Difference between revisions of "Angel Vigil"

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{{uwc}}
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{{CMBSiteInfo
==Locating & Difficulty==
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|name=Angel Vigil
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows Battlecruisers or smaller to enter, and a (well equipped) Battlecruiser or HAC is my suggestion for what you should bring. (Addition: after completing in a Hurricane Dooobles notes that resists over 60% exp/kinetic, robust T2 tank with substantial buffer, exp/kinetic dmg dealing, web, and tracking gear are ESSENTIAL; the incoming damage is very high and the mobs kite.)
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|type=unrated
 +
|rating=Unrated
 +
|location=High
 +
|ship limit=Battlecruiser
 +
|faction=Angel
 +
|signature strength=2.5% in High
 +
}}
  
'''Loot:''' For the initial exploration site (two pockets)
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'''Angel Vigil''' is a unrated [[combat sites|combat site]] that can be found via [[exploration]] by scanning down signatures with scanner probes in high-security systems. Its gate allows Battlecruisers or smaller to enter, and a (well equipped) Battlecruiser or HAC is suggested to bring into the site. (Addition: after completing in a Hurricane Dooobles notes that resists over 60% exp/kinetic, robust T2 tank with substantial buffer, exp/kinetic dmg dealing, web, and tracking gear are ESSENTIAL; the incoming damage is very high and the mobs kite.) The largest ship allowed to enter is a Command Ship (T2 Battlecruiser).
*5M isk in bounties  + loot, salvage, possible implant.
+
 
*Asteroids for mining listed in each pocket.  
+
{{MessageBox
*(Addition: Dooobles - Commander can drop Domination faction or implants, I received 220mm Domination Autocannon.)
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|On warp in:
 +
|''Previous Explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it.  The overseer guards his shipyard vigorously.''}}
  
On warp in, you arrive at an acceleration gate.  ''Previous Explorers have commented that one of the gates requires a passkey.  Alternatively, it can be bypassed by convincing the commander to unlock it.  The overseer guards his shipyard vigorously.''
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{{clear}}
 +
== Walkthrough ==
 +
==== First Room ====
  
==== First pocket ====
+
The gate in the first room can be unlocked either by using an Angel Gold Tag or by killing the Gistatis Smuggler Commander in the Gate Spawn. It is possible to trigger the Gate Spawn preemptively by shooting the smuggler gate.
  
No web or scram reported on two separate runs.
 
  
'''Initial Wave:'''
+
Update: Seems like the Gold tag is required as of 2/2020. Killing commander did not open the gate. Tag is consumed on entry!
  
*10 turrets (Angel Tower Sentry)
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{{NPCTableHead|Initial Defenders}}
*3 Gistatis Primus (BC)
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{{NPCTableRow|Cruiser|3|Gistum Liquidator/Marauder}}
*3 Gistum Liquidators (Cruiser)
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{{NPCTableRow|Battlecruiser|3|Gistatis Primus}}
*1 Gistatis Smugler Guard (Frigate)
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{{NPCTableRow|Commander Battlecruiser|1|Gistatis Smuggler Guard}}
 +
{{NPCTableRow|Sentry|10|Angel Tower Sentry}}
 +
|}
  
'''Second Wave:'''
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{{MessageBox
 +
|Message on Gate Spawn:
 +
|Gist ships have just come through the gate. <br><br> Smuggler Commander: Must I do EVERYTHING myself around here? I'll have all you maggots thrown into the slave pens after this is over.
 +
|collapsed=yes}}
  
*2 Gistii Impaler  
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{{NPCTableHead|Gate Spawn}}
*2 Gistatis Tribuni  
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{{NPCTableRow|Frigate|2|Gistii Impaler}}
*1 Gistatis Smuggler Commander - Gate unlocks when Gistatis Smuggler Commander is destroyed.
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{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
 +
{{NPCTableRow|Battlecruiser|1|Gistatis Smuggler Commander|note = Unlocks Acceleration Gate upon death}}
 +
|}
  
