Difference between revisions of "Atron"

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  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=0 m³
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  | dronebay=
  | bandwidth=0 Mbit/sec
+
  | bandwidth=
  | info=<b>Development</b><br>The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.
+
  | info=The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.
 
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret falloff<br>5% bonus to Small Hybrid Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>
 
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret falloff<br>5% bonus to Small Hybrid Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>
 
  | structurehp=400 HP
 
  | structurehp=400 HP
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  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Atron Atron on Eve Online Wiki]
+
  | externallinks=
  | highlights1=
+
  | highlights1= Entry-Level Tackle Frigate
 
  | highlights2=
 
  | highlights2=
 
  | highlights3=
 
  | highlights3=
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==Summary==
 
==Summary==
The Atron is the Gallente Attack Frigate. It is designed to be fast and has a capacitor bonus to tackle modules and bonuses to hybrid turrets, favouring blasters. The Atron doesn't have great firepower and it still isn't the most durable of ships, but with its speed and agility, good piloting can keep it alive while tackling a target while other ships deliver the punch.
+
The Atron is the Gallente [[Frigates#Fast_Frigates|Attack Frigate]]. The Atron's extraordinary speed, agility, and bonus to propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it an excellent tackle frigate. The Atron also has bonuses to hybrid turrets, but using them often requires more capacitor than the Atron has to spare, so the Atron is sometimes fit with unbonused projectile weapons (which require less capacitor), or no weapons at all. The job of an Atron pilot is usually to pin down an enemy and stay alive long enough for fleetmates to arrive and deliver the punch.
  
The Atron is a great hull for new pilots interested in learning how to +1,  
+
The Atron is a great hull for new pilots interested in learning basic tackling skills, and how to serve as a fleet scout (or "+1"). Flying the Atron provides good practice for eventually flying fleet interceptors (such as the [[Ares]]), which are more commonly used as fleet scouts and first tacklers. Nevertheless, even though the Tech I Atron isn't quite as effective as a Tech II Interceptor, it can still serve as an amazing long-point tackle ship. E-UNI Atron pilots are strongly advised to read the [[Tackling|UniWiki guide to tackling]], and to attend a [[Tackling 101]] practical.
The agile but fragile ship will assist new pilots in understanding some of the limitations of Interceptors,  
 
It can serve as an amazing long-point tackle ship.
 
  
"Scram Chasing" might be difficult and lethal in the Atron and should be left for tankier hulls like the Incursus.
+
Of the four racial Attack Frigates, the Atron has the most structure HP. As a result, it benefits the most from a damage control module (which provides resistance bonuses to hull), and is nearly always fit with one in a low slot. The Atron's speed makes it best at providing initial tackle, and so it is most often fit with a warp disruptor ("point") rather than a warp scrambler ("scram") or stasis webifier ("web"). Other slots are typically filled with a propulsion module (usually a microwarpdrive), modules that increase speed and agility, and shield modifiers. Even though Gallente ships are typically fit for armor, the fleet Atron is not, because armor modules and rigs carry penalties that negate the Atron’s speed advantage. Gallente pilots may need to train some shield skills in order to fly this ship. Novice Atron pilots are often recommended to fly the "Derptron" fit (shown below) in fleets, because it is still a great tackle frigate in spite of its low skill requirements.
  
The Atron is the "fastest" T1 attack Frigate.  
+
The Atron is not as strong at dealing or taking damage as the two Gallente Combat Frigates, the [[Incursus]] and the [[Tristan]]. Novice Gallente pilots looking for a PvE frigate for Level 1 missions, or for serving the second (scram/web) tackle role in fleets, would be better served by flying one of these other ships instead of the Atron. Close-range, brawly Atron fits can succeed in solo PvP if the pilot can prevent the opponent's turrets from tracking while simultaneously hitting the opponent with blasters, but strong Navigation, Gunnery and capacitor skills are required.
While the Minmatar Slasher is (originally) 10m/s faster than the Atron, the three low slots allow adding an Overdrive or Nanofiber Hull resulting in a faster ship while still retaining the same tank.
 
A large capacitor allows a stable fit relatively easy, allowing to keep point on a target for prolonged times, until your fleet or gang arrive on grid.
 
In addition, an ample Power Grid and CPU make the Atron easy to fit with little training.
 
  
 
==Skills==
 
==Skills==
'''Recommended skills:''' (Low)
+
'''Recommended skills: '''
  
 
* [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] V
 
* [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] V
Line 138: Line 133:
  
 
==Fitting==
 
==Fitting==
{{ShipFitting
+
<wikifit shipid="608" doctrineid="35020" />
| ship=Atron
 
| shipTypeID=608
 
| fitName=derptron
 
| fitID=derptron
 
| low1name=Damage Control I
 
| low1typeID=2046
 
| low2name=Micro Auxiliary Power Core I
 
| low2typeID=11563
 
| low3name=Magnetic Field Stabilizer I
 
| low3typeID=9944
 
| mid1name=Limited 1MN Microwarpdrive I
 
| mid1typeID=5973
 
| mid2name=Medium Azeotropic Ward Salubrity I
 
| mid2typeID=8433
 
| mid3name=J5b Phased Prototype Warp Scrambler I
 
| mid3typeID=5439
 
| high1name=Limited Light Electron Blaster I, Caldari Navy Antimatter Charge S
 
| high1typeID=7489
 
| charge1name=Caldari Navy Antimatter Charge S x1
 
| charge1typeID=23009
 
| high2name=Limited Light Electron Blaster I, Caldari Navy Antimatter Charge S
 
| high2typeID=7489
 
| high3name=Limited Light Electron Blaster I, Caldari Navy Antimatter Charge S
 
| high3typeID=7489
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Anti-Kinetic Screen Reinforcer I
 
| rig2typeID=31740
 
| rig3name=Small Anti-Thermal Screen Reinforcer I
 
| rig3typeID=31752
 
| high4name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Standard Gallente Derptron. Solid DPS and tank, low skills to fit. Costs around 3mil, in a swarm can kill anything.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=Y
 
| shipDNA=608:2046;1:11563;1:9944;1:5973;1:8433;1:5439;1:7489;3:23009;1:31716;1:31740;1:31752;1::
 
}}
 
  
{{ShipFitting
+
==Tactics==
| ship=Atron
+
Fleet Atron pilots should read the UniWiki articles on [[Scouting]] and [[Tackling]]; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Some tips on flying the long-point Atron:
| shipTypeID=608
 
| fitName=Kiting Atron
 
| fitID=Kiting-Atron
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Pseudoelectron Containment Field I
 
| low2typeID=5837
 
| low3name=Small Ancillary Armor Repairer, Nanite Repair Paste
 
| low3typeID=33076
 
| charge1name=Nanite Repair Paste x1
 
| charge1typeID=28668
 
| mid1name=1MN Afterburner II
 
| mid1typeID=438
 
| mid2name=Faint Warp Disruptor I
 
| mid2typeID=5403
 
| mid3name=X5 Prototype Engine Enervator
 
| mid3typeID=4025
 
| high1name=150mm Railgun II, Federation Navy Antimatter Charge S
 
| high1typeID=3074
 
| charge2name=Federation Navy Antimatter Charge S x1
 
| charge2typeID=22961
 
| high2name=150mm Railgun II, Federation Navy Antimatter Charge S
 
| high2typeID=3074
 
| high3name=150mm Railgun II, Federation Navy Antimatter Charge S
 
| high3typeID=3074
 
| rig1name=Small Ancillary Current Router I
 
| rig1typeID=31358
 
| rig2name=Small Hybrid Burst Aerator I
 
| rig2typeID=31526
 
| rig3name=Small Polycarbon Engine Housing I
 
| rig3typeID=31177
 
| high4name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Overheat your web and stay around 11-12km. Good chances to disengage if things aren't going well.  
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=Y
 
| shipDNA=608:10190;1:5837;1:33076;1:28668;1:438;1:5403;1:4025;1:3074;3:22961;1:31358;1:31526;1:31177;1::
 
}}
 
  
{{ShipFitting
+
* '''Target larger ships.''' The Atron is especially effective against large ships, because they have trouble tracking the Atron with their larger weapons systems. Try to tackle cruisers and up.
| ship=Atron
 
| shipTypeID=608
 
| fitName=Scram Web DPS
 
| fitID=Scram-Web-DPS
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Small Ancillary Armor Repairer, Nanite Repair Paste
 
| low3typeID=33076
 
| charge1name=Nanite Repair Paste x2
 
| charge1typeID=28668
 
| mid1name=1MN Afterburner II
 
| mid1typeID=438
 
| mid2name=J5b Phased Prototype Warp Scrambler I
 
| mid2typeID=5439
 
| mid3name=X5 Prototype Engine Enervator
 
| mid3typeID=4025
 
| high1name=Light Neutron Blaster II, Void S
 
| high1typeID=3178
 
| charge2name=Void S x1
 
| charge2typeID=12612
 
| high2name=Light Neutron Blaster II, Void S
 
| high2typeID=3178
 
| high3name=Light Neutron Blaster II, Void S
 
| high3typeID=3178
 
| rig1name=Small Auxiliary Nano Pump I
 
| rig1typeID=31045
 
| rig2name=Small Auxiliary Nano Pump I
 
| rig2typeID=31045
 
| rig3name=Small Nanobot Accelerator I
 
| rig3typeID=31063
 
| high4name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Overheat guns and repper, AB also if you need to get to 0 and melt them. Have faction antimatter and null in your hold. 
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=Y
 
| shipDNA=608:2048;1:10190;1:33076;1:28668;2:438;1:5439;1:4025;1:3178;3:12612;1:31045;2:31063;1::
 
}}
 
  
 +
* '''Keep your distance.''' Check the optimal range of your fitted warp disruptor, and subtract 4 km from that number; this is the distance at which you’ll want to orbit your target. (This gives you 4 km of wiggle room.) If you stray too far below this distance, you will be within range of your opponent’s shorter-range scram, web and/or neuts. You can set your ship’s custom default orbit by right-clicking on the Orbit button in the Selected Item window; you should set your default 2 km less than the number you calculated above, because of overshoot at high speeds.
  
==Tactics==
+
* '''Spiral in.''' Because the Atron is poorly tanked, the Atron pilot needs to avoid getting hit on approach. If the target is a turret ship, one way to avoid damage is to "spiral" towards the target, and to never fly directly at the target, in order to maximize transversal (and thus evade the tracking of the target's guns). The spiraling method does not help against opponents flying missile or drone ships, though, and Atron pilots should just fly straight at these targets.
''No sub-article about Atron roles or piloting tactics. You can write them here.''
+
 
 +
* '''Anticipate your opponent.''' Try and determine your opponent’s direction of flight, and cut them off. Your opponent may try to "slingshot" you by flying towards you, and making you overshoot the target. Be ready to change directions quickly.
 +
 
 +
* '''Call your point in comms'''. Let your fleetmates know when they should warp to you!
 +
 
 +
Atron pilots can learn more about tackling by attending [[Tackling 101]].
  
 
==Notes==
 
==Notes==
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
''You can add notes here.''
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
+
[[Category:Ship Database]][[Category:Standard Frigates]]

Revision as of 19:24, 3 August 2017

EVE University Database
 
Ship Database
Atron
Atron
Gallente Federation
Gallente Federation
Standard Frigates
Atron Class
Highlight
Entry-Level Tackle Frigate
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret falloff
5% bonus to Small Hybrid Turret damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Taranis
Taranis.jpg
CornerT2s.png
Taranis
Interceptors Atron Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png35 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³
,Ares
Ares.jpg
CornerT2s.png
Ares
Interceptors Atron Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (1/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png33 MW Icon cpu.png145 tf
Icon velocity.png425 m/sec
Icon capacity.png96 m³

Ship Attributes

Fittings
Powergrid
powergrid
37 MW
CPU
cpu output
147 tf
Capacitor
capacitor
330 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
420 m/sec
Inertia Modifier
inertia modifier (agility)
2.8
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.08 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
25.00 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
8 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
900 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,050,000 kg
Volume
ship volume
22,500 m³
Cargo Capacity
cargo capacity
145 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Atron is the Gallente Attack Frigate. The Atron's extraordinary speed, agility, and bonus to propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it an excellent tackle frigate. The Atron also has bonuses to hybrid turrets, but using them often requires more capacitor than the Atron has to spare, so the Atron is sometimes fit with unbonused projectile weapons (which require less capacitor), or no weapons at all. The job of an Atron pilot is usually to pin down an enemy and stay alive long enough for fleetmates to arrive and deliver the punch.

The Atron is a great hull for new pilots interested in learning basic tackling skills, and how to serve as a fleet scout (or "+1"). Flying the Atron provides good practice for eventually flying fleet interceptors (such as the Ares), which are more commonly used as fleet scouts and first tacklers. Nevertheless, even though the Tech I Atron isn't quite as effective as a Tech II Interceptor, it can still serve as an amazing long-point tackle ship. E-UNI Atron pilots are strongly advised to read the UniWiki guide to tackling, and to attend a Tackling 101 practical.

