Difference between revisions of "Abyssal Deadspace speedrun contest"

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=== Notes for the event organiser ===
 
=== Notes for the event organiser ===
{{quote|'''Devola Gestalt'''<br />
+
{{quote|'''Devola Gestalt'''
 +
 
 
This event is a speed competition for the completion of T1 abyssal deadspace sites. Prizes should be something related to Abyss sites, organiser's choice.
 
This event is a speed competition for the completion of T1 abyssal deadspace sites. Prizes should be something related to Abyss sites, organiser's choice.
  
 
Multiple rounds can be done in a single event. Between each rounds, there will be 10 min or so for people to either change their cruiser, or at least let them repair heated modules, ships, and refill ammo/cap booster/fireworks/exotic dancers... It is also possible for people to join/leave the event between rounds.
 
Multiple rounds can be done in a single event. Between each rounds, there will be 10 min or so for people to either change their cruiser, or at least let them repair heated modules, ships, and refill ammo/cap booster/fireworks/exotic dancers... It is also possible for people to join/leave the event between rounds.
 
}}
 
}}
 +
 
* Filaments can't be activated less than 1000km of each other: it's recommended that the event organiser have a collection of bookmarks in the event system that are 1000km from and still on-grid each other to give out amongst participants.
 
* Filaments can't be activated less than 1000km of each other: it's recommended that the event organiser have a collection of bookmarks in the event system that are 1000km from and still on-grid each other to give out amongst participants.
 
* The organiser give a different bookmark to each participant at formup: this is where they'll light their filament.
 
* The organiser give a different bookmark to each participant at formup: this is where they'll light their filament.
Line 14: Line 16:
 
* The first one to get back alive (coming back by the clone bay doesn't work :) ) is the winner and get a price! To decide between close finishes, participants are required to X-up in local as soon as they come back from their pocket. Local chat order determines the winner.
 
* The first one to get back alive (coming back by the clone bay doesn't work :) ) is the winner and get a price! To decide between close finishes, participants are required to X-up in local as soon as they come back from their pocket. Local chat order determines the winner.
 
* Optional 2nd fit check: people can get ship/cargo scanned on grid. Either before a round, or after (much faster, as you only need to check the 1st few people who won a price).
 
* Optional 2nd fit check: people can get ship/cargo scanned on grid. Either before a round, or after (much faster, as you only need to check the 1st few people who won a price).
 +
<br />
  
 
=== Event goals ===
 
=== Event goals ===
Line 19: Line 22:
 
* ... while still being interesting/challenging to veterans, by being a speed contest
 
* ... while still being interesting/challenging to veterans, by being a speed contest
 
* This is also a fitting/theorycrafting event. Event rules allow many fits/playstyles.
 
* This is also a fitting/theorycrafting event. Event rules allow many fits/playstyles.
 +
<br />
  
 
=== Fittings ===
 
=== Fittings ===
Line 25: Line 29:
 
For people who just come to the event to give a try to abyss deadspace for the first time, and don't want to spend the time/ISK into their own Abyss cruiser, I'm working on low SP ships that could be lent for the duration of the event. (can be contracted back to the organiser at the end. Jita sell price of ammo & consummables might be deduced if you burned a lot of them).
 
For people who just come to the event to give a try to abyss deadspace for the first time, and don't want to spend the time/ISK into their own Abyss cruiser, I'm working on low SP ships that could be lent for the duration of the event. (can be contracted back to the organiser at the end. Jita sell price of ammo & consummables might be deduced if you burned a lot of them).
  
However, abyss sites (even T1 sites) aren't a walk in the park: the fits might have low SP requirements, but you have to know what you're doing. The ship are lent in exchange of a collateral: you afford the loss. It's recommended that you get used to flying the cruiser on L2 missions, and that you read about abyssal deadspace (wiki is a good start[https://wiki.eveuniversity.org/Abyssal_Deadspace]). It's recommended to be able to apply 200 DPS on battleships to run abyss sites (I remember stats from CCP showing a great increase of player death under this cap).
+
However, abyss sites (even T1 sites) aren't a walk in the park: the fits might have low SP requirements, but you have to know what you're doing. The ship are lent in exchange of a collateral: you afford the loss. It's recommended that you get used to flying the cruiser on L2 missions, and that you read about abyssal deadspace ([[Abyssal_Deadspace|wiki is a good start]]). It's recommended to be able to apply 200 DPS on battleships to run abyss sites (I remember stats from CCP showing a great increase of player death under this cap).
  
 
These fits are here to provide a safe way to run abyss sites for newbros. They have low SP requirements, are overtanked for T1 sites, and shouldn't punish too hardly bad positioning. They aren't really made to win a speedrun contest (but you might be lucky & get easy engagements). You'll have to come with your own fit for speed.
 
These fits are here to provide a safe way to run abyss sites for newbros. They have low SP requirements, are overtanked for T1 sites, and shouldn't punish too hardly bad positioning. They aren't really made to win a speedrun contest (but you might be lucky & get easy engagements). You'll have to come with your own fit for speed.
 
}}
 
}}
{| class="wikitable"
+
{{ShipFitting
|-
+
| ship=Moa
! Abyss exotic Moa<br />
+
| fitName= Abyss Exotic Rail Moa
! Abyss firestorm Rupture<br />
+
| fitID= Abyss Exotic Rail Moa
! Abyss electrical Omen<br />
+
| high1name=Dual 150mm Compact Gauss Gun
! Abyss Gamma Vexor<br />
+
| high1typeID=7327
|-
+
| high2name=Dual 150mm Compact Gauss Gun
|[Moa, Abyss Exotic Rail Moa]<br />
+
| high2typeID=7327
Damage Control I<br />
+
| high3name=Dual 150mm Compact Gauss Gun
Vortex Compact Magnetic Field Stabilizer<br />
+
| high3typeID=7327
Vortex Compact Magnetic Field Stabilizer<br />
+
| high4name=Dual 150mm Compact Gauss Gun
Type-D Restrained Capacitor Power Relay<br />
+
| high4typeID=7327
50MN Cold-Gas Enduring Microwarpdrive<br />
+
| high5name=Dual 150mm Compact Gauss Gun
Large C5-L Emergency Shield Overload I<br />
+
| high5typeID=7327
Limited Adaptive Invulnerability Field I<br />
+
| mid1name=50MN Cold-Gas Enduring Microwarpdrive
Large Compact Pb-Acid Cap Battery<br />
+
| mid1typeID=5975
X5 Enduring Stasis Webifier<br />
+
| mid2name=Large Clarity Ward Enduring Shield Booster
Dual 150mm Prototype Gauss Gun<br />
+
| mid2typeID=10876
Dual 150mm Prototype Gauss Gun<br />
+
| mid3name=Limited Multispectrum Shield Hardener I
Dual 150mm Prototype Gauss Gun<br />
+
| mid3typeID=9632
Dual 150mm Prototype Gauss Gun<br />
+
| mid4name=Large Compact Pb-Acid Cap Battery
Dual 150mm Prototype Gauss Gun<br />
+
| mid4typeID=4871
Medium Anti-EM Screen Reinforcer I<br />
+
| mid5name=X5 Enduring Stasis Webifier
Medium Capacitor Control Circuit I<br />
+
| mid5typeID=4025
Medium Capacitor Control Circuit I<br />
+
| low1name=Damage Control I
Hornet I x3<br />
+
| low1typeID=2046
Caldari Navy Antimatter Charge M x2000<br />
+
| low2name=Vortex Compact Magnetic Field Stabilizer
Caldari Navy Iron Charge M x1500<br />
+
| low2typeID=11105
Caldari Navy Lead Charge M x1500<br />
+
| low3name=Vortex Compact Magnetic Field Stabilizer
|[Rupture, Abyss Firestorm Rupture]<br />
+
| low3typeID=11105
Prototype Energized Adaptive Nano Membrane I<br />
+
| low4name=Type-D Restrained Capacitor Power Relay
Medium 'Accommodation' Vestment Reconstructer I<br />
+
| low4typeID=8175
Prototype Energized Adaptive Nano Membrane I<br />
+
| rig1name=Medium EM Shield Reinforcer I
Counterbalanced Compact Gyrostabilizer<br />
+
| rig1typeID=31718
Counterbalanced Compact Gyrostabilizer<br />
+
| rig2name=Medium Capacitor Control Circuit I
F-12 Enduring Tracking Computer<br />
+
| rig2typeID=31372
50MN Quad LiF Restrained Microwarpdrive<br />
+
| rig3name=Medium Capacitor Control Circuit I
X5 Enduring Stasis Webifier<br />
+
| rig3typeID=31372
Medium Compact Pb-Acid Cap Battery<br />
+
| drone1name=Hornet I x3
425mm Medium 'Scout' Autocannon I<br />
+
| drone1typeID=2464
425mm Medium 'Scout' Autocannon I<br />
+
| charge1name=Caldari Navy Antimatter Charge M x2000
425mm Medium 'Scout' Autocannon I<br />
+
| charge1typeID=23025
425mm Medium 'Scout' Autocannon I<br />
+
| charge2name=Caldari Navy Iron Charge M x1500
Small Knave Scoped Energy Nosferatu<br />
+
| charge2typeID=23039
Medium Anti-Explosive Pump I<br />
+
| charge3name=Caldari Navy Lead Charge M x1500
Medium Auxiliary Nano Pump I<br />
+
| charge3typeID=23033
Medium Auxiliary Nano Pump I<br />
+
| skills=
Hobgoblin I x6<br />
+
| showSKILLS=N
Republic Fleet Depleted Uranium M x1000<br />
+
