Starting skills
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Revision as of 18:26, 3 October 2015 by Masao kurata (talk | contribs) (Rewrote for Vanguard (400k starting SP))
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As of the Vanguard patch, starting skill points have been raised from 55824 to around 400k. A wide variety of tech I fits are usable directly from character creation with this change and overheating is immediately possible.
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
408995 | 399718 | 408995 | 406666 |
Common Skills
- Armor (See Tanking below.)
- Drones
- Electronic Systems
- Engineering
- Gunnery (See Ship and Gunnery Skills below.)
- Missiles
- Navigation
- Neural Enhancement
- Production
- Resource Processing
- Scanning
- Science
- Shield (See Tanking below.)
- Spaceship Command (See Ship and Gunnery Skills below.)
- Targeting
- Trade
Racial Differences
Ship and Gunnery Skills
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
Amarr Frigate III | Caldari Frigate III | Gallente Frigate III | Minmatar Frigate III |
[[Skills:Amarr Industrial I]] | [[Skills:Caldari Industrial I]] | [[Skills:Gallente Industrial I]] | [[Skills:Minmatar Industrial I]] |
Small Energy Turret III | Small Hybrid Turret III | Small Hybrid Turret III | Small Projectile Turret III |
Controlled Bursts II | Controlled Bursts II | Controlled Bursts II | Controlled Bursts I |
Tanking
Amarr, Gallente and Minmatar:
- Hull Upgrades III
- Mechanics III
- Repair Systems III
- Shield Management I
- Shield Operation I
- Shield Upgrades I
- Tactical Shield Manipulation I
Caldari: