Difference between revisions of "Careers"

From EVE University Wiki
Jump to: navigation, search
(Move content over from "Getting Started", but needs a lot more work)
 
m (Change links to https)
(35 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{cleanup|This needs formatting improvements and expansion.}}
+
Once players have completed the [[Tutorial]] they need to find their own way in New Eden. EVE is a sandbox and players will soon find they need to make their own entertainment and income.  This brief guide intends to describe some of the typical options that many EVE players pursue, together with the likely income from them.
 +
{{Related class|EVE Careers 101}}
  
EVE is a sandbox game, so it's up to each player to set their own goals and decide what they want to do in the game. Here are some of the most common activities available in the game, although keep in mind that many players engage with the game in far more unusual ways, and that therefore this (or any) list of "things to do in EVE" can never be complete.
+
==Administrative and Meta Careers==
  
== [https://www.youtube.com/watch?v=RBfEVd3bbf4 Security Missions] ==
+
These careers involve either organising players or providing services for other players to assist them in playing the game.
  
Doing Security Missions is one of the two most common career choices next to Mining. In its essence you keep doing combat missions while increasing your combat skills and your standing. This then allows you to do more difficult missions with higher risk/reward. The upside of this career is, that every skill you learn for PvE is also useful for PvP. And in the end you can naturally progress to [[Incursions]] which are one of the best sources of PvE ISK out there.
+
===Corporate Executive===
 +
{{main|Corporation#Forming_a_Corporation|Forming a Corporation}}
  
The UniWiki has a basic [[Missions]] article. Pilots who wish to mission close to the EVE University HQ in Slays often run missions for a number of Gallente and other NPC corps located in or near the [[Highsec_Campus|Highsec Campus]] (HSC).  Many active members in that campus will assist you and have you join missioning fleets.  There is a lot of benefit to running missions in fleets.
+
Corporations often need a lot of manpower to run successfully. People are need to advertise the corporation, recruit members, set policies, conduct diplomacy with other corporations, arrange logistics and ensure that everything runs smoothly. Available roles will depend on your corporation and their needs. Players can even start their own corporation, although this is often suited to more experienced players who are able to use their experience in game to build a successful corporation. Starting a corporation often requires a large amount of starting capital - more so if the corporation will own structures like [[Citadels]] or [[Engineering Complexes]].  
  
We recommend declining kill missions against the four main empire factions (Amarr, Caldari, Gallente, and Minmatar) to avoid having access to that faction's empire space become problematic due to negative [[Faction_Standings|standings]] that can accrue for you. Having a negative faction status will start to cause you problems when it's at an adjusted -2.0 or below. When you have -2.0 or below standing with a faction, only the Level 1 agents will be available to grind standings, which could be a lengthy process. At an adjusted -5.0 and below that faction's NPC navy will spawn attack you. Station and gate guns will also look to attack you. Unlike CONCORD you can evade these NPCs. You will know if a mission is a faction kill mission because it will have the faction's logo next to the objective.
+
{{euninote|[[EVE University]] members should see [[Helping EVE University]] for ways they can start to help out.}}
  
You can check mission information before accepting or declining on [http://eve-survival.org/wikka.php?wakka=MissionReports EVE Survival].
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 +
There is no such thing as an average income as it varies so widely depending on the size of the corporation and the taxes/fees charged
 +
}}
  
If you want to find agents close to a particular system, you can use the [http://util.eveuniversity.org/Missions/AgentRangefinder/ Agent Rangefinder] web application.  Using the Agent Finder in-game is also a good tool. Access this via the NeoCom Menu, Business, and select the Agent Finder.  You can also drag the icon from that submenu onto your NeoCom bar for quick access.
 
  
There is a database of agents available on the [http://eve-agents.com/ EVE Agents] website.
+
===CSM member===
  
'''Notice''':Some of the entries are outdated and you should always check in-game to confirm the existence and location of the agent.  
+
EVE Online has a player-elected council known as the [[Council of Stellar Management]] (CSM), who provide feedback to CCP about the game and raises any concerns players have. New CSM members are elected once per year and attend meetings with CCP in Iceland as well as participating in online discussions about the direction of the game. They are required to sign a legal 'Non Disclosure Agreement' before they start their term as a CSM member.
  
You can also use the map to see systems where you have agents available to you. Open the map (Ctrl-F10) or click on the default (beta) map icon off your NeoCom, mouse over the colored circle in the menu at the top to open the "Color by: menu. Select the "Personal" line to open the selections and click on the radio button for "My Available Agents".  For the old map (F10), go to the Star Map tab, go to the Stars sub-tab, go to the My Information section and select My Available Agents. Flattening the map can make it easier to navigate. Hovering your cursor over these star systems will list the available agents along with their respective corporation, level, quality, and division.
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 +
CSM members are unpaid, but their real life expenses are reimbursed (e.g. travel expenses).
 +
}}
  
You should also listen to these [http://wiki.eveuniversity.org/EVE_University_Class_Library#Missions.2C_Factions classes] but be mindful of their age as some information presented can be obsolete.
 
