Anomic Team (Amarr)

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Level 4
Type Encounter
Objective Destroy all ships
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Web, Scrambler
Ship size limit Frigate
Ship suggestion Frigate
Rewards 5M Bounty
Extra No Standing loss


Mission briefing
I have a special optional mission for you, we won't penalize you if you decline it.

A crack commando team, former members of the Imperial Navy, have struck out on their own. We don't know why, but we want you to hunt them down. They have all scans open, so we can't go there in force. We've acquired their coordinates and need someone to sneak in and take them out. It's you against them.

Only frigate sized ships can gain entry to the hideout, so don't try to bring anything bigger.

The leader of this gang flies a very sturdy Vengeance-class Assault Frigate. He deals his damage through Rocket Launchers armed with Mjolnir Rockets and he always fits a Stasis Webifier and Warp Scrambler. He is joined by two allies in Inquisitor-class Support Frigates, which can use Remote Armor Repairers to keep themselves and their leader alive. I advise you to do everything in your power to eliminate the Inquisitors early in the fight.

A word of warning: these soldiers of fortune are extremely dangerous and have proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.

Warp-in

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

1st Room

WD EWAR L


Frigate 2 x Frigate Burner Inquisitor Remote Armour Repair 40.0 HP/s (up to 29 km)
Elite Frigate 1 x Elite Frigate Burner Vengeance Warp Scrambler Stasis webifier -60% (up to 13km)