"| Location
 
 
 
|-
 
!rowspan="6" style="background:#222222"| [[Angel Cartel]]
 
|[[ Angel Chemical Lab ]]
 
|Heimatar
 
|-
 
|[[ Angel Gas Processing Site ]]
 
|Heimatar
 
|-
 
|[[ Elohim Sooth Sayer Distribution Base ]]
 
|Molden Heath
 
|-
 
|[[ Elohim X-Instinct Distribution Base ]]
 
|Heimatar
 
|-
 
|[[ Elohim Sooth Sayer Production Facility ]]
 
|Wicked Creek
 
|-
 
|[[ Elohim X-Instinct Production Facility ]]
 
|Feythabolis
 
 
 
|-
 
!rowspan="4" style="background:#222222"| [[The Blood Raider Covenant|Blood Raiders]]
 
|[[ Blood Raider Chemical Lab ]]
 
|Aridia
 
|-
 
|[[ Blood Raider Gas Processing Site ]]
 
|?
 
|-
 
|[[ CHAIN Mindflood Distribution Base ]]
 
|Aridia
 
|-
 
|[[ CHAIN Mindflood Production Facility ]]
 
|Delve
 
 
 
|-
 
!rowspan="6" style="background:#222222"| [[Guristas Pirates]]
 
|[[ Guristas Chemical Lab ]]
 
|The Forge
 
|-
 
|[[ Guristas Gas Processing Site ]]
 
|The Forge
 
|-
 
|[[ H-PA Crew Blue Pill Distribution Base ]]
 
|The Forge
 
|-
 
|[[ H-PA Crew Crash Distribution Base ]]
 
|Lonetrek
 
|-
 
|[[ H-PA Crew Blue Pill Production Facility ]]
 
|Vale of the Silent
 
|-
 
|[[ H-PA Crew Crash Production Facility ]]
 
|Tenal
 
 
 
|-
 
!rowspan="4" style="background:#222222"| [[Sansha's Nation]]
 
|[[ Sansha Chemical Lab ]]
 
|?
 
|-
 
|[[ Sansha Gas Processing Site ]]
 
|Derelik
 
|-
 
|[[ PDW-09FX Frentix Distribution Base ]]
 
|Derelik
 
|-
 
|[[ PDW-09FX Frentix Production Facility ]]
 
|Catch
 
 
 
|-
 
!rowspan="6" style="background:#222222"| [[Serpentis Corporation]]
 
|[[Serpentis Chemical Lab]]
 
|Solitude
 
|-
 
|[[Serpentis Gas Processing Site]]
 
|Placid
 
|-
 
|[[Core Runner Drop Distribution ]]
 
|Placid
 
|-
 
|[[Core Runner Exile Distribution Base ]]
 
|Solitude
 
|-
 
|[[Core Runner Drop Production Facility ]]
 
|Cloud Ring
 
|-
 
|[[Core Runner Exile Production Facility ]]
 
|Fountain
 
  
|-
+
COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location.
|}
 
  
==COSMOS sites==
+
The static COSMOS sites re-spawn periodically (some only at downtime). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building [[Tech and meta levels#Storyline (Meta 6-7)|Storyline modules]] , Faction modules and/or rare items.<ref name="COSMOS implant loot">[https://gamingwithdaopa.ellatha.com/eveonline/pashans-turret-mindlink-drops/ Rakogh Citadel in 3GD6-8 drops Pashan’s Turret Handling Mindlink]</ref>
{{main|COSMOS}}
 
Certain constellations contain COSMOS combat sites. These are connected to COSMOS missions but can be run at any time. These sites appear as static complexes with warpable beacons in space, located by using the star map and coloring the map by "DED deadspace reports", or as scannable combat signatures. Not all static DED sites are combat sites, some of them are landmarks or epic mission agent locations.
 
  
These complexes are all static and they never move. Even the ones that can be probed are always in same spot.
+
Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions.
  
The static COSMOS sites respawn periodically (some only at downtime). They reward items required in COSMOS missions, materials for [[Techs,_Tiers_and_Meta_levels#Storyline_.28Meta_6-7.29|storyline modules]], faction modules and rare items.<ref name="COSMOS implant loot">Rakogh Citadel in 3GD6-8 drops Pashan’s Turret Handling Mindlink http://gamingwithdaopa.ellatha.com/eveonline/pashans-turret-mindlink-drops/</ref>
+
COSMOS sites can be found in COSMOS areas:  
  
Gated COSMOS sites follow same ship size restrictions as scannable DED rated sites. Ungated COSMOS sites have no restrictions.
+
* [[Amarr COSMOS]]
 +
* [[Caldari COSMOS]]
 +
* [[Gallente COSMOS]]
 +
* [[Minmatar COSMOS]]
 +
* [[Angel COSMOS]]
 +
* [[Blood Raider COSMOS]]
 +
* [[Guristas COSMOS]]
 +
* [[Serpentis COSMOS]]
  
COSMOS sites can be found in COSMOS constellations Ani ([[Minmatar COSMOS]]), Araz ([[Amarr COSMOS]]), Okkelen ([[Caldari COSMOS]]), Algintal ([[Gallente COSMOS]]), Pegasus (Fountain), Assilot (Cloud Ring), I-3ODK (Feythabolis), 760-9C (Wicked Creek), OK-FEM (Delve), 9HXQ-G (Catch), 09-4XW (Tenal) and E-8CSQ (Vale of the Silent). See [[COSMOS]] for full list of known COSMOS sites.
+
== See Also ==
 +
* [https://www.eveonline.com/news/view/sweeping-death-and-chaos Dev blog introducing the Contested and Besieged Covert Research Facilities]
  
==See also==
+
== References ==
* [http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ Dev blog introducing the Contested and Besieged Covert Research Facilities]
+
<references/>
  
 
[[Category:Exploration]]
 
[[Category:Exploration]]
 
[[Category:PvE]]
 
[[Category:PvE]]
 
==References==
 
<references/>
 

Latest revision as of 08:24, 27 October 2024

This article discusses combat sites found in known space. For combat sites found in wormholes, see Wormhole sites.

Combat Sites are a broad class of locations involving player versus environment (PvE) combat, usually in engagements against pirate faction enemies. Combat sites can be found throughout all types of space in New Eden, now including null security and wormhole space. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies.

Combat sites are usually found via exploration and most fall into one of two broad categories: combat anomalies and cosmic signatures. The most notable difference is that anomalies do not need locating, while cosmic signatures must be found using Core Scanner Probes. Combat sites found as cosmic signatures may be further divided into DED rated complexes, unrated complexes, and chemical labs. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.


Like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The enemies present in a given combat site can belong to one of six factions in New Eden: Serpentis, the Angel Cartel, the Blood Raider Covenant, the Guristas Pirates, Sansha's Nation, or the Rogue Drones, and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by ORE or the Sisters of EVE. Hostile NPCs from the Mordu's Legion pirate faction only appear in the Besieged Covert Research Facility. All enemy ships within a combat site have bounties that are paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and battleships) or uniquely named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.

Expeditions and COSMOS sites are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfils certain conditions in an Unrated Complex, and the associated sites can only be reached via the Agency window. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time.


How to do combat sites

Main article: Guide to combat sites

Running combat sites, is the act of entering and clearing the sites of hostile NPC ships (a.k.a. "rats").
Clearing these sites greatly benefit from having a PvE ship that can deal with the type of pirate ships you will face. Below you will find the combat sites divided up according to the pirate faction that you will find in these sites, so make sure your ship is equipped to handle them.

Anomalies

Most Cosmic Anomalies are combat anomalies inhabited by pirates.[1] Unlike cosmic signatures, they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates that can be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.

With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of <faction> <anomaly>. The <anomaly> denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see Dotlan.

The difficulty of possible combat anomalies depends on the security status of the system, with higher security status equating to easier sites. Within high-sec (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. Low-sec (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within nullsec. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site.

The <faction> Burrows and the Drone Collections are generally only worth doing for meager bounties/salvage.

Difficulty Found In Combat anomalies
Tier Level High Low Null Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
1 1 Angel Hideaway None Blood Hideaway None Guristas Hideaway 4/10 Sansha Hideaway 3/10 Serpentis Hideaway 3/10 Drone Cluster None
2 Angel Hidden Hideaway None Blood Hidden Hideaway None Guristas Hidden Hideaway None Sansha Hidden Hideaway None Serpentis Hidden Hideaway None
3 Angel Forsaken Hideaway 3/10 Blood Forsaken Hideaway None Guristas Forsaken Hideaway None Sansha Forsaken Hideaway None Serpentis Forsaken Hideaway None
4 Angel Forlorn Hideaway None Blood Forlorn Hideaway None Guristas Forlorn Hideaway None Sansha Forlorn Hideaway None Serpentis Forlorn Hideaway None
2 Angel Burrow None Blood Burrow None Guristas Burrow None Sansha Burrow None Serpentis Burrow None Drone Collection None
3 Angel Refuge 5/10 Blood Refuge 4/10 Guristas Refuge 4/10 Sansha Refuge 3/10 Serpentis Refuge 3/10 Drone Assembly 3/10
4 1 Angel Den 5/10 Blood Den 5/10 Guristas Den 5/10 Sansha Den 5/10 Serpentis Den 5/10 Drone Gathering 3/10
2 Angel Hidden Den None Blood Hidden Den None Guristas Hidden Den 6/10 Sansha Hidden Den None Serpentis Hidden Den None
3 Angel Forsaken Den 7/10 Blood Forsaken Den None Guristas Forsaken Den 7/10 Sansha Forsaken Den None Serpentis Forsaken Den 7/10
4 Angel Forlorn Den 7/10 Blood Forlorn Den None Guristas Forlorn Den 7/10 Sansha Forlorn Den None Serpentis Forlorn Den None
5 Angel Yard 5/10 Blood Yard 6/10 Guristas Yard 5/10 Sansha Yard 6/10 Serpentis Yard 6/10 Drone Surveillance 3/10
6 1 Angel Rally Point 6/10 Blood Rally Point 6/10 Guristas Rally Point 6/10 Sansha Rally Point 6/10 Serpentis Rally Point 6/10 Drone Menagerie 5/10
2 Angel Hidden Rally Point 6/10 Blood Hidden Rally Point None Guristas Hidden Rally Point 9/10 Sansha Hidden Rally Point 9/10 Serpentis Hidden Rally Point None
3 Angel Forsaken Rally Point 8/10 Blood Forsaken Rally Point 8/10 Guristas Forsaken Rally Point 8/10 Sansha Forsaken Rally Point 8/10 Serpentis Forsaken Rally Point 8/10
4 Angel Forlorn Rally Point None Blood Forlorn Rally Point 8/10 Guristas Forlorn Rally Point 8/10 Sansha Forlorn Rally Point 8/10 Serpentis Forlorn Rally Point 8/10
7 Angel Port 7/10 Blood Port 7/10 Guristas Port 7/10 Sansha Port 7/10 Serpentis Port 7/10 Drone Herd 5/10
8 1 Angel Hub 8/10 Blood Hub 8/10 Guristas Hub 8/10 Sansha Hub 8/10 Serpentis Hub 8/10 Drone Squad 10/10
2 Angel Hidden Hub 9/10 Blood Hidden Hub None Guristas Hidden Hub 9/10 Sansha Hidden Hub Unknown Serpentis Hidden Hub None
3 Angel Forsaken Hub 9/10 Blood Forsaken Hub None Guristas Forsaken Hub 9/10 Sansha Forsaken Hub 9/10 Serpentis Forsaken Hub 9/10
4 Angel Forlorn Hub 9/10 Blood Forlorn Hub Unknown Guristas Forlorn Hub 9/10 Sansha Forlorn Hub 9/10 Serpentis Forlorn Hub 9/10
9 Angel Haven 10/10 Blood Haven 10/10 Guristas Haven 10/10 Sansha Haven 10/10 Serpentis Haven 10/10 Drone Patrol 10/10
10 1 Angel Sanctum N/A Blood Sanctum 10/10 Guristas Sanctum 10/10 Sansha Sanctum 10/10 Serpentis Sanctum 10/10 Drone Horde 10/10
2 Angel Forsaken Sanctum ? Blood Forsaken Sanctum ? Guristas Forsaken Sanctum ? Sansha Forsaken Sanctum ? Serpentis Forsaken Sanctum 10/10 Teeming Drone Horde ?
  1. ^ The other type of anomaly involves harvestable resources, such as ore or ice. All other types of site, such as Relic and Data always appear as signatures and require a probe launcher, and therefore they are never anomalies.

In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies. These variants follow an extended naming convention as follows:

  1. <Faction> Hidden <anomaly> - Level 2; higher amount of triggered spawns.
  2. <Faction> Forsaken <anomaly> - Level 3; moderate difficulty, featuring elite enemy ships.
  3. <Faction> Forlorn <anomaly> - Level 4; featuring tougher enemies and elite ships.

Besieged Covert Research Facility

Main article: Besieged Covert Research Facility

Besieged Guristas Covert Research Facility is a unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target (instead of dealing omni damage).

Besieged facilities are not to be confused with Ghost Sites, which are found in all types of space, can belong to any faction, and are hacking analyzer focused. There are no other pirate faction versions of the besieged site as of 2018. Notable loot includes higher-end implants and ship skin BPCs, as well as special module BPCs.

Faction Warfare

Main article: Faction Warfare

In faction warfare space, faction warfare complexes show up as combat anomalies. Once someone warps to a site, it will also show up as a beacon in the overview.

Triglavian Invasion Combat Sites

In Pochven, Minor EDENCOM and Triglavian Victory Systems EDENCOM and Triglavian Sites appear as Cosmic Anomalies.

Class 1 Class 2 Class 3 Class 4 Class 5
Triglavian Emerging Conduit Minor Conduit Major Conduit Stellar Fleet Deployment Site World Ark Deployment Site
EDENCOM EDENCOM Forward Post EDENCOM Staging Area EDENCOM Field Base Observatory Flashpoint

Homefronts

Main article: Homefront operation

Highsec systems feature additional Combat Anomalies called Homefront Operations. They are a form of group content that requires several people.

Cosmic Signatures

When you scan down a Cosmic Signature it may be a Combat Site.

A Combat Site can be a:

  • Unrated Complex
  • DED Rated Complex or
  • Chemical Lab

Unrated complexes

Unrated complexes have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an expedition.

The sites contain multiple deadspace rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit.

Found In Unrated complexes
High Low Null Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
Angel Hideout Blood Hideout Gurista Hideout Sansha Hideout Serpentis Hideout Haunted Yard
Angel Lookout Blood Lookout Gurista Lookout Sansha Lookout Serpentis Lookout Desolate Site
Angel Watch Blood Watch Gurista Watch Sansha Watch Serpentis Watch Chemical Yard
Angel Vigil Blood Vigil Guristas Vigil Sansha Vigil Serpentis Vigil -
Provisional Angel Outpost Provisional Blood Outpost Provisional Gurista Outpost Provisional Sansha Outpost Provisional Serpentis Outpost Rogue Trial Yard
Angel Outpost Blood Raider Outpost Gurista Outpost Sansha Outpost Serpentis Outpost Dirty Site
Minor Angel Annex Minor Blood Annex Minor Guristas Annex Minor Sansha Annex Minor Serpentis Annex Ruins
Angel Annex Blood Annex Guristas Annex Sansha Annex Serpentis Annex -
Angel Base Blood Raider Base Gurista Base Sansha Base Serpentis Base Independence
Angel Fortress Blood Raider Fortress Gurista Fortress Sansha Fortress Serpentis Fortress Radiance
Angel Military Complex Blood Military Complex Gurista Military Complex Sansha Military Complex Serpentis Military Complex Hierarchy
Angel Provincial HQ Blood Provincial HQ Gurista Provincial HQ Sansha Provincial HQ Serpentis Provincial HQ -
Angel Domination Fleet Staging Point Dark Blood Fleet Staging Point Dread Guristas Fleet Staging Point True Sansha Fleet Staging Point Shadow Serpentis Fleet Staging Point -

Blood Raider Temple Complex

The Blood Raider Temple Complex is another variant of the Dark Blood Fleet Staging Point. It is much harder than its staging point counterpart and requires several people in well-tanked ships. The escalation for this site is the Blood Raider Temple Complex (The Inner Sanctum)

DED rated complexes

DED complexes are a type of cosmic signature that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's Directive Enforcement Department. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the <Faction> Fleet Staging Point to be their equivalent.

The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated deadspace pockets with multiple groups of enemies.

Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more overseer structures or overseer ships that can drop deadspace modules, a pirate ship BPC or very rarely a faction module. The overseer that drops deadspace modules will always drop 0-5 modules. Each possible deadspace module has same chance to drop and no more than one module of same type can drop at once. Some DED complexes contain additional targets that have a very low probability to drop a Faction module. Additionally overseers always drop Overseer's Personal Effects that can be sold to NPC buy orders to earn ISK.

DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part.

The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10.

DED Rating Maximum Ship Class Size Allowed
1/10 Frigate class
2/10 Destroyer class (including T3)
3/10 Cruiser class (except for T3 cruiser)
4/10 Battlecruiser class (except for T3 Cruiser)
5-10/10 Battleship class and T3 Cruiser


DED Rating Found In DED complexes
High Low Null Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
1/10 Minmatar Contracted Bio-Farm Old Meanie - Cultivation Center Pith Robux Asteroid Mining & Co. Sansha Military Outpost Serpentis Drug Outlet
2/10 Angel Creo-Corp Mining Blood Raider Human Farm Pith Merchant Depot Sansha Acclimatization Facility Serpentis Live Cargo Distribution Facilities Rogue Drone Infestation Sprout
3/10 Angel Repurposed Outpost Blood Raider Intelligence Collection Point Guristas Guerilla Grounds Sansha's Command Relay Outpost Serpentis Narcotic Warehouses Rogue Drone Asteroid Infestation[1]
4/10 Angel Cartel Occupied Mining Colony Mul-Zatah Monastery Guristas Scout Outpost Sansha's Nation Occupied Mining Colony Serpentis Phi-Outpost Drone Infested Mine
5/10 [2] Angel's Red Light District Blood Raider Psychotropics Depot Guristas Hallucinogen Supply Waypoint Sansha's Nation Neural Paralytic Facility Serpentis Corporation Hydroponics Site Outgrowth Rogue Drone Hive (5/10) [1]
6/10 Angel Mineral Acquisition Outpost [3] Crimson Hand Supply Depot Guristas Troop Reinvigoration Camp Sansha War Supply Complex Serpentis Logistical Outpost [3] -
7/10 Angel Military Operations Complex Blood Raider Coordination Center Gurista Military Operations Complex Sansha Military Operations Complex Serpentis Paramilitary Complex -
8/10 Cartel Prisoner Retention Blood Raider Prison Camp Pith's Penal Complex Sansha Prison Camp Serpentis Prison Camp -
9/10 - - - - - -
10/10 Angel Cartel Naval Shipyard Blood Raider Naval Shipyard The Maze Centus Assembly T.P. Co. Serpentis Fleet Shipyard Outgrowth Rogue Drone Hive (10/10)

6/10 sites: Please click on the numbered superscript for additional information regarding the rating of these sites.

  1. ^ a b This site has also been observed in null-sec
  2. ^ DED 5/10s cannot naturally spawn in high security systems, however they can be received as an escalation that spawns in a high security system.
  3. ^ a b There is no rating displayed in warp-in popup text.

Chemical Labs

Chemical Labs are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards you will need to hack containers using a Data Analyzer module. You will also need to take care of the hostiles unless you can tank them all while hacking.

The Production Facility and digital sites spawns in null security space only, while all other sites spawn in low security space.

Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and the sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site.

Faction Site Location
Angel Cartel Angel Chemical Lab Heimatar
Angel Gas Processing Site Heimatar
Elohim Sooth Sayer Distribution Base Molden Heath
Elohim X-Instinct Distribution Base Heimatar
Elohim Sooth Sayer Production Facility Wicked Creek
Elohim X-Instinct Production Facility Feythabolis
Digital Matrix Feythabolis
Digital Network Wicked Creek
Blood Raiders Blood Raider Chemical Lab Aridia
Blood Raider Gas Processing Site ?
CHAIN Mindflood Distribution Base Aridia
CHAIN Mindflood Production Facility Delve
Digital Complex Delve
Guristas Pirates Guristas Chemical Lab The Forge
Guristas Gas Processing Site The Forge
H-PA Crew Blue Pill Distribution Base The Forge
H-PA Crew Crash Distribution Base Lonetrek
H-PA Crew Blue Pill Production Facility Vale of the Silent
H-PA Crew Crash Production Facility Tenal
Digital Plexus Vale of the Silent
Digital Convolution Tenal
Sansha's Nation Sansha Chemical Lab ?
Sansha Gas Processing Site Derelik
PDW-09FX Frentix Distribution Base Derelik
PDW-09FX Frentix Production Facility Catch
Digital Circuitry Catch
Serpentis Corporation Serpentis Chemical Lab Solitude
Serpentis Gas Processing Site Placid
Core Runner Drop Distribution Placid
Core Runner Exile Distribution Base Solitude
Core Runner Drop Production Facility Cloud Ring
Core Runner Exile Production Facility Fountain
Digital Compound Fountain
Digital Tessellation Cloud Ring

Combat relic sites

Main article: Relic and data sites#Combat relic sites

Combat relic sites are extremely rare combat sites that are only found in certain Nullsec regions. Though they are cosmic signatures and seems like relic sites, they appear to Probes as combat sites. These particular sites are often harder than normal, gated, and only allow up to T2 Battleships to enter.

ISHAEKA Tactical Response HQ

This is a scannable cosmic signature found only in the Monalaz constellation. It is very hard and requires a very strongly-tanked Marauder or T3 cruiser to even potentially run.

Expeditions

Expeditions (also known as escalations) cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance (about 5%) that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information can then be found in The Agency, available from the NeoCom panel.

When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts.

The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began.

The exact method for escalating to next part of expedition is not known. But based on observation the following seems to hold:

  • The probability to escalate further is 50%. This would mean that the probability to reach the fourth location is about 12.5%.
  • The system where the next part is must have lower true security than the current system. (This may no longer be true)
  • If no systems with lower true security are found within search range (unknown) the escalation ends silently with no failed escalation message.
Unrated Complex Expeditions
Angel Cartel Blood Raiders Guristas Pirates Sansha's Nation Serpentis Corporation Rogue Drones
High Sec Expeditions may appear in lower security systems.
<Faction> Hideout
Haunted Yard
Blue Pill Frentex Sooth Sayer Drop Mindflood Pulverize The Pioneers
<Faction> Lookout
Desolate Site
Chasing the Dragon Following the Blood Trap? Slave Breeding Plants Angel Kickbacks Mare Sargassum
<Faction> Watch
Chemical Yard
The Nuclear Small Arms Project Medical Twilight Terrorist Plot! Nation on the Rise Jet-Set Hooligans Hunting the Drudge Factory
<Faction> Vigil The Big Blue The Rewards of Devotion Kidnapped! True Power Shipyards Booster R&D -
Low Sec Expeditions may appear in lower security systems.
Provisional <Faction> Outpost
Rogue Trial Yard
Domination Surveillance Squad Blood Surveillance Squad Gurista Surveillance Squad Sansha Surveillance Squad Guardian Angels Surveillance Squad Moving Day
<Faction> Outpost
Dirty Site
Salvation Angel's Shipment Save The Slaves Gurista Productions Shipment Hidden Riches Elite Playground Loose Ends
Minor <Faction> Annex
Ruins
Angel Owned Station Blood Owned Station Guristas Owned Station Sansha Owned Station Serpentis Owned Station Menacing Mechanics
<Faction> Annex Angel Powergrid Blood Raider Powergrid Guristas Powergrid Sansha Powergrid Serpentis Powergrid -
<Faction> DED 6/10 Angel Mineral Acquisition Outpost, 2nd Part - - - Serpentis Logistical Outpost Part 2 -
Null Sec
<Faction> Base
Independence
Toxic Waste Scandal! Religious Fury Consequences Smonsequences True Power HQ Contract Killers The Drone Roulette
<Faction> Fortress
Radiance
Operation Spring Cleaning Dubious Assignment Hired Gun Shady Operation Suspicious Job Molting Season
<Faction> Military Complex
Hierarchy
Pioneers Peril Frontier in Flames Pirate's Path David V Goliath Colony Under Fire Trouble in Paradise
<Faction> Provincial HQ Special Forces Fountain of Youth No Quarter The Ancient City Serpentis Secrets -
<Faction> Fleet Staging Point Angel Domination Fleet Staging Point 2 and 3 Dark Blood Fleet Staging Point 2 and 3 Dread Guristas Fleet Staging Point 2 and 3 True Sansha Fleet Staging Point 2 and 3 Shadow Serpentis Fleet Staging Point 2 and part 3 -

COSMOS sites

Main article: COSMOS

Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations.

COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location.

The static COSMOS sites re-spawn periodically (some only at downtime). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building Storyline modules , Faction modules and/or rare items.[1]

Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions.

COSMOS sites can be found in COSMOS areas:

See Also

References