  
== Mining ==
+
===EVE journalist===
 +
 
 +
There are many third party sites and podcasts dedicated to EVE Online. Many of them accept submissions and guest slots by players. This would particularly suit a player with good communication skills who has a unique perspective on the game. CCP also sometimes needs players to act as presenters for official events such as the [[Alliance Tournament]] and [[Fanfest]].
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 +
Most of these opportunities will be unpaid.
 +
}}
 +
 
 +
 
 +
==Business careers==
 +
 
 +
Business careers focus on moving and selling goods to make a profit. They make use of New Eden's player to player market.
 +
 
 +
===Hauling===
 +
{{main|Hauling}}
 +
 
 +
Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price.<br />
 +
 
 +
{{euninote|It is not advisable to haul with a character in [[EVE University]], since we are at war most of the time. For those who wish to try hauling as a career, we would strongly recommend [[Creating an Alt Hauler]] instead.}}
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
* Courier contracts:  Approx 50 - 70 M ISK/hour
 +
* Hauling goods for sale: {{co|lightblue|<no data>}}
 +
}}
 +
 
 +
 
 +
===Skill Farming===
 +
{{main|Skill Farming}}
 +
 
 +
{{dothis|'''Skill farming'''}} is a [[Careers|career]] in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream.
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Potential Income:'''
 +
{{co|lightblue|After initial preparations are completed, {{dothis|'''skill farming'''}} has the potential to return 3,044,511,048.17 ISK every 30 days (or 4,228,487.57 ISK per hour) on an investment of 1 day of game time.}}
 +
}}
 +
 
 +
 
 +
===Trading===
 +
{{main|Trading}}
 +
 
 +
EVE Online has a complex player-driven market, which is studied by students of economics. By investing their ISK correctly, players can make a profit from buying and selling goods. This requires some starting capital and a good grasp of supply and demand. Some traders focus on buying and selling goods in the same station, while some will buy items with a view to selling them elsewhere for a higher price. Trading can be very competitive, especially in high traffic areas such as [[Trade Hubs]], which can drive down profits. However, if a player finds a suitable niche it can yield a high income.
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
{{co|lightblue|<no data>}}
 +
}}
 +
 
 +
 
 +
==Combat careers==
 +
 
 +
Combat is something that us unavoidable in EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs.
 +
 
 +
===Faction Warfare===
 +
{{main|Faction Warfare}}
 +
 
 +
In EVE lore there are four factions: Amarr, Caldari, Gallente and Minmatar. These factions are perpetually engaged in a struggle for power, and fight for control over certain areas of low security space. Players can join one of the factions and fight players from opposing factions in order to earn [[Loyalty Points]] and standings with their faction. Participating in faction warfare means that players can be attacked by members of their opposing faction anywhere, so it is a dedicated profession. Players are not restricted on which faction they join and can even join a different faction to their character's race, provided they have sufficient standings with that faction. There are many dedicated faction warfare corporations. <br />
 +
 
 +
{{euninote|[[EVE University]] does not participate in faction warfare as a corporation, though members are free to participate with their alts.}}
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
{{co|lightblue|<no data>}}
 +
}}
 +
 
 +
 
 +
===Incursions===
 +
{{main|Incursions}}
 +
 
 +
Incursions are high end PVE content, involving repelling NPC invaders as part of a fleet. Incursions appear in various systems around New Eden, so incursion runners tend to be nomadic and move from system to system following the incursion areas. Incursions are rewarded with ISK and [[Loyalty Points]], though payouts are only made to a limited number of people on grid at the same time. For this reason, it is particularly important that each member of the fleet is effective in their role and so they tend to fly battleships and T2 logistics. <br />
 +
 
 +
{{euninote|For [[EVE University]] members, our [[EVE University Incursion Community]] always needs players to act as scouts or pickets, and this role does not require any specific skills or experience. In return for keeping the incursion fleet safe, they will provide tips, which can be a very lucrative income for a new player. However, note that this is specific to our community, and not a role that all incursion communities use.}}
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
* Vanguards: 60 - 120 M ISK/hour
 +
* Headquarters: 150 - 300 M ISK/hour (heavily influenced by fleet composition and CONCORD LP-conversion)
 +
* Scouting or picketing: 30 - 60 M ISK/hour
 +
}}
 +
 
 +
 
 +
===Mission running===
 +
{{main|Missions}}
 +
 
 +
Missions are one-time jobs offered to players by NPC agents. There are various types of basic missions, including combat, mining and courier. There are also more advanced missions called COSMOS and Epic Arc missions. Completing a mission is rewarded with ISK, [[Loyalty Points]] and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items also (particularly the [[Career Agents]] missions). There are various levels of missions, which are increasingly more difficult to complete. Level one missions are easy for [[Alpha Clones]] or very new players to complete, but the rewards are low. In contrast, level five missions only appear in low security space and can normally only be done as part of a fleet. Players will need high standing with agents to be able to request higher level missions.
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
* Level 1 missions: 1M per hour
 +
* Level 2 missions: 2-4 M ISK per hour
 +
* Level 3 missions: 5-10 M ISK per hour
 +
* Level 4 missions: 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion)
 +
}}
 +
 
 +
 
 +
===PvP===
 +
 
 +
'''PvP''' is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many player make PVP their main profession, and spend their time hunting for fights. PVP can be done either solo, in a small group or part of a huge fleet. It encompasses everything from frigate brawls to huge [[Titans]]. There are also various different roles players can fill, including tackler, damage dealer, scout, stealth bomber, EWAR pilot, logistics and fleet commander. To thrive in PVP players will benefit from a good tactical mind and a quick trigger finger, but it is easy to get into and can be done by [[Alpha Clones]] and very new players. Some players will go one step further and become a mercenary, who can be hired to do PVP for a price. Alternatively some players decide to become bounty hunters, and hunt down players who have an active bounty. Some players choose to become pirates, and hunt down their victims to either pillage their goods or demand a ransom for their ship or pod.<br />
 +
 
 +
{{euninote|[[EVE University]] members must follow the [[EVE University Rules]] at all times, including our rules of engagement, honesty and respect for others.}}
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
{{co|lightblue|<no data>}}
 +
}}
 +
 
 +
 
 +
===Ratting===
 +
 
 +
As well as other players, New Eden is full of hostile NPCc which are known in short as 'rats'. These spawn at asteroid belts, in cosmic anomalies and at stargates. Destroying rats earns a ISK payment in return for the bounty, as well as any loot or salvage which is dropped in the wreck. Some rats drop items known as [[Security tags]] which can be valuable. Some tags can be used to increase a player's [[security status]]. The rewards vary depending on the security level of the system, but the income is normally not high enough to justify it as a sole career, it is often something use players use to supplement their income and boost their security status when needed.
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
* In High sec: 1-3 M ISK per hour
 +
* In Low sec: 10-20 M ISK per hour
 +
* In Null sec: 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income)
 +
* In Wormhole space:
 +
** C1 holes: 20-50 M ISK/hour
 +
** C2 holes: 20-50 M ISK/hour
 +
** C3 holes: 60-200 M ISK/hour
 +
** C4 holes: {{co|lightblue|<no data>}}
 +
** C5 holes: 180-250 M ISK/hour
 +
** C6 holes: {{co|lightblue|<no data>}}
 +
}}
 +
 
 +
==Exploration careers==
 +
 
 +
New Eden is vast and contains many secret sites with hidden valuables. Exploration is about tracking down those sites.
 +
 
 +
===Exploration and hacking===
 +
{{main|Exploration}}
 +
 
 +
Players can use their onboard scanner together with a probe launcher to scan down [[Cosmic Anomalies]] and [[Cosmic Signatures]]. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes. Hacking and archaeology involve a mini-game to break into the container. Lower security areas tend to yield the most valuable loot and resources, but players are vulnerable when doing exploration which is why it's best to use a ship that can cloak. Exploration is easy to get started with and can be a potentially lucrative source of income, especially for a new player. [[Wormhole sites]] are a more advanced form of exploration in more hostile space.
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
* In high-sec, low-sec and null-sec: up-to 1M per site
 +
* Wormhole sites:
 +
** C1 holes: 20-50 M ISK/hour
 +
** C2 holes: 30-60 M ISK/hour
 +
** C3 holes: 100-200 M ISK/hour
 +
** C4 holes: {{co|lightblue|<no data>}}
 +
** C5 holes: 50-150 M ISK/hour (Server Bank site only)
 +
** C6 holes: {{co|lightblue|<no data>}}
 +
* Ghost sites: 30-60 M ISK per site, reported cases with up to a few hundred million ISK per site
 +
}}
 +
 
 +
 
 +
===Salvaging===
 +
{{main|Salvaging}}
 +
 
 +
Each time a player or NPC ship explodes it drops a wreck. The wreck sometimes contains loot, but the wreck itself can also be salvaged for useful parts. Salvaging enable a player to collect those parts with a view to either selling them or processing them [[rigs]] for ships. Salvaging can be a profitable side career, normally alongside either mission running or PVP. Salvaging is quick to train into and can be done by a new player, often as part of a mission fleet. The salvage is normally split between the fleet members, so it can be a good income for relatively little effort. Players can use tractor beams to pull wrecks towards them for faster salvaging, and there a is even a specialised ship, the [[Noctis]]. Alternatively, players can use a [[Mobile Tractor Unit]] which collects the wrecks in one place.
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
{{co|lightblue|<no data>}}
 +
}}
 +
 
 +
 
 +
==Industrial careers==
 +
 
 +
Industrial careers are focused on gathering resources and creating ships and items. This is often referred to in other games as "crafting".
 +
 
 +
===Manufacturing===
 +
{{main|Manufacturing}}
 +
 
 +
Almost everything in New Eden is created by players. Blueprints can be used to produce items from minerals, which can either be refined or bought from the market. Manufacturers may create items for personal use, or to sell on the market for a profit. Although the basic skills required to manufacture items can be trained quickly, increased skills will greatly improve efficiency. Players need a base to start manufacturing, which could be an NPC station or a player owned structure such as an [[Engineering Complexes|Engineering Complex]]. Manufacturing can yield a good income, but some items cost more to manufacture than they are worth so it is possible to make a loss also. It can also be highly competitive, driving down profits in high traffic areas. In addition to manufacturing, players can carry out [[invention]] to create more valuable T2 items, and conduct [[research]] to improve the efficiency of blueprints, making them more valuable. Players can work with dedicated research agents to obtain [[Datacore farming|datacores]], which can then be used in invention.
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
{{co|lightblue|<no data>}}
 +
}}
 +
 
 +
 
 +
===Mining and refining===
 
{{main|Mining}}
 
{{main|Mining}}
If shooting red icons is not your type of work you may want to consider the second popular profession in EVE: Mining. Mining is as straightforward as is doing security missions. You start out with a [[Venture]] and then progress to [[Mining Barge|Mining Barges]] and [[Exhumer|Exhumers]]. Mining is infamous for being able to be done afk. Just start your mining lasers and do something else while your ship fills its orehold automatically.
 
 
When you become more proficient you may also try [[Ice Mining]] or even [[Gas Cloud Mining]]. You should also join the [[Amarr Mining Campus]] where you will get advice and can join mining fleets. This fleets will usually provide an [[Orca]] which will increase your mining yield. If you have no access to the [[AMC]] you should consider getting a second account in order to train a hauler and Orca alt.
 
  
After you have mined your ore you might consider refining it. This is not the default choice but needs some serious calculation. Since refining is determined by your skills and your standing with the corporation owning the station where you refine a considerable amount of minerals might be lost to the Nether if you are a new player. Unista [[Makie Tachibana]] created a helpful [https://docs.google.com/file/d/0ByIiSolpXj4BM0d5cC1RZ2RraFk/edit?usp=sharing&pli=1 spreadsheet] for you to determine if you should refine or just sell your ore. If you are a member of EVE University you can also use the [[Perfect Refine List|Perfect Refine Service]] where other Unistas will do the refining for you.
+
Asteroid belts spawn throughout New Eden and can be mined to extract ores. In addition to ores, players can use specialised equipment to mine ice from ice belts and harvest gas from gas clouds. The ore, ice and gas can either be sold in its raw form, or refined into minerals. In general rarer and more valuable resources are found in lower security space. Mining has a low entry barrier, though mining efficiency can be substantially improved by training the right skills and implants and using more advanced equipment and ships. [[Alpha clones]] can mine, although the only specialised mining ship they can use is the [[Venture]]. Players can mine either alone or as part of a mining fleet, and can produce a stable income stream. However, miners are always vulnerable to attacks by other players as well as [[Can flipping|can flippers]], so it can be a risky profession, particularly in lower security areas.<br />
  
You should also listen to these [http://wiki.eveuniversity.org/EVE_University_Class_Library#Mining classes]
+
{{euninote|For [[EVE University]] members, the [[Amarr Mining Campus]] specialises in mining.}}
  
== [https://www.youtube.com/watch?v=9kmUf3fflrA Exploration] ==
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
* Mining Ore:
 +
** solo mining (no boosts): {{co|lightblue|<no data>}}
 +
** fleet mining (with boosts) {{co|lightblue|<no data>}}
 +
* Harvesting Ice: {{co|lightblue|<no data>}}
 +
* Harvesting Gas in known-space: {{co|lightblue|<no data>}}
 +
* Harvesting Gas in wormholes:
 +
** low level gas sites (Barren, Minor, Ordinary, Sizeable, Token): 15-20 M ISK/hour
 +
** mid-level gas sites (Vital and Bountiful): up-to 30-40 M ISK/hour
 +
** high-level gas sites (Instrumental and Vital): up-to 50-70 M ISK/hour}}
  
If doing missions or shooting space rocks is too dull for you, you might be in for the recently updated profession of exploration. Exploration means that you look for hidden sites and go to loot them for profit. A [http://wiki.eveuniversity.org/Exploration guide] to exploration is provided in the wiki.
 
  
Exploration is a very fun activity but the gain is somewhat random. While data and relic sites provide blueprints and material for production, combat sites may escalate and drop valuable faction or deadspace loot. Or not so valuable, if you are unlucky. As you get more experience you can progress from high-sec exploration to low- and null-sec explorations where the rewards but also the risks are higher. A cloaking device is most essential. If you are member of EVE University you should join exploration.e-uni for help and advice.
+
===Planetary interaction===
 +
{{main|Planetary Interaction}}
  
You should also listen to these [http://wiki.eveuniversity.org/EVE_University_Class_Library#Exploration classes]
+
New Eden has thousands of planets, and players can establish a colony on a planet in order to produce resources. The resources (or 'commodities') which are produced can either be sold in their raw form, or combined with other commodities to make more complex products. Ultimately these can be used to make fuel and parts for structures, boosters and components. Planets in lower security areas tend to yield more valuable commodities. Planetary interaction has a low entry barrier, although through training skills players can increase the number of planets and the efficiency of their colony. Planetary interaction does not normally require much active management once the colony is established, and most players will use it as a passive supplement to their other income.
  
== Science & Industry ==
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
* High-sec planet:  {{co|lightblue|<no data>}}
 +
* Low-sec planet: {{co|lightblue|<no data>}}
 +
* Null-sec planet:  {{co|lightblue|<no data>}}
 +
* Wormhole planet: 4-6M per planet per day with daily monitoring}}
  
So you neither want to shoot ships nor asteroids? And you do not want to endanger your ship while strolling around in null-sec? You are pretty decent in math and you want to create instead of destroy? Welcome to Manufacturing! Manufacturing is the art of using a [[blueprint]] to produce items that are then sold to the market. You can read this [http://wiki.eveuniversity.org/Manufacturing guide] to get an overview of how it works.
+
==Outlaw Careers==
  
Basically you will first search the market for something you want to produce. Ships, Drones and Ammunition are a good starting point since the modules you can produce have better (and cheaper) counterparts in their Meta 1-4 variations. You will then acquire a blueprint. This can either be a blueprint original (BPO) or a blueprint copy (BPC). The first one allows unlimited runs, the latter only a specific number until it vanishes.  
+
Unlike many other games, being a criminal is a viable career option in EVE Online, and not against the EULA. Many players find that crime does pay, quite handsomely.
  
You can also buy either unresearched blueprints from the market or researched blueprints from contracts. Research provides lower material costs and lesser production time. If you go for a researched blueprint do your math first and compare the amount of ISK you save for lower production cost with the cost of the blueprint. If you save less money then you spend its obviously not worth it.
+
===Can Flipping===
 +
{{main|Can flipping}}
  
You can also always research the blueprint yourself. The problem with that is, that you might have to wait for a really long time until a high-sec research slot becomes available.  
+
Players can jettison items into space, creating a jetcan which can be opened not just by the player who created it, but by anyone. A common reason for players to do this is when they are mining, to store their ore for later retrieval. Some players use this as an opportunity to steal the ore inside the jetcan, which is known as 'can flipping'. Sometimes this is done purely for the goods inside, but it is often done to provoke the miner into trying to attack the person stealing their ore. This will set off a combat timer, allowing the 'can flipper' to switch into another ship and shoot the miner with no retaliation from CONCORD (since they are technically acting in self-defense from the point of view of the game).
  
If you are a member of EVE University you can use the E-Uni POS to do your research. You can also join [[Project Solitude]] which operates in a high-sec pocket surrounded by low- and null-sec. This has the advantage that it is far easier to get a empty research facility. You can also sell ships and modules for a premium price there.
+
{{euninote|Can flipping is prohibited for [[EVE University]] members under the [[EVE University Rules]].}}
  
Like Security Missions and Mining, Science & Industry comes with a steady progression. You will start manufacturing T1 items. But after a while your skills are high enough to start producing T2 items. And after that you can venture into T3 production, manufacturing the components that [[Strategic Cruisers]] are made of. You could even become a capital ship manufacturer as the pinnacle of your career.
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 +
{{co|lightblue|<no data>}}
 +
}}
  
You should also listen to this [http://wiki.eveuniversity.org/Manufacturing_101 class].
 
  
== [https://www.youtube.com/watch?v=lKviRpvGXBs Business] ==
+
===Scamming or theft===
  
What do the mission runner, the miner, the explorer and the manufacturer have in common? They sell their goods to the market. So why not be the market maker? Let the peons grind, while you sit in the station buying low and selling high? Pretty good idea! But not so fast, the entry barrier to doing business is pretty high. Experience-wise as ISK-wise. You can read this basic guide on [[Trading]] to get a good idea.
+
Scamming others out of their ISK or luring them into traps can be an exciting way for some people to play the game. Such scams take many forms. Some of the most common are misleading contracts, selling goods for much more than they are worth, "ISK doubling" scams, making players an offer that is too good to be true for the purpose of leading them into an ambush, requesting ISK in return for joining a corporation, infiltrating a corporation for the purposes of emptying their corporate resources. It will suit a certain kind of player who thrives on the chase and has the confidence and personal skills to pull it off. The income can potentially be huge, there have been some very high profile corporation thefts of many billions.<br />
  
Basically there are three different types of trading with increasing difficulty.
+
{{euninote|Scamming and theft are prohibited for [[EVE University]] members under the [[EVE University Rules]].}}
  
The first one is hauling. Hauling means that you buy items at station A, put them into your cargohold and ship them to a local tradehub where you can sell them higher. You can either do this as inter-region hauling, where you exploit price differences of items in different regions. Another apporach is to set-up buy orders in mission hubs to buy the loot from mission runners. You then haul the stuff to a local trade hub and return with ammunition, ships and exotic dancers that are useful for mission runners. A third way to do hauling is to buy up stuff for cheap in the career agent systems. Especially the ships that are given out by the career agents to new players can be bought cheaply and resold in the next hub.  
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 +
Nothing all the way up to many billions for a high profile corporation theft.
 +
}}
  
A more sophisticated form of trading is station-trading. This involves no time in space. Your character is just sitting in a station and buys and sells items. For this you want to look for items that have high-volume and high-price differences. You will then set-up buy orders and wait for people to sell you their stuff. You will then resell it on the market for a higher price, therefore making profits. Your biggest competition in this field are market bots that over-/undercut your prices by 0.01 ISK.
+
==See also==
  
The ultimate form of trading is inter-hub trading. This combines both approaches above. You set up buy and sell orders for items in several trading hubs. You will compare the prices and volume of items in different hubs and then buy where it is cheap and sell where it is expensive. This might require additional characters in each of the trading hubs you are dealing in.
+
* https://slides.eveuniversity.org/?slidesID=270 - Slides for the Introduction to EVE Careers class
 +
* https://myeveguide.files.wordpress.com/2011/05/eve-wtd.jpg - A plan showing how different careers interact with each other
 +
* https://content.eveonline.com/CareerGuide/EVECAREERSGUIDE.pdf - EON magazine's EVE careers guide (as per the Apocrypha expansion in 2009)
  
You should also listen to these [http://wiki.eveuniversity.org/EVE_University_Class_Library#Trading classes].
+
[[Category:Getting Started]]

Revision as of 17:45, 2 December 2020

Once players have completed the Tutorial they need to find their own way in New Eden. EVE is a sandbox and players will soon find they need to make their own entertainment and income. This brief guide intends to describe some of the typical options that many EVE players pursue, together with the likely income from them.

E-UNI Emblem.png EVE University offers
a class on:


Administrative and Meta Careers

These careers involve either organising players or providing services for other players to assist them in playing the game.

Corporate Executive

Main article: Forming a Corporation

Corporations often need a lot of manpower to run successfully. People are need to advertise the corporation, recruit members, set policies, conduct diplomacy with other corporations, arrange logistics and ensure that everything runs smoothly. Available roles will depend on your corporation and their needs. Players can even start their own corporation, although this is often suited to more experienced players who are able to use their experience in game to build a successful corporation. Starting a corporation often requires a large amount of starting capital - more so if the corporation will own structures like Citadels or Engineering Complexes.

E-UNI Emblem.png EVE University members should see Helping EVE University for ways they can start to help out.
Wallet.pngAverage Income:

There is no such thing as an average income as it varies so widely depending on the size of the corporation and the taxes/fees charged


CSM member

EVE Online has a player-elected council known as the Council of Stellar Management (CSM), who provide feedback to CCP about the game and raises any concerns players have. New CSM members are elected once per year and attend meetings with CCP in Iceland as well as participating in online discussions about the direction of the game. They are required to sign a legal 'Non Disclosure Agreement' before they start their term as a CSM member.

Wallet.pngAverage Income:

CSM members are unpaid, but their real life expenses are reimbursed (e.g. travel expenses).


EVE journalist

There are many third party sites and podcasts dedicated to EVE Online. Many of them accept submissions and guest slots by players. This would particularly suit a player with good communication skills who has a unique perspective on the game. CCP also sometimes needs players to act as presenters for official events such as the Alliance Tournament and Fanfest.

Wallet.pngAverage Income:

Most of these opportunities will be unpaid.


Business careers

Business careers focus on moving and selling goods to make a profit. They make use of New Eden's player to player market.

Hauling

Main article: Hauling

Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price.

E-UNI Emblem.png It is not advisable to haul with a character in EVE University, since we are at war most of the time. For those who wish to try hauling as a career, we would strongly recommend Creating an Alt Hauler instead.
Wallet.pngAverage Income:
  • Courier contracts: Approx 50 - 70 M ISK/hour
  • Hauling goods for sale: <no data>


Skill Farming

Main article: Skill Farming

Skill farming is a career in EVE Online that uses a character to train skills solely to extract and sell their skill points, creating a passive income stream.

Wallet.pngPotential Income:

After initial preparations are completed, skill farming has the potential to return 3,044,511,048.17 ISK every 30 days (or 4,228,487.57 ISK per hour) on an investment of 1 day of game time.


Trading

Main article: Trading

EVE Online has a complex player-driven market, which is studied by students of economics. By investing their ISK correctly, players can make a profit from buying and selling goods. This requires some starting capital and a good grasp of supply and demand. Some traders focus on buying and selling goods in the same station, while some will buy items with a view to selling them elsewhere for a higher price. Trading can be very competitive, especially in high traffic areas such as Trade Hubs, which can drive down profits. However, if a player finds a suitable niche it can yield a high income.

Wallet.pngAverage Income:

<no data>


Combat careers

Combat is something that us unavoidable in EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs.

Faction Warfare

Main article: Faction Warfare

In EVE lore there are four factions: Amarr, Caldari, Gallente and Minmatar. These factions are perpetually engaged in a struggle for power, and fight for control over certain areas of low security space. Players can join one of the factions and fight players from opposing factions in order to earn Loyalty Points and standings with their faction. Participating in faction warfare means that players can be attacked by members of their opposing faction anywhere, so it is a dedicated profession. Players are not restricted on which faction they join and can even join a different faction to their character's race, provided they have sufficient standings with that faction. There are many dedicated faction warfare corporations.

E-UNI Emblem.png EVE University does not participate in faction warfare as a corporation, though members are free to participate with their alts.
Wallet.pngAverage Income:

<no data>


Incursions

Main article: Incursions

Incursions are high end PVE content, involving repelling NPC invaders as part of a fleet. Incursions appear in various systems around New Eden, so incursion runners tend to be nomadic and move from system to system following the incursion areas. Incursions are rewarded with ISK and Loyalty Points, though payouts are only made to a limited number of people on grid at the same time. For this reason, it is particularly important that each member of the fleet is effective in their role and so they tend to fly battleships and T2 logistics.

E-UNI Emblem.png For EVE University members, our EVE University Incursion Community always needs players to act as scouts or pickets, and this role does not require any specific skills or experience. In return for keeping the incursion fleet safe, they will provide tips, which can be a very lucrative income for a new player. However, note that this is specific to our community, and not a role that all incursion communities use.
Wallet.pngAverage Income:
  • Vanguards: 60 - 120 M ISK/hour
  • Headquarters: 150 - 300 M ISK/hour (heavily influenced by fleet composition and CONCORD LP-conversion)
  • Scouting or picketing: 30 - 60 M ISK/hour


Mission running

Main article: Missions

Missions are one-time jobs offered to players by NPC agents. There are various types of basic missions, including combat, mining and courier. There are also more advanced missions called COSMOS and Epic Arc missions. Completing a mission is rewarded with ISK, Loyalty Points and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items also (particularly the Career Agents missions). There are various levels of missions, which are increasingly more difficult to complete. Level one missions are easy for Alpha Clones or very new players to complete, but the rewards are low. In contrast, level five missions only appear in low security space and can normally only be done as part of a fleet. Players will need high standing with agents to be able to request higher level missions.

Wallet.pngAverage Income:
  • Level 1 missions: 1M per hour
  • Level 2 missions: 2-4 M ISK per hour
  • Level 3 missions: 5-10 M ISK per hour
  • Level 4 missions: 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion)


PvP

PvP is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many player make PVP their main profession, and spend their time hunting for fights. PVP can be done either solo, in a small group or part of a huge fleet. It encompasses everything from frigate brawls to huge Titans. There are also various different roles players can fill, including tackler, damage dealer, scout, stealth bomber, EWAR pilot, logistics and fleet commander. To thrive in PVP players will benefit from a good tactical mind and a quick trigger finger, but it is easy to get into and can be done by Alpha Clones and very new players. Some players will go one step further and become a mercenary, who can be hired to do PVP for a price. Alternatively some players decide to become bounty hunters, and hunt down players who have an active bounty. Some players choose to become pirates, and hunt down their victims to either pillage their goods or demand a ransom for their ship or pod.

E-UNI Emblem.png EVE University members must follow the EVE University Rules at all times, including our rules of engagement, honesty and respect for others.
Wallet.pngAverage Income:

<no data>


Ratting

As well as other players, New Eden is full of hostile NPCc which are known in short as 'rats'. These spawn at asteroid belts, in cosmic anomalies and at stargates. Destroying rats earns a ISK payment in return for the bounty, as well as any loot or salvage which is dropped in the wreck. Some rats drop items known as Security tags which can be valuable. Some tags can be used to increase a player's security status. The rewards vary depending on the security level of the system, but the income is normally not high enough to justify it as a sole career, it is often something use players use to supplement their income and boost their security status when needed.

Wallet.pngAverage Income:
  • In High sec: 1-3 M ISK per hour
  • In Low sec: 10-20 M ISK per hour
  • In Null sec: 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income)
  • In Wormhole space:
    • C1 holes: 20-50 M ISK/hour
    • C2 holes: 20-50 M ISK/hour
    • C3 holes: 60-200 M ISK/hour
    • C4 holes: <no data>
    • C5 holes: 180-250 M ISK/hour
    • C6 holes: <no data>

Exploration careers

New Eden is vast and contains many secret sites with hidden valuables. Exploration is about tracking down those sites.

Exploration and hacking

Main article: Exploration

Players can use their onboard scanner together with a probe launcher to scan down Cosmic Anomalies and Cosmic Signatures. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes. Hacking and archaeology involve a mini-game to break into the container. Lower security areas tend to yield the most valuable loot and resources, but players are vulnerable when doing exploration which is why it's best to use a ship that can cloak. Exploration is easy to get started with and can be a potentially lucrative source of income, especially for a new player. Wormhole sites are a more advanced form of exploration in more hostile space.

Wallet.pngAverage Income:
  • In high-sec, low-sec and null-sec: up-to 1M per site
  • Wormhole sites:
    • C1 holes: 20-50 M ISK/hour
    • C2 holes: 30-60 M ISK/hour
    • C3 holes: 100-200 M ISK/hour
    • C4 holes: <no data>
    • C5 holes: 50-150 M ISK/hour (Server Bank site only)
    • C6 holes: <no data>
  • Ghost sites: 30-60 M ISK per site, reported cases with up to a few hundred million ISK per site


Salvaging

Main article: Salvaging

Each time a player or NPC ship explodes it drops a wreck. The wreck sometimes contains loot, but the wreck itself can also be salvaged for useful parts. Salvaging enable a player to collect those parts with a view to either selling them or processing them rigs for ships. Salvaging can be a profitable side career, normally alongside either mission running or PVP. Salvaging is quick to train into and can be done by a new player, often as part of a mission fleet. The salvage is normally split between the fleet members, so it can be a good income for relatively little effort. Players can use tractor beams to pull wrecks towards them for faster salvaging, and there a is even a specialised ship, the Noctis. Alternatively, players can use a Mobile Tractor Unit which collects the wrecks in one place.

Wallet.pngAverage Income:

<no data>


Industrial careers

Industrial careers are focused on gathering resources and creating ships and items. This is often referred to in other games as "crafting".

Manufacturing

Main article: Manufacturing

Almost everything in New Eden is created by players. Blueprints can be used to produce items from minerals, which can either be refined or bought from the market. Manufacturers may create items for personal use, or to sell on the market for a profit. Although the basic skills required to manufacture items can be trained quickly, increased skills will greatly improve efficiency. Players need a base to start manufacturing, which could be an NPC station or a player owned structure such as an Engineering Complex. Manufacturing can yield a good income, but some items cost more to manufacture than they are worth so it is possible to make a loss also. It can also be highly competitive, driving down profits in high traffic areas. In addition to manufacturing, players can carry out invention to create more valuable T2 items, and conduct research to improve the efficiency of blueprints, making them more valuable. Players can work with dedicated research agents to obtain datacores, which can then be used in invention.

Wallet.pngAverage Income:

<no data>


Mining and refining

Main article: Mining

Asteroid belts spawn throughout New Eden and can be mined to extract ores. In addition to ores, players can use specialised equipment to mine ice from ice belts and harvest gas from gas clouds. The ore, ice and gas can either be sold in its raw form, or refined into minerals. In general rarer and more valuable resources are found in lower security space. Mining has a low entry barrier, though mining efficiency can be substantially improved by training the right skills and implants and using more advanced equipment and ships. Alpha clones can mine, although the only specialised mining ship they can use is the Venture. Players can mine either alone or as part of a mining fleet, and can produce a stable income stream. However, miners are always vulnerable to attacks by other players as well as can flippers, so it can be a risky profession, particularly in lower security areas.

E-UNI Emblem.png For EVE University members, the Amarr Mining Campus specialises in mining.
Wallet.pngAverage Income:
  • Mining Ore:
    • solo mining (no boosts): <no data>
    • fleet mining (with boosts) <no data>
  • Harvesting Ice: <no data>
  • Harvesting Gas in known-space: <no data>
  • Harvesting Gas in wormholes:
    • low level gas sites (Barren, Minor, Ordinary, Sizeable, Token): 15-20 M ISK/hour
    • mid-level gas sites (Vital and Bountiful): up-to 30-40 M ISK/hour
    • high-level gas sites (Instrumental and Vital): up-to 50-70 M ISK/hour


Planetary interaction

Main article: Planetary Interaction

New Eden has thousands of planets, and players can establish a colony on a planet in order to produce resources. The resources (or 'commodities') which are produced can either be sold in their raw form, or combined with other commodities to make more complex products. Ultimately these can be used to make fuel and parts for structures, boosters and components. Planets in lower security areas tend to yield more valuable commodities. Planetary interaction has a low entry barrier, although through training skills players can increase the number of planets and the efficiency of their colony. Planetary interaction does not normally require much active management once the colony is established, and most players will use it as a passive supplement to their other income.

Wallet.pngAverage Income:
  • High-sec planet: <no data>
  • Low-sec planet: <no data>
  • Null-sec planet: <no data>
  • Wormhole planet: 4-6M per planet per day with daily monitoring

Outlaw Careers

Unlike many other games, being a criminal is a viable career option in EVE Online, and not against the EULA. Many players find that crime does pay, quite handsomely.

Can Flipping

Main article: Can flipping

Players can jettison items into space, creating a jetcan which can be opened not just by the player who created it, but by anyone. A common reason for players to do this is when they are mining, to store their ore for later retrieval. Some players use this as an opportunity to steal the ore inside the jetcan, which is known as 'can flipping'. Sometimes this is done purely for the goods inside, but it is often done to provoke the miner into trying to attack the person stealing their ore. This will set off a combat timer, allowing the 'can flipper' to switch into another ship and shoot the miner with no retaliation from CONCORD (since they are technically acting in self-defense from the point of view of the game).

E-UNI Emblem.png Can flipping is prohibited for EVE University members under the EVE University Rules.
Wallet.pngAverage Income:

<no data>


Scamming or theft

Scamming others out of their ISK or luring them into traps can be an exciting way for some people to play the game. Such scams take many forms. Some of the most common are misleading contracts, selling goods for much more than they are worth, "ISK doubling" scams, making players an offer that is too good to be true for the purpose of leading them into an ambush, requesting ISK in return for joining a corporation, infiltrating a corporation for the purposes of emptying their corporate resources. It will suit a certain kind of player who thrives on the chase and has the confidence and personal skills to pull it off. The income can potentially be huge, there have been some very high profile corporation thefts of many billions.

E-UNI Emblem.png Scamming and theft are prohibited for EVE University members under the EVE University Rules.
Wallet.pngAverage Income:

Nothing all the way up to many billions for a high profile corporation theft.

See also