Difference between revisions of "Blood Refuge"

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{{Complex|Blood Refuge}}
 
{{Complex|Blood Refuge}}
'''Blood Refuge''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in high and low security space in Amarr regions with [[Blood Raider]] presence.  
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'''Blood Refuge''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in high and low security space in Amarr regions with [[Blood Raider]] presence.
  
 
==Walkthrough==
 
==Walkthrough==
The site is an open Deadspace pocket, one may warp to preferred distance.  
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The site is an open Deadspace pocket, one warps to a gate. This unrated site applies significant damage after taking the initial gate. The two stasis towers must be considered.
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The gate to the second room can be taken with a Blood Gold tag in hold, or by destroying the Blood Raider Chapel.
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On entering the second room, be prepared for two more statis towers and four "Powerful EM Forcefields". Note- the Powerful EM forcefields can only be targeted as "Large Colorable Objects"- be sure such things can be seen in your overview. Use caution to avoid targeting the Cathedral (first room) or Battlesation (second room) as they trigger strong waves of Blood ships.
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{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}

Revision as of 19:19, 10 November 2017

Site Details
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Blood Refuge is a combat anomaly found in high and low security space in Amarr regions with Blood Raider presence.

Walkthrough

The site is an open Deadspace pocket, one warps to a gate. This unrated site applies significant damage after taking the initial gate. The two stasis towers must be considered.

The gate to the second room can be taken with a Blood Gold tag in hold, or by destroying the Blood Raider Chapel.

On entering the second room, be prepared for two more statis towers and four "Powerful EM Forcefields". Note- the Powerful EM forcefields can only be targeted as "Large Colorable Objects"- be sure such things can be seen in your overview. Use caution to avoid targeting the Cathedral (first room) or Battlesation (second room) as they trigger strong waves of Blood ships.


Initial defenders
WD EWAR L


Frigate 2- 3 x Frigate Corpii Follower/ Worshiper
Sentry 1 x Sentry Tower Sentry Blood I
Sentry 1 x Sentry Blood Heavy Missile Battery


Wave 1
WD EWAR L


Frigate 2 x Frigate Seeker/Collector


Wave 2
WD EWAR L


Frigate 3 x Frigate
Destroyer 2 x Destroyer


Wave 3
WD EWAR L


Frigate 3 x Frigate
Destroyer 2 x Destroyer Visionary/Templar