Blood Provincial HQ

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Site Details
Blood Provincial HQ
Type Unrated Complex
Rating Unrated
Found in Null
Max ship size T2 Battleship
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength 2.5% in Null Sec

Blood Provincial HQ is an Unrated Complex found by scanning in Null security systems with Blood Raider presence.

Walkthrough

The first room is largely straightforward; a well-tanked T3 Cruiser or Battleship can do it fairly easily. The second room is much harder to solo due to strong webbing, neuting and fairly high DPS. If your ship does not have the ~1000 DPS required to destroy the Arena Sentinel structure in the second room, recommend bringing a friend for this site.

Warping to the site lands you on an acceleration gate that permits up to T2 Battleships.

First Pocket

The acceleration gate deeper into the complex is locked until the Gate Security Outpost is destroyed. Alternatively, a Blood Crystal Tag can be used to skip the room (the tag is consumed on use).

Initial defenders
WD EWAR L


Elite Frigate 7-9 x Elite Frigate Elder Corpii Herald/Upholder/Follower/... Warp Disruptor Stasis Webifier
Destroyer 1-2 x Destroyer Corpior Cleric/Devoter/Friar
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer/Shade
Battleship 11-12 x Battleship Corpus Monsignor/Patriarch/Pope
In local:
More Corpus ships appear when the security outpost is attacked!

Blood Gate Guardian: Not again! I just finished repairing that damn security outpost. I want a raise!

Reinforcements (triggered by attacking the Gate Security Outpost)
WD EWAR L


Elite Frigate 4-6 x Elite Frigate Elder Corpii Raider/Reaver/Diviner/Engraver
Elite Cruiser 1-2 x Elite Cruiser Elder Corpum Arch Priest/Dark Priest
Battleship 6-7 x Battleship Corpus Patriarch/Pope
Battleship 1 x Battleship Blood Gate Guardian (Corpus Pope)
Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Locked until Gate Security Outpost is destroyed
Structure 1 x Gate Security Outpost Destroying unlocks acceleration gate Attacking triggers reinforcements
Structure 3 x Blood Sacrificial Center Trade goods

Second Pocket

The Siege Beam Laser Sentries deal a total of about 200 DPS of omni damage with a slant towards EM and Thermal damage. They fire every 15-16 seconds.

The Arena Sentinel has a very strong -75% web that reaches out to 50 km. It fires Citadel EM torpedoes that deal approximately 1500 EM damage every 18 seconds. It also has a very strong active shield and armor tank that requires at least 1000 DPS to break.

Initial defenders
WD EWAR L


Elite Frigate 1 x Elite Frigate Elder Corpii Follower/Upholder/Worshipper Warp Disruptor Stasis Webifier
Destroyer 1-2 x Destroyer Corpior Cleric/Devoter/Friar
Elite Cruiser 1-2 x Elite Cruiser Elder Corpum Dark Priest/Shadow Sage
Battleship 4-5 x Battleship Corpus Apostle/Oracle
Sentry 3 x Sentry Siege Beam Laser Sentry High DPS and tank
Sentry 1 x Sentry Arena Sentinel Tank can withstand about 1000 DPS Triggers reinforcements at different damage intervals Stasis Webifier
In local:
More Corpus ships have arrived to defend the Arena Sentinel!
Reinforcements (Sentinel attacked)
WD EWAR L


Elite Cruiser 3-5 x Elite Cruiser Elder Corpum Priest/Sage/Revenant Elder Corpum Revenant neuts and tracking disrupts Energy Neutralizer Tracking Disruptor
Battleship 3-5 x Battleship Corpus Patriarch/Pope
In local:
More Corpus ships have arrived to defend the Arena Sentinel!
Reinforcements (Sentinel armor damage)
WD EWAR L


Elite Cruiser 5-6 x Elite Cruiser Elder Corpum Arch Templar/Revenant Energy Neutralizer Tracking Disruptor
Battleship 4-6 x Battleship Corpus Patriarch/Pope
In local:
More Corpus ships have arrived to defend the Arena Sentinel!
Reinforcements (Sentinel 30% structure)
WD EWAR L


Elite Frigate 1-2 x Elite Frigate Elder Corpii Follower/Worshipper Warp Disruptor Stasis Webifier
Elite Cruiser 3-4 x Elite Cruiser Elder Corpum Arch Templar/Revenant Energy Neutralizer Tracking Disruptor
Battleship 4-6 x Battleship Corpus Patriarch/Pope
Commander Battleship 1 x Commander Battleship Dark Blood Cardinal/Patriarch Destroying may trigger escalation May contain Dark Blood faction modules or a Bhaalgorn BPC
In local:
Streams of electric particles spew out of the Arena Sentinel's hull as it nears the final moment of its existence.

Loot

Commander and other valuable loot
Item Name Est. Value Note
Dark Blood dog tags, faction ammo 1.5M From Dark Blood Commander
Dark Blood faction modules From Dark Blood Commander
Blood RaiderBhaalgorn BPC From Dark Blood Commander

Escalation

This site can escalate to Fountain of Youth.

Site Details
Fountain of Youth
Type Expedition
Rating Unrated
Found in Null
Max ship size Unverified
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength Escalates from Blood Provincial HQ
Escalation start
As the dust settles from the battle, you receive a transmission from someone claiming to be a local vigilante who congratulates you on a job well done. Your computers run a check on his ship ID's and other info they can gather on him in such a short period of time, but come up with nothing. He appears to represent neither a pirate faction nor one of the empires. This person continues to welcome you to the area and offers to point you to some other Blood bases he knows about and have been a menace for the local population. If you want to come and meet him, he will lead the way.