Angel Extravaganza (Level 4)

From EVE University Wiki
Revision as of 08:27, 17 June 2020 by Tyreynna (talk | contribs) (move blitz to top)
Jump to: navigation, search
This article details the Level 4 variant of this mission. For other level variants, see Angel Extravaganza (disambiguation).


Angel Extravaganza is a mission involving combat against the Angel Cartel.


Level 4
Type Encounter
Objective Kill Tiogo Kargaz
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Angel Viper/Webifier, Spider Drone II
EWAR Web, target painters
Ship suggestion GallenteDominix, AmarrPaladin
Extra Angel Diamond Tag to unlock the Bonus pocket


Mission briefing
We've been gathering information from our agents within the Cartel to prepare ourselves for a possible attack on our assets. So far, we've found out only that they are planning a major offensive against a target within Weraroix, possibly to occur today. While the target remains unknown to us, we've managed to discover the meeting point of some of their forces. I want you to gather whatever help you can muster, fly out to the meeting points, and deliver a devastating blow to their fleet. That should deter them from any attack inside Weraroix and send them a message they won't soon forget.

Just don't forget what you're up against. We have no idea how many ships are out there ― all we know is where five of their rendezvous points are. Destroy any and all targets you can find there, then report back to me. If there're too many of them out there, then get some help; I'm sure some of our other agents in the vicinity would be willing to give you a hand.

Example clear videos can be found featuring a Sentry Dominix and a Paladin.

Blitz

  • Pocket 1: Kill all the structures then kill the initial ships and spawn.
  • Pocket 2: Kill all ships.
  • Pocket 3: Kill the Battleship, ignore everything else.
  • Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.
  • Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done.

Details

Notes:

  • Bring an Angel Diamond Tag to unlock the Bonus pocket gate.
  • Auto aggro from initial groups in every room. The spawns may target your drones.
  • No Hostiles at initial gate.
  • Identifying the spawn trigger may be tricky, it is usually the highest bounty Battleship yet not always or could be one that flies differently.
  • Fit for DPS, tanking doesn't require much, with the exception of bonus room.

1st pocket

Acceleration gate to next pocket is at 13km. The acceleration gate is locked until all ships are dead.

Tip: Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn.


Initial defenders (30km)
WD EWAR L


Frigate 2 x Frigate Angel Viper/Webifier Stasis Webifier
Battlecruiser 3 x Battlecruiser Gistatis Praefectus/Tribuni
Battleship 3 x Battleship Gist Commander/General/War General Triggers wave 1
Wave 1 (20km)
Battlecruiser 2 x Battlecruiser Gistatis Praefectus/Tribuni
Battleship 2 x Battleship Gist General/War General/Warlord Triggers wave 2
Wave 2 (50km)
Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Gist War General/Warlord

2nd pocket

Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed.


Initial defenders (25km Control Tower)
WD EWAR L


Destroyer 2 x Destroyer Gistior Seizer/Trasher
Battlecruiser 2 x Battlecruiser Gistatis Tribunus/Praefectus
Battleship 1 x Battleship Gist Saint/Warlord Triggers wave 1 when it dies
Wave 1 (40km Wreck)
Battlecruiser 2 x Battlecruiser Gistatis Tribunus/Tribuni
Battleship 2 x Battleship Gist Saint/Warlord/War General Triggers wave 2 when both are dead Target Painter
Wave 2 (55km Rock Formation)
Frigate 2 x Frigate Angel Viper/Webifier Stasis Webifier
Elite Cruiser 1 x Elite Cruiser Arch Gistum Liquidator/Marauder
Battlecruiser 2 x Battlecruiser Gistatis Primus/Tribuni
Battleship 1 x Battleship Gist Warlord/Saint/Nephilim Target Painter

3rd Pocket

Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed. The towers are spread out between 15-70km from the gate.


WD EWAR L


Battleship 1 x Battleship Gist Warlord/Saint/Nephilim unlocks the gate
Sentry 3 x Sentry Angel Sentry
Sentry 7 x Sentry Angel Light Missile
Sentry 2 x Sentry Angel Heavy Missile

4th pocket

Multiple waves. Every one of the battleships triggers the next wave.

Tips:

  • Blow up the Storage Silo and the Radio Telescope and the spawns won't appear.
  • Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules.


Initial defenders (40km Storage Silo)
WD EWAR L


Frigate 3 x Frigate Angel Viper/Webifier Stasis Webifier
Battlecruiser 2 x Battlecruiser Gistatis Praefectus/Tribuni
Battleship 2 x Battleship Gist Warlord/Saint/Nephilim Triggers wave 1 on death
Wave 1 (45km Radio Telescope)
Frigate 2 x Frigate Angel Viper Stasis Webifier
Battleship 4 x Battleship Gist Warlord/Saint/Nephilim Last one triggers wave 2 on death
Wave 2 (70km Barren Asteroid-Front)
Frigate 2 x Frigate Angel Viper Stasis Webifier
Battleship 3 x Battleship Gist Warlord/Saint/Nephilim Last one triggers wave 3 on death
Wave 3 (70km Barren Asteroid-Rear)
Destroyer 0-1 x Destroyer Garin Kezmonu
Battlecruiser 3 x Battlecruiser Gistatis Tribunus/Praefectus
Battleship 1 x Battleship Gist Warlord/Saint

5th pocket

Multiple waves. Every time the last battleship of a wave triggers next wave. Mission is completed once Tiogo Kargaz is killed.

Bonus pocket:

  • The acceleration gate leads to the Bonus Pocket.
  • Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
Incoming Transmission
At last, you have reached the final rendezvous point. I can see from your ship's scanners that their general, Tiogo Kargaz, is located in the area. This is good news indeed. Strike him down now and their attack will surely be called off. Not only that, but Tiogo's death will be a serious blow to the Cartel. Return to me immediately after he has been eliminated.


Initial defenders (35km Shipyard)
WD EWAR L


Destroyer 1 x Destroyer Gistior Seizer/Trasher
Battlecruiser 2 x Battlecruiser Gistatis Tribunus/Legatus
Battleship 2 x Battleship Gist War General/General Triggers wave 1
Wave 1 (45km Ruined Monument)
Destroyer 2 x Destroyer Gistior Haunter/Defacer
Battlecruiser 5 x Battlecruiser Gistatis Primus/Tribuni
Battleship 1 x Battleship Gist Warlord/Saint Triggers wave 2
Wave 2 (45km Angel Station Foundation)
Frigate 3 x Frigate Angel Viper Stasis Webifier
Battleship 3 x Battleship Gist Warlord/Saint Triggers wave 3 Target Painter
Wave 3 (70km Angel Repair Outpost)
Drone 2 x Drone Spider Drone II Stasis Webifier
Battleship 1 x Battleship Tiogo Kargaz Kill to complete mission

Bonus Pocket

Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that. Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in. Eliminating all the Angel Cruise Missile Batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage.

Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all other hostile targets. The Single Spawn isn't triggered if you destroy the Angel Bunker before Killing the Gist Seraphim. Depending on the spawns, damage is Explosive (49- 55%)/ Kinetic (22- 28%)/ EM (7- 14%)/ Thermal (9- 15%). The Sentry Towers deal equal EM/ Thermal. Angel Cruise Batteries, Arch Gistii Ruffian, and Gistatis Tribunis deal lots of Thermal. Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending on how you decide to set up.

Tips:

  • Angel Cruise Missile Batteries spam Cataclysm Cruise Missiles every 25 secs. Each missile deals 900 Thermal damage at 0% resist.
  • Angel Light Missile Battery fire Piranha Light Missiles.
  • Tower Sentry Angel III fires every 2- 3 sec, each hit deals 80- 250 Explosive damage at 0% resist.

Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying.

Incoming Transmission
What are you doing?? I told you to return to me immediately after destroying the Angel general. You are now flying into uncharted territory, who knows what you might encounter there. Do not throw your life away so carelessly ...


WD EWAR L


Frigate 2 x Frigate Angel Viper Stasis Webifier
Elite Frigate 2 x Elite Frigate Arch Gistii Ruffian/Nomad Target Painter
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker
Battlecruiser 3 x Battlecruiser Gistatis Legatus/Tribunus
Battleship 4 x Battleship Gist Malakim/Warlord/Nephilim
Battleship 1 x Battleship Gist Seraphim Triggers reinforcements
Sentry 2 x Sentry Tower Sentry Angel II
Sentry 5 x Sentry Tower Sentry Angel III
Sentry 2 x Sentry Angel Light Missile Battery
Sentry 3 x Sentry Angel Cruise Missile Battery
Reinforcements
Battleship 4 x Battleship Gist Throne/Malakim