Difference between revisions of "Blue Pill"

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{{Complex|Blue Pill}}
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|name=Blue Pill
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|type=escalation
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|rating=Unrated
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|location=High, Low
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|ship limit=Unknown
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|faction=Angel
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|signature strength=N/A
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}}
 
'''Blue Pill''' is an [[expedition]] that is triggered by the destruction of the Drug Lab in the second area of an [[Angel Hideout]] combat site with this message:{{quote|While fighting the last defenders of this hideout, you noticed three of their ships warp out and disappear from radar. Your navigational computer has had a few minutes now to mull over the data they left and has come up with a probable destination in case you want to chase them.}}
 
'''Blue Pill''' is an [[expedition]] that is triggered by the destruction of the Drug Lab in the second area of an [[Angel Hideout]] combat site with this message:{{quote|While fighting the last defenders of this hideout, you noticed three of their ships warp out and disappear from radar. Your navigational computer has had a few minutes now to mull over the data they left and has come up with a probable destination in case you want to chase them.}}
  

Revision as of 10:38, 4 July 2020

Site Details
Blue Pill
Type Expedition
Rating Unrated
Found in High, Low
Max ship size Unknown
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength N/A

Blue Pill is an expedition that is triggered by the destruction of the Drug Lab in the second area of an Angel Hideout combat site with this message:

While fighting the last defenders of this hideout, you noticed three of their ships warp out and disappear from radar. Your navigational computer has had a few minutes now to mull over the data they left and has come up with a probable destination in case you want to chase them.

This expedition consists of four different open area locations, all in high security systems (although some low security travel may be required to reach a location). All locations will have a Newly Constructed Acceleration gate leading to a second room. Accessing this gate is not required to complete this expedition. Gates permit all non-capital ships except capsules.

The ships encountered during the expedition are Frigate and Destroyer class. The names and amount of ships may vary from what is listed here.

Location 1 (High sec)

Room 1

Defenders
6-7 x Template:ShipType Gistii Hunter/Impaler
0-1 x Template:ShipType Domination Ruffian Template:EWar Template:Special Template:Special
Structures
1 x Newly Constructed Acceleration Gate Template:Special

If there is no Domination Commander, access Gate for possible escalation.

Room 2

Gate Area
3 x Frigate warp out (2x Gistii Thug and 1x Jols Eytur)

Escalation Message:

It seems like the weird sound once in a while coming from your left dashboard is not from the navigation computer after all, at least it seems to have calculated the whereabouts of these Angel frigates pretty accurately. Not accurately enough though as they warp out as soon as you enter space and your instruments come up with a best approximation for their next destination.

Location 2 (High sec)

Room 1

Defenders
3 x Template:ShipType Gistii Impaler
4 x Template:ShipType Gistior Defacer
1 x Template:ShipType Domination Ruffian Template:EWar Template:Special Template:Special
Structures
1 x Newly Constructed Acceleration Gate Template:Special

If there is no Domination Commander, access Gate for possible escalation.

Room 2

Gate Area
3 x Frigate warp out (2x Gistii Thug and 1x Jols Eytur)

Escalation Message:

Again you warp in to far and the Angels slip away into space. Luckily they leave a predictable path.

Location 3 (High sec)

Room 1

Defenders
4 x Template:ShipType Arch Gistii Hunter
4 x Template:ShipType Gistior Seizer
1 x Template:ShipType Domination Ruffian Template:EWar Template:Special Template:Special
Structures
1 x Newly Constructed Acceleration Gate Template:Special

If there is no Domination Commander, access Gate for possible escalation.

Room 2

Gate Area
1 x Frigate warps out (Jols Eytur)
Defenders
2 x Template:ShipType Gistii Thug

Escalation Message:

While fighting the two ships you managed to catch up with, the third one got away. Your instruments give no clue as to where it was headed, but just before it vanished, you picked up a distress signal from it, containing this location...

Location 4 (High sec)

Room 1

Defenders
4 x Template:ShipType Gistii IHunter/Impaler
3 x Template:ShipType Gistii Nomad Template:EWar
2 x Template:ShipType Gistior Deflier
Wave 2
4 x Template:ShipType Gistior Haunter
Wave 3
1 x Template:ShipType Jols Eytur (Overseer) Template:Special
Structures
1 x Scanner Sentry
Asteroids
11 x Veldspar

Message upon destroying Jols Eytur:

Obviously the distress signal made it through to the intended recipients, this was quite a reception. In any case, there are a bit fewer drug runners in space after this encounter...

Required Travel

There may be significant travel involved in completing an expedition. In one instance of this expedition, the sequence of systems the locations appeared in were:

Progression System Sec Jumps
Angel Hideout Aldik high -
Location 1 Hodrold high 6
Location 2 Yrmori high 7
Location 3 Engosi high 4
Location 4 Earwik high 5