Difference between revisions of "Blood Hidden Hideaway"

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m (Djavin novienta moved page Blood Raiders Hidden Hideaway to Blood Hidden Hideaway)
(Updated template - using info provided)
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{{Complex|Blood Hidden Hideaway}}
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{{CMBSite | Blood Hidden Hideaway
[[File:2016.03.04.15.21.07.png|thumb|600px|right|Blood Raiders Hidden Hideaway]]
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| Variation= 2
'''Blood Hidden Hideaway''' is a [[Combat sites#Combat anomalies|combat anomaly]] that can be found in Amarr regions of high security space.  
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| OverviewSectionY/N= Y
 
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    | OverviewSectionText= The Blood Hidden Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 2 variant of the [[Blood Hideaway]].
;Recommended ship class:
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    | OverviewRecShips = Faction, T2 Frigate, Destroyer, Cruiser
Assault Frigate/Cruiser or better
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    | OverviewEstPayout=
 
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    | Diff&ShipRecSectionY/N= Y
== Walkthrough ==
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        | Diff&ShipRecSectionText=
{{NPCTableHead|Initial Defenders}}
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    | TotalExpEnemiesSectionY/N= Y
{{NPCTableRow|Frigate|5|}}
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        | TotalExpEnemiesSectionText = With the initial defending fleet and 5 triggered spawns, a total of 30 ships.
{{NPCTableRow|Cruiser|2|}}
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        | TotalExpFrigates      = 17
{{NPCTableRow|Sentry|1|(trigger)}}
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        | TotalExpDestroyers    = 4
|}
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        | TotalExpCruisers        = 9
{{NPCTableHead|Sentry Gun Wave}}
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        | TotalExpBattlecruisers =
{{NPCTableRow|Frigate|4|}}
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        | TotalExpBattleships  =
{{NPCTableRow|Cruiser|2|}}
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        | TotalExpCapitals      =
|}
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        | TotalExpSentries      = 1
{{NPCTableHead|Wave 3}}
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| WalkthroughSectionY/N= Y
{{NPCTableRow|Destroyer|2|}}
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    | WarpToSitePopupText=
|}
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    | WalkthroughSectionText=
{{NPCTableHead|Wave 4}}
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    | Room1= Single Pocket
{{NPCTableRow|Cruiser|3|}}
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        | Room1WarpToPopupText=
|}
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        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
{{NPCTableHead|Wave 5}}
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        | Room1Image                = 2016.03.04.15.21.07.png
{{NPCTableRow|Frigate|4|}}
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        | Room1ImageCaption          =
{{NPCTableRow|Destroyer|2|}}
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        | Room1Group1              = Initial Defending Fleet
|}
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            | Room1Group1Text    =
{{NPCTableHead|Wave 6}}
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            | Room1Group1InLocal =
{{NPCTableRow|Frigate|4|}}
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            | Room1Group1Table  =  
{{NPCTableRow|Cruiser|2|}}
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{{NPCTable
|}
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|{{NPCTableRow|Frigate|5|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
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|{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
== Reward ==
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|{{NPCTableRow|Sentry|1|Tower Sentry Blood I|trigger=Triggers reinforcement spawn}}
Total bounty: ~500k ISK
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}}
 
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        | Room1Group2                = 1st Reinforcement Spawn
 +
            | Room1Group2Text        =
 +
            | Room1Group2InLocal    =
 +
            | Room1Group2Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
 +
}}
 +
        | Room1Group3                = 2nd Reinforcement Spawn
 +
            | Room1Group3Text        =
 +
            | Room1Group3InLocal    =
 +
            | Room1Group3Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
 +
}}
 +
        | Room1Group4                = 3rd Reinforcement Spawn
 +
            | Room1Group4Text        =
 +
            | Room1Group4InLocal    =
 +
            | Room1Group4Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
 +
}}
 +
        | Room1Group5                = 4th Reinforcement Spawn
 +
            | Room1Group5Text        =
 +
            | Room1Group5InLocal    =
 +
            | Room1Group5Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Destroyer|2|Corpior Defacer/ Defiler/ Seizer/ Trasher}}
 +
}}
 +
        | Room1Group6                =  5th Reinforcement Spawn
 +
            | Room1Group6Text        =
 +
            | Room1Group6InLocal    =
 +
            | Room1Group6Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
 +
}}
 +
 +
  | EscalationSectionY/N =
 +
    | Escalation=
 +
    | EscalationSectionText=
 +
    | EscalationChance =
 +
| RewardsSectionY/N = Y
 +
    | RewardsSectionText=
 +
    | TotalBountyValue =  500K
 +
    | TotalGeneralLootValue=
 +
    | TotalSalvageValue =
 +
    | AverageRareLootValue=
 +
    | ValuableLootTable =
 +
    | ExplorationLogTable =
 +
    | FactionDropLootVaryY/N =
 +
}}
 +
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 07:30, 9 June 2017

Site Details
Blood Hidden Hideaway

Type Combat Anomaly
Rating Class 1 Level 2
Found in High
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly