Difference between revisions of "Blood Refuge"

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(Recategorized.)
(Updated template - using info provided)
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{{Complex|Blood Refuge}}
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{{CMBSite | Blood Refuge
'''Blood Refuge''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in high and low security space.  
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| Variation=
 
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| OverviewSectionY/N= Y
==Walkthrough==
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    | OverviewSectionText= The Blood Refuge is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
 
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    | OverviewRecShips =
{{NPCTableHead|Initial Defenders}}
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    | OverviewEstPayout=
{{NPCTableRow|Battery|1|Blood Light Missile Battery}}
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    | Diff&ShipRecSectionY/N= Y
{{NPCTableRow|Sentry|1|Tower Sentry Bloodraider I}}
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        | Diff&ShipRecSectionText=
{{NPCTableRow|Frigate|2-3|Follower/Worshipper}}
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    | TotalExpEnemiesSectionY/N= Y
|}
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        | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 14- 15 ships.
 
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        | TotalExpFrigates      = 10- 11
{{NPCTableHead|Wave 2}}
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        | TotalExpDestroyers    = 4
{{NPCTableRow|Frigate|2|Seeker/Collector}}
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        | TotalExpCruisers        =  
|}
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        | TotalExpBattlecruisers =  
 
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        | TotalExpBattleships  =  
{{NPCTableHead|Wave 3}}
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        | TotalExpCapitals      =
{{NPCTableRow|Frigate|3|}}
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        | TotalExpSentries      = 2
{{NPCTableRow|Destroyer|2|}}
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| WalkthroughSectionY/N= Y
|}
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    | WarpToSitePopupText=
 
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    | WalkthroughSectionText=
{{NPCTableHead|Wave 4}}
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    | Room1= Single Pocket
{{NPCTableRow|Frigate|3|}}
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        | Room1WarpToPopupText=
{{NPCTableRow|Destroyer|2|Visionary/Templar}}
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        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
|}
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        | Room1Image                =
 
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        | Room1ImageCaption          =
{{NPCTableHead|Wave 5}}
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        | Room1Group1              = Initial Defending Fleet
{{NPCTableRow|Faction Spawn|0-1|}}
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            | Room1Group1Text    =
|}
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            | Room1Group1InLocal =
 
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            | Room1Group1Table  =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}}
 +
|{{NPCTableRow|Sentry|1|Tower Sentry Blood I}}
 +
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 +
}}
 +
        | Room1Group2                = 1st Reinforcement Spawn
 +
            | Room1Group2Text        =
 +
            | Room1Group2InLocal    =
 +
            | Room1Group2Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
}}
 +
        | Room1Group3                = 2nd Reinforcement Spawn
 +
            | Room1Group3Text        =
 +
            | Room1Group3InLocal    =
 +
            | Room1Group3Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
 +
}}
 +
        | Room1Group4                = 3rd Reinforcement Spawn
 +
            | Room1Group4Text        =
 +
            | Room1Group4InLocal    =
 +
            | Room1Group4Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}  
 +
<!--
 +
|{{NPCTableSeparator|Possible Rare Spawn}}
 +
|{{NPCTableRow|Commander Destroyer|1|Dark Blood Visionary|cargo=Possible Faction charges, modules or tags}} <-- I placed this as a possible rare spawn example instead of "Faction Spawn", it needs confirmation-->
 +
}}
 +
 +
  | EscalationSectionY/N =
 +
    | Escalation=
 +
    | EscalationSectionText=
 +
    | EscalationChance =
 +
| RewardsSectionY/N =
 +
    | RewardsSectionText=
 +
    | TotalBountyValue =  mil
 +
    | TotalGeneralLootValue=  mil
 +
    | TotalSalvageValue =  mil
 +
    | AverageRareLootValue=
 +
    | ValuableLootTable =
 +
    | ExplorationLogTable =
 +
    | FactionDropLootVaryY/N =
 +
}}
 +
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 18:34, 9 June 2017

Site Details
Blood Refuge

Type Combat Anomaly
Rating Class 3
Found in High
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly