Difference between revisions of "Angel Watch"

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==Locating & Difficulty==
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{{NPCTableCSS}}
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows Battlecruisers or smaller to enter, and a Battlecruiser or HAC is my sugestion for what you should bring, although if the triggers are managed correctly it would probably be practical in an assault frigate or cruiser. Throughout this site and the further expedition, there are several messages in local. ''Work In Progress, contributions are welcome.''
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{{CMBSiteInfo
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|name=Angel Watch
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|type=unrated
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|rating=Unrated
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|location=High
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|ship limit=Battlecruiser
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|faction=Angel
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|signature strength=5% in High
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}}
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The '''Angel Watch''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature combat site]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of High Sec space. Estimated payout 8.5 mil ISK, not counting faction drops.
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To complete this site you will need a battlecruiser or well fitted cruiser. Only a battlecruiser class ship or lower, and their Tech II equivalents, may enter this site.
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== Walkthrough ==
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{{MessageBox
 +
|In local (shortly after warp-in):
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|{{co|#80d8fc||Database Information: Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the drug farm vigorously}}
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|collapsed=yes}}
  
On warp in, you arrive at an acceleration gate.
 
 
===First pocket===
 
===First pocket===
[[File:Angel_Watch_Pocket_1.jpg|400px]]
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All waves must be triggered to spawn the Gistum Militant Commander.
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{{NPCTableHead|Initial Grid}}
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{{NPCTableRow|Frigate|6|Gistii Ambusher/Raider}}
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{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/Ruffian|ewar={{icon|tp|24|Target Painter}}}}
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{{NPCTableRow|Cruiser|1|Gistum Communications Officer|trigger=Spawns wave 2 on being shot at.}}
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|}
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'''Note:''' ~60km off, aggressive on warp-in.
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The destroyers spawn 20-40 km away, while the cruiser spawns around 50-60 km away.
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{{NPCTableHead|Wave #2}}
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{{NPCTableRow|Destroyer|4-5|Gistior Seizer/Trasher}}
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{{NPCTableRow|Cruiser|1|Gistum Communications Officer|trigger=Spawns wave 3 on being shot at.}}
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|}
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{{MessageBox
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|In local:
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|{{co|#80d8fc||The Gistum Communications Officer immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!}}
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|collapsed=yes}}
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{{NPCTableHead|Wave #3}}
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{{NPCTableRow|Frigate|1-2|Gistii Ambusher/Raider}}
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{{NPCTableRow|Elite Frigate|1-2|Arch Gistii Ambusher/Impaler}}
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{{NPCTableRow|Destroyer|2-3|Gistior Defacer/Defiler/...}}
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{{NPCTableRow|Cruiser|1-2|Gistium Depredator/Predator}}
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{{NPCTableRow|Destroyer|1|Gistium Communications Transmitter|trigger=Spawns wave 4 on being shot at.}}
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|}
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{{MessageBox
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|In local:
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|{{co|#80d8fc||The Gistum Communications Officer immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!}}
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|collapsed=yes}}
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This wave spawns around 60-80 km from the acceleration gate, in 3 groups which aggro together.
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{{NPCTableHead|Wave #4}}
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{{NPCTableRow|Frigate|6-8|Gistii Ambusher/Raider}}
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{{NPCTableRow|Destroyer|3-4|Gistior Defacer/Shatterer}}
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{{NPCTableRow|Cruiser|3-4|Gistum Breaker/Defeater}}
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{{NPCTableRow|Destroyer|1|Gistum Communications Transmitter|trigger=Spawns wave 5 on being shot at.}}
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|}
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{{MessageBox
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|In local:
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|{{co|#80d8fc||The Gistum Communications Transmitter immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!}}
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|collapsed=yes}}
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The Militant Commander wave spawns 60-70 km from the acceleration gate.
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{{NPCTableHead|Wave #5}}
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{{NPCTableRow|Frigate|4|Gistii Ambusher/Raider}}
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{{NPCTableRow|Destroyer|4|Gistior Defiler/Haunter}}
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{{NPCTableRow|Cruiser|1|Gistum Militant Commander|trigger=Unlocks acceleration gate.}}
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|}
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{{MessageBox
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|In local:
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|{{co|#80d8fc||The Gistum Communications Transmitter immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!
  
Waves of frigs/destroyers with some mixed BCs, the trigger is always the named ship (Communications Officer, etc). After all waves are dead, the gate unlocks.
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Gistum Militant Commander: Just what we needed boys, some shootin' practice. The first one that takes down that CONCORD lovin' filth gets ta keep the loot. Let's get 'em!}}
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|collapsed=yes}}
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{{MessageBox
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|In local:
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|{{co|#80d8fc||You have found data in the wreckage of the Gistum Militant Commander's ship which reveals secret access codes to activate the acceleration gate. You can now pass through safely.}}
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|collapsed=yes}}
 
===Second pocket===
 
===Second pocket===
[[File:Angel_Watch_Pocket_2.jpg|400px]]
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'''Blitz:''' Ignore all NPCs (though you can shoot the nearby destroyer) and attack the Gist Drug Farm. Once the Farm wave spawns, approach the Militant Overseer until you get within optimal range of your weapons. When doing so, it is recommended to use manual piloting to avoid the structures, sentries and rats. Destroy only the Gistum Militant Overseer to trigger the commander wave, then destroy the commander, bookmark the wreck, and warp out of the site, wait for it to despawn, and warp back in to pick up the loot.
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Structure|1|Gist Drug Farm|trigger=Triggers wave 2, and possibly triggers an escalation|cargo=Drugs}}
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|}
  
About 10 mixed frigates/destroyers/BCs and some turrets on warp in, with 4 timed waves of additional turrets and BCs. When the area is clear (or before, if you feel the incomming damage is acceptable) you can shoot the Angel Drug Farm to spawn a wave of 1 BC (Commander) and 4 elite frigates. Killing the Commander can lead to the escalation, and can spawn a single Domination frigate.  Based on the messages in Local, you may be able to stop 2 waves of reinforcements by destroying the bunkers and storage facilities.  I personally would rather collect the rewards.  "Gist Missile Batteries and ships have been deployed from bunkers and storage facilities nearby."
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'''Note:''' Waves 2 and 3 are triggered by approaching structures, and are additionally possibly on a timer.
  
Drug lab will drop contraband.
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{{NPCTableHead|Waves #1-#3}}
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{{NPCTableRow|Sentry|3-4|Gistum Missile Battery}}
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{{NPCTableRow|Frigate|3-4|Gistii Ambusher/Outlaw/Thug/Raider}}
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{{NPCTableRow|Frigate|2|Gistii Nomad/Ruffian|ewar={{icon|tp|24|Target Painter}}}}
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{{NPCTableRow|Destroyer|2-3|Gistior Defiler/Haunter}}
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{{NPCTableRow|Cruiser|2-3|Gistium Predator/Depredator}}
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|}
  
[[File:Angel_Watch_Drug_Lab.jpg|400px]]
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{{MessageBox
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|In local:
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|{{co|#80d8fc||Gist Missile Battery Operator: An intruder is here! Defend the Drug Factory at all costs!}}
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|collapsed=yes}}
  
Total: 5.0M (Bounties:1.7M, Loot: 0.6M, Salvage 2.7M)
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On triggering waves 2 and/or 3:
  
[[File:Angel_Watch_Escallation.jpg|400px]]
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{{MessageBox
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|In local:
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|{{co|#80d8fc||Gist missile batteries and ships have been deployed from bunkers and storage facilities nearby!}}
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|collapsed=yes}}
  
==Nuclear Small Arms Project==
 
This escalation has 4 stages, and the final stage is located in a low-sec system. It has a chance to drop deadspace items.
 
===Stage 1===
 
[[File:Nuclear_Small_Arms_Project_Step_1.jpg|400px]]
 
  
On warp in, there will be a stasis tower, some turrets and several mixed ships (frigs-BCs). Incomming damage is quite manageable. (Apparently) after a timer, you will either get the next location or a dead end. Shooting people seems to be optional, but there is almost always a faction ship.  For me the escallation for this and the other stages in the expedition, happened immediately after destroying the "Dominion" ship.  Again a message in local, "Attacking the missile battery triggers an alarm, more ships are incoming!"  There are 4 missiles batteries and each one adds more ships to the fray.
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'''Note:''' The Farm Wave is triggered by attacking the drug farm. It spawns 100 km away.
'''Attacking each missile battery will cause 3 cruiser, 3 destroyers to spawn.'''
 
  
Total: 4.6M (Bounties:2.0M, Loot: 1.0M, Salvage 1.6M)
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{{NPCTableHead|Farm Wave}}
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{{NPCTableRow|Elite Frigate|3-4|Gistum Overseer's Protector}}
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{{NPCTableRow|Cruiser|1|Gistum Militant Overseer (Gistum Liquidator/Marauder)|trigger=Possible trigger for Overseer Wave.}}
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|}
  
===Stage 2===
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{{NPCTableHead|Overseer Wave (Only one commander frigate can spawn)}}
[[File:Nuclear_Small_Arms_Project_Step_2.jpg|400px]]
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{{NPCTableRow|Commander Frigate|0-1|Domination Ambusher/Raider|cargo=Possible Domination ammo, Domination modules, implants and/or a large MJW BPC}}
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{{NPCTableRow|Commander Frigate|0-1|Domination Nomad|ewar={{icon|tp|24|Target Painter}}|cargo=Possible Domination ammo, Domination modules, implants and/or a large MJW BPC}}
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|}
  
On warp in, there will be debris and a single damaged Mammoth (mini industrial, large collidable object). You're prompted to 'interact' with it in some way. Shoot it. Watch the Drone Carriers warp in then leave. After you've either got the escalation or a dead end, wait for a minute and several BCs and frigates, including a faction ship, will warp in and engage.
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== Rewards ==
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* Bounty: about 1,700,000 ISK
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* Loot/salvage: about 3,300,000 ISK
  
Lots of Veldspar asteroids there.
 
===Stage 3===
 
[[File:Nuclear_Small_Arms_Project_Step_3.jpg|400px]]
 
  
On warp in, there are several ships and turrets located ~230k away. After a few seconds, you either get the escalation or a dead end. Engaging is optional, but you can warp to the asteroids near them and kill the faction ship for the loot.
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== Escalation ==
===Stage 4 '''LOW SEC'''===
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This site may escalate to [[The Nuclear Small Arms Project]].
This stage has heavy incomming damage, and webs, so a significant tank is reccomended. Also, range may be up to 40k (I honestly can't remember), so a long-range weapon is preferable.
 
On warp in, you will be greeted by a significant number of enemy BCs and smaller along with stasis towers and missile turrets. Although it's probably possible to kill them, my strong sugestion is to imidiately target the Secret Angel Facility (tower) and destroy it. This will spawn more ships, and at this point the incomming damage can easily melt a drake's shields in 20 seconds or less. Bookmark the cargo container that the lab dropped, warp out, and warp back to the container. Loot, then leave. This minimizes your time in low-sec, and makes it very hard for anyone to get enough time to scan you down.
 
  
[[Category:Exploration]]
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[[Category:Unrated Complexes]]
[[Category:Exploration Complex]]
 

Revision as of 10:41, 9 October 2020


Site Details
Angel Watch
Type Unrated Complex
Rating Unrated
Found in High
Max ship size Battlecruiser
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength 5% in High

The Angel Watch is an unrated cosmic signature combat site that can be scanned using Core Probes in Angel infested regions of High Sec space. Estimated payout 8.5 mil ISK, not counting faction drops.

To complete this site you will need a battlecruiser or well fitted cruiser. Only a battlecruiser class ship or lower, and their Tech II equivalents, may enter this site.

Walkthrough

In local (shortly after warp-in):
Database Information: Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the drug farm vigorously

First pocket

All waves must be triggered to spawn the Gistum Militant Commander.

Initial Grid
WD EWAR L


Frigate 6 x Frigate Gistii Ambusher/Raider
Elite Frigate 3 x Elite Frigate Arch Gistii Nomad/Ruffian Target Painter
Cruiser 1 x Cruiser Gistum Communications Officer Spawns wave 2 on being shot at.


Note: ~60km off, aggressive on warp-in.

The destroyers spawn 20-40 km away, while the cruiser spawns around 50-60 km away.

