Difference between revisions of "Break Their Will (Sansha's Nation) (Level 3)"

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|DamageToDeal = {{Damagetype|th}} (between all ships)
 
|DamageToDeal = {{Damagetype|th}} (between all ships)
 
|WebPoint=  
 
|WebPoint=  
|EWAR= Web, tracking disrupt
+
|EWAR= Web, tracking disrupting
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
 
|ShipSuggestion=  
 
|ShipSuggestion=  

Revision as of 23:04, 2 May 2018

Type Encounter
Factions Sansha's NationMercenaries
Best damage to deal Thermal damage Th (between all ships)
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
EWAR Web, tracking disrupting


Destroying the Repair Station will also disable its repair function for the rats.

Blitz:

  • Destroy repair station.

Warp-in

At warp-in there are no rats. Group 1 spawns when the repair station is hit. The web tower will spawn approximately 50km below. Group 2 is spawned when the Repair Station is destroyed.


Structures
WD EWAR L


Structure 1 x Repair Station On attack and destruction


Spawn 1 (50km, On Attacking Station)
WD EWAR L


Destroyer 6-8 x Destroyer Centior Abomination/Cannibal/Devourer/...
Cruiser 4-5 x Cruiser Centum Beast/Execrator/Ravager Tracking Disruptor
Sentry 1 x Sentry Repair Station's Stasis Tower Stasis Webifier
Sentry 3 x Sentry Repair Station's Missile Battery


Spawn 2 (40/80km, On Station Death)
WD EWAR L


Frigate 1 x Frigate Mercenary Fighter
Cruiser 4 x Cruiser Mercenary Commander/Corporal/Lieutenant

Asteroids: 21 Scordite 30 Veldspar