Difference between revisions of "Anathema"

From EVE University Wiki
Jump to: navigation, search
m
(Changed fittings to use the new template.)
Line 89: Line 89:
  
 
==Fitting==
 
==Fitting==
{{Fittings
+
{{ShipFitting|
|name=Anathema, PvP Scout
+
ship=Anathema|
 
+
shipTypeID=11188|
|high=
+
fitName=PvP Scout|
Covert Ops Cloaking Device II<br>
+
fitID=PvP-Scout|
Expanded Probe Launcher I<br>
+
high1name=Covert Ops Cloaking Device II|
[empty high slot]
+
high1typeID=11578|
|mid=
+
high2name=Expanded Probe Launcher I|
Limited 1MN Microwarpdrive I<br>
+
high2typeID=18639|
Micro Capacitor Battery II<br>
+
high3name=open|
[empty mid slot]<br>
+
mid1name=Limited 1MN Microwarpdrive I|
[empty mid slot]<br>
+
mid1typeID=5973|
[empty mid slot]<br>
+
mid2name=Micro Capacitor Battery II|
|low=
+
mid2typeID=3480|
Nanofiber Internal Structure II<br>
+
mid3name=open|
Nanofiber Internal Structure II<br>
+
mid4name=open|
Overdrive Injector System II<br>
+
low1name=Nanofiber Internal Structure II|
 
+
low1typeID=2605|
|charges=
+
low2name=Nanofiber Internal Structure II|
Core Scanner Probe<br>
+
low2typeID=2605|
Combat Scanner Probe<br>
+
low3name=Overdrive Injector System II|
|drones=
+
low3typeID=1236|
|rigs=
+
charge1name=Core Scanner Probe I x7|
Small Gravity Capacitor Upgrade I<br>
+
charge1typeID=30013|
Small Gravity Capacitor Upgrade I<br>
+
charge2name=Combat Scanner Probe I x7|
 
+
charge2typeID=30028|
|recommended1=
+
charge3name=open|
Amarr Frigate V<br>
+
charge4name=open|
Covert Ops IV<br>
+
charge5name=open|
Cloaking IV<br>
+
rig1name=Small Gravity Capacitor Upgrade I|
|recommended2=
+
rig1typeID=31213|
Astrometrics 4<br>
+
rig2name=Small Gravity Capacitor Upgrade I|
Warp Drive Operation 4<br>
+
rig2typeID=31213|
|recommended3=
+
difficulty=1|
Evasive Manouevering V<br>
+
warsop=R|
 
+
warsopReason=Covert ops ships are restricted to experienced pilots only|
|notes=
+
version=RET 1.0|
Many of the Tech 2 modules (except for the cloaking device) can be replaced with the Meta or Tech 1 variants as needed to make the fitting easier. The Capacitor battery is optional. It's perfectly fine to leave the rest of the module slots unfitted as above. The low slots are there for personal preference but beware of the stacking penalties.
+
shipDNA=11188:11578;1:18639;1:3480;1:5973;1:1236;1:2605;2:31213;2:30013;7:30028;7::|
}}
+
skills=Amarr Frigate V</li><li>Covert Ops IV</li><li>Cloaking IV</li><li>Astrometrics 4</li><li>Warp Drive Operation 4</li><li>Evasive Maneuvering V|
 +
notes=Many of the Tech 2 modules (except for the cloaking device) can be replaced with the Meta or Tech 1 variants as needed to make the fitting easier. The Capacitor battery is optional. It's perfectly fine to leave the rest of the module slots unfitted as above. The low slots are there for personal preference but beware of the stacking penalties.}}
  
 
==Tactics==
 
==Tactics==

Revision as of 01:57, 23 February 2013

EVE University Database
 
Ship Database
Anathema
CornerT2h.png
Anathema
Amarr Empire
Amarr Empire
Covert Ops
Magnate Class
Highlight
Can use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Khanid Innovation

Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.

SHIP BONUSES

Amarr Frigate Skill Bonus:
5% bonus to rocket damage per level
5% reduction of capacitor recharge time per level
Covert Ops Skill Bonus:
-97.5% to -100% reduced CPU need for cloaking device
10% increase to scan strength of probes per level
10% reduction to survey probe flight time per level
Note: can fit covert cynosural field generators

Required Skills
  • Amarr Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Covert Ops I33m
    • Spaceship Command III4h 26m
    • Electronics Upgrades V11d 20h 26m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Magnate
Magnate.jpg
Magnate
Standard Frigates Magnate Class
Icon hi slot.png3 (2/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png26 MW Icon cpu.png230 tf
Icon velocity.png350 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
20 MW
CPU
cpu output
280 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
282 m/s
Inertia Modifier
inertia modifier (agility)
4.89
Warp Speed
inertia modifier (agility)
13.5 AU/s
Base Time to Warp
base time to warp
7.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
signature radius
47 m
Scan Res.
scan resolution
435 mm
Structure
Structure Hitpoints
structure hitpoints
422 HP
Mass
ship mass
1,147,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
190 m³
Armor
Armor Hitpoints
armor hitpoints
528 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
30
Shields
Shield Capacity
shield hitpoints
422 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
60


Summary

This Khanid Covert Ops is completely capable in its role. It is easy to fit allowing a bit of flexibility when fitting a cyno, for example, and it has an excellent capacitor but has one of the slowest base speeds in its class.

Skills

Further information about additional or recommended skills to pilot Anathema for a specific or it's common role(s) can be written here.

Fitting

PvP Scout
Anathema: PvP Scout
EFT
[Anathema, PvP Scout]
Covert Ops Cloaking Device II
Expanded Probe Launcher I

Limited 1MN Microwarpdrive I
Micro Capacitor Battery II

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I



Core Scanner Probe I x7
Combat Scanner Probe I x7

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Icon mid slot.png
Icon mid slot.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Frigate V
  • Covert Ops IV
  • Cloaking IV
  • Astrometrics 4
  • Warp Drive Operation 4
  • Evasive Maneuvering V
NOTES
  • Many of the Tech 2 modules (except for the cloaking device) can be replaced with the Meta or Tech 1 variants as needed to make the fitting easier. The Capacitor battery is optional. It's perfectly fine to leave the rest of the module slots unfitted as above. The low slots are there for personal preference but beware of the stacking penalties.


Tactics

No sub-article about Anathema roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Anathema here.