Difference between revisions of "Blood Sanctum"

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(Updated template - using info provided)
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{{Complex|Blood Sanctum}}
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{{CMBSite | Blood Sanctum
'''Blood Sanctum''' is a [[Combat sites#Combat anomalies|combat anomaly]] that can be found in null security space.
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| Variation=
 
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| OverviewSectionY/N= Y
==Walkthrough==
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    | OverviewSectionText= The '''Blood Sanctum''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
Killing all NPCs will trigger the next wave.
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    | OverviewRecShips = Carrier class
 
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    | OverviewEstPayout=
{{NPCTableHead|First Spawn}}
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    | Diff&ShipRecSectionY/N=  
{{NPCTableRow|Battlecruiser|3 or 4|Corpatis}}
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        | Diff&ShipRecSectionText=  
{{NPCTableRow|Battleship|7 or 6|Corpus}}
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    | TotalExpEnemiesSectionY/N= Y
|}
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        | TotalExpEnemiesSectionText = With the initial defending fleet and 4 triggered spawns, a total of 43- 45 ships.
 
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        | TotalExpFrigates      = 6
{{NPCTableHead|Second Spawn}}
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        | TotalExpDestroyers    =
{{NPCTableRow|Battlecruiser|4|Corpatis}}
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        | TotalExpCruisers        = 3
{{NPCTableRow|Battleship|4|Corpus}}
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        | TotalExpBattlecruisers = 10- 11
|}
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        | TotalExpBattleships  = 24- 25
 
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        | TotalExpCapitals      =
{{NPCTableHead|Third Spawn}}
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        | TotalExpSentries      =
{{NPCTableRow|Elite Cruiser|3|Elder Corpii|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Neuting}}}}
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| WalkthroughSectionY/N= Y
{{NPCTableRow|Battleship|3|Corpus}}
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    | WarpToSitePopupText=
|}
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    | WalkthroughSectionText= Killing the last hostile ship triggers a reinforcement spawn.
 
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    | Room1= Single Pocket
{{NPCTableHead|Fourth Spawn}}
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        | Room1WarpToPopupText=
{{NPCTableRow|Elite Frigate|3|Elder Corpii|ewar={{icon|td|24|Tracking disruption}}}}
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        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
{{NPCTableRow|Battleship|3|Corpus}}
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        | Room1Image                =
|}
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        | Room1ImageCaption          =
 
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        | Room1Group1              = Initial Defending Fleet
{{NPCTableHead|Fifth Spawn}}
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            | Room1Group1Text    =
{{NPCTableRow|Elite Frigate|3|Elder Corpii|ewar={{icon|td|24|Tracking disruption}}}}
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            | Room1Group1InLocal =
{{NPCTableRow|Battlecruiser|3|Corpatis}}
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            | Room1Group1Table  =
{{NPCTableRow|Battleship|8|Corpus}}
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{{NPCTable
{{NPCTableRow|Commander Battleship|0-1|Dark Blood Commander|cargo=Drops Dark Blood tag, Blood ammunition crystal and possibly Dark Blood modules}}
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|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
|}
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|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
|}
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}}
 
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        | Room1Group2                = 1st Reinforcement Spawn
==Rewards==
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            | Room1Group2Text        =
Loot : ~3.5M ISK
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            | Room1Group2InLocal    =
 
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            | Room1Group2Table      =
Salvage : ~7.7M ISK
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{{NPCTable
 
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|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
Bounty : ~26-30M ISK
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|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
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}}
==Escalation==
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        | Room1Group3                = 2nd Reinforcement Spawn
 
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            | Room1Group3Text        =
This site can escalate to [[Blood Raider Naval Shipyard]]
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            | Room1Group3InLocal    =
 
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            | Room1Group3Table      =
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{{NPCTable
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|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage|ewar=TD|ewar2=Neut}}
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|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 +
}}
 +
        | Room1Group4                = 3rd Reinforcement Spawn
 +
            | Room1Group4Text        =
 +
            | Room1Group4InLocal    =
 +
            | Room1Group4Table      =
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{{NPCTable
 +
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper|ewar=TD}}
 +
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 +
}}
 +
        | Room1Group5                = 4th Reinforcement Spawn
 +
            | Room1Group5Text        =
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            | Room1Group5InLocal    =
 +
            | Room1Group5Table      =
 +
{{NPCTable
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|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper|ewar=TD}}
 +
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 +
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
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|{{NPCTableSeparator|Possible Rare Spawn}}
 +
|{{NPCTableRow|Commander Battleship|1|Dark Blood Commander|cargo=Possible Faction charges, modules or tags}}
 +
}}
 +
 +
  | EscalationSectionY/N = Y
 +
    | Escalation= Blood Raider Naval Shipyard
 +
    | EscalationSectionText=
 +
    | EscalationChance =
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| RewardsSectionY/N = Y
 +
    | RewardsSectionText=
 +
    | TotalBountyValue = 26- 30 mil
 +
    | TotalGeneralLootValue= 3.5 mil
 +
    | TotalSalvageValue = 7.1 mil
 +
    | AverageRareLootValue=
 +
    | ValuableLootTable =
 +
    | ExplorationLogTable =
 +
    | FactionDropLootVaryY/N =
 +
}}
 +
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 02:41, 10 June 2017

Site Details
Blood Sanctum

Type Combat Anomaly
Rating Class 10
Found in Null
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly