Difference between revisions of "Angel Military Complex"

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{{Update|Hostile names and amounts are an example and may not be accurate. Distances are missing.}}  
 
{{Update|Hostile names and amounts are an example and may not be accurate. Distances are missing.}}  
{{CMBSite | Angel Military Complex
+
{{CMBSiteInfo
| Variation= 2
+
|name=Angel Military Complex
| OverviewSectionY/N= Y
+
|type=unrated
    | OverviewSectionText= The Angel Military Complex is an [[Combat_sites#Unrated complexes|unrated complex]] [[cosmic signature]] found in [[Angel Cartel|Angel]] infested regions.  
+
|rating=Unrated
    | OverviewRecShips = Combat Battlecruiser, Battleship.
+
|location=Null
    | OverviewEstPayout=  
+
|ship limit=Battleship
    | Diff&ShipRecSectionY/N=  
+
|faction=Angel
        | Diff&ShipRecSectionText=  
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|signature strength=5% in Null
    | TotalExpEnemiesSectionY/N= Y
+
}}
        | TotalExpEnemiesSectionText = 2 pockets' initial groups and 1 spawn for a total of 44 ships.
+
 
 +
The '''Angel Military Complex''' is an [[Combat_sites#Unrated complexes|unrated complex]] [[cosmic signature]] found in [[Angel Cartel|Angel]] infested regions.  
 +
 +
==Walkthrough==
 +
2 pockets' initial groups and 1 spawn for a total of 44 ships.
 +
{{Expected NPC
 
         | TotalExpFrigates          = 14
 
         | TotalExpFrigates          = 14
 
         | TotalExpDestroyers      = 6
 
         | TotalExpDestroyers      = 6
Line 17: Line 22:
 
         | TotalExpCapitals          =  
 
         | TotalExpCapitals          =  
 
         | TotalExpSentries          = 14
 
         | TotalExpSentries          = 14
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=
 
    | WalkthroughSectionText= Warp in to a guarded initial gate.
 
    | Room1= 1st Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text=<br><br>
 
        | Room1Group1              = Two defense groups of the same composition, one on each flank.
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Battleship|1|Gist Cherubim}}
 
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack or destruction triggers the spawn}}
 
|{{NPCTableRow|Sentry|5|Tower Sentry Angel I}}
 
|{{NPCTableRow|Sentry|5|Angel Heavy Missile Battery}}
 
 
}}
 
}}
        | Room1Group2                = <br>Reinforcement Spawn
 
            | Room1Group2Text        = The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships!
 
            | Room1Group2InLocal    =
 
            | Room1Group2Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|8|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
 
|{{NPCTableRow|Battlecruiser|8|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|2|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
 
}}
 
  | Room2                      = 2nd Pocket
 
        | Room2WarpToPopupText      =
 
        | Room2Text                  = <br><br>
 
        | Room2Image                =
 
        | Room2ImageCaption          =
 
        | Room2Structures            = 
 
  
        | Room2Group1                = Initial Defenders
+
==First room==
            | Room2Group1Text        = The Stasis Tower was booby trapped!  A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb.
+
 
            | Room2Group1InLocal    =  
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{{NPCTableHead|Two defense groups of the same composition, one on each flank. This room can be skipped by using Angel Diamond Tag}}
            | Room2Group1Table      =  
+
{{NPCTableRow|Battleship|1|Gist Cherubim}}
{{NPCTable
+
{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web|trigger=Attack or destruction triggers the spawn}}
|{{NPCTableRow|Frigate|6|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
+
{{NPCTableRow|Sentry|5|Tower Sentry Angel I}}
|{{NPCTableRow|Destroyer|6|Gistior Defiler/ Seizer/ Trasher}}
+
{{NPCTableRow|Sentry|5|Angel Heavy Missile Battery}}
|{{NPCTableRow|Cruiser|6|Gistum Liquidator/ Marauder}}
+
|}
|{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
+
 
|{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}}
+
{{MessageBox
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack triggers a 2,000 hp Smartbomb wave|ewar=Web}}
+
|In local:
}}
+
| The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships!
 +
|collapsed=yes}}
 +
 
 +
{{NPCTableHead|Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|8|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
 +
{{NPCTableRow|Battlecruiser|8|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
 +
{{NPCTableRow|Battleship|2|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
 +
|}
  
