Atron

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==Fitting==
 
==Fitting==
<wikifit shipid="608" doctrineid="35020" />
+
<wikifit shipid="17928" doctrineid="35020" />
  
 
==Tactics==
 
==Tactics==

Revision as of 21:58, 15 January 2018

Eve University Database
 
Ship Database
Atron
Atron
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Frigates
Atron Class
first highlight
Entry-Level Tackle Frigate
HIGHLIGHTS
EXTERNAL LINKS

Contents

The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret falloff
5% bonus to Small Hybrid Turret damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Attack Frigate
▪ Variations
Taranis
CornerT2s.png
Taranis
Taranis
InterceptorsAtron Class
highlightsFast Target Locking Time
high slots4
(0/3)
middle slots3
low slots3
powergrid35 MW
cpu output150 tf
max. velocity420 m/sec
cargo capacity92 m³
,
Ares
CornerT2s.png
Ares
Ares
InterceptorsAtron Class
highlightsFast Target Locking Time
high slots3
(1/3)
middle slots3
low slots4
powergrid33 MW
cpu output145 tf
max. velocity425 m/sec
cargo capacity96 m³

Ship Attributes

Fittings
Powergrid
powergrid
37 MW
CPU
cpu output
147 tf
Capacitor
capacitor
330 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
420 m/sec
Inertia Modifier
inertia modifier (agility)
2.8
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.08 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
25.00 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
8 points
Sig. Radius
ship signature radius
35 m
Scan Res.
scan resolution
900 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,050,000 kg
Volume
ship volume
22,500 m³
Cargo Capacity
cargo capacity
145 m³
Shields
Shield Capacity
shields
300 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
350 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Atron is the Gallente Attack Frigate. The Atron's extraordinary speed, agility, and bonus to propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it an excellent tackle frigate. The Atron also has bonuses to hybrid turrets, but using them often requires more capacitor than the Atron has to spare, so the Atron is sometimes fit with unbonused projectile weapons (which require less capacitor), or no weapons at all. The job of an Atron pilot is usually to pin down an enemy and stay alive long enough for fleetmates to arrive and deliver the punch.

The Atron is a great hull for new pilots interested in learning basic tackling skills, and how to serve as a fleet scout (or "+1"). Flying the Atron provides good practice for eventually flying fleet interceptors (such as the Ares), which are more commonly used as fleet scouts and first tacklers. Nevertheless, even though the Tech I Atron isn't quite as effective as a Tech II Interceptor, it can still serve as an amazing long-point tackle ship. E-UNI Atron pilots are strongly advised to read the UniWiki guide to tackling, and to attend a Tackling 101 practical.

Of the four racial Attack Frigates, the Atron has the most structure HP. As a result, it benefits the most from a damage control module (which provides resistance bonuses to hull), and is nearly always fit with one in a low slot. The Atron's speed makes it best at providing initial tackle, and so it is most often fit with a warp disruptor ("point") rather than a warp scrambler ("scram") or stasis webifier ("web"). Other slots are typically filled with a propulsion module (usually a microwarpdrive), modules that increase speed and agility, and shield modifiers. Even though Gallente ships are typically fit for armor, the fleet Atron is not, because armor modules and rigs carry penalties that negate the Atron’s speed advantage. Gallente pilots may need to train some shield skills in order to fly this ship. Novice Atron pilots are often recommended to fly the "Derptron" fit (shown below) in fleets, because it is still a great tackle frigate in spite of its low skill requirements.

The Atron is not as strong at dealing or taking damage as the two Gallente Combat Frigates, the Incursus and the Tristan. Novice Gallente pilots looking for a PvE frigate for Level 1 missions, or for serving the second (scram/web) tackle role in fleets, would be better served by flying one of these other ships instead of the Atron. Close-range, brawly Atron fits can succeed in solo PvP if the pilot can prevent the opponent's turrets from tracking while simultaneously hitting the opponent with blasters, but strong Navigation, Gunnery and capacitor skills are required.

Skills

Recommended skills:





Fitting

LowSec Solo PvP 1%CPU
Daredevil: LowSec Solo PvP 1%CPU
EFT
[Daredevil, LowSec Solo PvP 1%CPU]
Light Neutron Blaster II
Light Neutron Blaster II

Initiated Compact Warp Scrambler
Fleeting Compact Stasis Webifier
1MN Afterburner II

Small Ancillary Armor Repairer
Magnetic Field Stabilizer II
Damage Control II
Magnetic Field Stabilizer II

Small Transverse Bulkhead II
Small Transverse Bulkhead II
Small Transverse Bulkhead II



Null S x1000
Void S x1000
Caldari Navy Antimatter Charge S x1000
Zainou 'Gypsy' CPU Management EE-601 x1

Fitting template high slot label.png
3178_64.png
3178_64.png
Fitting template mid slots label.png
5445_64.png
4027_64.png
438_64.png
Fitting template low slots label.png
33076_64.png
10190_64.png
2048_64.png
10190_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
12614_64.png
12612_64.png
23009_64.png
27143_64.png
Fitting template rig slots label.png
33892_64.png
33892_64.png
33892_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
MWD Polarized Brawler
Daredevil: MWD Polarized Brawler
EFT
[Daredevil, MWD Polarized Brawler]
Polarized Light Neutron Blaster
Polarized Light Neutron Blaster

Republic Fleet Medium Shield Extender
5MN Y-T8 Compact Microwarpdrive
Stasis Webifier II

Micro Auxiliary Power Core I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II

Small Core Defense Field Extender II
Small Core Defense Field Extender II
Small Core Defense Field Extender II



Fitting template high slot label.png
34278_64.png
34278_64.png
Fitting template mid slots label.png
31928_64.png
5973_64.png
527_64.png
Fitting template low slots label.png
11563_64.png
10190_64.png
10190_64.png
2605_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
31794_64.png
31794_64.png
31794_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • 484 DPS (OH) makes scram rarely required


Tactics

Fleet Atron pilots should read the UniWiki articles on Scouting and Tackling; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Some tips on flying the long-point Atron:

  • Target larger ships. The Atron is especially effective against large ships, because they have trouble tracking the Atron with their larger weapons systems. Try to tackle cruisers and up.
  • Keep your distance. Check the optimal range of your fitted warp disruptor, and subtract 4 km from that number; this is the distance at which you’ll want to orbit your target. (This gives you 4 km of wiggle room.) If you stray too far below this distance, you will be within range of your opponent’s shorter-range scram, web and/or neuts. You can set your ship’s custom default orbit by right-clicking on the Orbit button in the Selected Item window; you should set your default 2 km less than the number you calculated above, because of overshoot at high speeds.
  • Spiral in. Because the Atron is poorly tanked, the Atron pilot needs to avoid getting hit on approach. If the target is a turret ship, one way to avoid damage is to "spiral" towards the target, and to never fly directly at the target, in order to maximize transversal (and thus evade the tracking of the target's guns). The spiraling method does not help against opponents flying missile or drone ships, though, and Atron pilots should just fly straight at these targets.
  • Anticipate your opponent. Try and determine your opponent’s direction of flight, and cut them off. Your opponent may try to "slingshot" you by flying towards you, and making you overshoot the target. Be ready to change directions quickly.
  • Call your point in comms. Let your fleetmates know when they should warp to you!

Atron pilots can learn more about tackling by attending Tackling 101.

Notes

You can add notes here.


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