Difference between revisions of "Basic skills"

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[[Category:Skills]]
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{{Skills Links}}
[[Category:Getting Started]]
 
 
These are basic skill recommendations. None of these skills have prerequisites above level III, and are thus easily accessible to new players. They will provide a solid foundation upon which to develop more advanced skills and fit more advanced modules.  
 
These are basic skill recommendations. None of these skills have prerequisites above level III, and are thus easily accessible to new players. They will provide a solid foundation upon which to develop more advanced skills and fit more advanced modules.  
  
 
The list has been grouped to match the in-game Skill categories. Some of the skills below are useful in your early days only to use some basic modules; others will increase your ship's performance directly and should be trained up to level II or III relatively fast. Where applicable which races of ship commonly benefit from a skill are included in parenthesis, but understand that the racial bonuses of a ship are not always a limiting factor of advanced player choices.
 
The list has been grouped to match the in-game Skill categories. Some of the skills below are useful in your early days only to use some basic modules; others will increase your ship's performance directly and should be trained up to level II or III relatively fast. Where applicable which races of ship commonly benefit from a skill are included in parenthesis, but understand that the racial bonuses of a ship are not always a limiting factor of advanced player choices.
  
Take a look at the skill descriptions to see how they would help you, but understand that the description text does not always reveal the variety of useful skills and modules it unlocks as you train higher. Try using an application like EVE Fitting Tool that lets you see how a ship's attributes are affected by skills. EveMon is another popular program that will let you plan skill training for your character. These and other useful programs and websites are linked in the [[3rd Party Tools]] article.
+
Take a look at the skill descriptions to see how they would help you, but understand that the description text does not always reveal the variety of useful skills and modules it unlocks as you train higher. There may be some overlap with the [[The Magic 14]] in this list also. Try using an application like EVE Fitting Tool that lets you see how a ship's attributes are affected by skills. EveMon is another popular program that will let you plan skill training for your character. These and other useful programs and websites are linked in the [[3rd Party Tools]] article.  
 
 
<!-- Certificates "system" replaced by Mastery and Cert List, paragraph deprecated
 
Beyond this guide, one may also want to check out the certificates system within EVE. It serves as a handy reference for if you want to train for a specific task or role. Note that completing a certificate does not give any boosts or bonuses, they are (for now) merely suggestions. They may be accessed in-game on your character sheet, in the "Certificates" tab of the "Skills" section.
 
-->
 
 
 
Read more on [[Support Skills]] and [[Core Skills]] in our wiki articles, which also describe many advanced skills not listed in the basic recommendations below.
 
  
 
== Armor ==
 
== Armor ==
Line 45: Line 38:
 
*{{sk|Power Grid Management}} : ''5% Bonus to ship's PowerGrid output per skill level.''
 
*{{sk|Power Grid Management}} : ''5% Bonus to ship's PowerGrid output per skill level.''
 
*{{sk|Weapon Upgrades}} : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers ''(aka missiles)'' and smartbombs.''
 
*{{sk|Weapon Upgrades}} : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers ''(aka missiles)'' and smartbombs.''
 +
 +
== Fleet Support ==
 +
 +
{{sk|Leadership|III}} is an important skill for missioners, as a gateway to {{sk|Security Connections}}.
  
 
== Gunnery ==
 
== Gunnery ==
Line 56: Line 53:
 
*{{sk|Rapid Firing}} : ''4% bonus per skill level to weapon turret rate of fire.''
 
*{{sk|Rapid Firing}} : ''4% bonus per skill level to weapon turret rate of fire.''
 
*{{sk|Sharpshooter}} : ''5% bonus to weapon turret optimal range per skill level.''
 
*{{sk|Sharpshooter}} : ''5% bonus to weapon turret optimal range per skill level.''
 
== Leadership ==
 
 
*{{sk|Leadership}} : ''Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members. Grants a 2% bonus to fleet members' targeting speed per skill level.''
 
** Leadership III is also an important skill for missioners, as a gateway to {{sk|Security Connections}}.
 
  
 
== Missiles ==
 
== Missiles ==
Line 161: Line 153:
 
*{{sk|Retail}} : ''Each level raises the limit of active orders by 8.''
 
*{{sk|Retail}} : ''Each level raises the limit of active orders by 8.''
 
*{{sk|Trade}} : ''Active buy/sell order limit increased by 4 per level of skill.''
 
*{{sk|Trade}} : ''Active buy/sell order limit increased by 4 per level of skill.''
 
  
 
== Recommended basic skillplans ==
 
== Recommended basic skillplans ==
Line 173: Line 164:
  
 
In this plan you will find alot of different skills, ranging from shield and armor tanks, active and passive, to e-war skills, gunnery and missile skills, navigation skills ect. The idea is to provide all skills you need in order to be able to fly ALL races frigates somewhat effectively. Any character will have some of the skills included in this trained already, but there is a good chance that you're missing at least a few of them. So you could just import this plan into EVEmon and see what you are missing. Also, if you want to, you could of course ignore specific skills (if you plan on only flying armor tanked ships you could ignore the shield skills for example).
 
In this plan you will find alot of different skills, ranging from shield and armor tanks, active and passive, to e-war skills, gunnery and missile skills, navigation skills ect. The idea is to provide all skills you need in order to be able to fly ALL races frigates somewhat effectively. Any character will have some of the skills included in this trained already, but there is a good chance that you're missing at least a few of them. So you could just import this plan into EVEmon and see what you are missing. Also, if you want to, you could of course ignore specific skills (if you plan on only flying armor tanked ships you could ignore the shield skills for example).
Once you trained all skills in this plan you should be able to fly all T1 frigates in all roles quite well. At that point you can try out different things, see if you find something you really like to do and then focus on that.<br>
+
Once you trained all skills in this plan you should be able to fly all T1 frigates in all roles quite well. At that point you can try out different things, see if you find something you really like to do and then focus on that.<br><br>
You can download the minimum skillplan [http://forum.eveuniversity.org/download/file.php?id=1465 here]
+
This plan has about 170 skill levels in it. You may not be able to import the entire plan to you in game training queue all at once.
 +
<br><br>
 +
{{Template:CollapseBox|Importable training plan *WARNING LONG*|
 +
 
 +
EM Armor Compensation I<br/>
 +
EM Armor Compensation II<br/>
 +
Explosive Armor Compensation I<br/>
 +
Explosive Armor Compensation II<br/>
 +
Hull Upgrades I<br/>
 +
Hull Upgrades II<br/>
 +
Hull Upgrades III<br/>
 +
Hull Upgrades IV<br/>
 +
Kinetic Armor Compensation I<br/>
 +
Kinetic Armor Compensation II<br/>
 +
Mechanics I<br/>
 +
Mechanics II<br/>
 +
Mechanics III<br/>
 +
Mechanics IV<br/>
 +
Repair Systems I<br/>
 +
Repair Systems II<br/>
 +
Repair Systems III<br/>
 +
Thermal Armor Compensation I<br/>
 +
Thermal Armor Compensation II<br/>
 +
Drones I<br/>
 +
Drones II<br/>
 +
Drones III<br/>
 +
Light Drone Operation I<br/>
 +
Light Drone Operation II<br/>
 +
Electronic Warfare I<br/>
 +
Electronic Warfare II<br/>
 +
Electronic Warfare III<br/>
 +
Frequency Modulation I<br/>
 +
Frequency Modulation II<br/>
 +
Long Distance Jamming I<br/>
 +
Long Distance Jamming II<br/>
 +
Propulsion Jamming I<br/>
 +
Propulsion Jamming II<br/>
 +
Propulsion Jamming III<br/>
 +
Sensor Linking I<br/>
 +
Sensor Linking II<br/>
 +
Target Painting I<br/>
 +
Target Painting II<br/>
 +
Weapon Disruption I<br/>
 +
Weapon Disruption II<br/>
 +
Capacitor Emission Systems I<br/>
 +
Capacitor Emission Systems II<br/>
 +
Capacitor Management I<br/>
 +
Capacitor Management II<br/>
 +
Capacitor Management III<br/>
 +
Capacitor Systems Operation I<br/>
 +
Capacitor Systems Operation II<br/>
 +
Capacitor Systems Operation III<br/>
 +
CPU Management I<br/>
 +
CPU Management II<br/>
 +
CPU Management III<br/>
 +
CPU Management IV<br/>
 +
Electronics Upgrades I<br/>
 +
Electronics Upgrades II<br/>
 +
Energy Grid Upgrades I<br/>
 +
Energy Grid Upgrades II<br/>
 +
Energy Grid Upgrades III<br/>
 +
Power Grid Management I<br/>
 +
Power Grid Management II<br/>
 +
Power Grid Management III<br/>
 +
Power Grid Management IV<br/>
 +
Weapon Upgrades I<br/>
 +
Weapon Upgrades II<br/>
 +
Weapon Upgrades III<br/>
 +
Controlled Bursts I<br/>
 +
Controlled Bursts II<br/>
 +
Gunnery I<br/>
 +
Gunnery II<br/>
 +
Gunnery III<br/>
 +
Gunnery IV<br/>
 +
Motion Prediction I<br/>
 +
Motion Prediction II<br/>
 +
Motion Prediction III<br/>
 +
Rapid Firing I<br/>
 +
Rapid Firing II<br/>
 +
Sharpshooter I<br/>
 +
Sharpshooter II<br/>
 +
Sharpshooter III<br/>
 +
Small Energy Turret I<br/>
 +
Small Energy Turret II<br/>
 +
Small Energy Turret III<br/>
 +
Small Hybrid Turret I<br/>
 +
Small Hybrid Turret II<br/>
 +
Small Hybrid Turret III<br/>
 +
Small Projectile Turret I<br/>
 +
Small Projectile Turret II<br/>
 +
Small Projectile Turret III<br/>
 +
Surgical Strike I<br/>
 +
Surgical Strike II<br/>
 +
Trajectory Analysis I<br/>
 +
Trajectory Analysis II<br/>
 +
Auto-Targeting Missiles I<br/>
 +
Auto-Targeting Missiles II<br/>
 +
Light Missiles I<br/>
 +
Light Missiles II<br/>
 +
Light Missiles III<br/>
 +
Missile Bombardment I<br/>
 +
Missile Bombardment II<br/>
 +
Missile Bombardment III<br/>
 +
Missile Launcher Operation I<br/>
 +
Missile Launcher Operation II<br/>
 +
Missile Launcher Operation III<br/>
 +
Missile Projection I<br/>
 +
Missile Projection II<br/>
 +
Rapid Launch I<br/>
 +
Rapid Launch II<br/>
 +
Rapid Launch III<br/>
 +
Rockets I<br/>
 +
Rockets II<br/>
 +
Rockets III<br/>
 +
Target Navigation Prediction I<br/>
 +
Target Navigation Prediction II<br/>
 +
Target Navigation Prediction III<br/>
 +
Acceleration Control I<br/>
 +
Acceleration Control II<br/>
 +
Acceleration Control III<br/>
 +
Afterburner I<br/>
 +
Afterburner II<br/>
 +
Afterburner III<br/>
 +
Evasive Maneuvering I<br/>
 +
Evasive Maneuvering II<br/>
 +
Evasive Maneuvering III<br/>
 +
Fuel Conservation I<br/>
 +
Fuel Conservation II<br/>
 +
Fuel Conservation III<br/>
 +
High Speed Maneuvering I<br/>
 +
High Speed Maneuvering II<br/>
 +
Navigation I<br/>
 +
Navigation II<br/>
 +
Navigation III<br/>
 +
Navigation IV<br/>
 +
Warp Drive Operation I<br/>
 +
Warp Drive Operation II<br/>
 +
Warp Drive Operation III<br/>
 +
Science I<br/>
 +
Science II<br/>
 +
Shield Compensation I<br/>
 +
Shield Compensation II<br/>
 +
Shield Management I<br/>
 +
Shield Management II<br/>
 +
Shield Management III<br/>
 +
Shield Operation I<br/>
 +
Shield Operation II<br/>
 +
Shield Operation III<br/>
 +
Shield Upgrades I<br/>
 +
Shield Upgrades II<br/>
 +
Shield Upgrades III<br/>
 +
Tactical Shield Manipulation I<br/>
 +
Tactical Shield Manipulation II<br/>
 +
Amarr Frigate I<br/>
 +
Amarr Frigate II<br/>
 +
Amarr Frigate III<br/>
 +
Caldari Frigate I<br/>
 +
Caldari Frigate II<br/>
 +
Caldari Frigate III<br/>
 +
Gallente Frigate I<br/>
 +
Gallente Frigate II<br/>
 +
Gallente Frigate III<br/>
 +
Minmatar Frigate I<br/>
 +
Minmatar Frigate II<br/>
 +
Minmatar Frigate III<br/>
 +
Spaceship Command I<br/>
 +
Spaceship Command II<br/>
 +
Spaceship Command III<br/>
 +
Long Range Targeting I<br/>
 +
Long Range Targeting II<br/>
 +
Long Range Targeting III<br/>
 +
Signature Analysis I<br/>
 +
Signature Analysis II<br/>
 +
Signature Analysis III<br/>
 +
Target Management I<br/>
 +
Target Management II<br/>
 +
Target Management III<br/>}}
 +
 
 +
 
  
 
{| class="collapsible collapsed"
 
{| class="collapsible collapsed"
Line 189: Line 358:
 
[[file:level4.gif]] Mechanics<br>
 
[[file:level4.gif]] Mechanics<br>
 
[[file:level3.gif]] Repair Systems<br>
 
[[file:level3.gif]] Repair Systems<br>
[[file:level2.gif]] Thermic Armor Compensation<br>
+
[[file:level2.gif]] Thermal Armor Compensation<br>
 
<br>
 
<br>
 
'''Drones'''<br>
 
'''Drones'''<br>
Line 273: Line 442:
  
 
In this plan you will find all the skills that are in the minimum plan, but most of them trained to a higher level and also some additional skills that are not in the minimum skillplan at all. The idea for this plan is to provide a solid skillset to be able to fly all races T1 frigates very efficiently, though not yet maxed out. Training all these skills will take a much longer time but will provide a very good base from which you can move on into bigger and/or more specialized ships.<br>
 
In this plan you will find all the skills that are in the minimum plan, but most of them trained to a higher level and also some additional skills that are not in the minimum skillplan at all. The idea for this plan is to provide a solid skillset to be able to fly all races T1 frigates very efficiently, though not yet maxed out. Training all these skills will take a much longer time but will provide a very good base from which you can move on into bigger and/or more specialized ships.<br>
You can download the advanced skillplan [http://forum.eveuniversity.org/download/file.php?id=1466 here]
+
 
 +
 
 +
There are more than 200 skill levels in this plan. You may not be able to import the entire plan into your game training queue all at once.
 +
Also some of the skills are not in the correct order (i.e. Advanced weapon upgrades is listed before Weapons upgrades) <br/><br/>
 +
{{Template:CollapseBox|Importable training plan  *WARNING VERY LONG*|
 +
 
 +
EM Armor Compensation I<br/>
 +
EM Armor Compensation II<br/>
 +
EM Armor Compensation III<br/>
 +
Explosive Armor Compensation I<br/>
 +
Explosive Armor Compensation II<br/>
 +
Explosive Armor Compensation III<br/>
 +
Hull Upgrades I<br/>
 +
Hull Upgrades II<br/>
 +
Hull Upgrades III<br/>
 +
Hull Upgrades IV<br/>
 +
Hull Upgrades V<br/>
 +
Kinetic Armor Compensation I<br/>
 +
Kinetic Armor Compensation II<br/>
 +
Kinetic Armor Compensation III<br/>
 +
Mechanics I<br/>
 +
Mechanics II<br/>
 +
Mechanics III<br/>
 +
Mechanics IV<br/>
 +
Mechanics V<br/>
 +
Repair Systems I<br/>
 +
Repair Systems II<br/>
 +
Repair Systems III<br/>
 +
Repair Systems IV<br/>
 +
Thermal Armor Compensation I<br/>
 +
Thermal Armor Compensation II<br/>
 +
Thermal Armor Compensation III<br/>
 +
Light Drone Operation I<br/>
 +
Light Drone Operation II<br/>
 +
Light Drone Operation III<br/>
 +
Light Drone Operation IV<br/>
 +
Drone Durability I<br/>
 +
Drone Durability II<br/>
 +
Drone Durability III<br/>
 +
Drone Interfacing I<br/>
 +
Drone Interfacing II<br/>
 +
Drone Interfacing III<br/>
 +
Drone Navigation I<br/>
 +
Drone Navigation II<br/>
 +
Drone Navigation III<br/>
 +
Drone Navigation IV<br/>
 +
Drone Sharpshooting I<br/>
 +
Drone Sharpshooting II<br/>
 +
Drone Sharpshooting III<br/>
 +
Drone Sharpshooting IV<br/>
 +
Drones I<br/>
 +
Drones II<br/>
 +
Drones III<br/>
 +
Drones IV<br/>
 +
Drones V<br/>
 +
Advanced Drone Avionics I<br/>
 +
Advanced Drone Avionics II<br/>
 +
Advanced Drone Avionics III<br/>
 +
Salvage Drone Operation I<br/>
 +
Salvage Drone Operation II<br/>
 +
Salvage Drone Operation III<br/>
 +
Salvage Drone Operation IV<br/>
 +
Electronic Warfare I<br/>
 +
Electronic Warfare II<br/>
 +
Electronic Warfare III<br/>
 +
Electronic Warfare IV<br/>
 +
Frequency Modulation I<br/>
 +
Frequency Modulation II<br/>
 +
Frequency Modulation III<br/>
 +
Long Distance Jamming I<br/>
 +
Long Distance Jamming II<br/>
 +
Long Distance Jamming III<br/>
 +
Propulsion Jamming I<br/>
 +
Propulsion Jamming II<br/>
 +
Propulsion Jamming III<br/>
 +
Sensor Linking I<br/>
 +
Sensor Linking II<br/>
 +
Sensor Linking III<br/>
 +
Sensor Linking IV<br/>
 +
Signal Dispersion I<br/>
 +
Signal Dispersion II<br/>
 +
Signal Dispersion III<br/>
 +
Signal Suppression I<br/>
 +
Signal Suppression II<br/>
 +
Signal Suppression III<br/>
 +
Signature Focusing I<br/>
 +
Signature Focusing II<br/>
 +
Signature Focusing III<br/>
 +
Target Painting I<br/>
 +
Target Painting II<br/>
 +
Target Painting III<br/>
 +
Target Painting IV<br/>
 +
Weapon Destabilization I<br/>
 +
Weapon Destabilization II<br/>
 +
Weapon Destabilization III<br/>
 +
Weapon Disruption I<br/>
 +
Weapon Disruption II<br/>
 +
Weapon Disruption III<br/>
 +
Advanced Weapon Upgrades I<br/>
 +
Advanced Weapon Upgrades II<br/>
 +
Advanced Weapon Upgrades III<br/>
 +
Capacitor Emission Systems I<br/>
 +
Capacitor Emission Systems II<br/>
 +
Capacitor Emission Systems III<br/>
 +
Capacitor Management I<br/>
 +
Capacitor Management II<br/>
 +
Capacitor Management III<br/>
 +
Capacitor Management IV<br/>
 +
Capacitor Systems Operation I<br/>
 +
Capacitor Systems Operation II<br/>
 +
Capacitor Systems Operation III<br/>
 +
Capacitor Systems Operation IV<br/>
 +
CPU Management I<br/>
 +
CPU Management II<br/>
 +
CPU Management III<br/>
 +
CPU Management IV<br/>
 +
CPU Management V<br/>
 +
Electronics Upgrades I<br/>
 +
Electronics Upgrades II<br/>
 +
Electronics Upgrades III<br/>
 +
Energy Grid Upgrades I<br/>
 +
Energy Grid Upgrades II<br/>
 +
Energy Grid Upgrades III<br/>
 +
Nanite Interfacing I<br/>
 +
Nanite Interfacing II<br/>
 +
Nanite Interfacing III<br/>
 +
Nanite Operation I<br/>
 +
Nanite Operation II<br/>
 +
Nanite Operation III<br/>
 +
Nanite Operation IV<br/>
 +
Power Grid Management I<br/>
 +
Power Grid Management II<br/>
 +
Power Grid Management III<br/>
 +
Power Grid Management IV<br/>
 +
Power Grid Management V<br/>
 +
Thermodynamics I<br/>
 +
Thermodynamics II<br/>
 +
Thermodynamics III<br/>
 +
Weapon Upgrades I<br/>
 +
Weapon Upgrades II<br/>
 +
Weapon Upgrades III<br/>
 +
Weapon Upgrades IV<br/>
 +
Controlled Bursts I<br/>
 +
Controlled Bursts II<br/>
 +
Controlled Bursts III<br/>
 +
Controlled Bursts IV<br/>
 +
Gunnery I<br/>
 +
Gunnery II<br/>
 +
Gunnery III<br/>
 +
Gunnery IV<br/>
 +
Gunnery V<br/>
 +
Motion Prediction I<br/>
 +
Motion Prediction II<br/>
 +
Motion Prediction III<br/>
 +
Motion Prediction IV<br/>
 +
Rapid Firing I<br/>
 +
Rapid Firing II<br/>
 +
Rapid Firing III<br/>
 +
Rapid Firing IV<br/>
 +
Sharpshooter I<br/>
 +
Sharpshooter II<br/>
 +
Sharpshooter III<br/>
 +
Sharpshooter IV<br/>
 +
Small Energy Turret I<br/>
 +
Small Energy Turret II<br/>
 +
Small Energy Turret III<br/>
 +
Small Energy Turret IV<br/>
 +
Small Hybrid Turret I<br/>
 +
Small Hybrid Turret II<br/>
 +
Small Hybrid Turret III<br/>
 +
Small Hybrid Turret IV<br/>
 +
Small Projectile Turret I<br/>
 +
Small Projectile Turret II<br/>
 +
Small Projectile Turret III<br/>
 +
Small Projectile Turret IV<br/>
 +
Surgical Strike I<br/>
 +
Surgical Strike II<br/>
 +
Surgical Strike III<br/>
 +
Trajectory Analysis I<br/>
 +
Trajectory Analysis II<br/>
 +
Trajectory Analysis III<br/>
 +
Auto-Targeting Missiles I<br/>
 +
Auto-Targeting Missiles II<br/>
 +
Auto-Targeting Missiles III<br/>
 +
Guided Missile Precision I<br/>
 +
Guided Missile Precision II<br/>
 +
Guided Missile Precision III<br/>
 +
Light Missiles I<br/>
 +
Light Missiles II<br/>
 +
Light Missiles III<br/>
 +
Light Missiles IV<br/>
 +
Missile Bombardment I<br/>
 +
Missile Bombardment II<br/>
 +
Missile Bombardment III<br/>
 +
Missile Bombardment IV<br/>
 +
Missile Launcher Operation I<br/>
 +
Missile Launcher Operation II<br/>
 +
Missile Launcher Operation III<br/>
 +
Missile Launcher Operation IV<br/>
 +
Missile Launcher Operation V<br/>
 +
Missile Projection I<br/>
 +
Missile Projection II<br/>
 +
Missile Projection III<br/>
 +
Missile Projection IV<br/>
 +
Rapid Launch I<br/>
 +
Rapid Launch II<br/>
 +
Rapid Launch III<br/>
 +
Rapid Launch IV<br/>
 +
Rockets I<br/>
 +
Rockets II<br/>
 +
Rockets III<br/>
 +
Rockets IV<br/>
 +
Target Navigation Prediction I<br/>
 +
Target Navigation Prediction II<br/>
 +
Target Navigation Prediction III<br/>
 +
Target Navigation Prediction IV<br/>
 +
Warhead Upgrades I<br/>
 +
Warhead Upgrades II<br/>
 +
Warhead Upgrades III<br/>
 +
Acceleration Control I<br/>
 +
Acceleration Control II<br/>
 +
Acceleration Control III<br/>
 +
Acceleration Control IV<br/>
 +
Afterburner I<br/>
 +
Afterburner II<br/>
 +
Afterburner III<br/>
 +
Afterburner IV<br/>
 +
Evasive Maneuvering I<br/>
 +
Evasive Maneuvering II<br/>
 +
Evasive Maneuvering III<br/>
 +
Evasive Maneuvering IV<br/>
 +
Fuel Conservation I<br/>
 +
Fuel Conservation II<br/>
 +
Fuel Conservation III<br/>
 +
Fuel Conservation IV<br/>
 +
High Speed Maneuvering I<br/>
 +
High Speed Maneuvering II<br/>
 +
High Speed Maneuvering III<br/>
 +
Navigation I<br/>
 +
Navigation II<br/>
 +
Navigation III<br/>
 +
Navigation IV<br/>
 +
Navigation V<br/>
 +
Warp Drive Operation I<br/>
 +
Warp Drive Operation II<br/>
 +
Warp Drive Operation III<br/>
 +
Warp Drive Operation IV<br/>
 +
Armor Rigging I<br/>
 +
Armor Rigging II<br/>
 +
Armor Rigging III<br/>
 +
Astronautics Rigging I<br/>
 +
Astronautics Rigging II<br/>
 +
Astronautics Rigging III<br/>
 +
Drones Rigging I<br/>
 +
Drones Rigging II<br/>
 +
Drones Rigging III<br/>
 +
Electronic Superiority Rigging I<br/>
 +
Electronic Superiority Rigging II<br/>
 +
Electronic Superiority Rigging III<br/>
 +
Energy Weapon Rigging I<br/>
 +
Energy Weapon Rigging II<br/>
 +
Energy Weapon Rigging III<br/>
 +
Hybrid Weapon Rigging I<br/>
 +
Hybrid Weapon Rigging II<br/>
 +
Hybrid Weapon Rigging III<br/>
 +
Jury Rigging I<br/>
 +
Jury Rigging II<br/>
 +
Jury Rigging III<br/>
 +
Launcher Rigging I<br/>
 +
Launcher Rigging II<br/>
 +
Launcher Rigging III<br/>
 +
Projectile Weapon Rigging I<br/>
 +
Projectile Weapon Rigging II<br/>
 +
Projectile Weapon Rigging III<br/>
 +
Shield Rigging I<br/>
 +
Shield Rigging II<br/>
 +
Shield Rigging III<br/>
 +
Science I<br/>
 +
Science II<br/>
 +
Science III<br/>
 +
Science IV<br/>
 +
Shield Compensation I<br/>
 +
Shield Compensation II<br/>
 +
Shield Compensation III<br/>
 +
Shield Compensation IV<br/>
 +
Shield Management I<br/>
 +
Shield Management II<br/>
 +
Shield Management III<br/>
 +
Shield Management IV<br/>
 +
Shield Operation I<br/>
 +
Shield Operation II<br/>
 +
Shield Operation III<br/>
 +
Shield Operation IV<br/>
 +
Shield Upgrades I<br/>
 +
Shield Upgrades II<br/>
 +
Shield Upgrades III<br/>
 +
Shield Upgrades IV<br/>
 +
Tactical Shield Manipulation I<br/>
 +
Tactical Shield Manipulation II<br/>
 +
Tactical Shield Manipulation III<br/>
 +
Amarr Frigate I<br/>
 +
Amarr Frigate II<br/>
 +
Amarr Frigate III<br/>
 +
Amarr Frigate IV<br/>
 +
Caldari Frigate I<br/>
 +
Caldari Frigate II<br/>
 +
Caldari Frigate III<br/>
 +
Caldari Frigate IV<br/>
 +
Gallente Frigate I<br/>
 +
Gallente Frigate II<br/>
 +
Gallente Frigate III<br/>
 +
Gallente Frigate IV<br/>
 +
Minmatar Frigate I<br/>
 +
Minmatar Frigate II<br/>
 +
Minmatar Frigate III<br/>
 +
Minmatar Frigate IV<br/>
 +
Spaceship Command I<br/>
 +
Spaceship Command II<br/>
 +
Spaceship Command III<br/>
 +
Spaceship Command IV<br/>
 +
Long Range Targeting I<br/>
 +
Long Range Targeting II<br/>
 +
Long Range Targeting III<br/>
 +
Long Range Targeting IV<br/>
 +
Signature Analysis I<br/>
 +
Signature Analysis II<br/>
 +
Signature Analysis III<br/>
 +
Signature Analysis IV<br/>
 +
Target Management I<br/>
 +
Target Management II<br/>
 +
Target Management III<br/>
 +
Target Management IV<br/>}}
 +
 
