Difference between revisions of "Blood Forlorn Hideaway"

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{{Complex|Blood Forlorn Hideaway}}
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{{CMBSite | Blood Forlorn Hideaway
'''Blood Raider Forlorn Hideaway''' is the level 4 variant of the [[Blood Hideaway]] [[Combat sites#Combat anomalies|combat anomaly]]. It can be found in high security space.
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| Variation= 4
 
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| OverviewSectionY/N= Y
{{MessageBox|Warp-in message|The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.}}
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    | OverviewSectionText= The Blood Forlorn Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 4 variant of the [[Blood Hideaway]].
 
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    | OverviewRecShips = Cruiser class
== Walkthrough ==
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    | OverviewEstPayout=
{{NPCTableHead|Initial Defenders}}
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    | Diff&ShipRecSectionY/N= Y
{{NPCTableRow|Frigate|5|Corpii Seeker/Collector}}
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        | Diff&ShipRecSectionText=
|}
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    | TotalExpEnemiesSectionY/N= Y
 
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        | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 20 ships.
{{NPCTableHead|First Spawn}}
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        | TotalExpFrigates      = 9
{{NPCTableRow|Frigate|4|Corpii Seeker/Collector}}
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        | TotalExpDestroyers    = 1
{{NPCTableRow|Cruiser|1|Corpii Arch Reaver}}
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        | TotalExpCruisers        = 10
|}
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        | TotalExpBattlecruisers =
 
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        | TotalExpBattleships  =
{{NPCTableHead|Second Spawn}}
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        | TotalExpCapitals      =
{{NPCTableRow|Destroyer|1|Corpii Visionary}}
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        | TotalExpSentries      =
{{NPCTableRow|Cruiser|4|Corpii Arch Reaver/Engraver}}
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| WalkthroughSectionY/N= Y
|}
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    | WarpToSitePopupText= The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
 
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    | WalkthroughSectionText=
{{NPCTableHead|Third Spawn}}
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    | Room1= Single Pocket
{{NPCTableRow|Cruiser|5|Corpii Arch Reaver/Engraver}}
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        | Room1WarpToPopupText=
|}
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        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 
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        | Room1Image                =
{{NPCTableHead|Bonus Spawn}}
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        | Room1ImageCaption          =  
{{NPCTableRow|Faction Destroyer|0-1|Dark Blood Visionary|cargo=Faction tags/ammo}}
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        | Room1Group1              = Initial Defending Fleet
|}
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            | Room1Group1Text    =
 
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            | Room1Group1InLocal =
== Bounty Reward ==
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            | Room1Group1Table  =  
Unknown at this time.
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{{NPCTable
 
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|{{NPCTableRow|Frigate|5|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
== Escalation ==
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}}
Unconfirmed at this time.
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        | Room1Group2                = 1st Reinforcement Spawn
 
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            | Room1Group2Text        =
 +
            | Room1Group2InLocal    =
 +
            | Room1Group2Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Cruiser|1|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
 +
}}
 +
        | Room1Group3                = 2nd Reinforcement Spawn
 +
            | Room1Group3Text        =
 +
            | Room1Group3InLocal    =
 +
            | Room1Group3Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Destroyer|1|Corpior Cleric/ Converter/ Friar/ Visionary}}
 +
|{{NPCTableRow|Cruiser|4|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
 +
}}
 +
        | Room1Group4                = 3rd Reinforcement Spawn
 +
            | Room1Group4Text        =
 +
            | Room1Group4InLocal    =
 +
            | Room1Group4Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
 +
|{{NPCTableSeparator|Rare Spawn}}
 +
|{{NPCTableRow|Commander Destroyer|5|Dark Blood Visionary|cargo=Possisble faction charges, modules or tags}}
 +
}}
 +
 +
  | EscalationSectionY/N =
 +
    | Escalation=
 +
    | EscalationSectionText=
 +
    | EscalationChance =
 +
| RewardsSectionY/N =  
 +
    | RewardsSectionText=
 +
    | TotalBountyValue = mil
 +
    | TotalGeneralLootValue=  mil
 +
    | TotalSalvageValue =  mil
 +
    | AverageRareLootValue=
 +
    | ValuableLootTable =
 +
    | ExplorationLogTable =
 +
    | FactionDropLootVaryY/N =
 +
}}
 +
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 17:24, 9 June 2017

Site Details
Blood Forlorn Hideaway

Type Combat Anomaly
Rating Class 1 Level 4
Found in High
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly