Difference between revisions of "Asteroids and ore"

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! rowspan=2 style="font-weight: bold;" | Batch<br />size<ref group=oc name=batch>''Batch size'' is the minimal amount of ore you need for [[reprocessing]]. All values in the table (with the exception of volume) are based on one full batch.</ref>
 
! rowspan=2 style="font-weight: bold;" | Batch<br />size<ref group=oc name=batch>''Batch size'' is the minimal amount of ore you need for [[reprocessing]]. All values in the table (with the exception of volume) are based on one full batch.</ref>
 
! colspan=8 style="font-weight: bold;" | Mineral from 100%-yield reprocessing
 
! colspan=8 style="font-weight: bold;" | Mineral from 100%-yield reprocessing
! rowspan=2 style="font-weight: bold;" | Max [[System Security|security]] and [[#Asteroid distribution|quarter of EVE]]<br /> where ore can be found <ref group=oc name=location>The column contains the [[#Asteroid distribution|quarter of EVE universe]] and the maximum [[System Security|system security]] in which the ore can be found; the ore can be found in that solar system in that ''quarter'' with that ''system security'' or lower.</ref>
+
 
 
|-
 
|-
 
! style="font-weight: bold;" | Tri
 
! style="font-weight: bold;" | Tri
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #2FEFEF;" | 1.0 (All Space)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Concentrated Veldspar (+5%)
 
| Concentrated Veldspar (+5%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #2FEFEF;" | 1.0 (All Space)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Dense Veldspar (+10%)
 
| Dense Veldspar (+10%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #2FEFEF;" | 1.0 (All Space)
 
 
|-
 
|-
 
| Scordite
 
| Scordite
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #2FEFEF;" | 1.0 (All Space)
 
 
|-
 
|-
 
| Condensed Scordite (+5%)
 
| Condensed Scordite (+5%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #2FEFEF;" | 1.0 (All Space)
 
 
|-
 
|-
 
| Massive Scordite (+10%)
 
| Massive Scordite (+10%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #2FEFEF;" | 1.0 (All Space)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Pyroxeres
 
| Pyroxeres
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #48F0C0;" | 0.9 (Amarr, Caldari)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Solid Pyroxeres (+5%)
 
| Solid Pyroxeres (+5%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #48F0C0;" | 0.9 (Amarr, Caldari)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Viscous Pyroxeres (+10%)
 
| Viscous Pyroxeres (+10%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #48F0C0;" | 0.9 (Amarr, Caldari)
 
 
|-
 
|-
 
| Plagioclase
 
| Plagioclase
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #48F0C0;" | 0.9 (Gallente, Minmatar), <span style="color: #00F000;">0.7 (Caldari)</span>
 
 
|-
 
|-
 
| Azure Plagioclase (+5%)
 
| Azure Plagioclase (+5%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #48F0C0;" | 0.9 (Gallente, Minmatar), <span style="color: #00F000;">0.7 (Caldari)</span>
 
 
|-
 
|-
 
| Rich Plagioclase (+10%)
 
| Rich Plagioclase (+10%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #48F0C0;" | 0.9 (Gallente, Minmatar), <span style="color: #00F000;">0.7 (Caldari)</span>
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Omber
 
| Omber
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #00F000;" | 0.7 (Gallente, Minmatar)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Silvery Omber (+5%)
 
| Silvery Omber (+5%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #00F000;" | 0.7 (Gallente, Minmatar)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Golden Omber (+10%)
 
| Golden Omber (+10%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #00F000;" | 0.7 (Gallente, Minmatar)
 
 
|-
 
|-
 
| Kernite
 
| Kernite
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #00F000;" | 0.7 (Amarr), <span style="color: #D77700;">0.4 (Caldari, Minmatar)</span>
 
 
|-
 
|-
 
| Luminous Kernite (+5%)
 
| Luminous Kernite (+5%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #00F000;" | 0.7 (Amarr), <span style="color: #D77700;">0.4 (Caldari, Minmatar)</span>
 
 
|-
 
|-
 
| Fiery Kernite (+10%)
 
| Fiery Kernite (+10%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #00F000;" | 0.7 (Amarr), <span style="color: #D77700;">0.4 (Caldari, Minmatar)</span>
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Jaspet
 