 +
 
  
 
{| class="collapsible collapsed"
 
{| class="collapsible collapsed"
Line 288: Line 790:
 
[[file:level5.gif]] Mechanics<br>
 
[[file:level5.gif]] Mechanics<br>
 
[[file:level4.gif]] Repair Systems<br>
 
[[file:level4.gif]] Repair Systems<br>
[[file:level3.gif]] Thermic Armor Compensation<br>
+
[[file:level3.gif]] Thermal Armor Compensation<br>
 
<br>
 
<br>
 
'''Drones'''<br>
 
'''Drones'''<br>
Line 310: Line 812:
 
[[file:level3.gif]] Signature Focusing<br>
 
[[file:level3.gif]] Signature Focusing<br>
 
[[file:level4.gif]] Target Painting<br>
 
[[file:level4.gif]] Target Painting<br>
[[file:level3.gif]] Turret Destabilization<br>
+
[[file:level3.gif]] Weapon Destabilization<br>
 
[[file:level3.gif]] Weapon Disruption<br>
 
[[file:level3.gif]] Weapon Disruption<br>
 
<br>
 
<br>
 
'''Engineering'''<br>
 
'''Engineering'''<br>
 +
[[file:level3.gif]] Advanced Weapon Upgrades<br>
 
[[file:level3.gif]] Capacitor Emission Systems<br>
 
[[file:level3.gif]] Capacitor Emission Systems<br>
 
[[file:level4.gif]] Capacitor Management<br>
 
[[file:level4.gif]] Capacitor Management<br>
Line 399: Line 902:
 
=== EFT characters  ===
 
=== EFT characters  ===
 
If you want to you can download these characters and import them into [http://wiki.eveuniversity.org/EFT EFT]. These characters will have all the skills of their associated skillplans as listed above. You could use these to see how training these skills would affect any ship setup you might have in EFT and also you can easily compare the effects of training up from the minimum plan to the advanced plan.<br>
 
If you want to you can download these characters and import them into [http://wiki.eveuniversity.org/EFT EFT]. These characters will have all the skills of their associated skillplans as listed above. You could use these to see how training these skills would affect any ship setup you might have in EFT and also you can easily compare the effects of training up from the minimum plan to the advanced plan.<br>
You can download these EFT characters [http://forum.eveuniversity.org/download/file.php?id=1467 here]
+
 
 +
[[Category:Skills]]
 +
[[Category:Getting Started]]

Revision as of 18:10, 25 September 2019

These are basic skill recommendations. None of these skills have prerequisites above level III, and are thus easily accessible to new players. They will provide a solid foundation upon which to develop more advanced skills and fit more advanced modules.

The list has been grouped to match the in-game Skill categories. Some of the skills below are useful in your early days only to use some basic modules; others will increase your ship's performance directly and should be trained up to level II or III relatively fast. Where applicable which races of ship commonly benefit from a skill are included in parenthesis, but understand that the racial bonuses of a ship are not always a limiting factor of advanced player choices.

Take a look at the skill descriptions to see how they would help you, but understand that the description text does not always reveal the variety of useful skills and modules it unlocks as you train higher. There may be some overlap with the The Magic 14 in this list also. Try using an application like EVE Fitting Tool that lets you see how a ship's attributes are affected by skills. EveMon is another popular program that will let you plan skill training for your character. These and other useful programs and websites are linked in the 3rd Party Tools article.

Armor

  • Hull Upgrades : 5% bonus to armor hit points per skill level.
  • Mechanics : 5% bonus to structure hit points per skill level.
  • Repair Systems : 5% reduction in repair systems duration per skill level.

Drones

  • Light Drone Operation : 5% Bonus to drone damage of light drones per level.
  • Medium Drone Operation : 5% Bonus to drone damage of medium drones per level.
  • Drones : Can operate 1 drone per skill level.
    • This is a crucial "gateway" skill, and training to level III is required for the Light and Medium skills mentioned above. Levels IV and V open up a wide variety of other crucial support skills.
  • Drone Avionics : Drone control range increased by 5000 meters per skill level.

Electronic Systems

  • Electronic Warfare (Caldari) : 5% less capacitor need for ECM and ECM Burst systems per skill level.
  • Frequency Modulation : 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors,Tracking Links, Remote Sensor Boosters and Target Painters per skill level.
  • Long Distance Jamming : 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors, Tracking Link, Remote Sensor Boosters and Target Painters per skill level.
  • Propulsion Jamming : 5% reduction to warp scrambler, warp disruptor, and stasis web capacitor need per skill level.
  • Sensor Linking (Gallente) : 5% less capacitor need for sensor link per skill level.
  • Target Painting (Minmatar) : 5% less capacitor need for target painters per skill level.
  • Weapon Disruption (Amarr) : 5% less capacitor need for weapon disruptors per skill level.

Engineering

Fleet Support

Leadership III is an important skill for missioners, as a gateway to Security Connections.

Gunnery

  • Gunnery : 2% Bonus to weapon turrets' rate of fire per skill level.
  • Controlled Bursts (unnecessary for projectile weapons) : 5% reduction in capacitor need of weapon turrets per skill level.
  • Motion Prediction : 5% bonus per skill level to weapon turret tracking speeds.
  • Small Energy Turret (Amarr) : 5% Bonus to small energy turret damage per level.
  • Small Hybrid Turret (Caldari and Gallente) : 5% Bonus to small hybrid turret damage per level.
  • Small Projectile Turret (Minmatar) : 5% Bonus to small projectile turret damage per level.
  • Rapid Firing : 4% bonus per skill level to weapon turret rate of fire.
  • Sharpshooter : 5% bonus to weapon turret optimal range per skill level.

