Difference between revisions of "Angel Watch"

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==Locating & Difficulty==
 
==Locating & Difficulty==
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows Battlecruisers or smaller to enter, and a Battlecruiser or HAC is my suggestion for what you should bring, although if the triggers are managed correctly it would probably be practical in an assault frigate or cruiser. Throughout this site and the further expedition, there are several messages in local.
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This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems. It's gate allows Battlecruisers or smaller to enter, and a Battlecruiser or HAC is my suggestion for what you should bring, although if the triggers are managed correctly it would probably be practical in an assault frigate or cruiser. Throughout this site and the further expedition, there are several messages in local.
  
 
On warp in, you arrive at an acceleration gate.
 
On warp in, you arrive at an acceleration gate.

Revision as of 20:20, 21 January 2017

Locating & Difficulty

This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems. It's gate allows Battlecruisers or smaller to enter, and a Battlecruiser or HAC is my suggestion for what you should bring, although if the triggers are managed correctly it would probably be practical in an assault frigate or cruiser. Throughout this site and the further expedition, there are several messages in local.

On warp in, you arrive at an acceleration gate.

First pocket

Angel Watch Pocket 1.jpg

Waves of frigs/destroyers with some mixed BCs, the trigger is always the named ship (Communications Officer, etc). After all waves are dead, the gate unlocks.

Blitz info: Very easy to blitz if you have a reasonable tank and high resists. There are 5 triggers in this pocket, each appearing after the previous trigger has been SHOT at (notice shot at, doesn't have to be destroyed) with the only exception being the last trigger (commander) who's death opens the gate to pocket 2.

Second pocket

Angel Watch Pocket 2.jpg

About 10 mixed frigates/destroyers/BCs and some turrets on warp in, with 4 timed waves of additional turrets and BCs. When the area is clear (or before, if you feel the incoming damage is acceptable) you can shoot the Angel Drug Farm to spawn a wave of 1 BC (Commander) and 4 elite frigates. Killing the Commander can lead to the escalation, and can spawn a single Domination frigate. Based on the messages in Local, you may be able to stop 2 waves of reinforcements by destroying the bunkers and storage facilities. I personally would rather collect the rewards. "Gist Missile Batteries and ships have been deployed from bunkers and storage facilities nearby."


Blitz info: Upon warp in you will see the Drug Farm right in front of you. To save time and ammo you only have to shoot Angel Drug Farm once to spawn Commander, it doesn't have to be destroyed at any stage for completion or escalation. The supervisor appears 100 odd km directly behind the farm (thus in front of you) and it is the only target you have to destroy to complete for escalation. Note that if the pop up tells you the trail grows cold, there is no escalation, but check other targets first because a dommie frigate may still appear whether the mission escalates or not. The dommie rat usually only has faction ammo and meta junk, but i have in the past found a dramiel bpc and other such goodies.

Taar Al'Hass (4th July 2012)


The Domination spawn will drop anything from faction ammo and lower value mods averaging 20 mil isk, to Gistii A-Type shield boosters, worth approximately 200 million isk. [picattacip Vherocip July 31, 2012]

Drug lab will drop contraband.

Angel Watch Drug Lab.jpg

Rewards

Total: 5.0M (Bounties:1.7M, Loot: 0.6M, Salvage 2.7M). This site may escalate to Nuclear Small Arms Project.