Difference between revisions of "Angel Extravaganza (Level 3)"

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(Structure table)
(Corrected EWAR info, added minor blitz, changed to new mission bar, moved pocket strategy to be more immediately apparent)
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{{NPCTableCSS}}{{hatnote|This article details the Level 3 variant of this mission. For other level variants, see [[Angel Extravaganza|Angel Extravaganza (disambiguation)]].}}
 
{{NPCTableCSS}}{{hatnote|This article details the Level 3 variant of this mission. For other level variants, see [[Angel Extravaganza|Angel Extravaganza (disambiguation)]].}}
{{MissionLinks}}
 
  
 
'''Angel Extravaganza''' is a mission involving combat against the [[Angel Cartel]].
 
'''Angel Extravaganza''' is a mission involving combat against the [[Angel Cartel]].
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|DamageToResist=
 
|DamageToResist=
 
|WebPoint=Angel Elite frigates
 
|WebPoint=Angel Elite frigates
|EWAR=Webs
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|EWAR=Web, target painters
 
|ShipSuggestion=
 
|ShipSuggestion=
 
}}
 
}}
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Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.
 
Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.
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All Sentries can be ignored and gates will still unlock.
  
 
The majority of the explosive damage noted in the mission details is found in the bonus pocket.
 
The majority of the explosive damage noted in the mission details is found in the bonus pocket.
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===Pocket 1===
 
===Pocket 1===
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If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn.
  
 
{{NPCTableHead|Hostile NPCs}}
 
{{NPCTableHead|Hostile NPCs}}
 
{{NPCTableSeparator|Wave 1, 75-80km}}
 
{{NPCTableSeparator|Wave 1, 75-80km}}
{{NPCTableRow|Cruiser|4|Gistum Breaker/Defeater/Liquidator/Marauder|trigger=Highest bounty triggers Wave 2 when destroyed}}
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{{NPCTableRow|Cruiser|4|Gistum Breaker/Defeater/Liquidator/Marauder|ewar = Web|trigger=Highest bounty triggers Wave 2 when destroyed}}
 
{{NPCTableSeparator|Wave 2, 15-20km}}
 
{{NPCTableSeparator|Wave 2, 15-20km}}
 
{{NPCTableRow|Destroyer|4|Gistior Defiler/Seizer}}
 
{{NPCTableRow|Destroyer|4|Gistior Defiler/Seizer}}
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{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Angel Cartel Structure|destructible=yes}}
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{{NPCTableRow|Structure|1|Angel Cartel Structure}}
{{NPCTableRow|Structure|1|Small Refinery|destructible=yes}}
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{{NPCTableRow|Structure|1|Small Refinery}}
 
|}
 
|}
 
If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn.
 
  
 
===Pocket 2===
 
===Pocket 2===
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If the casino is destroyed before the trigger, Wave 2 will not spawn.
  
 
{{NPCTableHead|Initial Hostiles}}
 
{{NPCTableHead|Initial Hostiles}}
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{{NPCTableRow|Sentry|3|Angel Light Missile Battery|cargo=Chance to drop missiles}}
 
{{NPCTableRow|Sentry|3|Angel Light Missile Battery|cargo=Chance to drop missiles}}
 
{{NPCTableSeparator|Group 2, 40km}}
 
{{NPCTableSeparator|Group 2, 40km}}
{{NPCTableRow|Cruiser|3|Gistum Breaker/Defeater/Liquidator/Marauder|trigger=Highest bounty triggers Wave 1 when destroyed}}
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{{NPCTableRow|Cruiser|3|Gistum Breaker/Defeater/Liquidator/Marauder|ewar = Web|trigger=Highest bounty triggers Wave 1 when destroyed}}
 
|}
 
|}
  
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{{NPCTableRow|Structure|1|Casino|destructible=yes|drop=Two random commodities}}
 
{{NPCTableRow|Structure|1|Casino|destructible=yes|drop=Two random commodities}}
 
|}
 
|}
 
If the casino is destroyed before the trigger, Wave 2 will not spawn.
 
  
 
===Pocket 3===
 
===Pocket 3===
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===Pocket 4===
 
===Pocket 4===
 
 
Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.
 
Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.
  
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{{NPCTableHead|Wave 4, 125-140km}}
 
{{NPCTableHead|Wave 4, 125-140km}}
{{NPCTableRow|Drone|2|Spider Drone|point=yes|ewar=Web}}
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{{NPCTableRow|Drone|2|Spider Drone|ewar=Web}}
 
{{NPCTableRow|Commander Battlecruiser|1|Terzam Tazzon}}
 
{{NPCTableRow|Commander Battlecruiser|1|Terzam Tazzon}}
 
|}
 
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|}
 
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[[Category:Mission reports]]
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{{Missionrelated}}[[Category:Mission reports]]

Revision as of 22:49, 2 May 2018

This article details the Level 3 variant of this mission. For other level variants, see Angel Extravaganza (disambiguation).

Angel Extravaganza is a mission involving combat against the Angel Cartel.


Type Encounter
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Angel Elite frigates
EWAR Web, target painters


Details

Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.

All Sentries can be ignored and gates will still unlock.

The majority of the explosive damage noted in the mission details is found in the bonus pocket.

A clear video using a CaldariCerberus can be found here.

Pocket 1

If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn.


Hostile NPCs
WD EWAR L
Wave 1, 75-80km
Cruiser 4 x Cruiser Gistum Breaker/Defeater/Liquidator/Marauder Highest bounty triggers Wave 2 when destroyed Stasis Webifier
Wave 2, 15-20km
Destroyer 4 x Destroyer Gistior Defiler/Seizer
Cruiser 1 x Cruiser Gistum Depredator/Predator Triggers Wave 3 when destroyed
Wave 3, 45-65km
Elite Frigate 1 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Centurion/Phalanx


Structures
WD EWAR L


Structure 1 x Angel Cartel Structure
Structure 1 x Small Refinery

Pocket 2

If the casino is destroyed before the trigger, Wave 2 will not spawn.


Initial Hostiles
WD EWAR L
Group 1, 55-75km
Sentry 3 x Sentry Angel Light Missile Battery Chance to drop missiles
Group 2, 40km
Cruiser 3 x Cruiser Gistum Breaker/Defeater/Liquidator/Marauder Highest bounty triggers Wave 1 when destroyed Stasis Webifier


Reinforcements
Structures
WD EWAR L
Wave 1, 70-80km
Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Depredator/Marauder/Predator Highest bounty triggers Wave 2 when destroyed
Wave 2, 35-50km
Frigate 2 x Frigate Gistii Hunter/Impaler
Battlecruiser 2 x Battlecruiser Gistatis Legionnaire/Primus
WD EWAR L


Structure 1 x Casino Two random commodities

Pocket 3

Hostile NPCs
WD EWAR L
Wave 1, 45km
Cruiser 1 x Cruiser Gistum Depredator/Predator
Battlecruiser 1 x Battlecruiser Gistatis Tribuni/Praefectus Triggers Wave 2 when destroyed
Wave 2, 28-37km
Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Liquidator/Marauder


Structures
WD EWAR L


Structure 1 x Angel Bunker Chance to drop random ammo
Structure 1 x Storage Silo Chance to drop random ammo

Pocket 4

Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.


Hostile NPCs
WD EWAR L
Group 1, 2-17km
Sentry 3 x Sentry Angel Tower I
Group 2, 27-39km
Sentry 2 x Sentry Angel Tower II
Group 3, 75-80km
Cruiser 1 x Cruiser Gistum Crusher/Smasher Target Painter


Structures
WD EWAR L


Structure 1 x Angel Harvester Two random commodities

Pocket 5

Initial Hostiles, 20-30km
WD EWAR L


Frigate 2 x Frigate Gistii Hunter/Impaler
Cruiser 2 x Cruiser Gistum Liquidator/Marauder/Phalanx Highest bounty triggers Wave 1 when destroyed


Wave 1
WD EWAR L
Group 1, 60-65km
Cruiser 3 x Cruiser Gistum Centurion/Phalanx
Group 2, 95-100km
Destroyer 1 x Destroyer Gistior Seizer/Trasher
Battlecruiser 1 x Battlecruiser Gistatis Primus/Tribuni Triggers Wave 2 when destroyed


Wave 2, 95-100
WD EWAR L


Destroyer 3 x Destroyer Gistior Defiler/Haunter
Battlecruiser 1 x Battlecruiser Gistatis Praefectus/Tribuni Triggers Wave 3 when destroyed


Wave 3, 60-65km
WD EWAR L


Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Battlecruiser 1 x Battlecruiser Gistatis Primus/Legionnaire Triggers Wave 4 when destroyed


Wave 4, 125-140km
WD EWAR L


Drone 2 x Drone Spider Drone Stasis Webifier
Commander Battlecruiser 1 x Commander Battlecruiser Terzam Tazzon

The mission is marked complete upon destruction of Wave 4.

Bonus Pocket

It is not necessary to clear the bonus pocket to complete the mission.

To activate the acceleration gate, the player ship must have an Angel Palladium Tag in its cargo hold. The tag is not consumed.


Hostile NPCs, 70-90km
WD EWAR L


Sentry 1 x Sentry Angel Tower III
Elite Frigate 4 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Elite Frigate 2 x Elite Frigate Arch Gistii Ambusher/Raider Warp Disruptor Stasis Webifier
Battleship 4 x Battleship Gist Nephilim/Saint/Warlord Target Painter


Structures
WD EWAR L


Station 1 x Angel Battlestation Generic loot
Container 1 x Terzam's Stash Generic loot, possible Domination faction module