<br> It is possible to blitz this pocket by heading straight for the smuggler gate, shooting it and destroying the Smuggler Commander.  
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{{MessageBox
 +
|Message on Smuggler Commander death:
 +
|The acceleration gate is now open for all to use.
 +
|collapsed=yes}}
  
'''Miners:''' This pocket contains around 30 Plagioclase, 16 Pyroxeres, and 45 Veldspar asteroids. There are also 6 cargo containers - each containing a small amount of ammo.
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{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = }}
 +
{{NPCTableRow|Structure|1|Smuggler Gate|note = Attacking triggers the Gate Spawn}}
 +
{{NPCTableRow|Structure|6|Cargo Container|destructible = yes|drop=T1 Ammo}}
 +
{{NPCTableRow|Asteroid|30|Plagioclase}}
 +
{{NPCTableRow|Asteroid|16|Pyroxeres}}
 +
{{NPCTableRow|Asteroid|45|Veldspar}}
 +
|}
  
==== Second pocket ====
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==== Second Room ====
 +
----
 +
{{NPCTableHead|Initial Defenders}}
 +
{{NPCTableRow|Destroyer|6-7|Gistior Defiler/Haunter}}
 +
{{NPCTableRow|Cruiser|2-3|Gistum Centurion/Phalanx}}
 +
{{NPCTableRow|Battlecruiser|3-4|Gistatis Legionnaire/Primus}}
 +
{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar={{icon|web|24|Stasis webifier}}|note = Attacking triggers Stasis Spawn}}
 +
{{NPCTableRow|Sentry|2|Angel Light Missile Battery|note = Attacking triggers Battery Spawn}}
 +
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery|note = Attacking triggers Battery Spawn}}
 +
|}
  
'''On warp-in:'''
+
{{MessageBox
 +
|On Stasis Tower destruction:
 +
|Pat Wead: You allowed them to destroy one of our Stasis towers, you numbskulls! Second division,
 +
get your asses in here NOW!
 +
|collapsed=yes}}
  
*4 missile turrets (2 Heavy, 2 Light) '''SHOOTING THE MISSILE TURRETS TRIGGERS WAVE A'''
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{{MessageBox
*2 stasis turrets '''SHOOTING THE STASIS TOWERS TRIGGERS WAVE B'''
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|On Battery Tower destruction:
*3 Gistum Phalanx (Cruisers)
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|Pat Wead: And now you let them destroy one of our missile batteries! Inconceivable!
*4 Gistior Defiler (Destroyer)
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|collapsed=yes}}
*2 Gistior Haunter (Destroyer)
 
*3 Gistatis Primus (Battlecruiser).
 
  
'''Wave A:'''
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{{MessageBox
 +
|On Stasis Spawn and Battery Spawn:
 +
|More Gist ships have warped in!
 +
|collapsed=yes}}
  
*2 Gistum Marauder (Cruiser)
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{{NPCTableHead|Stasis Spawn}}
*6 Gistatis Primus (Battlecruiser)
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{{NPCTableRow|Elite Frigate|6-7|Arch Gistii Nomad/Ruffian|ewar = {{icon|tp|24|Target painting}} }}
*3 Gistum Liquidator (Cruiser)
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{{NPCTableRow|Cruiser|4-6|Gistum Centurion/Liquididator/Marauder/Phalanx}}
*4 Arch Gistii Ruffian (Frigate - Target Painting)
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{{NPCTableRow|Battlecruiser|4-6|Gistatis Legionnaire/Primus}}
 +
|}
  
'''Wave B:'''
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{{NPCTableHead|Battery Spawn}}
 +
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/Raider}}
 +
{{NPCTableRow|Destroyer|4-6|Gistor Defacer/Defiler/Seizer/Shatterer/Trasher}}
 +
{{NPCTableRow|Battlecruiser|5-6|Gistatis Legionnaire/Primus}}
 +
|}
  
*2 Gistor Seizer (Destroyer)
+
{{MessageBox
*2 Gistor Defacer (Destroyer)
+
|On Overseer Spawn:
*2 Arch Gistii Ambusher (Frigate)
+
|Pat Wead: Alright, that's it. You barge in here uninvited, mess with my subordinates, and now you have the nerve to attack my shipyard! I see I'll have to take care of our little problem myself ... <br><br> Pat Wead and his cohorts have exited the shipyard, ready for action.
*3 Gistatis Primus (Battlecruiser)
+
|collapsed=yes}}
*2 Gistatis Legionnaire (Battlecruiser)
 
  
'''Wave C: (Triggered by shooting Pat's Shipyard)'''
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{{NPCTableHead|Gate Spawn}}
 +
{{NPCTableRow|Frigate|3|Wead Fighter (Arch Gistii Ambusher/Raider)}}
 +
{{NPCTableRow|Battlecruiser|2-3|Wead Guardian (Gistatis Primus/Tribuni)}}
 +
{{NPCTableRow|Commander Cruiser|1|Wead Guardian (Gistatis Primus/Tribuni)|note = Escalation Trigger|cargo = Faction modules and T2 salvage, possible implants}}
 +
|}
  
*Pat Wead (Faction Cruiser)
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{{NPCTableHead|Structures}}
*3 Wead Fighter (Frigate)
+
{{NPCTableRow|Structure|1|Pat's Shipyard|note = Attacking triggers Overseer Spawn}}
*3 Wead Guardian (Battlecruiser)
+
|}
  
On shooting 'Pat's Shipyard', this is emoted in local - ''Pat Wead: Alright, that's it. You barge in here uninvited, mess with my subordinates, and now you have the nerve to attack my shipyard! I see I'll have to take care of our little problem myself ... Pat Wead and his cohorts have exited the shipyard, ready for action.''
 
  
===Strategy===
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== Strategy ==
Before shooting any tower focus on lowering the number of enemys in the pocket. The incomming damage is quite substantial so something with a decent tank, or warp-outs are necessary. You will be webbed down to ~10% velocity or less (14.0 m/s in a BC), so speed tanking isn't possible. After the area is cleared of most of the enemys, shoot one of the stasis turrets. This pocket can easily become tank-melting if you target the turrets before clearing the initial ships. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off. There are multiple cargo containers in the pocket (containing a small amount of ammo, one had faction ammo).  A large number of Veldspar Asteroids are in this pocket.  
+
Before shooting any tower, focus on lowering the number of enemies in the pocket. The incoming damage is quite substantial so something with a decent tank, or warp-outs are necessary. You will be webbed down to ~10% velocity or less (14.0 m/s in a BC), so speed tanking isn't possible. After the area is cleared of most of the enemies, shoot one of the stasis towers. This pocket can easily become tank-melting if you target the turrets before clearing the initial ships. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off. There are multiple cargo containers in the pocket (containing a small amount of ammo, one had faction ammo).  A large number of Veldspar asteroids are in this pocket.  
  
 
Pat Wead dropped a Low-Grade Halo Beta when I ran this.  (*Pat Wead drop for Dooobles Sept 22, 2010 - Domination 220mm autocannon, Domination Copper tag, 1000 Angel faction ammo)
 
Pat Wead dropped a Low-Grade Halo Beta when I ran this.  (*Pat Wead drop for Dooobles Sept 22, 2010 - Domination 220mm autocannon, Domination Copper tag, 1000 Angel faction ammo)
  
'''Blitzing this pocket is possible but fairly impractical.'''  Shoot Pat's Shipyard and kill Pat.  You will probably want to kill all initial ships as you will be moving at the snails pace of 14 m/s and the damage will be significant. Then kill stasis towers and Wave B. Ignoring missile turrets and Wave A will still allow you to complete the site and qualify for a potential escalation.
+
'''Blitzing this pocket is possible but fairly impractical.'''  Shoot Pat's Shipyard and kill Pat.  You will probably want to kill all initial ships as you will be moving at the snail's pace of 14 m/s and the damage will be significant. Then kill stasis towers and Wave B. Ignoring missile turrets and Wave A will still allow you to complete the site and qualify for a potential escalation.
  