| Jaspet
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #D77700;" | 0.4 (Amarr, Gallente)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Pure Jaspet (+5%)
 
| Pure Jaspet (+5%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #D77700;" | 0.4 (Amarr, Gallente)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Pristine Jaspet (+10%)
 
| Pristine Jaspet (+10%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #D77700;" | 0.4 (Amarr, Gallente)
 
 
|-
 
|-
 
| Hemorphite
 
| Hemorphite
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F04800;" | 0.2 (Amarr, Gallente)
 
 
|-
 
|-
 
| Vivid Hemorphite (+5%)
 
| Vivid Hemorphite (+5%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F04800;" | 0.2 (Amarr, Gallente)
 
 
|-
 
|-
 
| Radiant Hemorphite (+10%)
 
| Radiant Hemorphite (+10%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F04800;" | 0.2 (Amarr, Gallente)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Hedbergite
 
| Hedbergite
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F04800;" | 0.2 (Amarr, Gallente)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Vitric Hedbergite (+5%)
 
| Vitric Hedbergite (+5%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F04800;" | 0.2 (Amarr, Gallente)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Glazed Hedbergite (+10%)
 
| Glazed Hedbergite (+10%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F04800;" | 0.2 (Amarr, Gallente)
 
 
|-
 
|-
 
| Gneiss
 
| Gneiss
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F00000;" | -0.4 (Amarr, Minmatar)
 
 
|-
 
|-
 
| Iridescent Gneiss (+5%)
 
| Iridescent Gneiss (+5%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F00000;" | -0.4 (Amarr, Minmatar)
 
 
|-
 
|-
 
| Prismatic Gneiss (+10%)
 
| Prismatic Gneiss (+10%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F00000;" | -0.4 (Amarr, Minmatar)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Dark Ochre
 
| Dark Ochre
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F00000;" | -0.2 (Caldari, Gallente)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Onyx Ochre (+5%)
 
| Onyx Ochre (+5%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F00000;" | -0.2 (Caldari, Gallente)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Obsidian Ochre (+10%)
 
| Obsidian Ochre (+10%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F00000;" | -0.2 (Caldari, Gallente)
 
 
|-
 
|-
 
| Spodumain
 
| Spodumain
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| 40
 
| 40
 
| 0
 
| 0
| style="color: #F00000;" | -0.5 (Amarr, Caldari)
 
 
|-
 
|-
 
| Bright Spodumain (+5%)
 
| Bright Spodumain (+5%)
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| 42
 
| 42
 
| 0
 
| 0
| style="color: #F00000;" | -0.5 (Amarr, Caldari)
 
 
|-
 
|-
 
| Gleaming Spodumain (+10%)
 
| Gleaming Spodumain (+10%)
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| 44
 
| 44
 
| 0
 
| 0
| style="color: #F00000;" | -0.5 (Amarr, Caldari)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Crokite
 
| Crokite
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F00000;" | -0.5 (Amarr, Caldari, Gallente)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Sharp Crokite (+5%)
 
| Sharp Crokite (+5%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F00000;" | -0.5 (Amarr, Caldari, Gallente)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Crystalline Crokite (10%)
 
| Crystalline Crokite (10%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F00000;" | -0.5 (Amarr, Caldari, Gallente)
 
 
|-
 
|-
 
| Bistot
 
| Bistot
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F00000;" | -0.6 (All Space)
 
 
|-
 
|-
 
| Triclinic Bistot (+5%)
 
| Triclinic Bistot (+5%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F00000;" | -0.6 (All Space)
 
 
|-
 
|-
 
| Monoclinic Bistot (+10%)
 
| Monoclinic Bistot (+10%)
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| 0
 
| 0
 
| 0
 
| 0
| style="color: #F00000;" | -0.6 (All Space)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Arkonor
 
| Arkonor
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| 120
 
| 120
 
| 0
 
| 0
| style="color: #F00000;" | -0.7 (All Space)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Crimson Arkonor (+5%)
 
| Crimson Arkonor (+5%)
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| 126
 
| 0
 
| 0
| style="color: #F00000;" | -0.7 (All Space)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
| Prime Arkonor (+10%)
 
| Prime Arkonor (+10%)
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| style="background-color:#55BC25; color: black;" | 132
 
| 0
 
| 0
| style="color: #F00000;" | -0.7 (All Space)
 
 
|-
 
|-
 
| Mercoxit
 
| Mercoxit
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| 0
 
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| 140
| style="color: #F00000;" | -0.8 (All Space)
 
 
|-
 
|-
 
| Magma Mercoxit (+5%)
 
| Magma Mercoxit (+5%)
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| 0
 
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|-
 
|-
 
| Vitreous Mercoxit (+10%)
 
| Vitreous Mercoxit (+10%)
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| style="color: #F00000;" | -0.8 (All Space)
 
 
|- style="background-color:#100100;"
 
|- style="background-color:#100100;"
 
! rowspan=2 style="font-weight: bold;" | Ore
 
! rowspan=2 style="font-weight: bold;" | Ore

Revision as of 15:08, 9 November 2020

This page should be updated due to game changes.
Reason: Locations need to be updated for the post-October 2020 ore revamp. See official change memo here.
Main article: Mining

Asteroids are large irregular chunks of rock that can be found in many places throughout New Eden. When mined, asteroids yield ore which, when refined, produces minerals of various types that serve as the basic building blocks of almost every craftable item.

Where to find asteroids

An asteroid belt. The ship in the middle is sitting at the warp-in point.
Asteroid belt geometry

Asteroid belts

Virtually every star system in EVE (with the notable exception of Jita) has at least one asteroid belt. Most star systems have several -- up to more than a dozen in some cases. These belts are listed on the overview and the right-click menu, and always have the same geometry: a rough semicircle of asteroids, approximately 50 km in diameter. A ship warping to an asteroid belt's beacon (through the right-click menu or the overview) will warp to the center of the semicircle. Note that mining lasers have an (unboosted) range of only 10-15 km, so in order to mine asteroids a ship has to fly closer to the belt after warping in. If you want to save on travel time, you can warp to mining bookmarks instead.

A given belt will have a mixture of asteroids containing different ores. The mixture and size of the asteroids (i.e. how much ore each asteroid contains) is determined by the system's location in the EVE universe and its security status (see asteroid distribution below). Each asteroid belt contains a finite number of asteroids (which disappear once fully mined), but the asteroids respawn after downtime if there are no asteroids left. The website Dotlan has maps showing the number of belts per system.

Deadspace pockets

Mineable asteroids can also spawn in deadspace pockets, such as the ones created for missions. Unlike asteroid belts, these are not organized into a set shape. Some are composed of dense clumps of asteroids, while others are scattered fields. For a list of which missions' deadspace pockets contain asteroids, see Mission Mining or EVE-survival.

Cosmic anomalies

Lastly, one of the two kinds of cosmic anomaly contains asteroids (the others contains hostile rats). The asteroids in cosmic anomalies tend to be a little larger and contain rarer ore than the normal asteroid belts in a star system. However, unlike asteroid belts, once all the asteroids in the anomaly have been mined, the anomaly disappears after broadcasting a short message in Local. As with all cosmic anomalies, new anomalies spawn semi-randomly.

Note that in many locations you will find decorative asteroids, which cannot be mined or otherwise interacted with. These will have colorful names such as "Snake-shaped Asteroid".

There are different types of asteroid cosmic anomalies, named by what kinds of ores are contained within. Each type comes in three variants (small, average, and large) - the "larger" the anomaly, the more asteroids (and hence the more ore) it contains. A "Small Kernite and Omber Deposit" therefore contains a small number of Kernite and Omber asteroids, while a "Large Bistot Deposit" contains a large number of Bistot asteroids. Ore anomalies will contain all three variants of the ores they contain.

The following chart illustrates the makeup of cosmic anomalies. "Small", "Average" and "Large" are defined above:

High security space

See also: High-sec

Low security space

See also: Low-sec

Null security space

See also: Null-sec

Ore Prospecting Arrays

In player-owned sovereign nullsec, it is possible to deploy Ore Prospecting Arrays, a deployable sovereignty structure which, when deployed in a system, periodically generates asteroid clusters of various sizes at set intervals.

All sizes of asteroid clusters are capable of spawning regardless of system security status, and all clusters of a given size contain the same volume of ore, but asteroid clusters in lower security levels will spawn the more valuable ore variants with greater frequency. With the exception of Small Asteroid Clusters (which lack Mercoxit), all clusters contain varying amounts of all nullsec ore types: Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Spodumain, and Mercoxit.

