Difference between revisions of "Angel Hideout"

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<br>
 
<br>
===First pocket===
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== Site Layout ==
You'll arrive in a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60.<br> Another (apparent) timer spawns a medium ship and one more light at 60.<br> Clearing all the enemies opens the gate.<br>  There are 49 Veldspar Asteroids in this pocket.<br>
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*<big>FIRST POCKET</big><br>
 +
Initial Defenders:
 +
-- 2 to 4 Frigates (Gistii Outlaw or Gistii Thug).<br>
 +
-- Range: 45-55 km. <br>
 +
-- Triggers: Attacking Initial Defenders triggers Wave 2.<br>
 +
Wave 2:<br>
 +
-- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).<br>
 +
-- 1 or 2 Destroyers (Gistior Defiler and/or Gistior Hauter).<br>
 +
-- Range: 55-65 km. <br>
 +
-- Triggers: Starts approximately 3 minute timer until the arrival of final wave.<br>
 +
Final Wave:<br>
 +
-- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).<br>
 +
-- 1 Cruiser (Gistum Breaker or Gistum Defender). '''NOTE: Cruiser may be equipped with a target painter'''<br>
 +
-- Range: 60+ km.<br>
 +
-- Triggers: Clearing all the enemies opens the acceleration gate to the next pocket.<br>
 
<br>
 
<br>
Wave 1: 3 Frigates, 45-55 km off. <br>
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*<big>SECOND POCKET</big><br>
Wave 2: 2 Frigates, 2 Destroyers, 55-65 km off. <br>
+
Initial Defenders:<br>
Wave 3: 1 Destroyer, 1 Cruiser, 60 km off. <br>
+
-- Group 1: 2 to 3 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider) and 2 Cruisers (Gistum Breaker or Gistum Defeater)<br>
 +
-- Group 2: 2 to 3 Frigates (Gistii Ambusher/Raider)<br>
 +
-- Range: Group 1 - 10 km., Group 2: 55km
 +
-- Triggers: Begins approximate 1 to 2 min countdown to Wave 2.<br>
 +
Wave 2:<br>
 +
-- 2 to 3 Frigates (Gistii Nomad and/or Gistii Ruffian)<br>
 +
-- Range: Varies
 +
-- Triggers: Arrival of Wave 2 starts approximately 2 min countdown to Wave 3.<br>
 +
Wave 3:<br>
 +
-- 1 or 2 Frigates (Gistii Nomad and/or Gistii Ruffian)<br>
 +
-- 1 or 2 Cruisers (Gistum Liquidator and/or Gistum Marauder<br>
 
<br>
 
<br>
 +
NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.<br>
 +
'''**WARNING**<br>
 +
PROCEDING FURTHER MAY RESULT IN SITE ESCALATION TO [[Blue Pill|BLUE PILL]]<br>
 +
You will know if this has occurred if you receive a message that states:'''
 +
      "While fighting the last defenders of this hideout, you
 +
      noticed three of their ships warp out and disappear
 +
      from radar. Your navigational computer has had a
 +
      few minutes now to mull over the data they left and
 +
      has come up with a probable destination in case you
 +
      want to chase them."<br>
 +
<br>
 +
*<big>ANGEL DRUG LAB</big><br>
 +
Lab Defense Spawn Wave:<br>
 +
-- 3 Frigates (Gistii Nomad and/or Gistii Ruffian)<br>
 +
-- Triggers: '''MAY''' casuse arrival of Commander Spawn.<br>
 +
Commander Spawn:<br>
 +
-- 1 Commander Frigate (Domination Hijacker)
 +
-- Range: Varies
 +
-- Triggers: End of Site or Site Escalation
 +
-- Rewards/Drops: Commander may drop Faction Ammo, Criminal Tags, Modules, and/or Tech 2 Salvage.
 +
 +
Information included in this wiki was taken from actual Eve University player experience and extensive web research.
 +
(Wiki updated 10 May 2018)
  
 
===Second pocket===
 
===Second pocket===

Revision as of 18:53, 10 May 2018

This article should be cleaned up or improved. The reason is: unspecified

Locating & Difficulty

This is a hidden combat site that can be scanned down with scanner probes in high-security systems.
NOTE: This site cannot be entered by any ship larger than a destroyer.

The ship types listed below can enter this site:
· SHUTTLE: (Amarr Shuttle, Caldari Shuttle, Gallente Shuttle, Minmatar Shuttle NOTE: While these ships may enter the site they are not recommended for site completion.)

· CORVETTE: (Impairor, Ibis, Velator, Reaper NOTE: While these ships may enter the site they are not recommended for site completion.)

· FRIGATE:
· - Tech 1:
· ---- EWAR: Crucifier, Griffin, Maulus, Vigil
· ---- Exploration: Magnate, Heron, Imicus, Probe
· ---- Attack (Tackling): Executioner, Condor, Atron, Slasher
· ---- Defensive ("Tanky"): Punisher, Merlin, Incursus, Breacher
· ---- Damage Dealers: Tormentor, Kestrel, Tristan, Rifter
· ---- Logistic (Support): Inquisitor, Bantam, Navitas, Burst
· - Tech 2:
· ---- EWAR: Sentinel, Kitsune, Keres, Hyena
· ---- Interceptors: Malediction or Crusader, Crow or Raptor, Ares or Taranis, Stiletto or Claw
· ---- Covert Ops: Anathema, Buzzard, Helios, Cheetah
· ---- Stealth Bombers: Purifier, Manticore, Nemesis, Hound
· ---- Assault: Vengeance or Retribution, Hawk or Harpy, Ishkur or Enyo, Jaguar or Wolf
· ---- Logistic: Deacon, Kirin, Thalia, Scalpel
· - Faction Frigates:
· ---- Empire Factions: Imperial Navy Slicer, Crucifier Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Federation Navy Comet, Maulus Navy Issue, Republic Fleet Firetail, Vigil Fleet Issue
· ---- Pirate Factions: Astero, Cruor, Daredevil, Dramiel, Garmur, Succubus, Worm
· - Special Edition: Cambion, Chremoas, Freki, Gold Magnate, Imp, Malice, Silver Magnate, Utu, Whiptail

· DESTROYERS
· - Tech 1: Coercer or Dragoon, Cormorant or Corax, Catalyst or Algos, Thrasher or Talwar
· - Tech 2:
· ---- Interdictors: Heretic, Flycatcher, Eris, Sabre
· ---- Command: Pontifex, Stork, Magus, Bifrost
· - Tech 3:
· ---- Tactical: Confessor, Jackdaw, Hecate, Svipul
· - Special Edition: Sunesis

(update Meliande Shahrizai 10 May 2018)

Warning: Some ships in this site are equipped with Warp Scramblers (Scrams) so plan fits and tactics accordingly.


Site Layout

  • FIRST POCKET

Initial Defenders: -- 2 to 4 Frigates (Gistii Outlaw or Gistii Thug).
-- Range: 45-55 km.
-- Triggers: Attacking Initial Defenders triggers Wave 2.
Wave 2:
-- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).
-- 1 or 2 Destroyers (Gistior Defiler and/or Gistior Hauter).
-- Range: 55-65 km.
-- Triggers: Starts approximately 3 minute timer until the arrival of final wave.
Final Wave:
-- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).
-- 1 Cruiser (Gistum Breaker or Gistum Defender). NOTE: Cruiser may be equipped with a target painter
-- Range: 60+ km.
-- Triggers: Clearing all the enemies opens the acceleration gate to the next pocket.

  • SECOND POCKET

Initial Defenders:
-- Group 1: 2 to 3 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider) and 2 Cruisers (Gistum Breaker or Gistum Defeater)
-- Group 2: 2 to 3 Frigates (Gistii Ambusher/Raider)
-- Range: Group 1 - 10 km., Group 2: 55km -- Triggers: Begins approximate 1 to 2 min countdown to Wave 2.
Wave 2:
-- 2 to 3 Frigates (Gistii Nomad and/or Gistii Ruffian)
-- Range: Varies -- Triggers: Arrival of Wave 2 starts approximately 2 min countdown to Wave 3.
Wave 3:
-- 1 or 2 Frigates (Gistii Nomad and/or Gistii Ruffian)
-- 1 or 2 Cruisers (Gistum Liquidator and/or Gistum Marauder

NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.
**WARNING**
PROCEDING FURTHER MAY RESULT IN SITE ESCALATION TO BLUE PILL
You will know if this has occurred if you receive a message that states:

      "While fighting the last defenders of this hideout, you 
      noticed three of their ships warp out and disappear
      from radar. Your navigational computer has had a 
      few minutes now to mull over the data they left and 
      has come up with a probable destination in case you 
      want to chase them."


  • ANGEL DRUG LAB

Lab Defense Spawn Wave:
-- 3 Frigates (Gistii Nomad and/or Gistii Ruffian)
-- Triggers: MAY casuse arrival of Commander Spawn.
Commander Spawn:
-- 1 Commander Frigate (Domination Hijacker) -- Range: Varies -- Triggers: End of Site or Site Escalation -- Rewards/Drops: Commander may drop Faction Ammo, Criminal Tags, Modules, and/or Tech 2 Salvage.

Information included in this wiki was taken from actual Eve University player experience and extensive web research. (Wiki updated 10 May 2018)

Second pocket

Angel Hideout Pocket 2.jpg

Danger, close.
You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die immediately on arrival.
2 other light at 60.
After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in.
Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light.
Destroying the Angel Drug Lab is the trigger for possible escalation Blue Pill.
There are 14 Veldspar and 1 Scordite asteroid in this pocket.

Warp-in: 2 Frigates, 2 Cruisers, 1 Battlecruiser
Wave 2: 2 Destroyers, 60 km off.
Wave 3: 2 Frigates, 2 Destroyers, 50 km off.
Wave 4: 1 Destroyer, 1 Cruiser, 50 km off.

Angel Drug Lab: (Trigger) 4 Destroyer. (Chance of Escalation)

Rewards

This site may escalate to Blue Pill.