Wave #2
WD EWAR L


Destroyer 4-5 x Destroyer Gistior Seizer/Trasher
Cruiser 1 x Cruiser Gistum Communications Officer Spawns wave 3 on being shot at.
In local:
The Gistum Communications Officer immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!


Wave #3
WD EWAR L


Frigate 1-2 x Frigate Gistii Ambusher/Raider
Elite Frigate 1-2 x Elite Frigate Arch Gistii Ambusher/Impaler
Destroyer 2-3 x Destroyer Gistior Defacer/Defiler/...
Cruiser 1-2 x Cruiser Gistium Depredator/Predator
Destroyer 1 x Destroyer Gistium Communications Transmitter Spawns wave 4 on being shot at.
In local:
The Gistum Communications Officer immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!

This wave spawns around 60-80 km from the acceleration gate, in 3 groups which aggro together.

Wave #4
WD EWAR L


Frigate 6-8 x Frigate Gistii Ambusher/Raider
Destroyer 3-4 x Destroyer Gistior Defacer/Shatterer
Cruiser 3-4 x Cruiser Gistum Breaker/Defeater
Destroyer 1 x Destroyer Gistum Communications Transmitter Spawns wave 5 on being shot at.
In local:
The Gistum Communications Transmitter immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!

The Militant Commander wave spawns 60-70 km from the acceleration gate.

Wave #5
WD EWAR L


Frigate 4 x Frigate Gistii Ambusher/Raider
Destroyer 4 x Destroyer Gistior Defiler/Haunter
Cruiser 1 x Cruiser Gistum Militant Commander Unlocks acceleration gate.
In local:
The Gistum Communications Transmitter immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!

Gistum Militant Commander: Just what we needed boys, some shootin' practice. The first one that takes down that CONCORD lovin' filth gets ta keep the loot. Let's get 'em!

In local:
You have found data in the wreckage of the Gistum Militant Commander's ship which reveals secret access codes to activate the acceleration gate. You can now pass through safely.

Second pocket

Blitz: Ignore all NPCs (though you can shoot the nearby destroyer) and attack the Gist Drug Farm. Once the Farm wave spawns, approach the Militant Overseer until you get within optimal range of your weapons. When doing so, it is recommended to use manual piloting to avoid the structures, sentries and rats. Destroy only the Gistum Militant Overseer to trigger the commander wave, then destroy the commander, bookmark the wreck, and warp out of the site, wait for it to despawn, and warp back in to pick up the loot.

Structures
WD EWAR L


Structure 1 x Gist Drug Farm Triggers wave 2, and possibly triggers an escalation Drugs

Note: Waves 2 and 3 are triggered by approaching structures, and are additionally possibly on a timer.


Waves #1-#3
WD EWAR L


Sentry 3-4 x Sentry Gistum Missile Battery
Frigate 3-4 x Frigate Gistii Ambusher/Outlaw/Thug/Raider
Frigate 2 x Frigate Gistii Nomad/Ruffian Target Painter
Destroyer 2-3 x Destroyer Gistior Defiler/Haunter
Cruiser 2-3 x Cruiser Gistium Predator/Depredator
In local:
Gist Missile Battery Operator: An intruder is here! Defend the Drug Factory at all costs!

On triggering waves 2 and/or 3:

In local:
Gist missile batteries and ships have been deployed from bunkers and storage facilities nearby!


Note: The Farm Wave is triggered by attacking the drug farm. It spawns 100 km away.


Farm Wave
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Gistum Overseer's Protector
Cruiser 1 x Cruiser Gistum Militant Overseer (Gistum Liquidator/Marauder) Possible trigger for Overseer Wave.


Overseer Wave (Only one commander frigate can spawn)
WD EWAR L


Commander Frigate 0-1 x Commander Frigate Domination Ambusher/Raider Possible Domination ammo, Domination modules, implants and/or a large MJW BPC
Commander Frigate 0-1 x Commander Frigate Domination Nomad Target Painter Possible Domination ammo, Domination modules, implants and/or a large MJW BPC

Rewards

  • Bounty: about 1,700,000 ISK
  • Loot/salvage: about 3,300,000 ISK


Escalation

This site may escalate to The Nuclear Small Arms Project.