Small Asteroid ClusterMedium Asteroid ClusterLarge Asteroid ClusterEnormous Asteroid ClusterColossal Asteroid Cluster

Asteroid distribution

An asteroid belt, as seen on the overview. Note the belt's warp-in point (marked with an inverted triangle), as well as the variety of different asteroid types (all labelled according to what kind of ore they contain).
For the distribution of ice asteroids, see Ice distribution.

The EVE universe can be divided into four quarters:

  • The Amarr quarter (includes systems held by the Amarr, Ammatar, Khanid, Blood Raiders, and Sansha's Nation)
  • The Caldari quarter (includes systems held by the Caldari and Guristas)
  • The Gallente quarter (includes systems held by the Gallente and Serpentis)
  • The Minmatar quarter (includes systems held by the Minmatar and Angel Cartel)

Each of these four quarters has its own set of asteroid types. Additionally, the lower the security rating of a system, the rarer the asteroid types that can be found there. Finally, each system can also include all the asteroid types of same-quarter higher-security systems. For example, a Gallente system with a security rating of 0.7 will have asteroid belts with not only Omber asteroids, but also Veldspar, Scordite, and Plagioclase asteroids.

System
security
rating
Quarter
Amarr quarter Caldari quarter Gallente quarter Minmatar quarter
1.0 to 0.5 Veldspar Veldspar
Scordite Scordite
Pyroxeres Pyroxeres
Veldspar Veldspar
Scordite Scordite
Pyroxeres Pyroxeres
Plagioclase Plagioclase
Veldspar Veldspar
Scordite Scordite
Plagioclase Plagioclase
Veldspar Veldspar
Scordite Scordite
Plagioclase Plagioclase
0.4 to 0.0 Pyroxeres Pyroxeres
Kernite Kernite
Jaspet Jaspet
Hemorphite Hemorphite
Pyroxeres Pyroxeres
Hedbergite Hedbergite
Kernite Kernite
Omber Omber
Jaspet Jaspet
Hemorphite Hemorphite
Kernite Kernite
Omber Omber
Hedbergite Hedbergite

Ores in null security space

Null security space is not as clearly defined as high security due to being player owned. Instead it is easiest to classify it by Security Class, which is most easily viewed via sites like Dotlan by using the Security Class filter on a map.

The following table shows the security class letter used for null security regions:

Class Letter Region
F Detorid, Cache, Insmother, Impass, Feythabolis, Tenerifis, Omist
G Stain, Esoteria, Querious, Paragon Soul, Delve, Period Basis
H Vale of the Silent, Tribute, Venal, Geminate, Deklein, Tenal, Branch
I Wicked Creek, Scalding Pass, Great Wildlands, Curse, Catch, Immensea, Providence
J Pure Blind, Syndicate, Fade, Cloud Ring, Outer Ring, Fountain
K Cobalt Edge, Perrigen Falls, Malpais, Oasa, Kalevala Expanse, Outer Passage, Etherium Reach, The Spire

Using these, the type of ores available can be determined using the following table:

System
true
sec
Security Class
F G H I J K
Base Scordite Scordite
Omber Omber
Hedbergite Hedbergite
Hemorphite Hemorphite
Scordite Scordite
Plagioclase Plagioclase
Omber Omber
Kernite Kernite
Scordite Scordite
Pyroxeres Pyroxeres
Jaspet Jaspet
Hemorphite Hemorphite
Scordite Scordite
Omber Omber
Hedbergite Hedbergite
Hemorphite Hemorphite
Scordite Scordite
Pyroxeres Pyroxeres
Plagioclase Plagioclase
Jaspet Jaspet
Scordite Scordite
Omber Omber
Hedbergite Hedbergite
Hemorphite Hemorphite
1 - Gneiss Gneiss Hedbergite Hedbergite Jaspet Jaspet Dark Ochre Dark Ochre Dark Ochre Dark Ochre
2 Gneiss Gneiss Pyroxeres Pyroxeres Dark Ochre Dark Ochre - Crokite Crokite -
3 Bistot Bistot - Kernite Kernite Gneiss Gneiss Bistot Bistot Crokite Crokite
4 Arkonor Arkonor Bistot Bistot Crokite Crokite Dark Ochre Dark Ochre Hemorphite Hemorphite Bistot Bistot
5 Pyroxeres Pyroxeres Crokite Crokite - Arkonor Arkonor Hedbergite Hedbergite Arkonor Arkonor
6 Mercoxit Mercoxit
7 Plagioclase Plagioclase Dark Ochre Dark Ochre Bistot Bistot Kernite Kernite Arkonor Arkonor Gneiss Gneiss
  • Note that, going down each column, all ores present in the class above also spawn. For instance, "J" systems spawn Veldspar, Scordite, Pyroxeres, Plagioclase, and Jaspet. "J1" systems have all of those, plus Dark Ochre. "J2" systems have everything in "J1" systems, plus Crokite, and so on.

