Augoror Navy Issue

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Augoror Navy Issue
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Augoror Navy Issue
Amarr Empire
Amarr Empire
Faction Cruisers
Augoror Class
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High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.

SHIP BONUSES

Amarr Cruiser Skill Bonus:
25% bonus to Medium Energy Turret damage
+10% bonus to Armor hitpoints.

Required Skills
  • Amarr Cruiser II3h 33m
    • Spaceship Command II1h 34m
    • Amarr Destroyer III8h 52m
      • Amarr Frigate III8h 52m
        • Spaceship Command I0m
Training Time what's this?
22h 55m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Augoror
Augoror.jpg
Augoror
Standard Cruisers Augoror Class
Icon hi slot.png5 (0/3) Icon mid slot.png3 Icon low slot.png5
Icon powergrid.png650 MW Icon cpu.png275 tf
Icon velocity.png235 m/sec
Icon capacity.png465 m³
, Guardian
Guardian.jpg
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Guardian
Logistics Cruisers Augoror Class
Icon hi slot.png6 (0/3) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png1,075 MW Icon cpu.png310 tf
Icon velocity.png209 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,150 MW
CPU
cpu output
320 tf
Capacitor
capacitor
1,500 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
7
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
215 m/s
Inertia Modifier
inertia modifier (agility)
0.48
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.71 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42.5 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
19 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
2,800 HP
Mass
ship mass
10,650,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
3,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank, it brawls very effectively.

Skills

Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or it's common role(s) can be written here.

Fitting

Bait
Augoror Navy Issue: Bait
EFT
[Augoror Navy Issue, Bait]
Small Diminishing Power System Drain I
Small Diminishing Power System Drain I
Small Unstable Power Fluctuator I
200mm AutoCannon II
200mm AutoCannon II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Explosive Hardener II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I



Republic Fleet EMP S x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Bait Augoror Navy Issue fit; bait Maller's big brother. It's very economic in terms of ISK value for a ship with an EHP of 126k, which is top of the line for a cruiser sized ship.
  • Microwarpdrive, stasis webifier and warp scramble can hold the target down perfectly while the thick tank keeps it alive before its fleetmates arrive to help.
  • Small neut and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.
  • The fit layout is very similar to that of a bait Maller.


Tactics

No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Augoror Navy Issue here.