Difference between revisions of "Abyssal modules"

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Modules with multiple size variations will have separate mutaplasmid for each size class. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.
 
Modules with multiple size variations will have separate mutaplasmid for each size class. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.
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The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies.
  
 
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Revision as of 12:53, 12 August 2019

Mouse hoover tooltip of an abyssal module shows what was used as the base and how the stats were modified

Abyssal modules are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of that type even if the base module had easier skill requirements.

Abyssal modules can be identified from the "Abyssal" at the beginning of their name and from the CornerTAbs.png symbol at the corner of the module icon.

Creating abyssal modules

To create an abyssal module you need a mutaplasmid and a module that is compatible with that mutaplasmid.

Start the process by double clicking the mutaplasmid or by selecting the use option in right click menu. This will open the mutating window.
Drag the module you want to modify in the slot. Or you can hoover over the slot to see list of all compatible modules with available modules higihlighted.
On right side of the mutating window you will see the possible range of modifications.

Each mu taplasmid comes in three strengths: decayed, gravid and unstable. Decayed being the weakest and unstable the strongest. Stronger mutaplasmids have potential for bigger positive modifier but even bigger potential for negative modifier.

The Each stat is independently modified with a flat random distribution.

The abyssal module creation window will show the possible range for modified stats. Hoovering over the module slot will show what modules are compatible with this mutaplasmid.

Modifiable modules

Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.

Modules with multiple size variations will have separate mutaplasmid for each size class. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.

The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies.

Armor mutaplasmids
Icon armor plate.png Armor plate mutaplasmid
  • Armor HP bonus
  • Mass addition
  • CPU usage
  • PG usage
Icon armor repairer i.png Armor repairer mutaplasmid
  • Activation cost
  • Activation duration
  • Armor hitpoints repaired
  • CPU usage
  • PG usage
Icon armor repairer i.png Ancillary armor repairer mutaplasmid
  • Activation cost
  • Activation duration
  • Armor hitpoints repaired
  • Relaod time
  • CPU usage
  • PG usage
Shield mutaplasmids
Icon shield extender.png Shield extender mutaplasmid
  • Shield hitpoint bonus
  • Signature radius modifier
  • CPU usage
  • PG usage
Icon shield glow.png Shield booster mutaplasmid
  • Activation cost
  • Activation duration
  • Shield hitpoints repaired
  • CPU usage
  • PG usage
Icon ancillary shield booster.png Ancillary shield booster mutaplasmid
  • Activation cost
  • Activation duration
  • Shield hitpoints repaired
  • Reload time
  • CPU usage
  • PG usage
Hull mutaplasmids
Icon module damage control.png Damage control mutaplasmid
  • Structure EM resist
  • Structure thermal resist
  • Structure kinetic resist
  • Structure explosive resist
  • CPU usage
Icon assault damage control.png Assault Damage control mutaplasmid
  • Cycle duration
  • Structure EM resist
  • Structure thermal resist
  • Structure kinetic resist
  • Structure explosive resist
  • CPU usage
Astronautics mutaplasmids
Module icon afterburner tech1.png Afterbutner mutaplasmid
  • Activation cost
  • Velcoty boonus
  • PG usage
  • CPU usage
Module icon microwarpdrive tech1.png Microwarpdrive mutaplasmid
  • Activation cost
  • Velcoty boonus
  • Signature radius modifier
  • PG usage
  • CPU usage
Capacitor mutaplasmids
Icon cap battery.png Capacitor battery mutaplasmid
  • Capacitor bonus
  • Capacitor warfare resistance bonus
  • PG usage
  • CPU usage
Icon energy neutralizer i.png Energy neutralizer mutaplasmid
  • Activation cost
  • Neutralization ammount
  • Optimal rangez
  • PG usage
  • CPU usage
Icon energy neutralizer i.png Energy nosferatu mutaplasmid
  • Energy transfer ammount
  • Optimal rangez
  • PG usage
  • CPU usage
Tackling mutaplasmids
Icon stasis webifier i.png Stasis webifier mutaplasmid
  • Activation cost
  • Maximum velocity penalty
  • Optimal range
  • PG usage
  • CPU usage
Icon warp disruptor i.png Warp disruptor mutaplasmid
  • Optimal range
  • PG usage
  • CPU usage
Icon warp scrambler i.png Warp scrambler mutaplasmid
  • Optimal range
  • PG usage
  • CPU usage
Weapon upgrade mutaplasmids
Icon ballistic control system.png Ballistic control system mutaplasmid
  • Missile damage bonus
  • Missile launcher rate of fire bonus
  • CPU usage
Icon gyrostablizer.png Gyrostabilizer mutaplasmid
  • Projectile damage modifier
  • Projectile turret rate of fire bonus
  • CPU usage
Icon gyrostablizer.png Heatsink mutaplasmid
  • Projectile damage modifier
  • Projectile turret rate of fire bonus
  • CPU usage
Icon gyrostablizer.png Magnetic field stabilizer mutaplasmid
  • Projectile damage modifier
  • Projectile turret rate of fire bonus
  • CPU usage
Icon gyrostablizer.png Entropic radiation sink mutaplasmid
  • Projectile damage modifier
  • Projectile turret rate of fire bonus
  • CPU usage