In general, the rarer the ore, the higher its volume per unit (e.g. one unit of Veldspar has a volume of 0.1 m3, whereas one unit of Arkonor has a volume of 16 m3). Since mining lasers mine a given volume of ore per minute, it takes longer to mine the rarer ore types. Additionally, each ore reprocesses into a different set of minerals. For details, see Reprocessing.

Note that mining Mercoxit requires the Deep Core Mining skill as well as special mining modules (Deep Core Miners or Deep Core Strip Miners). All other ore types can be mined with all types of ore mining lasers or strip miners.

Ore variants

Each asteroid type has three further subtypes that yield more (+5% / +10% / +15%) minerals when reprocessed. Otherwise they are identical in every way to their base ore, and are found in the same regions, but in lower quantities, except for the +15% variant which is only found in moons. For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore.

Base ore +5% variant +10% variant +15% variant Found in
Veldspar Veldspar Concentrated Veldspar Dense Veldspar Stable Veldspar Everywhere
Scordite Scordite Condensed Scordite Massive Scordite Glossy Scordite Everywhere
Pyroxeres Pyroxeres Solid Pyroxeres Viscous Pyroxeres Opulent Pyroxeres Amarr and Caldari 0.9 (or lower) space
Plagioclase Plagioclase Azure Plagioclase Rich Plagioclase Sparkling Plagioclase Caldari 0.7 (or lower) space
Minmatar and Gallente 0.9 (or lower) space
Omber Omber Silvery Omber Golden Omber Platinoid Omber Gallente and Minmatar 0.7 (or lower) space
Kernite Kernite Luminous Kernite Fiery Kernite Resplendant Kernite Amarr 0.7 (or lower) space
Caldari and Minmatar 0.4 (or lower) space
Jaspet Jaspet Pure Jaspet Pristine Jaspet Immaculate Jaspet Amarr and Gallente 0.4 (or lower) space
Hemorphite Hemorphite Vivid Hemorphite Radiant Hemorphite Scintillating Hemorphite Amarr and Gallente 0.2 (or lower) space
Hedbergite Hedbergite Vitric Hedbergite Glazed Hedbergite Lustrous Hedbergite Caldari and Minmatar 0.2 (or lower) space
Gneiss Gneiss Iridescent Gneiss Prismatic Gneiss Brilliant Gneiss Amarr and Minmatar 0.0 (or lower) space
Dark Ochre Dark Ochre Onyx Ochre Obsidian Ochre Jet Ochre Caldari and Gallente 0.0 (or lower) space
Spodumain Spodumain Bright Spodumain Gleaming Spodumain Dazzling Spodumain 0.0 space (or lower, except Gallente)
Crokite Crokite Sharp Crokite Crystalline Crokite Pellucid Crokite 0.0 space (or lower, except Minmatar)
Arkonor Arkonor Crimson Arkonor Prime Arkonor Flawless Arkonor 0.0 space (or lower, except Caldari)
Bistot Bistot Triclinic Bistot Monoclinic Bistot Cubic Bistot All of 0.0 (or lower) space
Mercoxit Mercoxit Magma Mercoxit Vitreous Mercoxit - All of 0.0 (or lower) space

