Difference between revisions of "Angel Hideout"

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==Locating & Difficulty==
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{{CMBSite|Angel Hideout}}
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's '''gate allows destroyers and below''', and seems poorly balanced for them. ''Work In Progress.''
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The Angel Hideout is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
  
'''Warning: Possible Scraming'''
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{{Expected NPC|TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
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        | TotalExpFrigates        =18-25
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        | TotalExpDestroyers      = 3-6
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        | TotalExpCruisers        =4-7
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        | TotalExpBattlecruisers  =
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        | TotalExpBattleships    =
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        | TotalExpCapitals        =
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        | TotalExpSentries        =
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}}
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== Walk Through ==
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===First Pocket===
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{{NPCTableHead| }}
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{{NPCTableSeparator|Initial Defenders}}
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{{NPCTableRow|Frigate|4|(Gistii Outlaw/Thug)|point=no|ewar=|cargo=|drop=|trigger=Wave 2|note=Range: 45-55 km.}}
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{{NPCTableSeparator|Wave 2}}
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{{NPCTableRow|Frigate|2|(Gistii Ambusher/Hunter/Impaler/Raider)|point=no|ewar=|cargo=|drop=|trigger=Wave 3|note=Range: 55-65 km.}}
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{{NPCTableRow|Destroyer|2|(Gistior Defiler/Haunter)|point=no|ewar=|cargo=|drop=|trigger=|note=Range: 45-55 km.}}
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{{NPCTableSeparator|Wave 3}}
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{{NPCTableRow|Frigate|2|(Gistii Ambusher/Hunter/Impaler/Raider)|point=no|ewar=|cargo=|drop=|trigger=Final Wave|note=}}
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{{NPCTableRow|Cruiser|2|(Gistum Breaker/Defender)|point=Yes|ewar=Web|cargo=|drop=|trigger=Acceleration Gate to Second Pocket|note=}}
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{{NPCTableSeparator|Upon Approach to Acceleration Gate}}
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{{NPCTableRow|Frigate|3|(Gistii Nomad/Ruffian)}}
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{{NPCTableSeparator|POCKET STRUCTURES}}
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{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|trigger = Destruction of Final Wave}}
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{{NPCTableRow|Structure|1|Abandoned Shipyard}}
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{{NPCTableRow|Structure|2|Angel Bunker}}
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{{NPCTableRow|Structure|2|Angel Lookout}}
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{{NPCTableRow|Asteroid|50|Veldspar Asteroid}}
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|}
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===Second Pocket===
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{{NPCTableHead| }}
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{{NPCTableSeparator|Initial Defenders}}
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{{NPCTableRow|Frigate|3|(Ambusher/Hunter/Impaler/Raider)|point=no|ewar=|cargo=|drop=|trigger=Wave 2|note=Range: 10 km.}}
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{{NPCTableRow|Cruiser|2|(Gistum Breaker/Defeater)|point=no|ewar=Web|cargo=|drop=|trigger=Wave 2|note=Range: 10 km.}}
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{{NPCTableSeparator|Initial Defenders Reinforcements}}
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{{NPCTableRow|Frigate|3|(Ambusher/Hunter/Impaler/Raider)|point=no|ewar=|cargo=|drop=|trigger=Wave 2|note=Range: 55 km.}}
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{{NPCTableSeparator|Wave 2}}
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{{NPCTableRow|Frigate|2|(Gistii Ambusher/Raider)|point=no|ewar=TP|cargo=|drop=|trigger=Wave 3|note=Range: 55-65 km.}}
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{{NPCTableSeparator|Wave 3}}
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{{NPCTableRow|Frigate|3|(Gistii Ambusher/Hunter/Impaler/Raider)|point=no|ewar=|cargo=|drop=|trigger=|note=}}
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{{NPCTableRow|Cruiser|2|(Gistium Liquidator/Impaler/Marauder)|point=no|ewar=|cargo=|drop=|trigger=|note=}}
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{{NPCTableSeparator|Pocket Structures}}
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{{NPCTableRow|Structure|1|Angel Drug Lab (SEE WARNING)|trigger=Destruction spawns Drug Lab Defense spawn and chance for escalation}}
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{{NPCTableRow|Structure|1|Abandoned Shipyard}}
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{{NPCTableRow|Asteroid|1|Scordite}}
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{{NPCTableRow|Asteroid|15|Veldspar}}
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|}
  
On warp in, you arrive at an acceleration gate.<br/>
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<br>
'''Gate appears to have destroyer size and below limitation.'''
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{{note box | NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.<br> | italics=no}}
 
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<br>
===First pocket===
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<br>
You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60. Another (apparent) timer spawns a medium ship and one more light at 60. I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly.  There are 49 Veldspar Asteroids in this pocket.
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{{ important note box | **WARNING**<br>
===Second pocket===
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PROCEDING FURTHER MAY RESULT IN SITE ESCALATION TO [[Blue Pill|BLUE PILL]]<br>
[[File:Angel_Hideout_Pocket_2.jpg|400px]]
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You will know if this has occurred if you receive a message that states:<br>
 
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{{Color box|color=black| border= | text= | width=25 |
'''Danger, close'''. You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light.  Destroying the Angel Drug Lab is the trigger for possible escallation Blue Pill.  There are 14 Veldspar and 1 Scordite asteroid in this pocket.
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While fighting the last defenders of this hideout, you <br>
 
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noticed three of their ships warp out and disappear from<br>
==Escalation: Blue Pill==
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radar. Your navigational computer has had a few minutes <br>
[[File:Escallation.jpg|200px]]
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now to mull over the data they left and has come up with<br>
 
