Difference between revisions of "Battlecruisers"

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== T1 Battlecruiser ==
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== T1 Battlecruisers ==
Very good mix between gank, tank, agility, speed and cost. Usually short range fitted (especially harbingers due to the awesome scorch), although some people that can't afford/can't fly a heavy assault ship (hac) use them with a long range fit.  
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Battlecruisers are larger, slower and have more slots than [[Cruiser|cruisers]], but they're smaller than [[Battleship|battleships]] and fit the same medium-sized weapons that cruisers use. They occupy a position between cruisers and battleships analogous to [[Destroyer|destroyers]]' position between [[Frigate|frigates]] and cruisers, although battlecruisers are much more versatile and widely-used than destroyers.
  
HACs are way better for that role though, with better dps and range, so experienced pilots usually do not have a reason to use a LR fit on it since most of them can also fly hacs, and therefore only use the BCs for close range stuff.  
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In pvp Tech 1 battlecruisers represent a good balance between dps, tanking, agility, speed and cost (they cost much less to lose than a battleship). Battlecruisers can be fitted for long or short range pvp combat. In large-scale alliance battles in nullsec they are often part of each side's 'support fleet', defending the main battleship fleet from attack.
  
BCs also have the ability to fit a single warfare link, which can give extra bonuses to your gang. This will be described more closely in the next section.
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In pve battlecruisers are the standard tool for completing Level 3 combat missions. Several battlecruisers can mount [[Shield tanking#Shield Tanking Styles|passive shield tanks]] ideal for pve combat; the Caldari Drake can mount an absolutely exceptional passive shield tank. Battlecruisers are also suitable salvage ships for the large amount of loot produced by Level 4 missions.
  
*[http://wiki.eveonline.com/wiki/Cyclone Cyclone]: (Minmatar)
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Battlecruisers also have the ability to fit a single warfare link, which can give extra bonuses to your gang. Warfare links will be described more closely in the section below on command ships.
*[http://wiki.eveonline.com/wiki/Hurricane Hurricane]: (Minmatar) High DPS and quick for a BC. Can be dangerous to nearly any sized hull if used right.  
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*[http://wiki.eveonline.com/wiki/Drake Drake]: (Caldari) Depending on how it's fit, can either have a massive tank, or deal decent damage.  
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=== Amarr ===
*[http://wiki.eveonline.com/wiki/Ferox Ferox]: (Caldari)
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*[http://wiki.eveonline.com/wiki/Myrmidon Myrmidon]: (Gallente) Usually active tanked, drone-using offensive BC. Versatile and effective. Can also be shield-tanked like a Drake.
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*[http://wiki.eveonline.com/wiki/Prophecy Prophecy]: Can tank better then some BSs. Usually bait. Low DPS.
*[http://wiki.eveonline.com/wiki/Brutix Brutix]: (Gallente) Blasterboat, high point-blank dps, usually not well tanked. Sometimes shield-tanked for speed and to clear lowslots for damage mods.
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*[http://wiki.eveonline.com/wiki/Harbinger Harbinger]: High DPS, can tank well. Can be fast when it isn't loaded down with armor plates. Very cap-dependant, since it uses lasers.
*[http://wiki.eveonline.com/wiki/Prophecy Prophecy]: (Amarr) Can tank better then some BS's. Usually bait. Low DPS.
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*[http://wiki.eveonline.com/wiki/Harbinger Harbinger]: (Amarr) Same as Hurricane but can dish more damage and tank a little better. Dependent on cap like most Energy Turret ships.  
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=== Caldari ===
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*[http://wiki.eveonline.com/wiki/Ferox Ferox]: Hybrid turret gunboat. Not very popular.
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*[http://wiki.eveonline.com/wiki/Drake Drake]: Amazing passive shield tank for pve combat (with low DPS). Alternatively, good pvp DPS when fitted with Heavy Assault Missiles. Drakes are often bait in pvp.
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=== Gallente ===
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*[http://wiki.eveonline.com/wiki/Brutix Brutix]: Blaster gunboat, high point-blank dps, usually not well tanked. Sometimes mounts a pvp shield buffer tank for speed and to clear lowslots for damage mods.
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*[http://wiki.eveonline.com/wiki/Myrmidon Myrmidon]: Drone boat. Usually active tanked. Versatile. Can also mount a passive shield tank.
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=== Minmatar ===
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*[http://wiki.eveonline.com/wiki/Cyclone Cyclone]: Respectable DPS, bonuses for active shield tanking.
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*[http://wiki.eveonline.com/wiki/Hurricane Hurricane]: High DPS and high speed. Can mount an active armor tank, buffer armor or shield tanks, or even a passive shield tank.
  
 
== T2 Battlecruisers ==
 
== T2 Battlecruisers ==
 
=== Command Ships ===  
 
=== Command Ships ===  
These come in two classes, field command ships, which are basically just a stronger version of the T1 BC with a bit more dps and tank and better resists, and fleet command ships. Fleet command ships get a bonus to their racial warfare links, and in general have extremely good tanks with great resists. The racial links are: Armor for Amarr, Shield for Caldari, Skirmish for Minmatar and Information for Gallente, and there are 3 types of links in each class. If the command ship is in a leadership position in the fleet, everyone below him in the command chain (including normal members) get the following bonus, assuming the command chain is complete (for example, if the CS is wing commander, and there are no squad commanders, or more squads then the CS can handle with its current wing commander level, no bonuses will be applied).
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These come in two classes, field command ships, which are basically just a stronger version of the original Tech 1 battlecruiser hull with a bit more DPS, more tank, and better resists; and fleet command ships. Fleet command ships get a bonus to their racial warfare links, and in general have extremely good tanks with great resists. The racial links are: Armor for Amarr, Shield for Caldari, Skirmish for Minmatar and Information for Gallente, and there are three types of links in each class. If the command ship is in a leadership position in the fleet, everyone below him in the command chain (including normal members) get bonuses, assuming the command chain is complete.
  
 
Armor/Shield links:
 
Armor/Shield links:
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# Boost the strength of EW mods, like ecm and damps
 
# Boost the strength of EW mods, like ecm and damps
 
# Increase range of EW mods
 
# Increase range of EW mods
# Increase sensor strength (make it harder to jam them, I think it's stacking penalized with ECCM)
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# Increase sensor strength (possibly stacking penalized with ECCM)
  
The links themselves only give a 2 or 3% boost, but that can be increased ALLOT by training relevant skills, fitting it on the fleet command ship (or a T3 ship with the proper subs, as described above, or to a titan, described below), and by using the racial mind link implant. With all that taken into account, a 2% bonus is increased to 26%, and a 3% bonus become a 39% bonus. That probably make it obvious why fleet command ships can have such a huge impact on the outcome of the battle, despite doing very low dps.
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The warfare links themselves only give a 2% or 3% boost, but that can be increased '''a lot''' by training relevant skills, fitting the links on a fleet command ship (or a Tech 3 [[Strategic Cruiser|strategic cruiser]] with the proper subsystems), and by using the racial mind link implant. With all that taken into account, a 2% bonus is increased to 26%, and a 3% bonus become a 39% bonus. Fleet command ships can therefore have a huge impact on the outcome of a battle, despite doing very low DPS.
  
 
* [http://wiki.eveonline.com/wiki/Absolution Absolution] (Amarr)
 
* [http://wiki.eveonline.com/wiki/Absolution Absolution] (Amarr)

Revision as of 14:08, 24 February 2010

T1 Battlecruisers

Battlecruisers are larger, slower and have more slots than cruisers, but they're smaller than battleships and fit the same medium-sized weapons that cruisers use. They occupy a position between cruisers and battleships analogous to destroyers' position between frigates and cruisers, although battlecruisers are much more versatile and widely-used than destroyers.

In pvp Tech 1 battlecruisers represent a good balance between dps, tanking, agility, speed and cost (they cost much less to lose than a battleship). Battlecruisers can be fitted for long or short range pvp combat. In large-scale alliance battles in nullsec they are often part of each side's 'support fleet', defending the main battleship fleet from attack.

In pve battlecruisers are the standard tool for completing Level 3 combat missions. Several battlecruisers can mount passive shield tanks ideal for pve combat; the Caldari Drake can mount an absolutely exceptional passive shield tank. Battlecruisers are also suitable salvage ships for the large amount of loot produced by Level 4 missions.

Battlecruisers also have the ability to fit a single warfare link, which can give extra bonuses to your gang. Warfare links will be described more closely in the section below on command ships.

Amarr

  • Prophecy: Can tank better then some BSs. Usually bait. Low DPS.
  • Harbinger: High DPS, can tank well. Can be fast when it isn't loaded down with armor plates. Very cap-dependant, since it uses lasers.

Caldari

  • Ferox: Hybrid turret gunboat. Not very popular.
  • Drake: Amazing passive shield tank for pve combat (with low DPS). Alternatively, good pvp DPS when fitted with Heavy Assault Missiles. Drakes are often bait in pvp.

Gallente

  • Brutix: Blaster gunboat, high point-blank dps, usually not well tanked. Sometimes mounts a pvp shield buffer tank for speed and to clear lowslots for damage mods.
  • Myrmidon: Drone boat. Usually active tanked. Versatile. Can also mount a passive shield tank.

Minmatar

  • Cyclone: Respectable DPS, bonuses for active shield tanking.
  • Hurricane: High DPS and high speed. Can mount an active armor tank, buffer armor or shield tanks, or even a passive shield tank.

T2 Battlecruisers

Command Ships

These come in two classes, field command ships, which are basically just a stronger version of the original Tech 1 battlecruiser hull with a bit more DPS, more tank, and better resists; and fleet command ships. Fleet command ships get a bonus to their racial warfare links, and in general have extremely good tanks with great resists. The racial links are: Armor for Amarr, Shield for Caldari, Skirmish for Minmatar and Information for Gallente, and there are three types of links in each class. If the command ship is in a leadership position in the fleet, everyone below him in the command chain (including normal members) get bonuses, assuming the command chain is complete.

Armor/Shield links:

  1. Armor/shield resist bonus (stacking penalized with resist mods on the ship)
  2. Armor/shield repper (both local and remote) cycle time reduction
  3. Armor/shield repper (both local and remote) cap use reduction (combine 2 and 3 to get RRs with lower cycle time, but same cap use/second as before)

Skirmish:

  1. Increase speed mod of afterburners and MWDs, so you go faster with them activated.
  2. Increase the range of warp disruptors/scramblers and webs. HIC points do not receive this bonus.
  3. Lower signature radius of all ships in gang, making them harder to hit and lock.

Information:

  1. Boost the strength of EW mods, like ecm and damps
  2. Increase range of EW mods
  3. Increase sensor strength (possibly stacking penalized with ECCM)

The warfare links themselves only give a 2% or 3% boost, but that can be increased a lot by training relevant skills, fitting the links on a fleet command ship (or a Tech 3 strategic cruiser with the proper subsystems), and by using the racial mind link implant. With all that taken into account, a 2% bonus is increased to 26%, and a 3% bonus become a 39% bonus. Fleet command ships can therefore have a huge impact on the outcome of a battle, despite doing very low DPS.