Caldari Navy Hookbill

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Revision as of 12:44, 25 February 2014 by Thabink (talk | contribs) (Undo revision 65173 by Dominik isu (talk) redundant. This is what "unprecedented range control" means.)
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Caldari Navy Hookbill
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Caldari Navy Hookbill
Caldari State
Caldari State
Faction Frigates
Hookbill Class
RELATED UNI-WIKI REFERENCES

Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.

SHIP BONUSES

Caldari Frigate skill bonus per level:
20% bonus to Kinetic missile damage
10% bonus to EM, Explosive and Thermal missile damage
10% bonus to Missile velocity

Required Skills
  • Caldari Frigate II1h 34m 18s
    • Spaceship Command I8m 20s
Training Time what's this?
0d 1h 42m 38s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
37 MW
CPU
cpu output
165 tf
Capacitor
capacitor
300 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
360 m/s
Inertia Modifier
inertia modifier (agility)
3.3
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
13 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
600 HP
Mass
ship mass
1,081,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
140 m³
Armor
Armor Hitpoints
armor hitpoints
550 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
725 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a range of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control while soloing.

Skills

Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or it's common role(s) can be written here.

Fitting

Annoying Kiter
Caldari Navy Hookbill: Annoying Kiter
EFT
[Caldari Navy Hookbill, Annoying Kiter]
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II

Limited 1MN Microwarpdrive I
Warp Disruptor II
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I

Damage Control II
Co-Processor II

Small Processor Overclocking Unit I
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I



Targeting Range Dampening Script x3
Scan Resolution Dampening Script x3

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • While other mids are possible, damps are best
  • Normally use targeting range scripts
Megaweb
Caldari Navy Hookbill: Megaweb
EFT
[Caldari Navy Hookbill, Megaweb]
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Medium Shield Extender II

Pseudoelectron Containment Field I
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and allow it to deploy nearly its full DPS consistantly, as rocket damage varies inversely with target velocity. Double webbing allows the Hookbill to stop almost anything in its tracks, and it can even keep a Dramiel within killing range, something few ships are capable of.

Notes

You can write additional notes for Caldari Navy Hookbill here.