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a probable destination in case you want to chase them.| italics=no}}}}<br>
Destroying the Angel Drug Lab and any frigates that spawn when it's agressed has a chance to trigger the Blue Pill escalation.
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===Angel Drug Lab===
 
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{{NPCTableHead| }}
The Blue Pill escalation can take you to up to 4 sites.
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{{NPCTableSeparator|Lab Defense Spawn Wave:}}
 
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{{NPCTableRow|Frigate|3|(Gistii Nomad/Ruffian)|point=no|ewar=TP|cargo=|drop=|trigger=Commander Spawn|note=}}
At the first, there are seven Angel frigates and a Domination commander frigate. There is also a "Newly constructed acceleration gate". If you use the gate, you arrive in a pocket with a named Angel boss and a couple of Angel destroyers. They are all out of range and warp off as you approach. This gave the escalation.
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{{NPCTableRow|Commander Frigate|1|(Domination Hijacker)|point=no|ewar=|cargo=|drop=|trigger=|note=}}
 
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|}
The next location was the same as the first, except that it contained no faction npc. Again moving through the acceleration gate and watching the npc warp off gave the escalation.
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==Escalation==
 
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This site can escalate to [[Blue Pill]]
The third location held many more npcs, including a few cruisers. Passing through the acceleration gate and the named boss warped off, but left the bodyguards.
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==Rewards==
 
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Commander Frigate wreck may contain Faction Ammo, Tech 2 salvage items, Modules, and/or Tags. Bounty for site is approximately 600,000 ISK
The last location contained a group of frigs and cruisers, which triggered a second wave of npcs, and then the boss.
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<br>
 
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[[Category:Combat Anomalies]]
There seemed to be no ship restrictions on the gates, and the entire escalation was completed easily in a HAC.
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<br>
 
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<small>Information included in this wiki was taken from actual Eve University player experience and extensive web research.</small> <br>
See Also [[Exploration]]
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<small>(Wiki updated 10 May 2018)</small>
And [[Scanning:Scan Results#Unknown|Exploration Complex Sites]]
 
 
 
[[Category:Exploration]]
 
[[Category:Exploration Complex]]
 

Revision as of 12:53, 11 May 2018

Site Details
Angel Hideout
Type Unrated Complex
Rating Unrated
Found in High
Max ship size T3 Destroyer
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 20% in High Sec

The Angel Hideout is a combat anomaly found in Angel infested regions.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 18-25
Icon red destroyer.png Destroyers 3-6
Icon red cruiser.png Cruiser 4-7

Walk Through

First Pocket

WD EWAR L
Initial Defenders
Frigate 4 x Frigate (Gistii Outlaw/Thug) Range: 45-55 km. Wave 2
Wave 2
Frigate 2 x Frigate (Gistii Ambusher/Hunter/Impaler/Raider) Range: 55-65 km. Wave 3
Destroyer 2 x Destroyer (Gistior Defiler/Haunter) Range: 45-55 km.
Wave 3
Frigate 2 x Frigate (Gistii Ambusher/Hunter/Impaler/Raider) Final Wave
Cruiser 2 x Cruiser (Gistum Breaker/Defender) Acceleration Gate to Second Pocket Stasis Webifier
Upon Approach to Acceleration Gate
Frigate 3 x Frigate (Gistii Nomad/Ruffian)
POCKET STRUCTURES
Acceleration Gate 1 x Acceleration Gate Destruction of Final Wave
Structure 1 x Abandoned Shipyard
Structure 2 x Angel Bunker
Structure 2 x Angel Lookout
Asteroid 50 x Veldspar Asteroid

Second Pocket

WD EWAR L
Initial Defenders
Frigate 3 x Frigate (Ambusher/Hunter/Impaler/Raider) Range: 10 km. Wave 2
Cruiser 2 x Cruiser (Gistum Breaker/Defeater) Range: 10 km. Wave 2 Stasis Webifier
Initial Defenders Reinforcements
Frigate 3 x Frigate (Ambusher/Hunter/Impaler/Raider) Range: 55 km. Wave 2
Wave 2
Frigate 2 x Frigate (Gistii Ambusher/Raider) Range: 55-65 km. Wave 3 Target Painter
Wave 3
Frigate 3 x Frigate (Gistii Ambusher/Hunter/Impaler/Raider)
Cruiser 2 x Cruiser (Gistium Liquidator/Impaler/Marauder)
Pocket Structures
Structure 1 x Angel Drug Lab (SEE WARNING) Destruction spawns Drug Lab Defense spawn and chance for escalation
Structure 1 x Abandoned Shipyard
Asteroid 1 x Scordite
Asteroid 15 x Veldspar


NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.



**WARNING**

PROCEDING FURTHER MAY RESULT IN SITE ESCALATION TO BLUE PILL
You will know if this has occurred if you receive a message that states:

While fighting the last defenders of this hideout, you
noticed three of their ships warp out and disappear from
radar. Your navigational computer has had a few minutes
now to mull over the data they left and has come up with

a probable destination in case you want to chase them.


Angel Drug Lab

WD EWAR L
Lab Defense Spawn Wave:
Frigate 3 x Frigate (Gistii Nomad/Ruffian) Commander Spawn Target Painter
Commander Frigate 1 x Commander Frigate (Domination Hijacker)

Escalation

This site can escalate to Blue Pill

Rewards

Commander Frigate wreck may contain Faction Ammo, Tech 2 salvage items, Modules, and/or Tags. Bounty for site is approximately 600,000 ISK

Information included in this wiki was taken from actual Eve University player experience and extensive web research.
(Wiki updated 10 May 2018)