Aeon

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Ship Database
Aeon
Aeon
Amarr Empire
Amarr Empire
Supercarrier
Aeon Class
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High Amount of Low Slots
HIGHLIGHTS
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Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.

SHIP BONUSES

Amarr Carrier Skill Bonuses:
50% bonus to Capital Energy and Armor transfer range per level
4% bonus to all Armor resistances per level
99% reduction in CPU need for Warfare Link modules
Can fit Projected Electronic Counter Measures
Can deploy 3 additional Fighters, Fighter Bombers or Drones per level
Can fit 1 additional Warfare Link module per level
200% bonus to Fighter or Fighter Bomber control range
Immune to all forms of Electronic Warfare

Required Skills
  • Capital Ships I1h 56m
    • Advanced Spaceship Command V29d 15h 6m
  • Amarr Carrier III2d 14h 13m
    • Amarr Battleship V47d 9h 46m
    • Drone Interfacing V29d 15h 6m
    • Capital Ships III2d 14h 13m
  • Jump Drive Operation I41m
    • Science V5d 22h 13m
    • Navigation V5d 22h 13m
    • Warp Drive Operation V5d 22h 13m
Training Time what's this?
129d 17h 45m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
925,000 MW
CPU
cpu output
725 tf
Capacitor
capacitor
75,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
60 m/s
Inertia Modifier
inertia modifier (agility)
0.04
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
85.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150,000 m³
Drone Bandwidth
drone bandwidth
12,500 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
146 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
150 points
Sig. Radius
signature radius
11,870 m
Scan Res.
scan resolution
50 mm
Structure
Structure Hitpoints
structure hitpoints
460,000 HP
Mass
ship mass
1,546,875,000 kg
Volume
ship volume
62,000,000 m³
Cargo Capacity
cargo capacity
1,337 m³
Armor
Armor Hitpoints
armor hitpoints
880,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
392,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 40 million EHP, the Aeon is immensly popular among null-sec and low-sec alliances. This, combined with its supportive capabilities make it a common sight in null-sec strike fleets.

Skills

Further information about additional or recommended skills to pilot Aeon for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Aeon.

Tactics

No sub-article about Aeon roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Aeon here.