==Escalation: The Big Blue==
+
Blitz info edit:
This is a series of escalations. Each has a chance of spawning the next stage or ending.  They start with an escalation from Angel Vigil when you destroy Pat Wead.  
+
As stated above you only need to shoot the smugglers gate in the first pocket once to spawn gate keeper (smuggler commander) and the gate is open once he is destroyed. Do it quickly as his DPS is quite high.
  
'''Popup:''' ''Scanning through Pat Wead's logs reveals that this druglord was surprisingly well connected, long lists of buyers and sellers throughout the neighboring regions would make this document a dream read of any law enforcement agent in the galaxy, if only all the vital parts were not in some completely alien code. No matter how much you let your central computer chew on this stuff, you get no feedback on any names or places, execpt perhaps one... this seems to be a hasty entry from almost a year back, not in code. At least the coordinates do reflect a true point in space.'' 
+
In second room I suggest heading towards Pat's shipyard (obviously slowly due to webs) and take out the dessies and cruisers first (remove the dps). Once they are gone, shoot the shipyard to spawn Pat's wave as the bc's and Pat's wave don't have enough DPS to break a decent tank. Destroy the weed frigates and bc's while you wait for Pat to get closer. Once Pat is close, take him out and scoop wreck, and hopefully receive escalation. While slow boating to wreck (which is usually only 5000m away if done correctly) shoot other ships at your discretion - but never the towers. I find this easy to do in a Loki with a DC2, Anti-Explosive Shield Hardener 2, shield boost amp 2 and med shield booster running. Even though it seems a slow way to do the mission, it is still faster than shooting everything.
  
The initial escallation from Angel Vigil is thought to be around 10%, but each stage escallating higher is thought to be around 75%.  High level angel drops are possible at each stage.
+
== Rewards ==
 
+
For the initial exploration site (two pockets)  
=== The Big Blue (Stage 1) ===
+
*5M isk in bounties + loot, salvage, possible implant.   
 
+
*Asteroids for mining listed in each pocket.  
[[Image:The Big Blue Stage 1.JPG|800px|The Big Blue Stage 1.JPG]]<br>
+
*Commander can drop Domination faction modules or implants.
 
 
Faction: Angel Cartel<br> Mission Type: Exploration - Escalation<br> Space Type: Normal<br> Damage Dealt: Explosive/Kinetic<br> Web/Scramble: Arch Gistii Outlaws<br> Extras: Domination Smasher - Target Paints<br> Recommended Damage Dealing: Explosive/Kinetic<br> Recommended Ships: Battlecruiser with robust T2 tank, Kinetic/Explosive resists over 60%
 
 
 
<br> '''Loot:'''
 
 
 
*Total: +/- 3.0M
 
*Bounties 1.6M
 
*Loot 538K
 
*Salvage +/- 1.0M
 
*Loot from Commander drop (initial author) Implant Low-Grade Halo Alpha, 1000 faction ammo
 
*Loot from Commander drop (Dooobles rewrite, Sept 22, 2010) - No faction or implant, 1000 Angel ammo
 
*Structures drop no loot on multiple attempts - likely worthless.
 
 
 
'''Wave 1:'''- New spawns can target your drones.<br>
 
 
 
*6 Frigate (Angel Salvager - Gistii Nomad)
 
*4 Destroyer (Gistior Seizer)
 
*1 Destroyer (Gistior Trasher)
 
 
 
'''Wave 2: (About 30 seconds from warp in)'''
 
 
 
*4 Elite Frigate (Arch Gistii Outlaw) - Web/ Scram
 
*4 Battlecruiser (Gistatis Tribunus) - Trigger
 
 
 
'''Wave 3: (Trigger - Killing last Battlecruiser from Wave 2)'''
 
 
 
*4 Elite Frigate (Arch Gistii Ambusher)
 
*3 Cruiser (Gistum Liquidator)
 
*1 Commander (Domination Smasher) - Target Paints
 
 
 
<br> Destroying the Commander will either end the expedition (if unlucky) or give you a popup to the next escallation. Escalation popup: ''Among the debris of this old factory, you find a homing beacon next to a container bearing the Salvation Angel seal. It looks as if they have been going through the rubble, gathering whatever the attackers have spared. It seems the beacon is malfunctioning and periodically sending out some garbled messages, something that is not so remarkable in itself, but the messages are getting answered... your instruments quickly nail down the location of the responder.''
 
 
 
=== The Big Blue (Stage 2) ===
 
 
 
[[Image:The Big Blue Stage 2.JPG|800px|The Big Blue Stage 2.JPG]]<br>
 
 
 
Loot:
 
 
 
*Total: +/- 3.8M
 
*Bounties: 1.3M
 
*Loot +/- 1.2M (Includes minerals from Drones)
 
*Salvage: Widely variable based on commander slavage
 
*Commander drops noted: Implant Low-Grade Halo Delta - (Dooobles Low-grade Halo Omega)
 
 
 
Faction: Angel Cartel and Drone <br> Mission Type: Exploration - Escallation <br> Space Type: Normal <br> Damage Dealt: Explosive/ Kinetic <br> Web/ Scramble: None <br> Recommended Damage Dealing: Explosive/ Kinetic <br> Notes: New spawns can target your drones, structures drop no loot <br>
 
 
 
On arrival you get a message in local:''Broken Message: Th* is *nder invegrrrrrrr rrrrrr rrrrr by DED. It seems someone has disabled the warning beacon.''
 
 
 
==== Pocket 1 (Only one pocket) ====
 
 
 
Spawn 1 (10 sec after warp-in)
 
 
 
*3 Elite Frigate (Arch Gistii Raider)
 
*3 Destroyer (Gistior Defacer)
 
 
 
Spawn 2 (About 30 seconds after warp-in)
 
 
 
*2 Elite Frigate (Arch Gistii Raider)
 
*2 Cruiser (Gistum Defeater)
 
*4 Drones (Drone Salvager - Atomizer Alvium)
 
 
 
Spawn 3 (Destroying all non-drone ships in previous waves)
 
 
 
*2 Frigate (Gistii Outlaw)
 
*3 Frigate (Gistii Thug)
 
 
 
Spawn 4 (Destroying all previous non-drone ships)
 
 
 
*3 Elite Frigate (Arch Gistii Raider)
 
*2 Battlecruiser (Gistatis Legatus)
 
*1 Commander (Domination Crusher)
 
 
 
Destroying the second battlecruiser will either end the expedition (if unlucky) or give you a popup to the next escallation. Escallation popup&nbsp;: "Another Salvation Angels beacon and this time fully functional probably put here by a surveying ship. It gives directions to another location not far away."
 
 
 
===The Big Blue (Stage 3)===
 
 
 
 
 
[[image:The_Big_Blue_Stage_3.JPG|800px|]]<br>
 
 
 
 
 
Loot: (What it dropped for me)
 
 
 
 
 
*Total:      4.7M
 
*Bounties 2.5M
 
*Loot        521K
 
*Salvage  1.7M
 
*Plus 1000 Arch Angel Proton M
 
 
 
 
 
Faction: Angel Cartel
 
 
 
Mission Type:  Exploration - Escallation
 
 
 
Space Type:  Normal? (No warp in gate)
 
 
 
Damage Dealt:  Explosive/ Kinetic (Need Confirmation)
 
 
 
Web/ Scramble:  None
 
 
 
Extras:  Arch Gistii Nomads target paint, Domination Crusher target paints
 
 
 
Recommended Damage Dealing:  Explosive/ Kinetic (Need Confirmation)
 
 
 
Recommended Ships:  Drake
 
 
 
Notes:  New spawns can target your drones.
 
 
 
 
 
Pocket 1 (Only one pocket)
 
 
 
 
 
Spawn 1 (Warps in after about 15 seconds)
 
 
 
4* Elite Frigate (Arch Gistii Nomad) - Target paints
 
 
 
4* Elite Cruiser  (Arch Gistum Liquidator) Scourge missiles did low damage to these
 
 
 
 
Spawn 2 (Trigger - Timed - 30 seconds ?)
 
 
 
3* Battlecruiser (Gistatis Primus)
 
 
 
 
 
Spawn 3 (Trigger - Destroying the last Arch Gistum Liquidator ?)
 
 
 
2* Elite Frigate (Arch Gistii Ruffian)
 
 
 
3* Battlecruiser (Gistatis Praefectus)
 
 
 
1* Commander (Domination Crusher)
 
 
 
 
 
Destroying the Commander will either end the expedition (if unlucky) or give you a popup to the next escallation.  Escallation popup : "Luckily your instruments got a lock on the escaping ships destination."
 
 
 
 
 
 
===The Big Blue (Stage 4) '''LOW-SEC'''===
 
 
 
 
 
[[image:The_Big_Blue_Stage_4.JPG|800px|]]<br>
 
 
 
 
 
 
 
Loot: (What it dropped for me)
 
 
 
*Total:      2.25M
 
*Bounties 1.5M
 
*Loot        750k
 
*Salvage - I did not salvage since it was low sec
 
*18 Blue Pill
 
 
 
 
 
Faction: Angel Cartel
 
 
 
Mission Type:  Exploration - Escallation
 
 
 
Space Type:  Normal? (No warp in gate)
 
 
 
Damage Dealt:  Explosive/ Kinetic (Need Confirmation)
 
 
 
Web/ Scramble:  Arch Gistii Hijacker
 
 
 
Extras:  Arch Gistii Ruffians target paint
 
 
 
Recommended Damage Dealing:  Explosive/ Kinetic (Need Confirmation)
 
 
 
Recommended Ships:  Drake (PVP fit)
 
 
 
Notes:  This takes place in low sec so a ship you are willing to lose and fit for pvp are reccommended.  A clean jump clone might be wise.  Destroying the web/ scramble ships quickly may be even more important
 
in low sec systems (But that may be the trigger for the next spawn).  New spawns can target your drones.  Bring a lot of ammo for the Drug factory.
 
 
 
 
 
Pocket 1 (Only one pocket)
 
 
 
 
 
Upon warp in the 'Drug Factory - Angels in Heaven' and a few other structures are all that are visible.
 
 
 
 
 
Spawn 1 (Warps in after about 30 seconds)
 
 
 
4* Angel Heavy Missile Battery
 
 
 
4* Elite Frigate (Arch Gistii Hijacker) - Web/ Scramble
 
 
 
4* Elite Frigate (Arch Gistii Ruffian) - Target Paints
 
 
 
3* Destroyer (Gistior Shatterer)
 
 
 
 
 
Spawn 2 (I believe this is triggered by doing any damage to any of the Arch Gistii Hijackers)
 
 
 
3* Battlecruiser (Gistatis Tribunus)
 
 
 
 
 
Spawn 3 (Trigger - Destroying one of the Gistatis Tribunus - maybe?)
 
 
 
2* Elite Frigate (Arch Gistii Impaler)
 
 
 
4* Battlecruiser (Gistatis Legatus)
 
 
 
3* Destroyer (Gistior Shatterer)
 
 
 
 
 
Spawn 4 (Taking the Drug factory 1/2 into structure - this takes a ton of damage to accomplish) (Took me 868 Scourge missiles doing 229 damage (to the structure) each.)
 
 
 
1* Angel Hauler
 
 
 
 
 
Spawn 5 (about 10 seconds after the Hauler spawns)
 
 
 
About 6 - 8 ships including one cargo vessel.  These warp off quickly. (Before I could target one.)
 
 
 
 
 
Final Notes:  Destroying the Angel Hauler drops the main loot and completes the expedition (18 Blue  Pills for me, but I have heard up to a Dramiel BPC)  Finish destroying the lab nets you a few T1 modules, items, and some ammo.
 
 
 
Since I was in low sec, I fitted a cloak - Using the cloak means losing all targets and your deployed drones become inactive and can not be returned to the drone bay (You can only scoop them to the cargohold). 
 
 
 
You can leave the area and return if you have not triggered the Angel Hauler or your expedition timer has not expired.
 
  
Final completion popup : With all this Blue Pill out of circulation, you probably just sent some thousands of BP munches on a cold turkey.  Then again, you could perhaps make nice profit selling it to them yourself. Choices...Choices...
+
== Escalation ==
 +
This site can escalate to [[The Big Blue (expedition)]].
 +
{{MessageBox|Expeditions: [[The Big Blue (expedition)]]
 +
|Scanning through Pat Wead´s logs reveals that this druglord was surprisingly well connected, long lists of buyers and sellers throughout the neighboring regions would make this document a dream read of any law enforcement agent in the galaxy, if only all the vital parts were not in some completely alien code. No matter how much you let your central computer chew on this stuff, you get no feedback on any names or places, except perhaps one... this seems to be a hasty entry from almost a year back, not in code. At least the coordinates do reflect a true point in space.}}
  
[[Category:Exploration]]
+
[[Category:Unrated Complexes]]
[[Category:Exploration Complex]]
 

Revision as of 05:51, 20 July 2020

Site Details
Angel Vigil
Type Unrated Complex
Rating Unrated
Found in High
Max ship size Battlecruiser
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength 2.5% in High

Angel Vigil is a unrated combat site that can be found via exploration by scanning down signatures with scanner probes in high-security systems. Its gate allows Battlecruisers or smaller to enter, and a (well equipped) Battlecruiser or HAC is suggested to bring into the site. (Addition: after completing in a Hurricane Dooobles notes that resists over 60% exp/kinetic, robust T2 tank with substantial buffer, exp/kinetic dmg dealing, web, and tracking gear are ESSENTIAL; the incoming damage is very high and the mobs kite.) The largest ship allowed to enter is a Command Ship (T2 Battlecruiser).

On warp in:
Previous Explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards his shipyard vigorously.

Walkthrough

First Room

The gate in the first room can be unlocked either by using an Angel Gold Tag or by killing the Gistatis Smuggler Commander in the Gate Spawn. It is possible to trigger the Gate Spawn preemptively by shooting the smuggler gate.


Update: Seems like the Gold tag is required as of 2/2020. Killing commander did not open the gate. Tag is consumed on entry!


Initial Defenders
WD EWAR L


Cruiser 3 x Cruiser Gistum Liquidator/Marauder
Battlecruiser 3 x Battlecruiser Gistatis Primus
Commander Battlecruiser 1 x Commander Battlecruiser Gistatis Smuggler Guard
Sentry 10 x Sentry Angel Tower Sentry
Message on Gate Spawn:
Gist ships have just come through the gate.

Smuggler Commander: Must I do EVERYTHING myself around here? I'll have all you maggots thrown into the slave pens after this is over.


Gate Spawn
WD EWAR L


Frigate 2 x Frigate Gistii Impaler
Battlecruiser 2 x Battlecruiser Gistatis Tribuni
Battlecruiser 1 x Battlecruiser Gistatis Smuggler Commander Unlocks Acceleration Gate upon death
Message on Smuggler Commander death:
The acceleration gate is now open for all to use.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate
Structure 1 x Smuggler Gate Attacking triggers the Gate Spawn
Structure 6 x Cargo Container T1 Ammo
Asteroid 30 x Plagioclase
Asteroid 16 x Pyroxeres
Asteroid 45 x Veldspar

Second Room


Initial Defenders
WD EWAR L


Destroyer 6-7 x Destroyer Gistior Defiler/Haunter
Cruiser 2-3 x Cruiser Gistum Centurion/Phalanx
Battlecruiser 3-4 x Battlecruiser Gistatis Legionnaire/Primus
Sentry 2 x Sentry Angel Stasis Tower Attacking triggers Stasis Spawn Stasis webifier
Sentry 2 x Sentry Angel Light Missile Battery Attacking triggers Battery Spawn
Sentry 2 x Sentry Angel Heavy Missile Battery Attacking triggers Battery Spawn
On Stasis Tower destruction:
Pat Wead: You allowed them to destroy one of our Stasis towers, you numbskulls! Second division,

get your asses in here NOW!

On Battery Tower destruction:
Pat Wead: And now you let them destroy one of our missile batteries! Inconceivable!
On Stasis Spawn and Battery Spawn:
More Gist ships have warped in!


