Difference between revisions of "Another Slave Rescue"

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{{:Another Slave Rescue (1 of 3)}}
 
{{:Another Slave Rescue (1 of 3)}}
  
====Part 2 of 3====
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==Part 2==
Mission type: Courier<br>
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{{:Another Slave Rescue (2 of 3)}}
  
Transport 0.5 m3
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==Part 3==
 
 
====Part 3 of 3====
 
 
Faction: Amarr<br>
 
Faction: Amarr<br>
 
Mission type: Encounter<br>
 
Mission type: Encounter<br>

Revision as of 02:27, 5 February 2018

Another Slave Rescue is a Level 3 combat mission comprised of three sub-missions. It involves combat against the Amarr Empire.

Part 1

Level 3
Type Encounter
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion Battlecruiser


Auto-aggro on warp-in. Destroy all hostile targets to complete mission.


Hostile NPCs (20km)
WD EWAR L


Cruiser 5-7 x Cruiser Amarr Pursuer

Part 2

Level 3
Type Courier
Objective Deliver the mission item (0.5 m3) to the designated station.
Faction None


Part 3

Faction: Amarr
Mission type: Encounter
Space type: Deadspace without gates
Damage dealt: EM/Thermal
Extras: None
Web/scramble: None
Recommended damage dealing: Thermal
Recommended ship classes: BC

Destroy the Amarr attackers, then watch for further instructions in Local.

Single Pocket

Group 1:
Aggro on warp-in Distance: 35 km

2x Cruisers (Imperial Templar)
1x Cruisers (Imperial Tamir)

Destruction of last ship triggers Group 2.

Group 2:
4x Cruisers (Imperial Templars)

Destruction of last ship triggers Group 3.

Group 3:
3x Cruisers (Imperial Templars)

Destruction of last ship triggers Group 4.

Group 4:
2x Battlecruisers (Imperial Equalizer)
2x Battlecruisers (Imperial Avenger)

Tip After destroying Cruisers you will be advised to return to Beacon and watch the destruction of the Revelation Dreadnought. Dreadnought does nothing throughout mission, it can be targetted but not damaged.