Difference between revisions of "Blood Sanctum"

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{{CMBSite | Blood Sanctum
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{{CMBSiteInfo
| Variation=  
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|name=Blood Sanctum
| OverviewSectionY/N= Y
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|type=anomaly
    | OverviewSectionText= The '''Blood Sanctum''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
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|rating=Class 10
    | OverviewRecShips = Carrier class
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|location=Null
    | OverviewEstPayout=  
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|ship limit=Unrestricted
    | Diff&ShipRecSectionY/N=  
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|faction=Blood Raider
        | Diff&ShipRecSectionText=  
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|signature strength=N/A
    | TotalExpEnemiesSectionY/N= Y
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}}
        | TotalExpEnemiesSectionText = With the initial defending fleet and 4 triggered spawns, a total of 43- 45 ships.
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         | TotalExpFrigates      = 6
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'''Blood Sanctum''' is a [[Combat sites#Combat anomalies|combat anomaly]] that can be found in null security space with [[Blood Raider Covenant|Blood Raiders]] presence..
 +
 
 +
==Walkthrough==
 +
=== Ring spawn Variant ===
 +
The site is an open Deadspace pocket, one may warp to preferred distance. Killing all NPCs will trigger the next wave.
 +
 
 +
{{Expected NPC
 +
         | TotalExpFrigates      = 6-8
 
         | TotalExpDestroyers    =  
 
         | TotalExpDestroyers    =  
 
         | TotalExpCruisers        = 3
 
         | TotalExpCruisers        = 3
         | TotalExpBattlecruisers = 10- 11
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         | TotalExpBattlecruisers = 10-12
         | TotalExpBattleships  = 24- 25
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         | TotalExpBattleships  = 24-27
         | TotalExpCapitals       =  
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         | TotalExpDreadnoughts       = 0-1
 
         | TotalExpSentries      =  
 
         | TotalExpSentries      =  
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=
 
    | WalkthroughSectionText= Killing the last hostile ship triggers a reinforcement spawn.
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Image                =
 
        | Room1ImageCaption          =
 
        | Room1Group1              = Initial Defending Fleet
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
 
}}
 
}}
        | Room1Group2                = 1st Reinforcement Spawn
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            | Room1Group2Text        =
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{{NPCTableHead|First Spawn}}
            | Room1Group2InLocal    =
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{{NPCTableRow|Battlecruiser|3-4|Corpatis}}
            | Room1Group2Table      =
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{{NPCTableRow|Battleship|6-7|Corpus}}
{{NPCTable
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|}
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
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|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
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{{NPCTableHead|Second Spawn}}
}}
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{{NPCTableRow|Battlecruiser|4|Corpatis}}
        | Room1Group3                = 2nd Reinforcement Spawn
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{{NPCTableRow|Battleship|4|Corpus}}
            | Room1Group3Text        =
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|}
            | Room1Group3InLocal    =
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            | Room1Group3Table      =
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{{NPCTableHead|Third Spawn}}
{{NPCTable
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{{NPCTableRow|Elite Cruiser|3|Elder Corpum|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Neuting}}}}
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage|ewar=TD|ewar2=Neut}}
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{{NPCTableRow|Battleship|3|Corpus}}
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
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|}
}}
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        | Room1Group4                = 3rd Reinforcement Spawn
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{{NPCTableHead|Fourth Spawn}}
            | Room1Group4Text        =
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{{NPCTableRow|Elite Frigate|3-4|Elder Corpii|ewar={{icon|td|24|Tracking disruption}}}}
            | Room1Group4InLocal    =
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{{NPCTableRow|Battleship|3-4|Corpus}}
            | Room1Group4Table      =
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|}
{{NPCTable
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|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper|ewar=TD}}
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{{NPCTableHead|Fifth Spawn}}
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
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{{NPCTableRow|Elite Frigate|3-4|Elder Corpii|ewar={{icon|td|24|Tracking disruption}}}}
}}
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{{NPCTableRow|Battlecruiser|3-4|Corpatis}}
        | Room1Group5                = 4th Reinforcement Spawn
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{{NPCTableRow|Battleship|6-8|Corpus}}
            | Room1Group5Text        =
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{{NPCTableSeparator|Possible Rare Spawn}}
            | Room1Group5InLocal    =
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{{NPCTableRow|Commander Battleship|0-1|Dark Blood Commander|cargo=Drops Dark Blood tag, Blood ammunition crystal and possibly Dark Blood modules}}
            | Room1Group5Table      =
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{{NPCTableRow|Dreadnought|0-1|Blood / Dark Blood Dreadnought|cargo=Drops Dark Blood tag, Blood ammunition crystal and possibly Dark Blood modules}}
{{NPCTable
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|}
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper|ewar=TD}}
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|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
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=== Station spawn Variant (Elite Sanctum) ===
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}  
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{{Update}}
|{{NPCTableSeparator|Possible Rare Spawn}}
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{{Expected NPC
|{{NPCTableRow|Commander Battleship|1|Dark Blood Commander|cargo=Possible Faction charges, modules or tags}}
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        | TotalExpFrigates      = ?
}}
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        | TotalExpDestroyers    =  
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        | TotalExpCruisers        = ?
  | EscalationSectionY/N = Y
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        | TotalExpBattlecruisers = ?
    | Escalation= Blood Raider Naval Shipyard
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        | TotalExpBattleships  = ?
    | EscalationSectionText=
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        | TotalExpCapitals      = 0-1?
    | EscalationChance =
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        | TotalExpSentries      =  
| RewardsSectionY/N = Y
 
    | RewardsSectionText=
 
    | TotalBountyValue = 26- 30 mil
 
    | TotalGeneralLootValue= 3.5 mil
 
    | TotalSalvageValue = 7.1 mil
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
 
}}
 
}}
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 +
==Rewards==
 +
=== Ring Spawn ===
 +
Loot : 3.5M ISK
 +
 
 +
Salvage : 7.7M ISK
 +
 
 +
Bounty : 26-38M ISK
 +
 
 +
=== Station Spawn ===
 +
Loot : ? ISK
 +
 
 +
Salvage : ? ISK
 +
 
 +
Bounty : ? ISK
 +
 
 +
==Escalation==
 +
 
 +
This site can escalate to [[Blood Raider Naval Shipyard]]
 +
 
 +
 
 +
== See also ==
 +
{{Combat Anomalies|Blood}}
 +
 
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 16:13, 4 July 2020

Site Details
Blood Sanctum
Type Combat Anomaly
Rating Class 10
Found in Null
Max ship size Unrestricted
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength N/A

Blood Sanctum is a combat anomaly that can be found in null security space with Blood Raiders presence..

Walkthrough

Ring spawn Variant

The site is an open Deadspace pocket, one may warp to preferred distance. Killing all NPCs will trigger the next wave.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 6-8
Icon red cruiser.png Cruiser 3
Icon red battlecruiser.png Battlecruisers 10-12
Icon red battleship.png Battleships 24-27
Icon red dreadnought.png Dreadnoughts 0-1


First Spawn
WD EWAR L


Battlecruiser 3-4 x Battlecruiser Corpatis
Battleship 6-7 x Battleship Corpus


Second Spawn
WD EWAR L


Battlecruiser 4 x Battlecruiser Corpatis
Battleship 4 x Battleship Corpus


Third Spawn
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Elder Corpum Tracking disruption Neuting
Battleship 3 x Battleship Corpus


Fourth Spawn
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Elder Corpii Tracking disruption
Battleship 3-4 x Battleship Corpus


Fifth Spawn
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Elder Corpii Tracking disruption
Battlecruiser 3-4 x Battlecruiser Corpatis
Battleship 6-8 x Battleship Corpus
Possible Rare Spawn
Commander Battleship 0-1 x Commander Battleship Dark Blood Commander Drops Dark Blood tag, Blood ammunition crystal and possibly Dark Blood modules
Dreadnought 0-1 x Dreadnought Blood / Dark Blood Dreadnought Drops Dark Blood tag, Blood ammunition crystal and possibly Dark Blood modules

Station spawn Variant (Elite Sanctum)

This page should be updated due to game changes. Reason: No reason was specified.
Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates ?
Icon red cruiser.png Cruiser ?
Icon red battlecruiser.png Battlecruisers ?
Icon red battleship.png Battleships ?


Rewards

Ring Spawn

Loot : 3.5M ISK

Salvage : 7.7M ISK

Bounty : 26-38M ISK

Station Spawn

Loot : ? ISK

Salvage : ? ISK

Bounty : ? ISK

Escalation

This site can escalate to Blood Raider Naval Shipyard


See also

Combat Anomalies
Blood Raiders
Hideaway
Hidden · Forsaken · Forlorn
Burrow Refuge Den
Hidden · Forsaken · Forlorn
Yard Rally Point
Hidden · Forsaken · Forlorn
Port Hub
Hidden · Forsaken · Forlorn
Haven Sanctum