Difference between revisions of "Angel Strike - The Final Battle (10 of 10) (Blood Raiders)"

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__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Blood Raiders variant of this mission. For other faction variants, see [[The Final Battle|The Final Battle (disambiguation)]].}}
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'''The Final Battle''' is the tenth and final part of the [[Angel Strike (Blood Raiders)|Angel Strike]] mission. It is a combat encounter with multiple faction variants.
  
====Part 10 - The Final Battle====
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<onlyinclude>{{Missiondetails
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|Level=3
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|Faction=Blood Raiders
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|Type=Encounter
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|Objective=Destroy the Dark Blood Chapel.
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|DamageToDeal={{Damagetype|em|th}}
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|DamageToResist={{Damagetype|em|th}}
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|ShipSizeLimit=?
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}}
  
Faction: Blood Raider<br>
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<includeonly>=</includeonly>==Details==<includeonly>=</includeonly>
Mission type: Encounter<br>
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<includeonly>=</includeonly>===Pocket 1===<includeonly>=</includeonly>
Space type: Deadspace with gates<br>
 
Damage dealt: EM/Thermal<br>
 
Recommended damage dealing: EM/Thermal<br>
 
  
This is the most challenging level, first time you will come up against battleships in this storyline.
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Group 1 will auto-aggro on warp-in. The five cruisers must be destroyed to proceed. The sentry towers do not need to be destroyed.
  
===Pocket 1===
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{{npcth|Hostile NPCs}}
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{{npcts|Group 1 (6km)}}
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{{npctr|Frigate|2|Corpii Reaver/Engraver}}
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{{npctr|Sentry|2|Blood Heavy Missile Battery}}
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{{npcts|Group 2 (95-125km)}}
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{{npctr|Cruiser|5|Corpum Arch Reaver/Arch Templar/Revenant}}
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{{npctr|Sentry|5|Blood Raider Tower Sentry}}
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|}
  
First jump, NPC's are spread out (6km, then 95-125km).
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<includeonly>=</includeonly>===Pocket 2===<includeonly>=</includeonly>
  
Initial aggro by 2 frigates and 2 heavy missile batteries.
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Pocket includes four separate groups, each containing 2-4 frigates and 2-4 cruisers. The middle group will auto-aggro on warp-in.
  
After first group, need to kill 5 cruisers at long range, you don't have to shoot the 5 towers (blood raider) to jump.
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{{npcth|Hostile NPCs}}
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{{npcts|Group 1 (13km)}}
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{{npctr|Frigate|2-4|Corpii Seeker/Diviner/Collector}}
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{{npctr|Cruiser|2-4|Corpior Bishop}}
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{{npcts|Group 2 (25km)}}
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{{npctr|Frigate|2-4|Corpii Reaver/Engraver}}
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{{npctr|Cruiser|2-4|Corpum Dark Priest/Shadow Sage}}
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{{npcts|Group 3 (26km)}}
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{{npctr|Frigate|2-4|Corpii Seeker/Diviner/Collector/Reaver/Engraver}}
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{{npctr|Cruiser|2-4|Corpum Priest/Dark Priest/Shadow Sage}}
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{{npcts|Group 4 (35km)}}
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{{npctr|Frigate|2-4|Corpii Seeker/Collector}}
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{{npctr|Cruiser|2-4|Corpum Priest/Dark Priest}}
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|}
  
{{image url="http://eve-survival.org/screenshots/angelstrike3br-101.jpg" title="Mission 10 pocket 1" alt="Mission 10 pocket 1"}}<br>
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<includeonly>=</includeonly>===Pocket 3===<includeonly>=</includeonly>
  
===Pocket 2===
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No aggro on warp-in. Each group aggros separately, but all groups will aggro upon attacking the {{co|wheat|Dark Blood Chapel}}.
  
4 groups at 13km, 25km, 35km)
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The mission will be marked complete once the chapel is destroyed, so it is possible to bookmark the chapel, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.
  
Initial aggro at warp in by middle group, lots of collidable structures.
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{{npcth|Hostile NPCs}}
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{{npcts|Group 1 (60km)}}
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{{npctr|Destroyer|2|Corpior Converter/Visionary}}
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{{npctr|Battlecruiser|2|Corpatis Seer}}
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{{npcts|Group 2 (60km)}}
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{{npctr|Destroyer|6|Corpior Converter/Templar}}
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{{npctr|Battlecruiser|2|Corpatis Fanatic/Shade}}
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{{npctr|Battleship|4|Corpus Cardinal/Patriarch}}
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{{npcts|Group 3 (90km)}}
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{{npctr|Destroyer|5|Corpior Converter/Templar}}
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{{npctr|Battleship|5|Corpus Harbinger/Archbishop|ewar=Neut}}
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|}
  
Don't have exact counts, each group 2-4 cruisers and 2-4 frigs.
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{{npcth|Structures}}
The usual mix of corpii and corpum
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{{npctr|Structure|1|Dark Blood Chapel|cargo=Chance to drop implants}}
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|}</onlyinclude>
  
{{image url="http://eve-survival.org/screenshots/angelstrike3br-102.jpg" title="Mission 10 pocket 2" alt="Mission 10 pocket 2"}}<br>
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{{Missionrelated}}
 
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[[Category:Mission reports]]
===Pocket 3===
 
 
 
3 groups @60 and @90km, this time battleships have come to the party.
 
 
 
No aggro on warp in. Attack each group, no aggro from others.
 
 
 
Group 1:<br>
 
1 Corpior Visionary
 
2 Corpior Seer
 
1 Corpior Converter
 
 
 
Group 2:<br>
 
3 Corpior Converter
 
3 Corpior Templar
 
3 Corpus Cardinal
 
1 Corpus Patriarch
 
1 Corpior Shade
 
1 Corpior Fanatic
 
 
 
Group 3:<br>
 
1 Corpus Harbinger
 
4 Corpus Archbishop
 
4 Corpior Converter
 
1 Corpior Templar
 
 
 
Destroy the Dark Blood Chapel and pick up 3 implants.
 

Revision as of 01:32, 3 February 2018

This article details the Blood Raiders variant of this mission. For other faction variants, see The Final Battle (disambiguation).

The Final Battle is the tenth and final part of the Angel Strike mission. It is a combat encounter with multiple faction variants.


Level 3
Type Encounter
Objective Destroy the Dark Blood Chapel.
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Pocket 1

Group 1 will auto-aggro on warp-in. The five cruisers must be destroyed to proceed. The sentry towers do not need to be destroyed.


Hostile NPCs
WD EWAR L
Group 1 (6km)
Frigate 2 x Frigate Corpii Reaver/Engraver
Sentry 2 x Sentry Blood Heavy Missile Battery
Group 2 (95-125km)
Cruiser 5 x Cruiser Corpum Arch Reaver/Arch Templar/Revenant
Sentry 5 x Sentry Blood Raider Tower Sentry

Pocket 2

Pocket includes four separate groups, each containing 2-4 frigates and 2-4 cruisers. The middle group will auto-aggro on warp-in.


Hostile NPCs
WD EWAR L
Group 1 (13km)
Frigate 2-4 x Frigate Corpii Seeker/Diviner/Collector
Cruiser 2-4 x Cruiser Corpior Bishop
Group 2 (25km)
Frigate 2-4 x Frigate Corpii Reaver/Engraver
Cruiser 2-4 x Cruiser Corpum Dark Priest/Shadow Sage
Group 3 (26km)
Frigate 2-4 x Frigate Corpii Seeker/Diviner/Collector/Reaver/Engraver
Cruiser 2-4 x Cruiser Corpum Priest/Dark Priest/Shadow Sage
Group 4 (35km)
Frigate 2-4 x Frigate Corpii Seeker/Collector
Cruiser 2-4 x Cruiser Corpum Priest/Dark Priest

Pocket 3

No aggro on warp-in. Each group aggros separately, but all groups will aggro upon attacking the Dark Blood Chapel.

The mission will be marked complete once the chapel is destroyed, so it is possible to bookmark the chapel, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.


Hostile NPCs
WD EWAR L
Group 1 (60km)
Destroyer 2 x Destroyer Corpior Converter/Visionary
Battlecruiser 2 x Battlecruiser Corpatis Seer
Group 2 (60km)
Destroyer 6 x Destroyer Corpior Converter/Templar
Battlecruiser 2 x Battlecruiser Corpatis Fanatic/Shade
Battleship 4 x Battleship Corpus Cardinal/Patriarch
Group 3 (90km)
Destroyer 5 x Destroyer Corpior Converter/Templar
Battleship 5 x Battleship Corpus Harbinger/Archbishop Energy Neutralizer


Structures
WD EWAR L


Structure 1 x Dark Blood Chapel Chance to drop implants