Angel Sound/Chapter 1 - Rapture

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Rapture is the first chapter of Angel Sound.

You will be doing missions for Abdiel Verat at K-QWHE V - Moon 4 - Archangels Assembly Plant.

Mission 1a - The Balance of Power

Level 3
Type Security
Objective Report to Abdiel Verat at K-QWHE V - Moon 4 - Archangels Assembly Plant
Rewards 1M ISK + 1M ISK (6h)
Mission briefing
Hey, man.

If you're out here in a shithole like Egbinger, then maybe there's a chance you can help me out with something. We just had a bunch of Republic Fleet guys dock up and repair here. They'd been out in Curse dealing with some Angel Cartel raiders.

They were describing how the Cartel is having trouble right now with some other pirate groups. Seems there's a Guristas commander tearing them a new hole down there, as well as some Sansha meandering about causing problems. From the sounds of it, the Cartel's taking some significant losses.

Anyways, I was hoping you could fly down and check it out. While the Fleet was docked up, I had my boys go over their comms system. We've got ourselves the name of a Cartel agent involved in the invasion. Abdiel Verat.

It may sound strange to hear it, <Character>, but if you can find some way to deal with those Guristas and Sansha, I'd be thankful. The Cartel may give us grief, but they've done good things for the Minmatar people too, even if nobody has a damn clue why, or what's in it for them.

All I know is that I'd prefer the Cartel to Guristas thugs and Sansha freaks. If you can, go and deal with their problems. Just don't go helping them too much, got it?

WARNING!
This is a high-level stealth operation that will send you to nullsec. It is strongly recommended that you use an interceptor to move about freely in the depths of 0.0 space and complete these missions.

The journey into nullsec is a dangerous one. You should only accept the assignment if you are prepared to encounter (and evade) high-risk situations such as interdiction bubble camps and entire alliances wanting to kill you.

The Republic Security Service is in no way liable for any assets or personnel lost as a result of accepting this assignment.

The Balance of Power is the Minmatar way of starting the Angel Angel Sound Epic Arc.

To accept the Missions you need 3.00 Standing with either:

  • Aton Hordner
  • Republic Security Service
  • Minmatar Republic


Mission 1b - Mistaken Identity

Level 3
Type Security
Objective Report to Abdiel Verat at K-QWHE V - Moon 4 - Archangels Assembly Plant
Mission briefing
Oh, great, another one.

Look, I don't know where you're getting your intel, but I've got absolutely nothing to do with the Cartel. I'm not your “connection” in any sense of the word. Some scumbag was envious of my service record in Curse and decided to come up with that little story to explain away my success. You've been played, <Pilot>.

I don't know anything more about the Cartel than the next person. I have no idea about any pirate invasions that they could potentially need help with. And I certainly don't know that Abdiel Verat would be the person you should talk to if you wanted to know more.

As you can see, I can't help you, and even if I did have valuable information, it would be reported immediately to my superiors. I have a reputation to uphold.

Now, if you don't mind, I have important Navy matters to attend to. I hope you understand.

Mistaken Identity is the Amarr way of starting the Angel Sound Epic Arc.

It can be picked up from Arajna Ashia at the Abandoned Research Station Sigma Nine Beacon.

To accept the Missions you need 3.00 Standing with either:

  • Arajna Ashia
  • Amarr Navy
  • Amarr Empire


Mission 1c - Headhunted

Level 3
Type Security
Objective Report to Abdiel Verat at K-QWHE V - Moon 4 - Archangels Assembly Plant
Rewards 1M ISK + 1M ISK (6h)


Mission briefing
Stin's the name, or at least, it's the one I'm using for this operation. I'm here to recruit some fresh blood for the battles in Curse. Seems you lot have started to wander off right when we need capsuleers the most.

If you're interested, I can hook you up with Abdiel Verat. She's the primary point of contact for capsuleers in Curse.

WARNING!
This is a high-level stealth operation that will send you to nullsec. It is strongly recommended that you use an interceptor to move about freely in the depths of 0.0 space and complete these missions.

The journey into nullsec is a dangerous one. You should only accept the assignment if you are prepared to encounter (and evade) high-risk situations such as interdiction bubble camps and entire alliances wanting to kill you.

The Republic Security Service is in no way liable for any assets or personnel lost as a result of accepting this assignment.