  | EscalationSectionY/N =  
+
==Second room==
    | Escalation=  
 
    | EscalationSectionText=
 
    | EscalationChance = 100%
 
| RewardsSectionY/N = Y
 
    | RewardsSectionText=
 
    | TotalBountyValue =
 
    | TotalGeneralLootValue=
 
    | TotalSalvageValue =
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
  
 +
{{MessageBox
 +
|In local:
 +
| The Stasis Tower was booby trapped!  A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb.
 +
|collapsed=yes}}
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Tower|1|Angel Control Tower|trigger=Attacking triggers supervisor wave}}
 +
|}
 +
{{NPCTableHead|Initial Defenders}}
 +
{{NPCTableRow|Frigate|6|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
 +
{{NPCTableRow|Destroyer|6|Gistior Defiler/ Seizer/ Trasher}}
 +
{{NPCTableRow|Cruiser|6|Gistum Liquidator/ Marauder}}
 +
{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
 +
{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}}
 +
{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack triggers a 2,000 hp Smartbomb wave|ewar=Web}}
 +
|}
 +
{{MessageBox|In local:
 +
|The attack on the Control Tower has forced the Overseer and his closest allies to come out of hiding. Prepare for battle!
 +
|collapsed=yes}}
 +
{{NPCTableHead|Supervisor wave}}
 +
{{NPCTableRow|Elite Frigate|4-5|Supervisor's Wingman (Arch Gistii Hijacker/Rogue/Outlaw/Thug)|point=yes|ewar=Web}}
 +
{{NPCTableRow|Elite Cruiser|2-3|Supervisor's Guardian (Arch Gistum Breaker/Defeater)}}
 +
{{NPCTableRow|Battleship|1|Gist Stronghold Supervisor|trigger=Destroying may trigger escalation}}
 +
{{NPCTableRow|Commander Battleship|0-1|Domination Malakim|trigger=May trigger escalation|cargo=may contain Domination faction modules or an implant; wreck may produce Tech 2 salvage}}
 +
|}
 +
==Escalation==
 +
This site can escalate to [[Pioneers Peril]].
 +
{{MessageBox|Pioneers Peril
 +
|Going through the logs from one of the command ships you blasted, you come across a recent memo containing a draft for a plan where forces from this Military Complex and another similar to this one were to gang up and raid a space trucker station somewhere in the region. Where this space trucker station is, is not included in the logs, but the location of the rally point is there. It is supposed to be by a small asteroid belt, not too far away.
 +
|collapsed=yes}}
 
[[Category:Unrated Complexes]]
 
[[Category:Unrated Complexes]]

Revision as of 09:22, 11 November 2020

This page should be updated due to game changes.
Reason: Hostile names and amounts are an example and may not be accurate. Distances are missing.
Site Details
Angel Military Complex
Type Unrated Complex
Rating Unrated
Found in Null
Max ship size Battleship
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength 5% in Null

The Angel Military Complex is an unrated complex cosmic signature found in Angel infested regions.

Walkthrough

2 pockets' initial groups and 1 spawn for a total of 44 ships.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 14
Icon red destroyer.png Destroyers 6
Icon red cruiser.png Cruiser 6
Icon red battlecruiser.png Battlecruisers 14
Icon red battleship.png Battleships 4
Icon red tower.png Sentries 14


First room

Two defense groups of the same composition, one on each flank. This room can be skipped by using Angel Diamond Tag
WD EWAR L


Battleship 1 x Battleship Gist Cherubim
Sentry 2 x Sentry Angel Stasis Tower Attack or destruction triggers the spawn Stasis Webifier
Sentry 5 x Sentry Tower Sentry Angel I
Sentry 5 x Sentry Angel Heavy Missile Battery
In local:
The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships!


Reinforcement Spawn
WD EWAR L


Frigate 8 x Frigate Gistii Ambusher/ Hunter/ Impaler/ Raider
Battlecruiser 8 x Battlecruiser Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus
Battleship 2 x Battleship Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim

Second room

In local:
The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb.
WD EWAR L


Tower 1 x Angel Control Tower Attacking triggers supervisor wave
Initial Defenders
WD EWAR L


Frigate 6 x Frigate Gistii Ambusher/ Hunter/ Impaler/ Raider
Destroyer 6 x Destroyer Gistior Defiler/ Seizer/ Trasher
Cruiser 6 x Cruiser Gistum Liquidator/ Marauder
Battlecruiser 6 x Battlecruiser Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus
Battleship 2 x Battleship Gist Commander/ Warlord/ Seraphim/ Malakim
Sentry 2 x Sentry Angel Stasis Tower Attack triggers a 2,000 hp Smartbomb wave Stasis Webifier
In local:
The attack on the Control Tower has forced the Overseer and his closest allies to come out of hiding. Prepare for battle!
Supervisor wave
WD EWAR L


Elite Frigate 4-5 x Elite Frigate Supervisor's Wingman (Arch Gistii Hijacker/Rogue/Outlaw/Thug) Warp Disruptor Stasis Webifier
Elite Cruiser 2-3 x Elite Cruiser Supervisor's Guardian (Arch Gistum Breaker/Defeater)
Battleship 1 x Battleship Gist Stronghold Supervisor Destroying may trigger escalation
Commander Battleship 0-1 x Commander Battleship Domination Malakim May trigger escalation may contain Domination faction modules or an implant; wreck may produce Tech 2 salvage

Escalation

This site can escalate to Pioneers Peril.

Pioneers Peril
Going through the logs from one of the command ships you blasted, you come across a recent memo containing a draft for a plan where forces from this Military Complex and another similar to this one were to gang up and raid a space trucker station somewhere in the region. Where this space trucker station is, is not included in the logs, but the location of the rally point is there. It is supposed to be by a small asteroid belt, not too far away.