Difference between revisions of "Careers"

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* Null-sec planet:  {{co|lightblue|<no data>}}
 
* Null-sec planet:  {{co|lightblue|<no data>}}
 
* Wormhole planet: 4-6M per planet per day with daily monitoring}}
 
* Wormhole planet: 4-6M per planet per day with daily monitoring}}
<br />
 
 
==Hauling==
 
{{main|Hauling}}
 
[[File:Haulingfreighter.png]]<br />
 
 
Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price.
 
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
* Courier contracts:  Approx 50 - 70 M ISK/hour
 
* Hauling goods for sale: {{co|lightblue|<no data>}}
 
}}
 
 
<br />
 
<br />
  
Line 52: Line 40:
 
{{main|Manufacturing}}
 
{{main|Manufacturing}}
  
Almost everything in New Eden is created by players. Blueprints can be used to produce items from minerals, which can either be refined or bought from the market. Manufacturers may create items for personal use, or to sell on the market for a profit. Although the basic skills required to manufacture items can be trained quickly, increased skills will greatly improve efficiency. Players need a base to start manufacturing, which could be an NPC station or a player owned structure such as a [[Engineering Complexes|Engineering Complex]]. Manufacturing can yield a good income, but some items cost more to manufacture than they are worth so it is possible to make a loss also. It can also be highly competitive, driving down profits in high traffic areas.
+
Almost everything in New Eden is created by players. Blueprints can be used to produce items from minerals, which can either be refined or bought from the market. Manufacturers may create items for personal use, or to sell on the market for a profit. Although the basic skills required to manufacture items can be trained quickly, increased skills will greatly improve efficiency. Players need a base to start manufacturing, which could be an NPC station or a player owned structure such as an [[Engineering Complexes|Engineering Complex]]. Manufacturing can yield a good income, but some items cost more to manufacture than they are worth so it is possible to make a loss also. It can also be highly competitive, driving down profits in high traffic areas. In addition to manufacturing, players can carry out [[invention]] to create more valuable T2 items, and conduct [[research]] to improve the efficiency of blueprints, making them more valuable. Players can work with dedicated research agents to obtain [[Datacore farming|datacores]], which can then be used in invention.
 
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{co|lightblue|<no data>}}
 
}}
 
<br />
 
 
 
==Research and invention==
 
{{main|Research}}
 
All advanced items in New Eden, of the Tech 2 variety, are made possible by the efforts of players who conduct invention on lower-tech items.  The capabilities of Tech 2 items keep them in high demand, so invention can be a rewarding source of ISK.  Through research, players can also improve the efficiency of blueprints.  Because they improve production time and reduce manufacturing time, blueprints with higher efficiency are valuable to manufacturers - and therefore are another potential source of income. Players can also work with dedicated research agents to "farm" valuable datacores, used in invention - a form of passive income that can produce a reasonable stream of ISK over time.  To become a scientist/researcher/inventor, players must invest in science and related skills, and have access to a research facility.
 
  
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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=Business careers=
 
=Business careers=
  
While Industrialists specialize in making and moving things, Business people earn ISK by investing capital, liquidity and talents in corporations, markets and infrastructure, and earning returns from their investment.
+
Business careers focus on moving and selling goods to make a profit. They make use of New Eden's player to player market.
  
 
==Trading==
 
==Trading==
 
{{main|Trading}}
 
{{main|Trading}}
The dynamic and comprehensive player-driven market in EVE provides multiple opportunities for players to earn ISK, without even owning a ship or leaving a station!  By investing in trade skills, building up your standings with a owner of the station you plan to trade in, and with a bit of starting capital, players can purchase goods on the market, and then sell them at higher prices. By providing liquidity to the markets, traders can make a good return, although this requires some investigation of market opportunities and vigilance in monitoring your market orders. If you've ever fantasized about making it big as a Wall Street speculator, becoming an EVE trader might be for you.  
+
 
 +
EVE Online has a complex player-driven market, which is studied by students of economics. By investing their ISK correctly, players can make a profit from buying and selling goods. This requires some starting capital and a good grasp of supply and demand. Some traders focus on buying and selling goods in the same station, while some will buy items with a view to selling them elsewhere for a higher price. Trading can be very competitive, especially in high traffic areas such as [[Trade Hubs]], which can drive down profits. However, if a player finds a suitable niche it can yield a high income.  
  
