Difference between revisions of "Angel Military Complex"

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(Undo revision 123412 by Hirmuolio pine (talk))
(Took out of full template)
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{{Update|Hostile names and amounts are an example and may not be accurate. Distances are missing.}}  
 
{{Update|Hostile names and amounts are an example and may not be accurate. Distances are missing.}}  
{{CMBSite | Angel Military Complex
+
{{CMBSite | Angel Military Complex}}
| Variation=
+
 
| OverviewSectionY/N= Y
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The '''Angel Military Complex''' is an [[Combat_sites#Unrated complexes|unrated complex]] [[cosmic signature]] found in [[Angel Cartel|Angel]] infested regions.  
    | OverviewSectionText= The '''Angel Military Complex''' is an [[Combat_sites#Unrated complexes|unrated complex]] [[cosmic signature]] found in [[Angel Cartel|Angel]] infested regions.  
+
    | OverviewRecShips = Combat Battlecruiser, Battleship.
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==Walkthrough==
    | OverviewEstPayout=  
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2 pockets' initial groups and 1 spawn for a total of 44 ships.
    | Diff&ShipRecSectionY/N=  
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{{Expected NPC
        | Diff&ShipRecSectionText=  
 
    | TotalExpEnemiesSectionY/N= Y
 
        | TotalExpEnemiesSectionText = 2 pockets' initial groups and 1 spawn for a total of 44 ships.
 
 
         | TotalExpFrigates          = 14
 
         | TotalExpFrigates          = 14
 
         | TotalExpDestroyers      = 6
 
         | TotalExpDestroyers      = 6
Line 17: Line 14:
 
         | TotalExpCapitals          =  
 
         | TotalExpCapitals          =  
 
         | TotalExpSentries          = 14
 
         | TotalExpSentries          = 14
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=
 
    | WalkthroughSectionText= Warp in to a guarded initial gate.
 
    | Room1= 1st Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text=
 
        | Room1Group1              = Two defense groups of the same composition, one on each flank.
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Battleship|1|Gist Cherubim}}
 
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack or destruction triggers the spawn}}
 
|{{NPCTableRow|Sentry|5|Tower Sentry Angel I}}
 
|{{NPCTableRow|Sentry|5|Angel Heavy Missile Battery}}
 
 
}}
 
}}
        | Room1Group2                = Reinforcement Spawn
 
            | Room1Group2Text        =
 
            | Room1Group2InLocal    = The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships!
 
            | Room1Group2Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|8|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
 
|{{NPCTableRow|Battlecruiser|8|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|2|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
 
}}
 
  | Room2                      = 2nd Pocket
 
        | Room2WarpToPopupText      =
 
        | Room2Text                  =
 
        | Room2Image                =
 
        | Room2ImageCaption          =
 
        | Room2Structures            = 
 
  
        | Room2Group1                = Initial Defenders
+
==First room==
            | Room2Group1Text        =
+
 
            | Room2Group1InLocal    = The Stasis Tower was booby trapped!  A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb.
+
{{NPCTableHead|Two defense groups of the same composition, one on each flank.}}
            | Room2Group1Table      =  
+
{{NPCTableRow|Battleship|1|Gist Cherubim}}
{{NPCTable
+
{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack or destruction triggers the spawn}}
|{{NPCTableRow|Frigate|6|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
+
{{NPCTableRow|Sentry|5|Tower Sentry Angel I}}
|{{NPCTableRow|Destroyer|6|Gistior Defiler/ Seizer/ Trasher}}
+
{{NPCTableRow|Sentry|5|Angel Heavy Missile Battery}}
|{{NPCTableRow|Cruiser|6|Gistum Liquidator/ Marauder}}
+
|}
|{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
+
 
|{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}}
+
{{MessageBox
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack triggers a 2,000 hp Smartbomb wave|ewar=Web}}
+
|In local:
}}
+
| The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships!
 +
|collapsed=yes}}
 +
 
 +
{{NPCTableHead|Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|8|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
 +
{{NPCTableRow|Battlecruiser|8|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
 +
{{NPCTableRow|Battleship|2|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
 +
|}
 +
 
 +
==Second room==
 +
 
 +
{{MessageBox
 +
|In local:
 +
| The Stasis Tower was booby trapped!  A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb.
 +
|collapsed=yes}}
  
  | EscalationSectionY/N =
+
{{NPCTableHead|Initial Defenders}}
    | Escalation=
+
{{NPCTableRow|Frigate|6|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
    | EscalationSectionText=
+
{{NPCTableRow|Destroyer|6|Gistior Defiler/ Seizer/ Trasher}}
    | EscalationChance = 100%
+
{{NPCTableRow|Cruiser|6|Gistum Liquidator/ Marauder}}
| RewardsSectionY/N = Y
+
{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
    | RewardsSectionText=
+
{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}}
    | TotalBountyValue =
+
{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack triggers a 2,000 hp Smartbomb wave|ewar=Web}}
    | TotalGeneralLootValue=
+
|}
    | TotalSalvageValue =
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
  
 
[[Category:Unrated Complexes]]
 
[[Category:Unrated Complexes]]

Revision as of 16:38, 13 June 2017

This page should be updated due to game changes.
Reason: Hostile names and amounts are an example and may not be accurate. Distances are missing.
Site Details
Angel Military Complex
Type Unrated Complex
Rating Unrated
Found in Null
Max ship size Unverified
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 5% in Null Sec

The Angel Military Complex is an unrated complex cosmic signature found in Angel infested regions.

Walkthrough

2 pockets' initial groups and 1 spawn for a total of 44 ships.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 14
Icon red destroyer.png Destroyers 6
Icon red cruiser.png Cruiser 6
Icon red battlecruiser.png Battlecruisers 14
Icon red battleship.png Battleships 4
Icon red tower.png Sentries 14


First room

Two defense groups of the same composition, one on each flank.
WD EWAR L


Battleship 1 x Battleship Gist Cherubim
Sentry 2 x Sentry Angel Stasis Tower Attack or destruction triggers the spawn
Sentry 5 x Sentry Tower Sentry Angel I
Sentry 5 x Sentry Angel Heavy Missile Battery
In local:
The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships!


Reinforcement Spawn
WD EWAR L


Frigate 8 x Frigate Gistii Ambusher/ Hunter/ Impaler/ Raider
Battlecruiser 8 x Battlecruiser Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus
Battleship 2 x Battleship Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim

Second room

In local:
The Stasis Tower was booby trapped! A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb.


Initial Defenders
WD EWAR L


Frigate 6 x Frigate Gistii Ambusher/ Hunter/ Impaler/ Raider
Destroyer 6 x Destroyer Gistior Defiler/ Seizer/ Trasher
Cruiser 6 x Cruiser Gistum Liquidator/ Marauder
Battlecruiser 6 x Battlecruiser Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus
Battleship 2 x Battleship Gist Commander/ Warlord/ Seraphim/ Malakim
Sentry 2 x Sentry Angel Stasis Tower Attack triggers a 2,000 hp Smartbomb wave Stasis Webifier