Ore Chart

Ore Vol-
ume
Batch
size[oc 1]
Mineral from 100%-yield reprocessing
Tri Pye Mex Iso Noc Zyd Meg Mor
Veldspar 0.1 100 400 0 0 0 0 0 0 0
Concentrated Veldspar (+5%) 0.1 100 420 0 0 0 0 0 0 0
Dense Veldspar (+10%) 0.1 100 440 0 0 0 0 0 0 0
Scordite 0.15 100 150 90 0 0 0 0 0 0
Condensed Scordite (+5%) 0.15 100 158 95 0 0 0 0 0 0
Massive Scordite (+10%) 0.15 100 165 99 0 0 0 0 0 0
Pyroxeres 0.3 100 0 90 30 0 0 0 0 0
Solid Pyroxeres (+5%) 0.3 100 0 95 30 0 0 0 0 0
Viscous Pyroxeres (+10%) 0.3 100 0 99 33 0 0 0 0 0
Plagioclase 0.35 100 175 0 70 0 0 0 0 0
Azure Plagioclase (+5%) 0.35 100 184 0 74 0 0 0 0 0
Rich Plagioclase (+10%) 0.35 100 193 0 77 0 0 0 0 0
Omber 0.6 100 0 90 0 75 0 0 0 0
Silvery Omber (+5%) 0.6 100 0 95 0 79 0 0 0 0
Golden Omber (+10%) 0.6 100 0 99 0 83 0 0 0 0
Kernite 1.2 100 0 0 0 60 120 0 0 0
Luminous Kernite (+5%) 1.2 100 0 0 0 63 126 0 0 0
Fiery Kernite (+10%) 1.2 100 0 0 0 66 132 0 0 0
Jaspet 2 100 0 0 150 0 50 0 0 0
Pure Jaspet (+5%) 2 100 0 0 158 0 53 0 0 0
Pristine Jaspet (+10%) 2 100 0 0 265 0 55 0 0 0
Hemorphite 3 100 0 0 0 240 90 0 0 0
Vivid Hemorphite (+5%) 3 100 0 0 0 252 95 0 0 0
Radiant Hemorphite (+10%) 3 100 0 0 0 264 99 0 0 0
Hedbergite 3 100 0 450 0 0 120 0 0 0
Vitric Hedbergite (+5%) 3 100 0 473 0 0 126 0 0 0
Glazed Hedbergite (+10%) 3 100 0 495 0 0 132 0 0 0
Gneiss 5 100 0 2000 1500 800 0 0 0 0
Iridescent Gneiss (+5%) 5 100 0 2100 1575 840 0 0 0 0
Prismatic Gneiss (+10%) 5 100 0 2200 1650 880 0 0 0 0
Dark Ochre 8 100 0 0 1360 1200 320 0 0 0
Onyx Ochre (+5%) 8 100 0 0 1428 1260 336 0 0 0
Obsidian Ochre (+10%) 8 100 0 0 1496 1320 352 0 0 0
Spodumain 16 100 48000 0 0 1000 160 80 40 0
Bright Spodumain (+5%) 16 100 50400 0 0 1050 168 84 42 0
Gleaming Spodumain (+10%) 16 100 52800 0 0 1100 176 88 44 0
Crokite 16 100 0 800 2000 0 800 0 0 0
Sharp Crokite (+5%) 16 100 0 840 2100 0 840 0 0 0
Crystalline Crokite (10%) 16 100 0 880 2200 0 880 0 0 0
Bistot 16 100 0 3200 1200 0 0 160 0 0
Triclinic Bistot (+5%) 16 100 0 3360 1260 0 0 168 0 0
Monoclinic Bistot (+10%) 16 100 0 3520 1320 0 0 132 0 0
Arkonor 16 100 0 3200 1200 0 0 0 120 0
Crimson Arkonor (+5%) 16 100 0 3360 1260 0 0 0 126 0
Prime Arkonor (+10%) 16 100 0 3520 1320 0 0 0 132 0
Mercoxit 40 100 0 0 0 0 0 0 0 140
Magma Mercoxit (+5%) 40 100 0 0 0 0 0 0 0 147
Vitreous Mercoxit (+10%) 40 100 0 0 0 0 0 0 0 154
Ore Vol-
ume
Batch
size[oc 1]
Tri Pye Mex Iso Noc Zyd Meg Mor Max security and quarter of EVE
where ore can be found [oc 2]
Mineral from 100%-yield reprocessing

  1234   Green backgrounds indicate the best value per m3 for that mineral.

  1. ^ a b Batch size is the minimal amount of ore you need for reprocessing. All values in the table (with the exception of volume) are based on one full batch.
  2. ^ Cite error: Invalid <ref> tag; no text was provided for refs named location

External links