Of the four racial Attack Frigates, the Atron has the most structure HP. As a result, it benefits the most from a damage control module (which provides resistance bonuses to hull), and is nearly always fit with one in a low slot. The Atron's speed makes it best at providing initial tackle, and so it is most often fit with a warp disruptor ("point") rather than a warp scrambler ("scram") or stasis webifier ("web"). Other slots are typically filled with a propulsion module (usually a microwarpdrive), modules that increase speed and agility, and shield modifiers. Even though Gallente ships are typically fit for armor, the fleet Atron is not, because armor modules and rigs carry penalties that negate the Atron’s speed advantage. Gallente pilots may need to train some shield skills in order to fly this ship. Novice Atron pilots are often recommended to fly the "Derptron" fit (shown below) in fleets, because it is still a great tackle frigate in spite of its low skill requirements.

The Atron is not as strong at dealing or taking damage as the two Gallente Combat Frigates, the Incursus and the Tristan. Novice Gallente pilots looking for a PvE frigate for Level 1 missions, or for serving the second (scram/web) tackle role in fleets, would be better served by flying one of these other ships instead of the Atron. Close-range, brawly Atron fits can succeed in solo PvP if the pilot can prevent the opponent's turrets from tracking while simultaneously hitting the opponent with blasters, but strong Navigation, Gunnery and capacitor skills are required.

Skills

Recommended skills:





Fitting

Fleet Tackle
Atron: Fleet Tackle
EFT
[Atron, Fleet Tackle]

Warp Disruptor II
Medium Shield Extender II
5MN Quad LiF Restrained Microwarpdrive

Overdrive Injector System II
Nanofiber Internal Structure II
Damage Control II

Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I



Nanite Repair Paste x15

Fitting template high slot label.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fit guns or neuts if you have spare PWG and CPU, but remember tackle must survive and not kill tackled ship.
Solo Brawler
Atron: Solo Brawler
EFT
[Atron, Solo Brawler]
Small Ghoul Compact Energy Nosferatu
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II

1MN Y-S8 Compact Afterburner
Warp Scrambler II
Stasis Webifier II

Magnetic Field Stabilizer II
Small Ancillary Armor Repairer
Damage Control II

Small Nanobot Accelerator I
Small Auxiliary Nano Pump I
Small Anti-Explosive Pump I



Void S x1000
Null S x1000
Nanite Repair Paste x16

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Derptron - Fleet Shield PvP
Atron: Derptron - Fleet Shield PvP
EFT
[Atron, Derptron - Fleet Shield PvP]
Small Infectious Scoped Energy Neutralizer
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II

5MN Cold-Gas Enduring Microwarpdrive
Faint Epsilon Scoped Warp Scrambler
Medium Shield Extender II

Type-D Restrained Nanofiber Structure
Damage Control I
Micro Auxiliary Power Core I

Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Polycarbon Engine Housing I



Void S x1000
Null S x1000

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Solo Brawler, Buffer Armor
Atron: Solo Brawler, Buffer Armor
EFT
[Atron, Solo Brawler, Buffer Armor]
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Small Ghoul Compact Energy Nosferatu

1MN Y-S8 Compact Afterburner
Initiated Compact Warp Scrambler
Fleeting Compact Stasis Webifier

Magnetic Field Stabilizer II
200mm Crystalline Carbonide Restrained Plates
Damage Control II

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Small Ancillary Current Router I



Null S x1000
Void S x1000
Caldari Navy Antimatter Charge S x1000

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Needs 1% PWG implant


Tactics

Fleet Atron pilots should read the UniWiki articles on Scouting and Tackling; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Some tips on flying the long-point Atron:

  • Target larger ships. The Atron is especially effective against large ships, because they have trouble tracking the Atron with their larger weapons systems. Try to tackle cruisers and up.
  • Keep your distance. Check the optimal range of your fitted warp disruptor, and subtract 4 km from that number; this is the distance at which you’ll want to orbit your target. (This gives you 4 km of wiggle room.) If you stray too far below this distance, you will be within range of your opponent’s shorter-range scram, web and/or neuts. You can set your ship’s custom default orbit by right-clicking on the Orbit button in the Selected Item window; you should set your default 2 km less than the number you calculated above, because of overshoot at high speeds.
  • Spiral in. Because the Atron is poorly tanked, the Atron pilot needs to avoid getting hit on approach. If the target is a turret ship, one way to avoid damage is to "spiral" towards the target, and to never fly directly at the target, in order to maximize transversal (and thus evade the tracking of the target's guns). The spiraling method does not help against opponents flying missile or drone ships, though, and Atron pilots should just fly straight at these targets.
  • Anticipate your opponent. Try and determine your opponent’s direction of flight, and cut them off. Your opponent may try to "slingshot" you by flying towards you, and making you overshoot the target. Be ready to change directions quickly.
  • Call your point in comms. Let your fleetmates know when they should warp to you!

Atron pilots can learn more about tackling by attending Tackling 101.

Notes

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