Difference between revisions of "Angel Hideaway"

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(Recategorized.)
(NPCTable -> NPCTableHead)
Line 29: Line 29:
 
             | Room1Group1InLocal =
 
             | Room1Group1InLocal =
 
             | Room1Group1Table  =  
 
             | Room1Group1Table  =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|1- 2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
+
{{NPCTableRow|Frigate|1- 2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
+
|}
 
         | Room1Group2                = 1st Reinforcement Spawn
 
         | Room1Group2                = 1st Reinforcement Spawn
 
             | Room1Group2Text        =  
 
             | Room1Group2Text        =  
 
             | Room1Group2InLocal    =
 
             | Room1Group2InLocal    =
 
             | Room1Group2Table      =  
 
             | Room1Group2Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|1- 2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
+
{{NPCTableRow|Frigate|1- 2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
+
|}
 
         | Room1Group3                = 2nd Reinforcement Spawn
 
         | Room1Group3                = 2nd Reinforcement Spawn
 
             | Room1Group3Text        =  
 
             | Room1Group3Text        =  
 
             | Room1Group3InLocal    =  
 
             | Room1Group3InLocal    =  
 
             | Room1Group3Table      =  
 
             | Room1Group3Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
+
{{NPCTableRow|Frigate|3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
+
|}
 
         | Room1Group4                = 3rd Reinforcement Spawn
 
         | Room1Group4                = 3rd Reinforcement Spawn
 
             | Room1Group4Text        =  
 
             | Room1Group4Text        =  
 
             | Room1Group4InLocal    =  
 
             | Room1Group4InLocal    =  
 
             | Room1Group4Table      =
 
             | Room1Group4Table      =
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|2- 3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
+
{{NPCTableRow|Frigate|2- 3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
+
|}
 
         | Room1Group5                = 4th Reinforcement Spawn
 
         | Room1Group5                = 4th Reinforcement Spawn
 
             | Room1Group5Text        =  
 
             | Room1Group5Text        =  
 
             | Room1Group5InLocal    =  
 
             | Room1Group5InLocal    =  
 
             | Room1Group5Table      =  
 
             | Room1Group5Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Commander Frigate|0- 1|Gistii Ambusher/ Hunter/ Impaler/ Raider|note=Rare spawn|cargo=Faction tags and charges}}
+
{{NPCTableRow|Commander Frigate|0- 1|Gistii Ambusher/ Hunter/ Impaler/ Raider|note=Rare spawn|cargo=Faction tags and charges}}
}}
+
|}
 
   
 
   
 
   | EscalationSectionY/N =  
 
   | EscalationSectionY/N =  

Revision as of 16:07, 11 June 2017

Site Details
Angel Hideaway

Type Combat Anomaly
Rating Class 1 Level 1
Found in High
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly