Difference between revisions of "Anathema"

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  | info=Name: Anathema<br>Hull: Magnate Class<br>Role: Covert Ops Frigate<br><br>Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Khanid Innovation<br><br>Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.
 
  | info=Name: Anathema<br>Hull: Magnate Class<br>Role: Covert Ops Frigate<br><br>Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Khanid Innovation<br><br>Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>5% bonus to Rocket damage<br>5% reduction in capacitor recharge time<br><b>Covert Ops bonuses (per skill level):</b><br>20% reduction in Cloaking Devices CPU requirement<br>10% bonus to Core and Combat Scanner Probe strength<br>10% reduction in Survey Probe flight time<br><b>Role Bonus:</b><br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds<br>
+
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>5% bonus to Rocket damage<br>5% reduction in capacitor recharge time<br><b>Covert Ops bonuses (per skill level):</b><br>20% reduction in Cloaking Devices CPU requirement<br>10% bonus to Core and Combat Scanner Probe strength<br>10% reduction in Survey Probe flight time<br><b>Role Bonus:</b><br>10+ bonus to Relic and Data Analyzer virus strength<br>&bull;&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
 
  | structurehp=422 HP
 
  | structurehp=422 HP
 
  | shieldhp=422 HP
 
  | shieldhp=422 HP

Revision as of 23:43, 30 May 2014

EVE University Database
 
Ship Database
Anathema
CornerT2h.png
Anathema
Amarr Empire
Amarr Empire
Covert Ops
Magnate Class
RELATED UNI-WIKI REFERENCES

Name: Anathema
Hull: Magnate Class
Role: Covert Ops Frigate

Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Khanid Innovation

Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
5% bonus to Rocket damage
5% reduction in capacitor recharge time
Covert Ops bonuses (per skill level):
20% reduction in Cloaking Devices CPU requirement
10% bonus to Core and Combat Scanner Probe strength
10% reduction in Survey Probe flight time
Role Bonus:
10+ bonus to Relic and Data Analyzer virus strength
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Required Skills
Training Time what's this?
23d 23h 27m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Gold Magnate
Gold Magnate.jpg
CornerTFs.png
Gold Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png65 MW Icon cpu.png225 tf
Icon velocity.png500 m/sec
Icon capacity.png300 m³
,Silver Magnate
Silver Magnate.jpg
CornerTFs.png
Silver Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png60 MW Icon cpu.png200 tf
Icon velocity.png450 m/sec
Icon capacity.png250 m³
,Sarum Magnate
Sarum Magnate.jpg
CornerTFs.png
Sarum Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (2/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png26 MW Icon cpu.png230 tf
Icon velocity.png350 m/sec
Icon capacity.png400 m³
,Tash-Murkon Magnate
Tash-Murkon Magnate.jpg
CornerTFs.png
Tash-Murkon Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (2/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png26 MW Icon cpu.png230 tf
Icon velocity.png350 m/sec
Icon capacity.png400 m³
,Magnate
Magnate.jpg
Magnate
Standard Frigates Magnate Class
Icon hi slot.png3 (2/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png26 MW Icon cpu.png230 tf
Icon velocity.png350 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
20 MW
CPU
cpu output
280 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
282 m/sec
Inertia Modifier
inertia modifier (agility)
4.89
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
7.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42.50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
signature radius
47 m
Scan Res.
scan resolution
435 mm
Structure
Structure Hitpoints
structure hitpoints
422 HP
Mass
ship mass
1,147,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
190 m³
Armor
Armor Hitpoints
armor hitpoints
528 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
30
Shields
Shield Capacity
shield hitpoints
422 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
60


Summary

This Khanid Covert Ops is completely capable in its role. It is easy to fit allowing a bit of flexibility when fitting a cyno, for example, and it has an excellent capacitor but has one of the slowest base speeds in its class.

Skills

Fitting

PvP Scout
Anathema: PvP Scout
EFT
[Anathema, PvP Scout]
Covert Ops Cloaking Device II
Expanded Probe Launcher I

Limited 1MN Microwarpdrive I
Micro Capacitor Battery II

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I



Core Scanner Probe I x8
Combat Scanner Probe I x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Icon mid slot.png
Icon mid slot.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Frigate V
  • Covert Ops IV
  • Cloaking IV
  • Astrometrics 4
  • Warp Drive Operation 4
  • Evasive Maneuvering V
NOTES
  • Many of the Tech 2 modules (except for the cloaking device) can be replaced with the Meta or Tech 1 variants as needed to make the fitting easier. The Capacitor battery is optional. It's perfectly fine to leave the rest of the module slots unfitted as above. The low slots are there for personal preference but beware of the stacking penalties.


WH Scanner
Anathema: WH Scanner
EFT
[Anathema, WH Scanner]
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher

Scan Acquisition Array I
Scan Pinpointing Array I
Scan Rangefinding Array I
Limited 1MN Microwarpdrive I

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I



Sisters Core Scanner Probe x8
Sisters Combat Scanner Probe x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Frigate V
  • Covert Ops IV
  • Cloaking IV
  • Astrometrics 4
  • Warp Drive Operation 4
  • Evasive Maneuvering V
NOTES
  • This is intended to be a pure scanning ship, probably most useful for WH scanning where solo exploration isn't possible in a CovOps and you just want to scan as many signatures as possible as fast as possible.
  • Two nanofibers and one overdrive hits the 4 second alignment breakpoint while maintaining good speed. If you have poor agility skills, check in EFT to ensure you don't need to change your lows to hit <4 second aligns
  • This fit is expensive for a dedicated scanning ship; however, short of upgrading to the extremely expensive RSS Core Scanner Probes, training your scanning skills (and then upgrading the scanning mids to T2), or using Virtue implants, this is the best there is. If you're careful you shouldn't lose CovOps often.
  • If you're going to downgrade for price, your most efficient downgrade is to an Expanded Probe Launcher I, but you will either need CovOps 5 or be forced to drop one of the scanning mids. Expanded Probe Launcher II will require dropping one of the scanning mids regardless of your CovOps skill.


Tactics

No sub-article about Anathema roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Anathema here.