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- Description
- Damage to resist returns the default damage type, in graphical form, used by a given faction. This template is intended to be used as a sub-template for template Missiondetails.
- Dependencies
- Uses
- {{Damagetype}}
- Used by:
- {{Missiondetails}}
- Syntax
- {{Damage to resist|<Faction>}}
- Faction - Name of the faction, one of the following, case insensitive.
Amarr Empire |
- |
Amarr
|
Ammatar
|
Angel Cartel |
- |
Angel
|
blood raider covenant |
- |
blood raiders
|
Caldari State |
- |
Caldari
|
CONCORD
|
Equilibrium of Mankind |
- |
EoM
|
Gallente Federation |
- |
Gallente
|
Guristas pirates |
- |
Guristas
|
Khanid Kingdom |
- |
Khanid
|
Mercenaries
|
Minmatar Republic |
- |
Minmatar
|
Mordu's Legion |
- |
Mordu's
|
Rogue Drones
|
Sansha's Nation |
- |
Sansha's
|
Serpentis
|
The Syndicate |
- |
Syndicate
|
Thukker Tribe
|
- Sample output
{{Damage to resist|Angel}} gives... |
Ex Kin
{{Damage to resist|Barbarians}} gives... |
Damage to resist not defined for Barbarians
- See also
- NPC damage types
- {{Damage to deal}}