Difference between revisions of "Abaddon"

From EVE University Wiki
Jump to: navigation, search
m (clean up, replaced: |warpspeed=3 AU/s → |warpspeed=2 AU/s)
Line 49: Line 49:
 
|maxvelocity=89 m/s
 
|maxvelocity=89 m/s
 
|inertia=0.14
 
|inertia=0.14
|warpspeed=3 AU/s
+
|warpspeed=2 AU/s
 
|warptime=20.03 s
 
|warptime=20.03 s
 
 

Revision as of 20:49, 4 December 2013

EVE University Database
 
Ship Database
Abaddon
Abaddon
Amarr Empire
Amarr Empire
Standard Battleships
Abaddon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.

SHIP BONUSES

Amarr Battleship Skill Bonus:
5% bonus to Large Energy Turret damage
4% bonus to armor resistances.

Required Skills
  • Amarr Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Amarr Battlecruiser III1d 1h 50m
      • Spaceship Command III4h 25m
      • Amarr Cruiser III22h 12m
        • Spaceship Command II46m
        • Amarr Destroyer III8h 49m
          • Amarr Frigate III8h 49m
          • Spaceship Command I8m
Training Time what's this?
4d 1h 13m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
21,000 MW
CPU
cpu output
560 tf
Capacitor
capacitor
6,375 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
8
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
89 m/s
Inertia Modifier
inertia modifier (agility)
0.14
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
20.03 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
80 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
signature radius
470 m
Scan Res.
scan resolution
85 mm
Structure
Structure Hitpoints
structure hitpoints
8,000 HP
Mass
ship mass
103,200,000 kg
Volume
ship volume
495,000 m³
Cargo Capacity
cargo capacity
525 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
7,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Abaddon is the Amarr Combat Battleship (post teiricide). It has a bonus to laser damage and armor resistances, but the normal bonus to laser capacitor use is conspicuously missing. This makes the Abaddon a "high skill" ship for PvE, because it requires good core skills to keep its lasers firing while powering its tank. The bonus to tank and the high damage makes the Abaddon a popular PvP ship, where its difficulty staying cap stable is also not so much of an issue.

Skills

Further information about additional or recommended skills to pilot Abaddon for a specific or it's common role(s) can be written here.

Fitting

PvP Hellcat
Abaddon: PvP Hellcat
EFT
[Abaddon, PvP Hellcat]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Prototype 100MN Microwarpdrive I
Heavy Capacitor Booster II
Tracking Computer II
Tracking Computer II

Heat Sink II
Damage Control II
Adaptive Nano Plating II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
1600mm Reinforced Rolled Tungsten Plates I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Warrior II x5
Valkyrie II x5

Cap Booster 800 x1
Tracking Speed Script x2
Optimal Range Script x2
Imperial Navy Multifrequency L x8
Scorch L x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A fit for mid distance figths
  • As shown, with all skills at V and before boost, this ship has 154 K EHP (177 K overheated), flies at 690 m/s (990 overheated) and align in 20.3 s with MWD on (13.8 s off)
  • Damage varies between 810 dps at 19 + 16 km with Imperial Navy Multifrequency to 672 at 58 + 16 km (incl drones) with Scorch


Neuting
Abaddon: Neuting
EFT
[Abaddon, Neuting]
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Prototype 100MN Microwarpdrive I
Heavy Capacitor Booster II
Heavy Capacitor Booster II
Ship Scanner II

Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Thermic Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Anti-EM Pump I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1

Navy Cap Booster 800 x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Battleship IV
  • Energy Emission Systems IV
  • good armor tanking and capacitor skills
NOTES
  • EHP (Heat): 218k (257k)
  • Resists (Heat): 82.5 (82.5) / 85.4 (89) / 83.2 (87.3) / 82 (86.4)
  • Ship scanner should be used as frequently as possible to report target capacitor level to the FC
  • Best used with energy transfer from Guardians, which allows to replace one of the cap boosters with ECCM


Tactics

The Abaddon is a highly skill intensive battleship and due to its cost shouldn't be fielded unless proper skills are able to justify its abilities. The Abaddon is known for its extremely large tank since it is usually equipped with dual 1600mm plates and resistance modules in the low slots. With this battleship the DPS isn't lacking either. With plenty of the precious CPU to spare, which most Amarr pilots crave, the Mega Pulse Laser IIs can be attached in the highs making this a very dangerous target to encouter on the wrong end of the turret.

Please know that an Abaddon with a 'fail' fit will only be a large liability on field since the hull isn't agile enough to sustain a high speed fleet movement and usually comes with a hefty price tag as well. So, be prepared to be primaried and be prepared to sustain high DPS within engagements. However, if you are part of a fleet those large energy turrets will make all the skill training worth it.

Notes

This vessel qualifies for the University PYOS and BYOM programs.