Difference between revisions of "Angel Repurposed Outpost"

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{{Stub}}
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{{CMBSiteInfo
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|name=Angel Repurposed Outpost
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|type=ded
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|rating=3/10
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|location=High, Low
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|ship limit=Cruisers
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|faction=Angel
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|signature strength=10% in High, ? in Low
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}}
  
To the frustration of the Minmatar Republic, the Angel Cartel still enjoys a great deal of success with piracy throughout Republic space. A contributing factor to the Angel's ubiquity is their ability to repurpose small gang outposts as camps.
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'''Angel Repurposed Outpost''' is a [[cosmic signature]] that can be found during [[exploration]] in high-security systems. [[image:angelrepout.png|150px|thumb|Screenshot of max allowed ship sizes.]]
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The ships in the 4th and 5th pockets can be aggroed a couple of groups at a time, but in the earlier pockets they all seem to aggro together.
  
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==Walkthrough==
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{{MessageBox
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|On warp in:
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|To the frustration of the [[Minmatar Republic]], the [[Angel Cartel]] still enjoys a great deal of success with piracy throughout Republic space. A contributing factor to the Angel's ubiquity is their ability to repurpose small gang outposts as camps.
 
A Domination Grigori is sent with a small frigate wing to clear out a minor smuggler outpost. Once temporary fortifications are made, the location is further masked with a series of interference broadcasts designed to confound Republic sensors.
 
A Domination Grigori is sent with a small frigate wing to clear out a minor smuggler outpost. Once temporary fortifications are made, the location is further masked with a series of interference broadcasts designed to confound Republic sensors.
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DED Threat Assessment: 3 of 10.
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|collapsed=yes}}
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=== Room 1 ===
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{{NPCTableHead}}
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{{NPCTableRow|Frigate|6|Gistii Nomad}}
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{{NPCTableRow|Frigate|1|Gistii Raider}}
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{{NPCTableRow|Frigate|8|Gistii Ruffian|ewar=TP}}
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|}
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=== Room 2 ===
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{{MessageBox|Upon entering room 2.
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|This next pocket is generating multiple interference signals. Once we are further into the complex I can gather more intel.
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|collapsed=yes}}
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{{NPCTableHead}}
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{{NPCTableRow|Frigate|6|Gistii Nomad}}
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{{NPCTableRow|Frigate|3|Gistii Outlaw}}
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{{NPCTableRow|Frigate|1|Gistii Raider}}
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{{NPCTableRow|Frigate|7|Gistii Ruffian|ewar=TP}}
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{{NPCTableRow|Frigate|1|Gistii Thug}}
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|}
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=== Room 3 ===
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{{MessageBox|Upon entering room 3.
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|Interference Cleared
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That's better. My analysis shows there are three more pockets in this complex. The last pocket should contain a '''Domination Grigori'''. Eliminating this ship should severely ruin the Cartel's day.
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|collapsed=yes}}
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{{NPCTableHead}}
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{{NPCTableRow|Sentry|1|Angel Point Defense Battery}}
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{{NPCTableRow|Frigate|5|Gistii Nomad}}
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{{NPCTableRow|Frigate|7|Gistii Outlaw}}
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{{NPCTableRow|Frigate|7|Gistii Ruffian|ewar=TP}}
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{{NPCTableRow|Frigate|9|Gistii Thug}}
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|}
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=== Room 4 ===
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The sentry guns do not aggress until you enter within very close proximity.
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{{NPCTableHead}}
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{{NPCTableRow|Sentry|4|Angel Sentry Guns}}
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{{NPCTableRow|Frigate|4|Gistii Ambusher}}
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{{NPCTableRow|Frigate|13|Gistii Nomad}}
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{{NPCTableRow|Frigate|1|Gistii Raider}}
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{{NPCTableRow|Frigate|13|Gistii Ruffian|ewar=TP}}
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|}
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=== Room 5 ===
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{{NPCTableHead}}
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{{NPCTableRow|Sentry|3|Angel Sentry Guns}}
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{{NPCTableRow|Frigate|9|Gistii Ambusher}}
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{{NPCTableRow|Frigate|10|Gistii Nomad}}
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{{NPCTableRow|Frigate|6|Gistii Raider}}
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{{NPCTableRow|Frigate|9|Gistii Ruffian|ewar=TP}}
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{{NPCTableRow|Cruiser|1|Gistum Liquidator/Marauder}}
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{{NPCTableRow|Overseer Frigate|1|Domination Grigori|cargo=Domination or Gistii A-Type modules, and a possible Dramiel BPC}}
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|}
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{{MessageBox|Grigori destroyed
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|The Domination Grigori and all of its crew have been eliminated.<br>I wonder how many people that actually is? Or was?<br>Oh well. Let's see if it dropped any neat stuff.|collapsed=yes}}
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== Rewards ==
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Bounties: 1.500.000 ISK
  
DED Threat Assessment: 3 of 10
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{| class="wikitable complex sortable"
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|-
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! Item Name
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! Est. Value
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! Drops from
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! Note
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|-
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| 7th Tier Overseer's Effects
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| 600k ISK
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| Domination Grigori
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| 100% drop rate
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|-
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| Gistii A-Type module
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| 27M-100M ISK
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| Domination Grigori
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| Rare drop; Up to 3x
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|-
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| {{sh|Dramiel}} BPC
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| 34M ISK
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| Domination Grigori
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| Rare drop
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|-
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| Domination module
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| 10k-100M ISK
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| Domination Grigori
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| Rare drop
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|}
  
Four pocket Hi-sec encounter, all frigate sized.  Gate allowed a BC to pass.  Domination frigate at end dropped Gistii A-type 1MN Afterburner  1 Dec 11.
 
  
[[Category:Exploration]]
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{{DED Complexes|Angel}}
[[Category:Exploration Complex]]
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[[Category:DED Complexes]]

Revision as of 13:29, 20 June 2022

Site Details
Angel Repurposed Outpost
Type DED Rated Complex
Rating 3/10
Found in High, Low
Max ship size Cruisers
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength 10% in High, ? in Low

Angel Repurposed Outpost is a cosmic signature that can be found during exploration in high-security systems.

Screenshot of max allowed ship sizes.

The ships in the 4th and 5th pockets can be aggroed a couple of groups at a time, but in the earlier pockets they all seem to aggro together.

Walkthrough

On warp in:
To the frustration of the Minmatar Republic, the Angel Cartel still enjoys a great deal of success with piracy throughout Republic space. A contributing factor to the Angel's ubiquity is their ability to repurpose small gang outposts as camps.

A Domination Grigori is sent with a small frigate wing to clear out a minor smuggler outpost. Once temporary fortifications are made, the location is further masked with a series of interference broadcasts designed to confound Republic sensors. DED Threat Assessment: 3 of 10.

Room 1

WD EWAR L


Frigate 6 x Frigate Gistii Nomad
Frigate 1 x Frigate Gistii Raider
Frigate 8 x Frigate Gistii Ruffian Target Painter

Room 2

Upon entering room 2.
This next pocket is generating multiple interference signals. Once we are further into the complex I can gather more intel.
WD EWAR L


Frigate 6 x Frigate Gistii Nomad
Frigate 3 x Frigate Gistii Outlaw
Frigate 1 x Frigate Gistii Raider
Frigate 7 x Frigate Gistii Ruffian Target Painter
Frigate 1 x Frigate Gistii Thug

Room 3

Upon entering room 3.
Interference Cleared

That's better. My analysis shows there are three more pockets in this complex. The last pocket should contain a Domination Grigori. Eliminating this ship should severely ruin the Cartel's day.

WD EWAR L


Sentry 1 x Sentry Angel Point Defense Battery
Frigate 5 x Frigate Gistii Nomad
Frigate 7 x Frigate Gistii Outlaw
Frigate 7 x Frigate Gistii Ruffian Target Painter
Frigate 9 x Frigate Gistii Thug

Room 4

The sentry guns do not aggress until you enter within very close proximity.

WD EWAR L


Sentry 4 x Sentry Angel Sentry Guns
Frigate 4 x Frigate Gistii Ambusher
Frigate 13 x Frigate Gistii Nomad
Frigate 1 x Frigate Gistii Raider
Frigate 13 x Frigate Gistii Ruffian Target Painter

Room 5

WD EWAR L


Sentry 3 x Sentry Angel Sentry Guns
Frigate 9 x Frigate Gistii Ambusher
Frigate 10 x Frigate Gistii Nomad
Frigate 6 x Frigate Gistii Raider
Frigate 9 x Frigate Gistii Ruffian Target Painter
Cruiser 1 x Cruiser Gistum Liquidator/Marauder
Overseer Frigate 1 x Overseer Frigate Domination Grigori Domination or Gistii A-Type modules, and a possible Dramiel BPC
Grigori destroyed
The Domination Grigori and all of its crew have been eliminated.
I wonder how many people that actually is? Or was?
Oh well. Let's see if it dropped any neat stuff.

Rewards

Bounties: 1.500.000 ISK

Item Name Est. Value Drops from Note
7th Tier Overseer's Effects 600k ISK Domination Grigori 100% drop rate
Gistii A-Type module 27M-100M ISK Domination Grigori Rare drop; Up to 3x
Angel CartelDramiel BPC 34M ISK Domination Grigori Rare drop
Domination module 10k-100M ISK Domination Grigori Rare drop


DED Complexes
Angel Cartel
1/10
Minmatar Contracted Bio-Farm
2/10
Creo-Corp Mining
3/10
Repurposed Outpost
4/10
Occupied Mining Colony
5/10
Red Light District
6/10
Mineral Acquisition Outpost
7/10
Military Operations Complex
8/10
Cartel Prisoner Retention
10/10
Naval Shipyard