Headhunted is the Angel way of starting the Angel Angel Sound Epic Arc.

To accept the Missions you need 3.00 Standing with either:

  • Ellar Stin
  • Dominations
  • Angel Cartel


Mission 2 - New Opportunities

Level 3
Type Security
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Rewards 4M ISK + 1.2M ISK (6h)
Mission briefing
Abdiel Verat, Angel Cartel.

I look out for talented people such as you who are interested in work. And times have certainly made our work interesting.

Since you're an egger, I'm guessing you know your way around wormholes, yes? While they've been a great aid for our scientists, they've also brought some problems to our doorstop, some of which is not good for business.

Our explorers have discovered a wormhole in a nearby system, but we cannot spare the manpower to lock it down. If you help us out by scouting the area, then I may have other more lucrative tasks to follow.

Wormholes
The sudden appearance of wormholes across New Eden proved to be a boon to scientific communities of all disciplines. Nearly everyone in the cluster has some vested interest in the wormholes.

The Angel Cartel has been investing heavily into wormhole exploration. They not only scavenge the Sleeper ruins for new technology, but also exploit the wormholes' ability to link otherwise distant points. A wormhole can potentially turn an eighty-jump trip from Curse to Fountain into a twenty-minute jaunt. Although these opportunities represent significant logistical advantages, they are always fleeting, and every effort to map wormhole space have thus far failed.

Gated deadspace pocket one jump away.

Blitz: take the gate and warp out.

Tips:

  • No rats have to be killed

Warp-in

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

Room 1

Recon Complete
It looks like the Sansha have beaten us to this site. I suggest we return to Abdiel Verat immediately.


WD EWAR L


Frigate 2-3 x Frigate Centii Loyal Enslaver/Manslayer
Elite Cruiser 2 x Elite Cruiser Centii Loyal Fiend/Hellhound


Mission 3 - Fight or Flight

Level 3
Type Security
Objective Choose your path


Mission briefing
At the moment I have more work than I have people, so you need to choose how you want to proceed.

We also have a shipment of important research material that needs to make it to Serpentis hands. The Inquest scientists in charge of the operation have been delayed, and moving the goods is a high-priority task we need someone to take over. We may also require an investigation into the reasons for the delay at Serpentis' end.

Both tasks need to be followed up. I don't care what you choose; we'll give one to you, and one to the next egger brave or stupid enough to show up down here.

Natural Consequences >>
Obviously, the Sansha need to be cleared from our wormhole site. If you can prove yourself on this, chances are I'll be able to request more assignments to give you. We have early reports of more problems abroad, so I'm sure we can keep you moving from target to target out there.


Serpentis Fill-In >>
Perhaps it's not worth the trouble to take down the Sansha encampment. They might have already gone in and destabilized the wormhole. We play by risk and reward, and the reward here looks like it'll be too low.

There's a high-priority shipment that has been sitting around waiting for someone capable enough to move it. It's headed to the Serpentis research facilities in Fountain, but Sarpati's crew is going to handle moving it from Curse over to their Headquarters. They were supposed to take it directly from this station but we've lost contact with the research team in charge of that operation. The job is yours if you want it. All you need to do is get it to nearby Serpentis Corp. transport hub, from there they'll handle the rest.

The cargo is small so you could easily fit it inside an interceptor or covert ops and I would suggest you do just that, <Pilot>. I will not accept any excuses for the cargo's disappearance.

Bedfellows
The partnership between the Angel Cartel and the Serpentis is a perfect match. The Cartel has all the things the Serpentis lack: massive manpower, a gigantic network of dealers and thugs, a cold vicious enthusiasm for crime, and the organizational skills needed to help spread the Serpentis supply of boosters to new markets. Without the Cartel, the Serpentis would never have expanded to become as powerful and pervasive as it is today, and many say, the reverse is also true.

Despite all the success the partnership has brought the Serpentis, it may be the Cartel who got the better end of the bargain. Not only do the Serpentis supply the Cartel with the most-addictive and highest quality boosters in the cluster, they also provide unparalleled research. The Cartel has long had access to dozens of ancient Jovian ruins, but previously lacked the expertise to truly take advantage of them. The Serpentis changed all that, and many think the Cartel's latest ship designs – and many other secret breakthroughs – come straight from Serpentis minds.

Choose between:

Your choice has no lasting impact on the Epic Arc.