| notes=A kiting fit made to engage around 8-20 km range.</li><li>Pass under the guns of battleships: orbit at 5km and apply antimatter on wounds.</li><li>Kite anything smaller. You are largely capstable on the MWD + guns. Frigates & drones will still catch up to you, but burning away from them should reduce angular speed enough to apply damage.</li><li>Primary targets are scrams & webs: if you loose your mobility & stuff pass under your guns, you're dead. Secondary target are neuts.
Republic Fleet Phased Plasma M x2000<br />
+
| showNOTES=N
Optimal Range Script x1<br />
+
| difficulty=0
Tracking Speed Script x1<br />
+
| version=2019.9.26
|[Omen, Abyss Electrical Omen]<br />
+
| showTOC=N
Extruded Compact Heat Sink<br />
+
| alphacanuse=Y
Extruded Compact Heat Sink<br />
+
}}{{ShipFitting
Medium 'Accommodation' Vestment Reconstructer I<br />
+
| ship=Rupture
Prototype Energized Adaptive Nano Membrane I<br />
+
| fitName= Abyss Firestorm Rupture
Prototype Energized Adaptive Nano Membrane I<br />
+
| fitID= Abyss Firestorm Rupture
Damage Control I<br />
+
| high1name=425mm Medium 'Scout' Autocannon I
50MN Quad LiF Restrained Microwarpdrive<br />
+
| high1typeID=9135
Large Compact Pb-Acid Cap Battery<br />
+
| high2name=425mm Medium 'Scout' Autocannon I
X5 Enduring Stasis Webifier<br />
+
| high2typeID=9135
Focused Anode Pulse Particle Stream I, Imperial Navy Ultraviolet M<br />
+
| high3name=425mm Medium 'Scout' Autocannon I
Focused Anode Pulse Particle Stream I, Imperial Navy Ultraviolet M<br />
+
| high3typeID=9135
Focused Anode Pulse Particle Stream I, Imperial Navy Ultraviolet M<br />
+
| high4name=425mm Medium 'Scout' Autocannon I
Focused Anode Pulse Particle Stream I, Imperial Navy Ultraviolet M<br />
+
| high4typeID=9135
Focused Anode Pulse Particle Stream I, Imperial Navy Ultraviolet M<br />
+
| high5name=Small Knave Scoped Energy Nosferatu
Medium Auxiliary Nano Pump I<br />
+
| high5typeID=5137
Medium Auxiliary Nano Pump I<br />
+
| mid1name=F-12 Enduring Tracking Computer
Medium Capacitor Control Circuit I<br />
+
| mid1typeID=6176
Acolyte I x4<br />
+
| mid2name=50MN Quad LiF Restrained Microwarpdrive
Acolyte I x1<br />
+
| mid2typeID=35660
Acolyte I x1<br />
+
| mid3name=X5 Enduring Stasis Webifier
Infiltrator I x1<br />
+
| mid3typeID=4025
Imperial Navy Multifrequency M x5<br />
+
| mid4name=Medium Compact Pb-Acid Cap Battery
Imperial Navy Ultraviolet M x5<br />
+
| mid4typeID=6073
Radio M x5<br />
+
| low1name=Compact Multispectrum Energized Membrane I
|[Vexor, Abyssal Gamma vexor]<br />
+
| low1typeID=16391
Damage Control I<br />
+
| low2name=Medium ACM Compact Armor Repairer
AE-K Compact Drone Damage Amplifier<br />
+
| low2typeID=4573
AE-K Compact Drone Damage Amplifier<br />
+
| low3name=Compact Multispectrum Energized Membrane I
AE-K Compact Drone Damage Amplifier<br />
+
| low3typeID=16391
Type-D Restrained Shield Flux Coil<br />
+
| low4name=Counterbalanced Compact Gyrostabilizer
10MN Monopropellant Enduring Afterburner<br />
+
| low4typeID=5933
Large Azeotropic Restrained Shield Extender<br />
+
| low5name=Counterbalanced Compact Gyrostabilizer
Large Azeotropic Restrained Shield Extender<br />
+
| low5typeID=5933
Limited Adaptive Invulnerability Field I<br />
+
| rig1name=Medium Explosive Armor Reinforcer I
Drone Link Augmentor I<br />
+
| rig1typeID=31011
220mm Medium 'Scout' Autocannon I<br />
+
| rig2name=Medium Auxiliary Nano Pump I
220mm Medium 'Scout' Autocannon I<br />
+
| rig2typeID=31047
Small I-ax Enduring Remote Armor Repairer<br />
+
| rig3name=Medium Auxiliary Nano Pump I
Medium Anti-EM Screen Reinforcer I<br />
+
| rig3typeID=31047
Medium Core Defense Field Purger I<br />
+
| drone1name=Hobgoblin I x6
Medium Core Defense Field Purger I<br />
+
| drone1typeID=2454
Berserker I x2<br />
+
| charge1name=Republic Fleet Depleted Uranium M x1000
Valkyrie I x5<br />
+
| charge1typeID=28334
Warrior I x5<br />
+
| charge2name=Republic Fleet Phased Plasma M x2000
Fusion M x2000<br />
+
| charge2typeID=21922
|-
+
| charge3name=Optimal Range Script x1
| '''Devola's notes:'''<br />
+
| charge3typeID=28999
* A kiting fit made to engage around 8-20 km range.
+
| charge4name=Tracking Speed Script x1
* Pass under the guns of battleships: orbit at 5km and apply antimatter on wounds.
+
| charge4typeID=29001
* Kite anything smaller. You are largely capstable on the MWD + guns. Frigates & drones will still catch up to you, but burning away from them should reduce angular speed enough to apply damage.
+
| skills=
* Primary targets are scrams & webs: if you loose your mobility & stuff pass under your guns, you're dead. Secondary target are neuts.
+
| showSKILLS=N
|'''Devola's notes:'''<br />
+
| notes=Brawly fit. Approach targets at 5km, and wreck them.</li><li>Default ammo should be Phased Plasma. Depleted Uranium is there only if you have a hard time tracking small fry.</li><li>Webify everything you want to shoot. Tracking script by default, unless you can't get close, or for enemies requiring some range.</li><li>Pass under the guns of anything bigger than a cruiser, except Tessera battlecruisers: dictate a relatively long range for them.
*Brawly fit. Approach targets at 5km, and wreck them.
+
| showNOTES=N
* Default ammo should be Phased Plasma. Depleted Uranium is there only if you have a hard time tracking small fry.
+
| difficulty=0
* Webify everything you want to shoot. Tracking script by default, unless you can't get close, or for enemies requiring some range.
+
| version=2019.9.26
* Pass under the guns of anything bigger than a cruiser, except Tessera battlecruisers: dictate a relatively long range for them.
+
| showTOC=N
|'''Devola's notes:'''<br />
+
| alphacanuse=Y
* Somewhere between brawly & kiting fit. Poor tracking, but good application at 7km-15km. You want to fight/kite at the limit of the webifier range.
+
}}
* You don't like neuts, web & scrams. Shoot them first.
+
{{ShipFitting
|'''Devola's notes:'''<br />
+
| ship=Omen
Passive shield tank, with a good buffer: regen 75 EHP/s with Gamma effects for day-1 pilot, 100+ with all-4 shield skills.
+
| fitName= Abyss Electrical Omen
* The drones should do most of the damage. The guns are just a small increase of DPS.
+
| fitID= Abyss Electrical Omen
* Your goal is to keep your drones alive: that's why you have a repper. Rats like to shoot drones: don't let them die.
+
| high1name=Focused Anode Pulse Particle Stream I
* Don't send your drones in Automata Suppressor range. Don't forget to scoop the drones before going into the next pocket.
+
| high1typeID=6811
|}
+
| high2name=Focused Anode Pulse Particle Stream I
 +
| high2typeID=6811
 +
| high3name=Focused Anode Pulse Particle Stream I
 +
| high3typeID=6811
 +
| high4name=Focused Anode Pulse Particle Stream I
 +
| high4typeID=6811
 +
| high5name=Focused Anode Pulse Particle Stream I
 +
| high5typeID=6811
 +
| mid1name=50MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35660
 +
| mid2name=Large Compact Pb-Acid Cap Battery
 +
| mid2typeID=4871
 +
| mid3name=X5 Enduring Stasis Webifier
 +
| mid3typeID=4025
 +
| low1name=Extruded Compact Heat Sink
 +
| low1typeID=5849
 +
| low2name=Extruded Compact Heat Sink
 +
| low2typeID=5849
 +
| low3name=Medium ACM Compact Armor Repairer
 +
| low3typeID=4573
 +
| low4name=Compact Multispectrum Energized Membrane I
 +
| low4typeID=16391
 +
| low5name=Compact Multispectrum Energized Membrane I
 +
| low5typeID=16391
 +
| low6name=Damage Control I
 +
| low6typeID=2046
 +
| rig1name=Medium Auxiliary Nano Pump I
 +
| rig1typeID=31047
 +
| rig2name=Medium Auxiliary Nano Pump I
 +
| rig2typeID=31047
 +
| rig3name=Medium Capacitor Control Circuit I
 +
| rig3typeID=31372
 +
| drone1name=Acolyte I x4
 +
| drone1typeID=2203
 +
| drone2name=Acolyte I x1
 +
| drone2typeID=2203
 +
| drone3name=Acolyte I x1
 +
| drone3typeID=2203
 +
| drone4name=Infiltrator I x1
 +
| drone4typeID=2173
 +
| charge1name=Imperial Navy Ultraviolet M x5
 +
| charge1typeID=23095
 +
| charge2name=Imperial Navy Multifrequency M x5
 +
| charge2typeID=23089
 +
| charge3name=Imperial Navy Ultraviolet M x5
 +
| charge3typeID=23095
 +
| charge4name=Radio M x5
 +
| charge4typeID=247
 +
| skills=
 +
| showSKILLS=N
 +
| notes=Somewhere between brawly & kiting fit. Poor tracking, but good application at 7km-15km. You want to fight/kite at the limit of the webifier range.</li><li>You don't like neuts, web & scrams. Shoot them first.
 +
| showNOTES=N
 +
| difficulty=0
 +
| version=2019.9.26
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}{{ShipFitting
 +
| ship=Vexor
 +
| fitName= Abyssal Gamma vexor
 +
| fitID= Abyssal Gamma vexor
 +
| high1name=Drone Link Augmentor I
 +
| high1typeID=23527
 +
| high2name=220mm Medium 'Scout' Autocannon I
 +
| high2typeID=9127
 +
| high3name=220mm Medium 'Scout' Autocannon I
 +
| high3typeID=9127
 +
| high4name=Small I-ax Enduring Remote Armor Repairer
 +
| high4typeID=16433
 +
| mid1name=10MN Monopropellant Enduring Afterburner
 +
| mid1typeID=6005
 +
| mid2name=Large Azeotropic Restrained Shield Extender
 +
| mid2typeID=8419
 +
| mid3name=Large Azeotropic Restrained Shield Extender
 +
| mid3typeID=8419
 +
| mid4name=Limited Multispectrum Shield Hardener I
 +
| mid4typeID=9632
 +
| low1name=Damage Control I
 +
| low1typeID=2046
 +
| low2name=AE-K Compact Drone Damage Amplifier
 +
| low2typeID=41034
 +
| low3name=AE-K Compact Drone Damage Amplifier
 +
| low3typeID=41034
 +
| low4name=AE-K Compact Drone Damage Amplifier
 +
| low4typeID=41034
 +
| low5name=Type-D Restrained Shield Flux Coil
 +
| low5typeID=8295
 +
| rig1name=Medium EM Shield Reinforcer I
 +
| rig1typeID=31718
 +
| rig2name=Medium Core Defense Field Purger I
 +
| rig2typeID=31802
 +
| rig3name=Medium Core Defense Field Purger I
 +
| rig3typeID=31802
 +
| drone1name=Berserker I x2
 +
| drone1typeID=2476
 +
| drone2name=Valkyrie I x5
 +
| drone2typeID=15510
 +
| drone3name=Warrior I x5
 +
| drone3typeID=2486
 +
| charge1name=Fusion M x2000
 +
| charge1typeID=191
 +
| skills=
 +
| showSKILLS=N
 +
| notes=Passive shield tank, with a good buffer: regen 75 EHP/s with Gamma effects for day-1 pilot, 100+ with all-4 shield skills.</li><li>The drones should do most of the damage. The guns are just a small increase of DPS.</li><li>Your goal is to keep your drones alive: that's why you have a repper. Rats like to shoot drones: don't let them die.</li><li>Don't send your drones in Automata Suppressor range. Don't forget to scoop the drones before going into the next pocket.
 +
| showNOTES=N
 +
| difficulty=0
 +
| version=2019.9.26
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}
  
 
=== Fitting guidelines ===
 
=== Fitting guidelines ===

Revision as of 05:47, 12 August 2020

The Abyssal Deadspace speedrun contest is an event template by Devola Gestalt[1]; most of the information on this wiki page is copied from their post on the Events Planning forum.

Notes for the event organiser

Devola Gestalt

This event is a speed competition for the completion of T1 abyssal deadspace sites. Prizes should be something related to Abyss sites, organiser's choice.

Multiple rounds can be done in a single event. Between each rounds, there will be 10 min or so for people to either change their cruiser, or at least let them repair heated modules, ships, and refill ammo/cap booster/fireworks/exotic dancers... It is also possible for people to join/leave the event between rounds.

  • Filaments can't be activated less than 1000km of each other: it's recommended that the event organiser have a collection of bookmarks in the event system that are 1000km from and still on-grid each other to give out amongst participants.
  • The organiser give a different bookmark to each participant at formup: this is where they'll light their filament.
  • 1st fit check: people link their fit in chat.
  • Every participants gets into a cruiser (compliant with fit rules below) with a T1 filament of their choice, get into space and warp to their bookmark.
  • At the organiser's signal, everyone lights his/her filament at the same time.
  • The first one to get back alive (coming back by the clone bay doesn't work :) ) is the winner and get a price! To decide between close finishes, participants are required to X-up in local as soon as they come back from their pocket. Local chat order determines the winner.
  • Optional 2nd fit check: people can get ship/cargo scanned on grid. Either before a round, or after (much faster, as you only need to check the 1st few people who won a price).


Event goals

  • An introduction to abyssal deadspace sites for newbro abyss runners...
  • ... while still being interesting/challenging to veterans, by being a speed contest
  • This is also a fitting/theorycrafting event. Event rules allow many fits/playstyles.


Fittings

Devola Gestalt

For people who just come to the event to give a try to abyss deadspace for the first time, and don't want to spend the time/ISK into their own Abyss cruiser, I'm working on low SP ships that could be lent for the duration of the event. (can be contracted back to the organiser at the end. Jita sell price of ammo & consummables might be deduced if you burned a lot of them).

However, abyss sites (even T1 sites) aren't a walk in the park: the fits might have low SP requirements, but you have to know what you're doing. The ship are lent in exchange of a collateral: you afford the loss. It's recommended that you get used to flying the cruiser on L2 missions, and that you read about abyssal deadspace (wiki is a good start). It's recommended to be able to apply 200 DPS on battleships to run abyss sites (I remember stats from CCP showing a great increase of player death under this cap).

These fits are here to provide a safe way to run abyss sites for newbros. They have low SP requirements, are overtanked for T1 sites, and shouldn't punish too hardly bad positioning. They aren't really made to win a speedrun contest (but you might be lucky & get easy engagements). You'll have to come with your own fit for speed.

Moa: Abyss Exotic Rail Moa
EFT
[Moa, Abyss Exotic Rail Moa]
Dual 150mm Compact Gauss Gun
Dual 150mm Compact Gauss Gun
Dual 150mm Compact Gauss Gun
Dual 150mm Compact Gauss Gun
Dual 150mm Compact Gauss Gun

50MN Cold-Gas Enduring Microwarpdrive
Large Clarity Ward Enduring Shield Booster
Limited Multispectrum Shield Hardener I
Large Compact Pb-Acid Cap Battery
X5 Enduring Stasis Webifier

Damage Control I
Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer
Type-D Restrained Capacitor Power Relay

Medium EM Shield Reinforcer I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hornet I x3

Caldari Navy Antimatter Charge M x2000
Caldari Navy Iron Charge M x1500
Caldari Navy Lead Charge M x1500

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FITTING DIFFICULTY
EVE VERSION
2019.9.26
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A kiting fit made to engage around 8-20 km range.
  • Pass under the guns of battleships: orbit at 5km and apply antimatter on wounds.
  • Kite anything smaller. You are largely capstable on the MWD + guns. Frigates & drones will still catch up to you, but burning away from them should reduce angular speed enough to apply damage.
  • Primary targets are scrams & webs: if you loose your mobility & stuff pass under your guns, you're dead. Secondary target are neuts.
Rupture: Abyss Firestorm Rupture
EFT
[Rupture, Abyss Firestorm Rupture]
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
Small Knave Scoped Energy Nosferatu

F-12 Enduring Tracking Computer
50MN Quad LiF Restrained Microwarpdrive
X5 Enduring Stasis Webifier
Medium Compact Pb-Acid Cap Battery

Compact Multispectrum Energized Membrane I
Medium ACM Compact Armor Repairer
Compact Multispectrum Energized Membrane I
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer

Medium Explosive Armor Reinforcer I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Hobgoblin I x6

Republic Fleet Depleted Uranium M x1000
Republic Fleet Phased Plasma M x2000
Optimal Range Script x1
Tracking Speed Script x1

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FITTING DIFFICULTY
EVE VERSION
2019.9.26
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Brawly fit. Approach targets at 5km, and wreck them.
  • Default ammo should be Phased Plasma. Depleted Uranium is there only if you have a hard time tracking small fry.
  • Webify everything you want to shoot. Tracking script by default, unless you can't get close, or for enemies requiring some range.
  • Pass under the guns of anything bigger than a cruiser, except Tessera battlecruisers: dictate a relatively long range for them.


Omen: Abyss Electrical Omen
EFT
[Omen, Abyss Electrical Omen]
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I

50MN Quad LiF Restrained Microwarpdrive
Large Compact Pb-Acid Cap Battery
X5 Enduring Stasis Webifier

Extruded Compact Heat Sink
Extruded Compact Heat Sink
Medium ACM Compact Armor Repairer
Compact Multispectrum Energized Membrane I
Compact Multispectrum Energized Membrane I
Damage Control I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I


Acolyte I x4
Acolyte I x1
Acolyte I x1
Infiltrator I x1

Imperial Navy Ultraviolet M x5
Imperial Navy Multifrequency M x5
Imperial Navy Ultraviolet M x5
Radio M x5

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FITTING DIFFICULTY
EVE VERSION
2019.9.26
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Somewhere between brawly & kiting fit. Poor tracking, but good application at 7km-15km. You want to fight/kite at the limit of the webifier range.
  • You don't like neuts, web & scrams. Shoot them first.
Vexor: Abyssal Gamma vexor
EFT
[Vexor, Abyssal Gamma vexor]
Drone Link Augmentor I
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
Small I-ax Enduring Remote Armor Repairer

10MN Monopropellant Enduring Afterburner
Large Azeotropic Restrained Shield Extender
Large Azeotropic Restrained Shield Extender
Limited Multispectrum Shield Hardener I

Damage Control I
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
Type-D Restrained Shield Flux Coil

Medium EM Shield Reinforcer I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Berserker I x2
Valkyrie I x5
Warrior I x5

Fusion M x2000

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FITTING DIFFICULTY
EVE VERSION
2019.9.26
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Passive shield tank, with a good buffer: regen 75 EHP/s with Gamma effects for day-1 pilot, 100+ with all-4 shield skills.
  • The drones should do most of the damage. The guns are just a small increase of DPS.
  • Your goal is to keep your drones alive: that's why you have a repper. Rats like to shoot drones: don't let them die.
  • Don't send your drones in Automata Suppressor range. Don't forget to scoop the drones before going into the next pocket.


Fitting guidelines

This event will have restrictions on allowed hulls & fits. The goal of these restrictions is to prevent this event from turning into a bling contest with multi-billion ISK cruisers, to keep it accessible and fair for everybody:
-- subjective/arbitrary restrictions. Other organisers can use different rules if they wish so

  • Only T1 hulls. No faction/pirate/T2/T3 allowed.
  • Only T1/T1-meta/T2 modules. No mutaplasmid modules. No polarized weapons.
  • Only T1 rigs.
  • Only T1/T2 ammo, or faction ammo from the 4 main faction (Caldary/Gallente/Amarr/Minmatar). No pirate ammo.
  • Only T1/T2 drones. No Integrated/Augmented/Faction/Pirate.
  • Nanite paste & (navy) cap boosters allowed.
  • No implants / no drugs.