Athran Exigency

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This is a mission in five parts.

Part 1 of 5

Level 1
Type Encounter
Objective Approach Abandoned Mining Station
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin


Mission briefing
You don't say! Well, yes, in fact, I do have something I could use you for.

You've heard of the "Athran Brotherhood"? No? Well, that's no surprise, really. They're little more than a nuisance, and few in number. But they can be a pain at times. And we're pretty sure there's a chapter of them hereabouts. But we don't know where they're hiding out. That's what I want you to find out for me, actually.

There's a small station built into an old asteroid near here. Used to be a mining outpost till they hollowed the thing out. It's been abandoned for a few years now, but some rumors of activity in that area have been surfacing. I need you to go check those rumors out and let me know what you find.

Seem like something you'd be interested in?

The Athran Brotherhood
Sometimes calling itself "The Scions of Athra," the Athran Brotherhood is a group of Khanid secessionists with headquarters located on the Khanid homeworld of Amarr Prime (called Athra in the Old Khanid tongue). This group tends to rise perhaps every other generation or so, seemingly from its own ashes, making trouble for local government and interstellar trade alike.

Given the many large pirate organizations and other independent "freebooters" of New Eden, not to mention the constant weight of intergalactic politics and the ongoing "Minmatar Problem," Amarr rulers cannot generally spare a large-scale military effort to deal with these relatively minor troublemakers. Perhaps this is the reason the Brotherhood seems never to die, but always reappears just when authorities start to think they've rid themselves of the nuisance.

Single pocket without gate.

Tips:

  • Approach the mission objective (Abandoned Mining Station). Make it visible in the overview by enabling 'Types - Celestial - Large Collidable Object'.
  • The Station is 40km away from warp-in. The mission is flagged as complete when within 5km of the station.


First Pocket, 20-30km, spawn when you are within 10km of the station
WD EWAR L


Frigate 2 x Frigate Athran Agent

Part 2 of 5

Level 1
Type Encounter
Objective Kill pirates
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin


Mission briefing
Yes. We put a covert ops ship out there around the same time you left for your last mission, and the pilot corroborated your story. He also reports that the remaining Athrans pulled out as soon as you left. Fortunately, he was able to trail them to another location in [system].

[Player name], I want you to head out there and find out what's going on. See what these Athrans are up to, and report any suspicious activity back to me. And if they open fire on you again, you're fully authorized to shoot back. Don't take any chances.

Battle Tips
Always be ready to warp out if you start taking heavy damage, whether in a mission or in lawless space. Sometimes it's a good idea to have a jump route selected before going into a mission so you can simply click your autopilot to get out quickly; this is a valid approach only with relatively small ships, though. Eventually, once you get into something like a Battleship, aligning to warp can take so long — especially if you begin once you're already taking heavy damage — that your ship might be destroyed by the time you actually start your warp.

Remember too that if you take damage in battle, you can always return to a nearby station for repairs; also be sure to replenish your ammunition while you're there if you're running low. Combat in EVE can be deadly and costly, so do what you can to cut your losses.

"It's better to warp away and fight again another day."

Two pockets with gates.


First Pocket, 15-20km, auto aggro
WD EWAR L


Frigate 5 x Frigate Athran Agent

Tips:

  • A Battleship, the Republic Tribal Ymir, is exploding when you arrive in the second pocket, leaving behind no wreckage.
  • Group 2 appears after the explosion of the above mentioned battleship.


Second Pocket
WD EWAR L
Group 1 (20km, auto aggro)
Frigate 2 x Frigate Athran Agent
Group 2 (50km, auto aggro)
Frigate 6 x Frigate Athran Agent
Frigate 1 x Frigate Athran Operative

Part 3 of 5

Level 1
Type Encounter
Objective Destroy the Athran Ammunitions Depot and any enemy ships
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin


Mission briefing
Well, it seems they're simply trying to disrupt the local infrastructure. What they seek to gain by doing so, I don't know... but that's the terrorist mentality for you.

But what's more interesting is that I've discovered they have an ammunitions depot not far from here. If we can take it out, we'll seriously disrupt their plans, whatever they might be. In fact, they have a Bestower full of explosives docking shortly: Get over there and take out that ship, then deal with the depot itself. They're sure to have some guards, but you've proven yourself capable of dealing with them. God speed.

Single pocket with gate.

Blitz:

  • Destroy the Amarr Starbase Control Tower, leaving the ships alone.

Tips:

  • The mission objective is the Amarr Starbase Control Tower. Show it on your overview with "Entity - Large Collidable Structure".
  • Despite the wording of the mission briefing, you do not need to destroy the Stationary Bestower to complete the mission.


First Pocket
WD EWAR L
Group 1 (10km, auto aggro)
Frigate 4 x Frigate Athran Agent Destruction triggers reinforcements
Group 2 (30km, auto aggro)
Frigate 3 x Frigate Athran Agent
Frigate 1 x Frigate Athran Operative
Reinforcements (10km, auto aggro)
Frigate 4 x Frigate Athran Agent

Athran Exigency (4 of 5)

Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: em(7%), exp(17%), kin(49%), therm(27%)
Extras: None
Web/scramble: None
Recommended damage dealing: exp

Go to our Asteroid Colony Field Office and speak to our Assistant Chief Security Officer. If you get in any trouble, deal with it.

Pocket 1

No aggro on warp-in.

Group 1:
Distance: 30-42km from Warp-in.
4x Frigates named "Repair Crew" (2x State Katana; 2x Imperial Sixtus)

Group 2:
4x Frigates (Republic Skani; Republic Radur)
1x Cruiser (Republic Commander)

Mineable Asteroid info:

10x veldspar

Blitz:
Go directly to the acceleration gate. Destruction of the "Repair Crew" is not necessary.

Tips:

- Five 'Minmatar kamikaze pilot' frigs destroy themselves upon warp-in.
- Group 1 wrecks drop Caldari & Amarr Navy insignia.
- Group 2 spawns after the explosion of the above mentioned battleship.

Pocket 2

Full aggro on warp-in.

Group 1:
Distance: 38-41km from warp-in.
4x Frigates (3x Republic Radur, 1x Republic Skani)
1x Cruiser (Republic Ormur)

Athran Exigency (5 of 5)

Faction: Minmatar Republic
Mission type: Encounter
Space type: Deadspace (no gates)
Damage dealt: kin(66%), therm(34%)
Extras: None
Web/scramble: None
Recommended damage dealing: therm, EM or exp

Destroy all Athran ships.

Single Pocket

Full aggro on warp-in.

Group 1:
Distance: 24-47km from warp-in.
9x Frigates (8x Athran Agent; 1x Athran Operative)

Group 2:
4x Frigates (3x Athran Agent; 1x Cosensin Thrand)

Mineable Asteroid info:

16x scordite
16x veldspar

Structures:
no loot

Tips:

- Only 5 'Athran Agent' frigs were reported by CileniaBitweaver for 5 of 5, Group 1.
- This 5 of 5 is a good mission to mine with large amounts of veldspare & scordite very near warp-in point. 60k per roid is estimated.
- Got 990,202 Scordite & 895,122 Veldspar. [I] only had to make two moves to get the whole belt. The roids are 20k to 90k in size. from StevenCarter
-[S]everal structures 'Athran proximity mine' are scattered throughout the asteroids. Be careful as they do explode. -CileniaBitweaver