Difference between revisions of "Angel Strike - The Final Battle (10 of 10) (Blood Raiders)"

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Revision as of 01:07, 3 February 2018

This article details the Blood Raiders variant of this mission. For other faction variants, see The Final Battle (disambiguation).

The Final Battle is the tenth and final part of the Angel Strike mission. It is a combat encounter with multiple faction variants.


Level 3
Type Encounter
Objective Destroy the Dark Blood Chapel.
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Pocket 1

Group 1 will auto-aggro on warp-in. The five cruisers must be destroyed to proceed. The sentry towers do not need to be destroyed.


Hostile NPCs
WD EWAR L
Group 1 (6km)
Frigate 2 x Frigate Corpii Reaver/Engraver
Sentry 2 x Sentry Blood Heavy Missile Battery
Group 2 (95-125km)
Cruiser 5 x Cruiser Corpum Arch Reaver/Arch Templar/Revenant
Sentry 5 x Sentry Blood Raider Tower Sentry

Pocket 2

Pocket includes four separate groups, each containing 2-4 frigates and 2-4 cruisers. The middle group will auto-aggro on warp-in.


Hostile NPCs
WD EWAR L
Group 1 (13km)
Frigate 2-4 x Frigate Corpii Seeker/Diviner/Collector
Cruiser 2-4 x Cruiser Corpior Bishop
Group 2 (25km)
Frigate 2-4 x Frigate Corpii Reaver/Engraver
Cruiser 2-4 x Cruiser Corpum Dark Priest/Shadow Sage
Group 3 (26km)
Frigate 2-4 x Frigate Corpii Seeker/Diviner/Collector/Reaver/Engraver
Cruiser 2-4 x Cruiser Corpum Priest/Dark Priest/Shadow Sage
Group 4 (35km)
Frigate 2-4 x Frigate Corpii Seeker/Collector
Cruiser 2-4 x Cruiser Corpum Priest/Dark Priest

Pocket 3

No aggro on warp-in. Each groups aggros separately, but all groups will aggro upon attacking the Dark Blood Chapel.

The mission will be marked complete once the chapel is destroyed, so it is possible to bookmark the chapel, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.


Hostile NPCs
WD EWAR L
Group 1 (60km)
Destroyer 2 x Destroyer Corpior Converter/Visionary
Battlecruiser 2 x Battlecruiser Corpatis Seer
Group 2 (60km)
Destroyer 6 x Destroyer Corpior Converter/Templar
Battlecruiser 2 x Battlecruiser Corpatis Fanatic/Shade
Battleship 4 x Battleship Corpus Cardinal/Patriarch
Group 3 (90km)
Destroyer 5 x Destroyer Corpior Converter/Templar
Battleship 5 x Battleship Corpus Harbinger/Archbishop Energy Neutralizer


Structures
WD EWAR L


Structure 1 x Dark Blood Chapel Chance to drop implants