Stasis Spawn
WD EWAR L


Elite Frigate 6-7 x Elite Frigate Arch Gistii Nomad/Ruffian Target painting
Cruiser 4-6 x Cruiser Gistum Centurion/Liquididator/Marauder/Phalanx
Battlecruiser 4-6 x Battlecruiser Gistatis Legionnaire/Primus


Battery Spawn
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Ambusher/Raider
Destroyer 4-6 x Destroyer Gistor Defacer/Defiler/Seizer/Shatterer/Trasher
Battlecruiser 5-6 x Battlecruiser Gistatis Legionnaire/Primus
On Overseer Spawn:
Pat Wead: Alright, that's it. You barge in here uninvited, mess with my subordinates, and now you have the nerve to attack my shipyard! I see I'll have to take care of our little problem myself ...

Pat Wead and his cohorts have exited the shipyard, ready for action.


Gate Spawn
WD EWAR L


Frigate 3 x Frigate Wead Fighter (Arch Gistii Ambusher/Raider)
Battlecruiser 2-3 x Battlecruiser Wead Guardian (Gistatis Primus/Tribuni)
Commander Cruiser 1 x Commander Cruiser Wead Guardian (Gistatis Primus/Tribuni) Escalation Trigger Faction modules and T2 salvage, possible implants


Structures
WD EWAR L


Structure 1 x Pat's Shipyard Attacking triggers Overseer Spawn


Strategy

Before shooting any tower, focus on lowering the number of enemies in the pocket. The incoming damage is quite substantial so something with a decent tank, or warp-outs are necessary. You will be webbed down to ~10% velocity or less (14.0 m/s in a BC), so speed tanking isn't possible. After the area is cleared of most of the enemies, shoot one of the stasis towers. This pocket can easily become tank-melting if you target the turrets before clearing the initial ships. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off. There are multiple cargo containers in the pocket (containing a small amount of ammo, one had faction ammo). A large number of Veldspar asteroids are in this pocket.

Pat Wead dropped a Low-Grade Halo Beta when I ran this. (*Pat Wead drop for Dooobles Sept 22, 2010 - Domination 220mm autocannon, Domination Copper tag, 1000 Angel faction ammo)

Blitzing this pocket is possible but fairly impractical. Shoot Pat's Shipyard and kill Pat. You will probably want to kill all initial ships as you will be moving at the snail's pace of 14 m/s and the damage will be significant. Then kill stasis towers and Wave B. Ignoring missile turrets and Wave A will still allow you to complete the site and qualify for a potential escalation.

Blitz info edit: As stated above you only need to shoot the smugglers gate in the first pocket once to spawn gate keeper (smuggler commander) and the gate is open once he is destroyed. Do it quickly as his DPS is quite high.

In second room I suggest heading towards Pat's shipyard (obviously slowly due to webs) and take out the dessies and cruisers first (remove the dps). Once they are gone, shoot the shipyard to spawn Pat's wave as the bc's and Pat's wave don't have enough DPS to break a decent tank. Destroy the weed frigates and bc's while you wait for Pat to get closer. Once Pat is close, take him out and scoop wreck, and hopefully receive escalation. While slow boating to wreck (which is usually only 5000m away if done correctly) shoot other ships at your discretion - but never the towers. I find this easy to do in a Loki with a DC2, Anti-Explosive Shield Hardener 2, shield boost amp 2 and med shield booster running. Even though it seems a slow way to do the mission, it is still faster than shooting everything.

Rewards

For the initial exploration site (two pockets)

  • 5M isk in bounties + loot, salvage, possible implant.
  • Asteroids for mining listed in each pocket.
  • Commander can drop Domination faction modules or implants.

Escalation

This site can escalate to The Big Blue (expedition).

Expeditions: The Big Blue (expedition)
Scanning through Pat Wead´s logs reveals that this druglord was surprisingly well connected, long lists of buyers and sellers throughout the neighboring regions would make this document a dream read of any law enforcement agent in the galaxy, if only all the vital parts were not in some completely alien code. No matter how much you let your central computer chew on this stuff, you get no feedback on any names or places, except perhaps one... this seems to be a hasty entry from almost a year back, not in code. At least the coordinates do reflect a true point in space.