Difference between revisions of "Avenge a Fallen Comrade (Serpentis) (Level 2)"
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Chris Halsky (talk | contribs) |
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− | + | {{NPCTableCSS}}{{MissionLinks}} | |
{{Missiondetails | {{Missiondetails | ||
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|Faction1=Serpentis | |Faction1=Serpentis | ||
|WebPoint= | |WebPoint= | ||
− | |EWAR= | + | |EWAR=Sensor Dampening |
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion=Destroyer | |ShipSuggestion=Destroyer | ||
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===1st Pocket=== | ===1st Pocket=== | ||
− | {{NPCTableHead|Group 1, 2km (auto-aggro)}} | + | {{NPCTableHead|Initial Hostiles}} |
− | {{NPCTableRow|Frigate|2| | + | {{NPCTableSeparator|Group 1, 2km (auto-aggro)}} |
− | + | {{NPCTableRow|Frigate|2|Coreli Safeguard}} | |
− | + | {{NPCTableSeparator|Group 2, 40km}} | |
− | {{ | + | {{NPCTableRow|Frigate|4|Coreli Initiate}} |
− | {{NPCTableRow|Frigate| | + | {{NPCTableRow|Destroyer|1|Corelior Soldier}} |
− | |} | + | {{NPCTableSeparator|Group 3, 50km}} |
− | + | {{NPCTableRow|Frigate|3|Coreli Agent/Spy}} | |
− | {{ | + | {{NPCTableRow|Cruiser|1|Corelum Chief Patroller|ewar=Damp}} |
− | {{NPCTableRow|Frigate| | ||
− | {{NPCTableRow|Cruiser|1| | ||
|} | |} | ||
{{NPCTableHead|Group 4}} | {{NPCTableHead|Group 4}} | ||
− | {{NPCTableRow|Frigate|7| | + | {{NPCTableRow|Frigate|7|Coreli Watchman/Patroller|ewar=Damp}} |
|} | |} | ||
Latest revision as of 21:19, 10 May 2020
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Missions |
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Mission Reports |
Mission Guides |
Special Missions |
COSMOS |
Helpful Links |
NPC standings |
Level | 2 |
Type | Encounter |
Objective | Destroy the Habitat |
Faction | Serpentis |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() |
EWAR | Sensor Dampening |
Ship suggestion | Destroyer |
Blitz: Destroy Habitat.
No hostiles at initial gate.
1st Pocket
Initial Hostiles
Group 4
WD | EWAR | L
| ||
---|---|---|---|---|
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7 x Frigate Coreli Watchman/Patroller | ![]() |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
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1 x Habitat ![]() |
Missions |
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Mission reports - COSMOS - Epic arcs - Faction warfare missions |
Blitzing - Loyalty Points |
General PvE info |
Factions - NPC damage types - NPC naming conventions - Fitting ships |