Missiles

Navigation

  • Acceleration Control : 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.
  • Afterburner : 5% reduction to afterburner duration and 10% reduction in afterburner capacitor use per skill level.
  • Evasive Maneuvering : 5% improved ship agility for all ships per skill level.
  • Fuel Conservation : 10% reduction in afterburner capacitor needs per skill level.
  • High Speed Maneuvering : 5% reduction in MicroWarpdrive capacitor usage per skill level.
  • Navigation : 5% bonus to sub-warp ship velocity per skill level.
  • Warp Drive Operation : Each skill level reduces the capacitor need of initiating warp by 10%.

Neural Enhancement

  • Cybernetics : Allows the use of cybernetic implants.
    • Cybernetics can be trained up to level I only, as this gives access up to +3 attribute implants which is sufficient for a new pilot's early career and wallet.
  • Infomorph Psychology : Allows 1 jump clone per level.
    • Having multiple jump clones is readily accessible to new players by joining corporations with jump clone standings.

Planet Management

  • Command Center Upgrades : Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet.
  • Interplanetary Consolidation : For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets.

Production

  • Advanced Industry : 3% reduction in all manufacturing and research times per skill level.
  • Industry : 4% reduction in manufacturing time per skill level.
  • Mass Production : Ability to run 1 additional manufacturing job per level.

Resource Processing

  • Mining : 5% bonus to mining turret yield per skill level.
  • Mining Upgrades : 5% reduction per skill level in CPU penalty of mining upgrade modules.
  • Reprocessing : 3% reduction in reprocess waste to all ore and ice types per skill level.
  • Salvaging : 100% increase in chance of salvage retrieval per additional level. Only affects Salvager modules, not Salvage Drones.

Rigging

  • Jury Rigging : Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging.
    • Rigging skills are no longer necessary to train to install rigs, however they are important to reduce the various drawback penalties that rigs cause. Level III of this skill is the gateway to training the remainder of the skillbooks.

Scanning

  • Archaeology : Gives +10 Virus Coherence per level.
  • Astrometrics : +5% scan strength, -5% max scan deviation, and -5% scan probe scan time per level.
  • Hacking : Gives +10 Virus Coherence per level.
  • Survey : 5% improvement per level in the scan speeds of ship, cargo and survey scanners.

Shields

Social

  • Connections : 4% Modifier to effective standing from friendly NPC Corporations and Factions per level.
  • Social : 5% bonus per level to NPC agent, corporation and faction standing increase.

Ship Command

Targeting

Trade

  • Broker Relations : 5% reduction in the costs associated with setting up a market order per skill level.
  • Contracting : For each level of this skill the number of outstanding contracts is increased by four.
  • Marketing : Each level increases the range from the seller to the item being sold.
  • Procurement : Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it.
  • Retail : Each level raises the limit of active orders by 8.
  • Trade : Active buy/sell order limit increased by 4 per level of skill.

Recommended basic skillplans

Here you will find some compiled skill plans from the basic skills listed above. The idea is to provide a good starting point for new players who are interested in PvP or general combat. In order to use these skillplans you need to download the associated zip-file, extract the plans from those files (using 7zip or similar) and then import the skillplan into EVEmon.
Also keep in mind that the Eve University Skillbook Program provides most of these skills for free.

NB: The skill lists for both skillplans have been updated to reflect the changes in Kronos (June 2014), but the associated downloads have not.

Minimum recommended skillplan

In this plan you will find alot of different skills, ranging from shield and armor tanks, active and passive, to e-war skills, gunnery and missile skills, navigation skills ect. The idea is to provide all skills you need in order to be able to fly ALL races frigates somewhat effectively. Any character will have some of the skills included in this trained already, but there is a good chance that you're missing at least a few of them. So you could just import this plan into EVEmon and see what you are missing. Also, if you want to, you could of course ignore specific skills (if you plan on only flying armor tanked ships you could ignore the shield skills for example). Once you trained all skills in this plan you should be able to fly all T1 frigates in all roles quite well. At that point you can try out different things, see if you find something you really like to do and then focus on that.

This plan has about 170 skill levels in it. You may not be able to import the entire plan to you in game training queue all at once.


Advanced recommended skillplan

In this plan you will find all the skills that are in the minimum plan, but most of them trained to a higher level and also some additional skills that are not in the minimum skillplan at all. The idea for this plan is to provide a solid skillset to be able to fly all races T1 frigates very efficiently, though not yet maxed out. Training all these skills will take a much longer time but will provide a very good base from which you can move on into bigger and/or more specialized ships.


There are more than 200 skill levels in this plan. You may not be able to import the entire plan into your game training queue all at once. Also some of the skills are not in the correct order (i.e. Advanced weapon upgrades is listed before Weapons upgrades)


EFT characters

If you want to you can download these characters and import them into EFT. These characters will have all the skills of their associated skillplans as listed above. You could use these to see how training these skills would affect any ship setup you might have in EFT and also you can easily compare the effects of training up from the minimum plan to the advanced plan.