Difference between revisions of "Blood Refuge"

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{{CMBSite | Blood Refuge
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{{CMBSiteInfo
| Variation=  
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|name=Blood Refuge
| OverviewSectionY/N= Y
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|type=anomaly
    | OverviewSectionText= The Blood Refuge is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
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|rating=Class 3
    | OverviewRecShips =  
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|location=High
    | OverviewEstPayout=  
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|ship limit=Unrestricted
    | Diff&ShipRecSectionY/N= Y
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|faction=Blood Raider
        | Diff&ShipRecSectionText=
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|signature strength=N/A
    | TotalExpEnemiesSectionY/N= Y
 
        | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 14- 15 ships.
 
        | TotalExpFrigates      = 10- 11
 
        | TotalExpDestroyers    = 4
 
        | TotalExpCruisers        =  
 
        | TotalExpBattlecruisers =  
 
        | TotalExpBattleships  =
 
        | TotalExpCapitals      =
 
        | TotalExpSentries      = 2
 
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=
 
    | WalkthroughSectionText=
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Image                =
 
        | Room1ImageCaption          =
 
        | Room1Group1              = Initial Defending Fleet
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}}
 
|{{NPCTableRow|Sentry|1|Tower Sentry Blood I}}
 
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
 
}}
 
}}
        | Room1Group2                = 1st Reinforcement Spawn
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            | Room1Group2Text        =
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'''Blood Refuge''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in high and low security space in Amarr regions with [[Blood Raider]] presence.
            | Room1Group2InLocal    =
+
 
            | Room1Group2Table      =
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==Walkthrough==
{{NPCTable
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The site is an open Deadspace pocket. 
|{{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
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}}
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        | Room1Group3                = 2nd Reinforcement Spawn
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{{NPCTableHead|Initial defenders}}
            | Room1Group3Text        =
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{{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}}
            | Room1Group3InLocal    =  
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{{NPCTableRow|Sentry|1|Tower Sentry Blood I}}
            | Room1Group3Table      =
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{{NPCTableRow|Sentry|1|Blood Light Missile Battery}}
{{NPCTable
+
|}
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
+
 
|{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
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{{NPCTableHead|Wave 1}}
}}
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{{NPCTableRow|Frigate|2|Corpii Seeker/Collector|ewar=TD}}
        | Room1Group4                = 3rd Reinforcement Spawn
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|}
            | Room1Group4Text        =
+
 
            | Room1Group4InLocal    =
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{{NPCTableHead|Wave 2}}
            | Room1Group4Table      =
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{{NPCTableRow|Frigate|3|Corpii Raider/Reaver}}
{{NPCTable
+
{{NPCTableRow|Destroyer|2|Corpior Visionary/Templar}}
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
+
|}
|{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}  
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<!--
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{{NPCTableHead|Wave 3}}
|{{NPCTableSeparator|Possible Rare Spawn}}
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{{NPCTableRow|Frigate|3|Corpii Reaver/Engraver}}
|{{NPCTableRow|Commander Destroyer|1|Dark Blood Visionary|cargo=Possible Faction charges, modules or tags}} <-- I placed this as a possible rare spawn example instead of "Faction Spawn", it needs confirmation-->
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{{NPCTableRow|Destroyer|2|Corpior Visionary/Templar}}
}}
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|}
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{{NPCTableHead|Possible additional spawn}}
  | EscalationSectionY/N =
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{{NPCTableRow|Commander Destroyer|0-1|Dark Blood Converter|cargo=May contain Dark Blood modules}}
    | Escalation=  
+
|}
    | EscalationSectionText=
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== Rewards ==
    | EscalationChance =
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Needs information
| RewardsSectionY/N =  
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    | RewardsSectionText=
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==Escalation==
    | TotalBountyValue =  mil
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This anomaly can escalate to [[Mul-Zatah Monastery]].
    | TotalGeneralLootValue= mil
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{{MessageBox|Mul-Zatah Monastery
    | TotalSalvageValue = mil
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|Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.}}
    | AverageRareLootValue=
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== See also ==
    | ValuableLootTable =
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{{Combat Anomalies|Blood}}
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
 
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 09:25, 4 July 2020

Site Details
Blood Refuge
Type Combat Anomaly
Rating Class 3
Found in High
Max ship size Unrestricted
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength N/A

Blood Refuge is a combat anomaly found in high and low security space in Amarr regions with Blood Raider presence.

Walkthrough

The site is an open Deadspace pocket.


Initial defenders
WD EWAR L


Frigate 2- 3 x Frigate Corpii Follower/ Worshiper
Sentry 1 x Sentry Tower Sentry Blood I
Sentry 1 x Sentry Blood Light Missile Battery


Wave 1
WD EWAR L


Frigate 2 x Frigate Corpii Seeker/Collector Tracking Disruptor


Wave 2
WD EWAR L


Frigate 3 x Frigate Corpii Raider/Reaver
Destroyer 2 x Destroyer Corpior Visionary/Templar


Wave 3
WD EWAR L


Frigate 3 x Frigate Corpii Reaver/Engraver
Destroyer 2 x Destroyer Corpior Visionary/Templar
Possible additional spawn
WD EWAR L


Commander Destroyer 0-1 x Commander Destroyer Dark Blood Converter May contain Dark Blood modules

Rewards

Needs information

Escalation

This anomaly can escalate to Mul-Zatah Monastery.

Mul-Zatah Monastery
Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.

See also

Combat Anomalies
Blood Raiders
Hideaway
Hidden · Forsaken · Forlorn
Burrow Refuge Den
Hidden · Forsaken · Forlorn
Yard Rally Point
Hidden · Forsaken · Forlorn
Port Hub
Hidden · Forsaken · Forlorn
Haven Sanctum