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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<br />
 
<br />
  
==Corporate Executive==
+
==Hauling==
{{main|Corporation#Forming_a_Corporation|Forming a Corporation}}
+
{{main|Hauling}}
Become your own CEO!  By developing Corporate Management skills, players can found their own corporations, recruit other players, and earn ISK from a salary drawn from [[Tax#Corporation_tax|taxes]] and fees. At a more advanced level, you can also create a [[citadel]] or [[POS]] to host valuable research facilities and a market, or you could join an alliance and negotiate to build a lucrative moon mining POS. Being a corporate CEO requires some very advanced skills, and a great amount of capital - either yours or someone else's - and so, this career option usually comes later in most players' EVE experience, if ever. But the entry requirements for starting an EVE corporation are quite low, and since non-player corporations (NPCs) now charge an 11% tax on bounties and mission rewards, starting a small corp of your own might be an attractive option.
+
[[File:Haulingfreighter.png]]<br />
 +
 
 +
Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price.
  
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
There is no such thing as an average income as it varies so widely depending on the size of the corporation and the taxes/fees charged
+
* Courier contracts:  Approx 50 - 70 M ISK/hour
 +
* Hauling goods for sale: {{co|lightblue|<no data>}}
 
}}
 
}}
 
<br />
 
<br />
Line 92: Line 75:
 
=Exploration careers=
 
=Exploration careers=
  
Explorers are people that find things, and then make money on what they find.
+
New Eden is vast and contains many secret sites with hidden valuables. Exploration is about tracking down those sites.  
  
 
==Exploration and hacking==
 
==Exploration and hacking==
 
{{main|Exploration}}
 
{{main|Exploration}}
 +
 +
Players can use their on board scanner together with a probe launcher to scan down [[Cosmic Anomalies]] and [[Cosmic Signatures]]. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes.
 +
 
Searching wormholes and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too.  To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules.  You must also become an expert at probing.
 
Searching wormholes and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too.  To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules.  You must also become an expert at probing.
  
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}}
 
}}
 
<br />
 
<br />
 +
 +
==Corporate Executive==
 +
{{main|Corporation#Forming_a_Corporation|Forming a Corporation}}
 +
Become your own CEO!  By developing Corporate Management skills, players can found their own corporations, recruit other players, and earn ISK from a salary drawn from [[Tax#Corporation_tax|taxes]] and fees.  At a more advanced level, you can also create a [[citadel]] or [[POS]] to host valuable research facilities and a market, or you could join an alliance and negotiate to build a lucrative moon mining POS.  Being a corporate CEO requires some very advanced skills, and a great amount of capital - either yours or someone else's - and so, this career option usually comes later in most players' EVE experience, if ever.  But the entry requirements for starting an EVE corporation are quite low, and since non-player corporations (NPCs) now charge an 11% tax on bounties and mission rewards, starting a small corp of your own might be an attractive option.
 +
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 +
There is no such thing as an average income as it varies so widely depending on the size of the corporation and the taxes/fees charged
 +
}}

Revision as of 11:55, 26 March 2017

This page is a work in progress.

This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.

Once players have completed the Tutorial they need to find their own way in New Eden. EVE is a sandbox and players will soon find they need to make their own entertainment and income. This brief guide intends to describe some of the typical options that many EVE players pursue, together with the likely income from them.

20th Anniversary Eagle Logo.png EVE University offers
a class on:

Industrial careers

Industrial careers are focused on gathering resources and creating ships and items. This is often referred to in other games as "crafting".

Mining and refining

Main article: Mining

Miningventure.png

Asteroid belts spawn throughout New Eden and can be mined to extract ores. In addition to ores, players can use specialised equipment to mine ice from ice belts and harvest gas from gas clouds. The ore, ice and gas can either be sold in its raw form, or refined into minerals. In general rarer and more valuable resources are found in lower security space. Mining has a low entry barrier, though mining efficiency can be substantially improved by training the right skills and implants and using more advanced equipment and ships. Alpha clones can mine, although the only specialised mining ship they can use is the Venture. Players can mine either alone or as part of a mining fleet, and can produce a stable income stream. However, miners are always vulnerable to attacks by other players as well as can flippers, so it can be a risky profession, particularly in lower security areas.

Wallet.pngAverage Income:
  • Mining Ore:
    • solo mining (no boosts): <no data>
    • fleet mining (with boosts) <no data>
  • Harvesting Ice: <no data>
  • Harvesting Gas in known-space: <no data>
  • Harvesting Gas in wormholes:
    • low level gas sites (Barren, Minor, Ordinary, Sizeable, Token): 15-20 M ISK/hour
    • mid-level gas sites (Vital and Bountiful): up-to 30-40 M ISK/hour
    • high-level gas sites (Instrumental and Vital): up-to 50-70 M ISK/hour


Planetary interaction

Main article: Planetary Interaction

New Eden has thousands of planets, and players can establish a colony on a planet in order to produce resources. The resources (or 'commodities') which are produced can either be sold in their raw form, or combined with other commodities to make more complex products. Ultimately these can be used to make fuel and parts for structures, boosters and components. Planets in lower security areas tend to yield more valuable commodities. Planetary interaction has a low entry barrier, although through training skills players can increase the number of planets and the efficiency of their colony. Planetary interaction does not normally require much active management once the colony is established, and most players will use it as a passive supplement to their other income.

Wallet.pngAverage Income:
  • High-sec planet: <no data>
  • Low-sec planet: <no data>
  • Null-sec planet: <no data>
  • Wormhole planet: 4-6M per planet per day with daily monitoring


Manufacturing

Main article: Manufacturing

Almost everything in New Eden is created by players. Blueprints can be used to produce items from minerals, which can either be refined or bought from the market. Manufacturers may create items for personal use, or to sell on the market for a profit. Although the basic skills required to manufacture items can be trained quickly, increased skills will greatly improve efficiency. Players need a base to start manufacturing, which could be an NPC station or a player owned structure such as an Engineering Complex. Manufacturing can yield a good income, but some items cost more to manufacture than they are worth so it is possible to make a loss also. It can also be highly competitive, driving down profits in high traffic areas. In addition to manufacturing, players can carry out invention to create more valuable T2 items, and conduct research to improve the efficiency of blueprints, making them more valuable. Players can work with dedicated research agents to obtain datacores, which can then be used in invention.

Wallet.pngAverage Income:

<no data>


Business careers

Business careers focus on moving and selling goods to make a profit. They make use of New Eden's player to player market.

Trading

Main article: Trading

EVE Online has a complex player-driven market, which is studied by students of economics. By investing their ISK correctly, players can make a profit from buying and selling goods. This requires some starting capital and a good grasp of supply and demand. Some traders focus on buying and selling goods in the same station, while some will buy items with a view to selling them elsewhere for a higher price. Trading can be very competitive, especially in high traffic areas such as Trade Hubs, which can drive down profits. However, if a player finds a suitable niche it can yield a high income.

Wallet.pngAverage Income:

<no data>


Hauling

Main article: Hauling

Haulingfreighter.png

Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price.

Wallet.pngAverage Income:
  • Courier contracts: Approx 50 - 70 M ISK/hour
  • Hauling goods for sale: <no data>


Exploration careers

New Eden is vast and contains many secret sites with hidden valuables. Exploration is about tracking down those sites.

Exploration and hacking

Main article: Exploration

Players can use their on board scanner together with a probe launcher to scan down Cosmic Anomalies and Cosmic Signatures. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes.

Searching wormholes and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too. To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules. You must also become an expert at probing.

Wallet.pngAverage Income:
  • In high-sec, low-sec and null-sec: up-to 1M per site
  • In wormhole pirate data sites: up-to 5-8M ISK per site
  • In wormhole pirate relic sites: 10-60M ISK per site
  • In wormhole sleeper data/relic sites: up-to 1M ISK per site - not recommended as this is a low reward for relatively high risk hacking in wormholes
  • In sleeper cache sites: 100-300 M ISK per site
  • In ghost sites: 30-60 M ISK per site, reported cases with up to a few hundred million ISK per site


Salvaging

Main article: Salvaging

EVE Online is a place of constant combat, and as a result, there are a lot of wrecked ships left behind after every battle. Finding, collecting and selling items from wrecks can be a great way for players to earn ISK. Many items collected from wrecks are used to produce specialized rigs for ships, and so there is always a strong demand for these items. To become a successful salvager, players must develop salvaging skills (of course), and also sufficient command, electronics and engineering skills to use tractor beams and the salvager module. It is also useful to acquire a destroyer ship and convert it into a dedicated salvage vessel - with their large number of high slots and fairly large cargo bay, destroyers are perfect for this task. You can peruse asteroid belts for wrecks, of course, but the best way to earn a salvage income is to join a mission team and clean up any resulting wrecks, then split the resulting revenue with your teammates.

Wallet.pngAverage Income:

<no data>


Combat careers

Combat specialists earn their income from becoming very, very good at one thing: blowing stuff up. Since EVE Online is a universe populated by players interested in developing their power and influence, there is always a demand for military might.

Mission running

Main article: Missions

One of the first ways that every player makes ISK in EVE is by executing assigned missions assigned by agents in non-player corporations, or by running through deadspace complexes. Mission running is worthy of an extensive guide all by itself, so we won't belabor all aspects of this career option here. Suffice it to say that to earn real ISK as a mission-runner, players must invest in larger ships and develop the skills to fly them, so that they can earn access to higher level agents, higher level missions and the much higher levels of rewards that come with them. There are also non-repeatable COSMOS missions, that give you modules worth hundreds of millions of ISK, but beware, they are harder than your average missions!

Wallet.pngAverage Income:
  • Level 1 missions: 1M per hour
  • Level 2 missions: 2-4 M ISK per hour
  • Level 3 missions: 5-10 M ISK per hour
  • Level 4 missions: 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion)


Ratting

Hunting and killing NPC pirates (a.k.a. "rats") can earn some ISK. But frankly, this is not the most lucrative way to earn money in EVE. Still, as a supplemental source of income, ratting can be fun, and a great way to refine some combat skills. To be a ratter, players only need to develop some combat skills and have a suitably outfitted fighting ship. High-sec rats are relatively easy to kill, and they spawn most frequently in asteroid belts - low-sec rats are a little tougher, but ratting in low-sec space is riskier because real-player pirates, who are infinitely more dangerous, also lurk there. Player beware!

Wallet.pngAverage Income:
  • In High sec: 1-3 M ISK per hour
  • In Low sec: 10-20 M ISK per hour
  • In Null sec: 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income)


Running wormhole sites

Main article: Wormholes

Wormholes are an environment which is difficult to inhabit, and yet which many players call home. Players can live in wormholes by establishing citadels or POSes, or alternatively players may choose to "day trip"i.e. visit a wormhole temporarily. Wormholes have 'sites' which can be very lucrative. The difficulty of the site (and the payout) depends on the class of wormhole. Most wormhole sites require tanky ships or a group of people to run, so they are normally suited to more experienced players.

Wallet.pngAverage Income:
  • C1 holes: 20-50 M ISK/hour
  • C2 holes: 30-60 M ISK/hour
  • C3 holes: 100-200 M ISK/hour
  • C4 holes: <no data>
  • C5 holes: 180-250 M ISK/hour
  • C6 holes: <no data>


Incursions

Main article: Incursions

Incursions are high-end PvE content and are done are part of a fleet. They involve repelling NPC invaders and can be a reliable method of earning a high amount of ISK. Payouts are made to a limited number of people within the fleet, which means that each member of the fleet needs to be effective in their role - you cannot compensate for inexperience and low skills with lots of people! For this reason incursion runners normally fly battleships or more advanced ships, with logistics support. For EVE University members, our EVE University Incursion Community always need players to act as scouts or pickets, and this role does not require any specific skills or experience. In return for keeping the incursion fleet safe, they will provide tips, which can be a very lucrative income for a new player. However, note that this is specific to our community, and not a role that all incursion communities use.

Wallet.pngAverage Income:
  • Vanguards: 60 - 120 M ISK/hour
  • Headquarters: 150 - 300 M ISK/hour (heavily influenced by fleet composition and CONCORD LP-conversion)
  • Scouting or picketing: 30 - 60 M ISK/hour


Factional Warfare

Main article: Factional Warfare

Factional warfare allows players to fight for one of the main four factions (Amarr, Caldari, Gallente, Minmatar) for control over certain areas of low-sec space. Players fight players from opposing factions in an attempt to gain control of the system, and are rewarded with Loyalty Points.

Wallet.pngAverage Income:

<no data>


Mercenary

If you can develop very high levels of combat skills, you can make a decent living by hiring your guns out to corporations that can use you for fighting pirates or war targets. Mercenaries are typically hired by large corporations who want something done without their name being all over it. A mercenary could also be a hired guard for miners, an extra hand in a full scale war, or an escort through low sec areas, among other duties. If you are serious about being a mercenary, joining a dedicated mercenary corporation is a good idea, as the one thing you need more than anything else as a "merc" is contacts. Be wary of courier assignments ending in low sec areas - they may actually be an ambush set up by a crafty pirate.

Wallet.pngAverage Income:

<no data>


Bounty Hunter

Main article: Bounty Hunting System

Many players that pursue outlaw careers (more on this later) have bounties assigned to them. Players can hunt down these characters using locator agents and intelligence gathered from other players, and collect the bounties. While this sounds like an exciting career, it is really very difficult to execute. You must have extremely high combat skills, a powerful ship, and a lot of luck - you must also have the element of surprise. The rewards are also fairly minimal. For this reason, bounty hunting, when it occurs, is usually a venture of opportunity, rather than of planning.

Wallet.pngAverage Income:

<no data>


Outlaw Careers

In the EVE sandbox, there are people who play nice and pursue honorable careers - and then there are those who do not. Both styles of play are allowed. In fact, EVE Online is one place where crime does indeed pay - and pretty well, too.

Can Flipping

Main article: Can flipping

Perhaps the easiest entry-level way to get into a life of crime in EVE is to simply steal from miners who are "jetcanning", where miners jettison their collected ore into unsecured cargo containers for later retrieval. Can flippers only have to get within 2,500 meters of a jetcan, then grab the contents. Miners are generally in weaker ships, with poor defenses and few weapons, and there is usually little they can do to stop this theft. Further, if the miner fights back, then the can flipper may simply destroy the miner, and then loot the poor victim. Note that can flipping is not allowed whilst a member of EVE University, under the EVE University Rules.

Wallet.pngAverage Income:

<no data>


Piracy

Pirates specialize in player-versus-player (PvP) skills, so that they can attack and pillage players (mostly haulers) in low security space, or capture them and ransom their ship or pod for money. Successful pirates must also have good scanning and probing skills, and the best ones hunt in packs. Joining a piracy corporation is therefore an attractive option for the aspiring space buccaneer.

Wallet.pngAverage Income:

<no data>


Scamming or theft

If you have ever fantasized about being a high-stakes confidence man, EVE provides you with lots of options for becoming a professional scammer - tricking players into giving you ISK or luring them into traps for profit. Some of these scams are simple - mislabeling contracts on the market and selling items for far more then they are worth, for example. But some are far more elaborate and dangerous - issuing an attractive courier contract into low-sec or null-sec space, for example, for the sole purpose of tricking a hauler into an ambush. Another form of scam is the corporate raider, who gains entry into a corporation, earns a director level position, and then uses that position to steal everything - including the corporation itself! Note that scamming and theft are not allowed whilst a member of EVE University, under the EVE University Rules.

Wallet.pngAverage Income:

<no data>


Suicide Ganking

Main article: Suicide ganking

If you initiate an unprovoked attack on a ship in high-security space (0.5 or higher), then CONCORD will destroy your ship. But losing a ship might be a small price to pay if you pick the right target - a nice fat freighter or a faction ship laden with high priced modules, for example. By working with teammates, who can loot the victim after your suicide attack, you can earn enormous rewards. This comes at a cost to your security status and grants kill rights though, which may severely impact your ability to operate in highsec. A judicious ganker should be able to easily afford security tags, while an indiscriminate one may have to rat or live with the consequences.

Wallet.pngAverage Income:

<no data>


Drug Dealing

There are illegal substance abusers in the EVE universe - and this includes many pilots. Booster drugs can temporarily increase certain capabilities, and though illegal in Empire space, they are in demand. And where there are buyers, there is a market - one that a disreputable drug dealer can fill, and for decent profit, at moderate risk.

Wallet.pngAverage Income:

<no data>


Corporate Executive

Main article: Forming a Corporation

Become your own CEO! By developing Corporate Management skills, players can found their own corporations, recruit other players, and earn ISK from a salary drawn from taxes and fees. At a more advanced level, you can also create a citadel or POS to host valuable research facilities and a market, or you could join an alliance and negotiate to build a lucrative moon mining POS. Being a corporate CEO requires some very advanced skills, and a great amount of capital - either yours or someone else's - and so, this career option usually comes later in most players' EVE experience, if ever. But the entry requirements for starting an EVE corporation are quite low, and since non-player corporations (NPCs) now charge an 11% tax on bounties and mission rewards, starting a small corp of your own might be an attractive option.

Wallet.pngAverage Income:

There is no such thing as an average income as it varies so widely depending on the size of the corporation and the taxes/fees charged