Difference between revisions of "Careers"

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{{Work in progress}}
 
 
 
Once players have completed the [[Tutorial]] they need to find their own way in New Eden. EVE is a sandbox and players will soon find they need to make their own entertainment and income.  This brief guide intends to describe some of the typical options that many EVE players pursue, together with the likely income from them.
 
Once players have completed the [[Tutorial]] they need to find their own way in New Eden. EVE is a sandbox and players will soon find they need to make their own entertainment and income.  This brief guide intends to describe some of the typical options that many EVE players pursue, together with the likely income from them.
 
{{Related class|EVE Careers 101}}
 
{{Related class|EVE Careers 101}}
=Industrial careers=
 
  
Industrial careers are focused on gathering resources and creating ships and items. This is often referred to in other games as "crafting".
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==Administrative and Meta Careers==
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These careers involve either organising players or providing services for other players to assist them in playing the game.
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 +
===Corporate Executive===
 +
{{main|Corporation#Forming_a_Corporation|Forming a Corporation}}
 +
 
 +
Corporations often need a lot of manpower to run successfully. People are need to advertise the corporation, recruit members, set policies, conduct diplomacy with other corporations, arrange logistics and ensure that everything runs smoothly. Available roles will depend on your corporation and their needs. Players can even start their own corporation, although this is often suited to more experienced players who are able to use their experience in game to build a successful corporation. Starting a corporation often requires a large amount of starting capital - more so if the corporation will own structures like [[Citadels]] or [[Engineering Complexes]].
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{{euninote|[[EVE University]] members should see [[Helping EVE University]] for ways they can start to help out.}}
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 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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There is no such thing as an average income as it varies so widely depending on the size of the corporation and the taxes/fees charged
 +
}}
 +
 
  
==Mining and refining==
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===CSM member===
{{main|Mining}}
 
[[File:Miningventure.png]]<br />
 
  
Asteroid belts spawn throughout New Eden and can be mined to extract ores. In addition to ores, players can use specialised equipment to mine ice from ice belts and harvest gas from gas clouds. The ore, ice and gas can either be sold in its raw form, or refined into minerals. In general rarer and more valuable resources are found in lower security space. Mining has a low entry barrier, though mining efficiency can be substantially improved by training the right skills and implants and using more advanced equipment and ships. [[Alpha clones]] can mine, although the only specialised mining ship they can use is the [[Venture]]. Players can mine either alone or as part of a mining fleet, and can produce a stable income stream. However, miners are always vulnerable to attacks by other players as well as [[Can flipping|can flippers]], so it can be a risky profession, particularly in lower security areas.
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EVE Online has a player-elected council known as the [[Council of Stellar Management]] (CSM), who provide feedback to CCP about the game and raises any concerns players have. New CSM members are elected once per year and attend meetings with CCP in Iceland as well as participating in online discussions about the direction of the game. They are required to sign a legal 'Non Disclosure Agreement' before they start their term as a CSM member.
  
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
* Mining Ore:
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CSM members are unpaid, but their real life expenses are reimbursed (e.g. travel expenses).
** solo mining (no boosts): {{co|lightblue|<no data>}}
+
}}
** fleet mining (with boosts) {{co|lightblue|<no data>}}
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* Harvesting Ice: {{co|lightblue|<no data>}}
 
* Harvesting Gas in known-space: {{co|lightblue|<no data>}}
 
* Harvesting Gas in wormholes:
 
** low level gas sites (Barren, Minor, Ordinary, Sizeable, Token): 15-20 M ISK/hour
 
** mid-level gas sites (Vital and Bountiful): up-to 30-40 M ISK/hour
 
** high-level gas sites (Instrumental and Vital): up-to 50-70 M ISK/hour}}
 
<br />
 
  
==Planetary interaction==
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===EVE journalist===
{{main|Planetary Interaction}}
 
  
New Eden has thousands of planets, and players can establish a colony on a planet in order to produce resources. The resources (or 'commodities') which are produced can either be sold in their raw form, or combined with other commodities to make more complex products. Ultimately these can be used to make fuel and parts for structures, boosters and components. Planets in lower security areas tend to yield more valuable commodities. Planetary interaction has a low entry barrier, although through training skills players can increase the number of planets and the efficiency of their colony. Planetary interaction does not normally require much active management once the colony is established, and most players will use it as a passive supplement to their other income.
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There are many third party sites and podcasts dedicated to EVE Online. Many of them accept submissions and guest slots by players. This would particularly suit a player with good communication skills who has a unique perspective on the game. CCP also sometimes needs players to act as presenters for official events such as the [[Alliance Tournament]] and [[Fanfest]].
  
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
* High-sec planet:  {{co|lightblue|<no data>}}
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Most of these opportunities will be unpaid.
* Low-sec planet: {{co|lightblue|<no data>}}
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}}
* Null-sec planet:  {{co|lightblue|<no data>}}
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* Wormhole planet: 4-6M per planet per day with daily monitoring}}
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<br />
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==Business careers==
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Business careers focus on moving and selling goods to make a profit. They make use of New Eden's player to player market.
  
==Hauling==
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===Hauling===
 
{{main|Hauling}}
 
{{main|Hauling}}
[[File:Haulingfreighter.png]]<br />
 
  
Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price.
+
Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price.<br />
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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{{euninote|It is not advisable to haul with a character in [[EVE University]], since we are at war most of the time. For those who wish to try hauling as a career, we would strongly recommend [[Creating an Alt Hauler]] instead.}}
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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
* Courier contracts:  Approx 50 - 70 M ISK/hour
 
* Courier contracts:  Approx 50 - 70 M ISK/hour
 
* Hauling goods for sale: {{co|lightblue|<no data>}}
 
* Hauling goods for sale: {{co|lightblue|<no data>}}
 
}}
 
}}
<br />
 
  
==Manufacturing==
 
{{main|Manufacturing}}
 
Almost everything in New Eden - ships, modules, ammo, etc. - is created by players, for their own use, or more frequently, for sale to other players.  Building items and charging for the value-add can be a very lucrative way to generate ISK.  Unfortunately, this career option is one of the hardest to generate large amounts of ISK from, as it is extremely competitive.  In addition, many miner/manufacturers undercharge because they do not include the value of the minerals they collected - they tend to think of ore they mined as "free" - so, many common items have very low profit margins, if any at all.  However, for those who develop a high degree of manufacturing skills, and who can amass sufficient capital to purchase blueprint originals (BPOs) for high-demand items, this can be a lucrative second career.
 
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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===Skill Farming===
{{co|lightblue|<no data>}}
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{{main|Skill Farming}}
}}
 
<br />
 
  
==Research and invention==
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{{dothis|'''Skill farming'''}} is a [[Careers|career]] in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream.
{{main|Research}}
 
All advanced items in New Eden, of the Tech 2 variety, are made possible by the efforts of players who conduct invention on lower-tech items.  The capabilities of Tech 2 items keep them in high demand, so invention can be a rewarding source of ISK.  Through research, players can also improve the efficiency of blueprints.  Because they improve production time and reduce manufacturing time, blueprints with higher efficiency are valuable to manufacturers - and therefore are another potential source of income. Players can also work with dedicated research agents to "farm" valuable datacores, used in invention - a form of passive income that can produce a reasonable stream of ISK over time.  To become a scientist/researcher/inventor, players must invest in science and related skills, and have access to a research facility.
 
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Potential Income:'''
{{co|lightblue|<no data>}}
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{{co|lightblue|After initial preparations are completed, {{dothis|'''skill farming'''}} has the potential to return 3,044,511,048.17 ISK every 30 days (or 4,228,487.57 ISK per hour) on an investment of 1 day of game time.}}
 
}}
 
}}
<br />
 
  
=Business careers=
 
  
While Industrialists specialize in making and moving things, Business people earn ISK by investing capital, liquidity and talents in corporations, markets and infrastructure, and earning returns from their investment.
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===Trading===
 +
{{main|Trading}}
  
==Trading==
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EVE Online has a complex player-driven market, which is studied by students of economics. By investing their ISK correctly, players can make a profit from buying and selling goods. This requires some starting capital and a good grasp of supply and demand. Some traders focus on buying and selling goods in the same station, while some will buy items with a view to selling them elsewhere for a higher price. Trading can be very competitive, especially in high traffic areas such as [[Trade Hubs]], which can drive down profits. However, if a player finds a suitable niche it can yield a high income.  
{{main|Trading}}
 
The dynamic and comprehensive player-driven market in EVE provides multiple opportunities for players to earn ISK, without even owning a ship or leaving a station!  By investing in trade skills, building up your standings with a owner of the station you plan to trade in, and with a bit of starting capital, players can purchase goods on the market, and then sell them at higher prices. By providing liquidity to the markets, traders can make a good return, although this requires some investigation of market opportunities and vigilance in monitoring your market orders. If you've ever fantasized about making it big as a Wall Street speculator, becoming an EVE trader might be for you.  
 
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
{{co|lightblue|<no data>}}
 
{{co|lightblue|<no data>}}
 
}}
 
}}
<br />
 
  
==Corporate Executive==
 
{{main|Corporation#Forming_a_Corporation|Forming a Corporation}}
 
Become your own CEO!  By developing Corporate Management skills, players can found their own corporations, recruit other players, and earn ISK from a salary drawn from [[Tax#Corporation_tax|taxes]] and fees.  At a more advanced level, you can also create a [[citadel]] or [[POS]] to host valuable research facilities and a market, or you could join an alliance and negotiate to build a lucrative moon mining POS.  Being a corporate CEO requires some very advanced skills, and a great amount of capital - either yours or someone else's - and so, this career option usually comes later in most players' EVE experience, if ever.  But the entry requirements for starting an EVE corporation are quite low, and since non-player corporations (NPCs) now charge an 11% tax on bounties and mission rewards, starting a small corp of your own might be an attractive option.
 
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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==Combat careers==
There is no such thing as an average income as it varies so widely depending on the size of the corporation and the taxes/fees charged
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}}
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Combat is something that us unavoidable in EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs.
<br />
 
  
=Exploration careers=
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===Faction Warfare===
 +
{{main|Faction Warfare}}
  
Explorers are people that find things, and then make money on what they find.
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In EVE lore there are four factions: Amarr, Caldari, Gallente and Minmatar. These factions are perpetually engaged in a struggle for power, and fight for control over certain areas of low security space. Players can join one of the factions and fight players from opposing factions in order to earn [[Loyalty Points]] and standings with their faction. Participating in faction warfare means that players can be attacked by members of their opposing faction anywhere, so it is a dedicated profession. Players are not restricted on which faction they join and can even join a different faction to their character's race, provided they have sufficient standings with that faction. There are many dedicated faction warfare corporations. <br />
  
==Exploration and hacking==
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{{euninote|[[EVE University]] does not participate in faction warfare as a corporation, though members are free to participate with their alts.}}
{{main|Exploration}}
 
Searching wormholes and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too.  To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules.  You must also become an expert at probing.
 
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
* In high-sec, low-sec and null-sec: up-to 1M per site
+
{{co|lightblue|<no data>}}
* In wormhole pirate data sites: up-to 5-8M ISK per site
 
* In wormhole pirate relic sites: 10-60M ISK per site
 
* In wormhole sleeper data/relic sites: up-to 1M ISK per site - not recommended as this is a low reward for relatively high risk hacking in wormholes
 
* In sleeper cache sites: 100-300 M ISK per site
 
* In ghost sites: 30-60 M ISK per site, reported cases with up to a few hundred million ISK per site
 
 
}}
 
}}
<br />
 
  
==Salvaging==
 
{{main|Salvaging}}
 
EVE Online is a place of constant combat, and as a result, there are a lot of wrecked ships left behind after every battle. Finding, collecting and selling items from wrecks can be a great way for players to earn ISK.  Many items collected from wrecks are used to produce specialized rigs for ships, and so there is always a strong demand for these items.  To become a successful salvager, players must develop salvaging skills (of course), and also sufficient command, electronics and engineering skills to use tractor beams and the salvager module.  It is also useful to acquire a destroyer ship and convert it into a dedicated salvage vessel - with their large number of high slots and fairly large cargo bay, destroyers are perfect for this task.  You can peruse asteroid belts for wrecks, of course, but the best way to earn a salvage income is to join a mission team and clean up any resulting wrecks, then split the resulting revenue with your teammates.
 
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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===Incursions===
{{co|lightblue|<no data>}}
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{{main|Incursions}}
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 +
Incursions are high end PVE content, involving repelling NPC invaders as part of a fleet. Incursions appear in various systems around New Eden, so incursion runners tend to be nomadic and move from system to system following the incursion areas. Incursions are rewarded with ISK and [[Loyalty Points]], though payouts are only made to a limited number of people on grid at the same time. For this reason, it is particularly important that each member of the fleet is effective in their role and so they tend to fly battleships and T2 logistics. <br />
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 +
{{euninote|For [[EVE University]] members, our [[EVE University Incursion Community]] always needs players to act as scouts or pickets, and this role does not require any specific skills or experience. In return for keeping the incursion fleet safe, they will provide tips, which can be a very lucrative income for a new player. However, note that this is specific to our community, and not a role that all incursion communities use.}}
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 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
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* Vanguards: 60 - 120 M ISK/hour
 +
* Headquarters: 150 - 300 M ISK/hour (heavily influenced by fleet composition and CONCORD LP-conversion)
 +
* Scouting or picketing: 30 - 60 M ISK/hour
 
}}
 
}}
<br />
 
  
=Combat careers=
 
  
Combat specialists earn their income from becoming very, very good at one thing: blowing stuff up.  Since EVE Online is a universe populated by players interested in developing their power and influence, there is always a demand for military might.
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===Mission running===
 +
{{main|Missions}}
  
==Mission running==
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Missions are one-time jobs offered to players by NPC agents. There are various types of basic missions, including combat, mining and courier. There are also more advanced missions called COSMOS and Epic Arc missions. Completing a mission is rewarded with ISK, [[Loyalty Points]] and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items also (particularly the [[Career Agents]] missions). There are various levels of missions, which are increasingly more difficult to complete. Level one missions are easy for [[Alpha Clones]] or very new players to complete, but the rewards are low. In contrast, level five missions only appear in low security space and can normally only be done as part of a fleet. Players will need high standing with agents to be able to request higher level missions.
{{main|Missions}}
 
One of the first ways that every player makes ISK in EVE is by executing assigned missions assigned by agents in non-player corporations, or by running through deadspace complexes. Mission running is worthy of an extensive guide all by itself, so we won't belabor all aspects of this career option here. Suffice it to say that to earn real ISK as a mission-runner, players must invest in larger ships and develop the skills to fly them, so that they can earn access to higher level agents, higher level missions and the much higher levels of rewards that come with them. There are also non-repeatable COSMOS missions, that give you modules worth hundreds of millions of ISK, but beware, they are harder than your average missions!
 
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
* Level 1 missions: 1M per hour
 
* Level 1 missions: 1M per hour
 
* Level 2 missions: 2-4 M ISK per hour
 
* Level 2 missions: 2-4 M ISK per hour
Line 130: Line 114:
 
* Level 4 missions: 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion)
 
* Level 4 missions: 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion)
 
}}
 
}}
<br />
 
  
==Ratting==
 
  
Hunting and killing NPC pirates (a.k.a. "rats") can earn some ISK.  But frankly, this is not the most lucrative way to earn money in EVE.  Still, as a supplemental source of income, ratting can be fun, and a great way to refine some combat skills.  To be a ratter, players only need to develop some combat skills and have a suitably outfitted fighting ship.  High-sec rats are relatively easy to kill, and they spawn most frequently in asteroid belts - low-sec rats are a little tougher, but ratting in low-sec space is riskier because real-player pirates, who are infinitely more dangerous, also lurk there.  Player beware!
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===PvP===
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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'''PvP''' is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many player make PVP their main profession, and spend their time hunting for fights. PVP can be done either solo, in a small group or part of a huge fleet. It encompasses everything from frigate brawls to huge [[Titans]]. There are also various different roles players can fill, including tackler, damage dealer, scout, stealth bomber, EWAR pilot, logistics and fleet commander. To thrive in PVP players will benefit from a good tactical mind and a quick trigger finger, but it is easy to get into and can be done by [[Alpha Clones]] and very new players. Some players will go one step further and become a mercenary, who can be hired to do PVP for a price. Alternatively some players decide to become bounty hunters, and hunt down players who have an active bounty. Some players choose to become pirates, and hunt down their victims to either pillage their goods or demand a ransom for their ship or pod.<br />
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{{euninote|[[EVE University]] members must follow the [[EVE University Rules]] at all times, including our rules of engagement, honesty and respect for others.}}
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 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
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{{co|lightblue|<no data>}}
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}}
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===Ratting===
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As well as other players, New Eden is full of hostile NPCc which are known in short as 'rats'. These spawn at asteroid belts, in cosmic anomalies and at stargates. Destroying rats earns a ISK payment in return for the bounty, as well as any loot or salvage which is dropped in the wreck. Some rats drop items known as [[Security tags]] which can be valuable. Some tags can be used to increase a player's [[security status]]. The rewards vary depending on the security level of the system, but the income is normally not high enough to justify it as a sole career, it is often something use players use to supplement their income and boost their security status when needed.
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 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
* In High sec: 1-3 M ISK per hour
 
* In High sec: 1-3 M ISK per hour
 
* In Low sec: 10-20 M ISK per hour
 
* In Low sec: 10-20 M ISK per hour
 
* In Null sec: 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income)
 
* In Null sec: 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income)
 +
* In Wormhole space:
 +
** C1 holes: 20-50 M ISK/hour
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** C2 holes: 20-50 M ISK/hour
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** C3 holes: 60-200 M ISK/hour
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** C4 holes: {{co|lightblue|<no data>}}
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** C5 holes: 180-250 M ISK/hour
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** C6 holes: {{co|lightblue|<no data>}}
 
}}
 
}}
<br />
 
  
==Running wormhole sites==
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==Exploration careers==
{{main|Wormholes}}
 
Wormholes are an environment which is difficult to inhabit, and yet which many players call home. Players can live in wormholes by establishing citadels or POSes, or alternatively players may choose to "day trip"i.e. visit a wormhole temporarily. Wormholes have 'sites' which can be very lucrative. The difficulty of the site (and the payout) depends on the class of wormhole. Most wormhole sites require tanky ships or a group of people to run, so they are normally suited to more experienced players.
 
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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New Eden is vast and contains many secret sites with hidden valuables. Exploration is about tracking down those sites.
* C1 holes: 20-50 M ISK/hour
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* C2 holes: 30-60 M ISK/hour
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===Exploration and hacking===
* C3 holes: 100-200 M ISK/hour
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{{main|Exploration}}
* C4 holes: {{co|lightblue|<no data>}}
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* C5 holes: 180-250 M ISK/hour
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Players can use their onboard scanner together with a probe launcher to scan down [[Cosmic Anomalies]] and [[Cosmic Signatures]]. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes. Hacking and archaeology involve a mini-game to break into the container. Lower security areas tend to yield the most valuable loot and resources, but players are vulnerable when doing exploration which is why it's best to use a ship that can cloak. Exploration is easy to get started with and can be a potentially lucrative source of income, especially for a new player. [[Wormhole sites]] are a more advanced form of exploration in more hostile space.
* C6 holes: {{co|lightblue|<no data>}}
+
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
* In high-sec, low-sec and null-sec: up-to 1M per site
 +
* Wormhole sites:
 +
** C1 holes: 20-50 M ISK/hour
 +
** C2 holes: 30-60 M ISK/hour
 +
** C3 holes: 100-200 M ISK/hour
 +
** C4 holes: {{co|lightblue|<no data>}}
 +
** C5 holes: 50-150 M ISK/hour (Server Bank site only)
 +
** C6 holes: {{co|lightblue|<no data>}}
 +
* Ghost sites: 30-60 M ISK per site, reported cases with up to a few hundred million ISK per site
 
}}
 
}}
<br />
 
  
==Incursions==
 
{{main|Incursions}}
 
Incursions are high-end PvE content and are done are part of a fleet. They involve repelling NPC invaders and can be a reliable method of earning a high amount of ISK. Payouts are made to a limited number of people within the fleet, which means that each member of the fleet needs to be effective in their role - you cannot compensate for inexperience and low skills with lots of people! For this reason incursion runners normally fly battleships or more advanced ships, with logistics support. For EVE University members, our [[EVE University Incursion Community]] always need players to act as scouts or pickets, and this role does not require any specific skills or experience. In return for keeping the incursion fleet safe, they will provide tips, which can be a very lucrative income for a new player. However, note that this is specific to our community, and not a role that all incursion communities use.
 
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
+
===Salvaging===
* Vanguards: 60 - 120 M ISK/hour
+
{{main|Salvaging}}
* Headquarters: 150 - 300 M ISK/hour (heavily influenced by fleet composition and CONCORD LP-conversion)
 
* Scouting or picketing: 30 - 60 M ISK/hour
 
}}
 
<br />
 
  
==Factional Warfare==
+
Each time a player or NPC ship explodes it drops a wreck. The wreck sometimes contains loot, but the wreck itself can also be salvaged for useful parts. Salvaging enable a player to collect those parts with a view to either selling them or processing them [[rigs]] for ships. Salvaging can be a profitable side career, normally alongside either mission running or PVP. Salvaging is quick to train into and can be done by a new player, often as part of a mission fleet. The salvage is normally split between the fleet members, so it can be a good income for relatively little effort. Players can use tractor beams to pull wrecks towards them for faster salvaging, and there a is even a specialised ship, the [[Noctis]]. Alternatively, players can use a [[Mobile Tractor Unit]] which collects the wrecks in one place.
{{main|Factional Warfare}}
 
Factional warfare allows players to fight for one of the main four factions (Amarr, Caldari, Gallente, Minmatar) for control over certain areas of low-sec space. Players fight players from opposing factions in an attempt to gain control of the system, and are rewarded with Loyalty Points.
 
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
{{co|lightblue|<no data>}}
 
{{co|lightblue|<no data>}}
 
}}
 
}}
<br />
 
  
==Mercenary==
 
  
If you can develop very high levels of combat skills, you can make a decent living by hiring your guns out to corporations that can use you for fighting pirates or war targets. Mercenaries are typically hired by large corporations who want something done without their name being all over it. A mercenary could also be a hired guard for miners, an extra hand in a full scale war, or an escort through low sec areas, among other duties. If you are serious about being a mercenary, joining a dedicated mercenary corporation is a good idea, as the one thing you need more than anything else as a "merc" is contacts. Be wary of courier assignments ending in low sec areas - they may actually be an ambush set up by a crafty pirate.
+
==Industrial careers==
 +
 
 +
Industrial careers are focused on gathering resources and creating ships and items. This is often referred to in other games as "crafting".
 +
 
 +
===Manufacturing===
 +
{{main|Manufacturing}}
 +
 
 +
Almost everything in New Eden is created by players. Blueprints can be used to produce items from minerals, which can either be refined or bought from the market. Manufacturers may create items for personal use, or to sell on the market for a profit. Although the basic skills required to manufacture items can be trained quickly, increased skills will greatly improve efficiency. Players need a base to start manufacturing, which could be an NPC station or a player owned structure such as an [[Engineering Complexes|Engineering Complex]]. Manufacturing can yield a good income, but some items cost more to manufacture than they are worth so it is possible to make a loss also. It can also be highly competitive, driving down profits in high traffic areas. In addition to manufacturing, players can carry out [[invention]] to create more valuable T2 items, and conduct [[research]] to improve the efficiency of blueprints, making them more valuable. Players can work with dedicated research agents to obtain [[Datacore farming|datacores]], which can then be used in invention.
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
{{co|lightblue|<no data>}}
 
{{co|lightblue|<no data>}}
 
}}
 
}}
<br />
 
  
==Bounty Hunter==
 
{{main|Bounty Hunting System}}
 
Many players that pursue outlaw careers (more on this later) have bounties assigned to them. Players can hunt down these characters using locator agents and intelligence gathered from other players, and collect the bounties.  While this sounds like an exciting career, it is really very difficult to execute.  You must have extremely high combat skills, a powerful ship, and a lot of luck - you must also have the element of surprise. The rewards are also fairly minimal. For this reason, bounty hunting, when it occurs, is usually a venture of opportunity, rather than of planning.
 
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
+
===Mining and refining===
{{co|lightblue|<no data>}}
+
{{main|Mining}}
}}
+
 
<br />
+
Asteroid belts spawn throughout New Eden and can be mined to extract ores. In addition to ores, players can use specialised equipment to mine ice from ice belts and harvest gas from gas clouds. The ore, ice and gas can either be sold in its raw form, or refined into minerals. In general rarer and more valuable resources are found in lower security space. Mining has a low entry barrier, though mining efficiency can be substantially improved by training the right skills and implants and using more advanced equipment and ships. [[Alpha clones]] can mine, although the only specialised mining ship they can use is the [[Venture]].  Players can mine either alone or as part of a mining fleet, and can produce a stable income stream. However, miners are always vulnerable to attacks by other players as well as [[Can flipping|can flippers]], so it can be a risky profession, particularly in lower security areas.<br />
 +
 
 +
{{euninote|For [[EVE University]] members, the [[Amarr Mining Campus]] specialises in mining.}}
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
* Mining Ore:
 +
** solo mining (no boosts): {{co|lightblue|<no data>}}
 +
** fleet mining (with boosts) {{co|lightblue|<no data>}}
 +
* Harvesting Ice: {{co|lightblue|<no data>}}
 +
* Harvesting Gas in known-space: {{co|lightblue|<no data>}}
 +
* Harvesting Gas in wormholes:
 +
** low level gas sites (Barren, Minor, Ordinary, Sizeable, Token): 15-20 M ISK/hour
 +
** mid-level gas sites (Vital and Bountiful): up-to 30-40 M ISK/hour
 +
** high-level gas sites (Instrumental and Vital): up-to 50-70 M ISK/hour}}
 +
 
 +
 
 +
===Planetary interaction===
 +
{{main|Planetary Interaction}}
 +
 
 +
New Eden has thousands of planets, and players can establish a colony on a planet in order to produce resources. The resources (or 'commodities') which are produced can either be sold in their raw form, or combined with other commodities to make more complex products. Ultimately these can be used to make fuel and parts for structures, boosters and components. Planets in lower security areas tend to yield more valuable commodities. Planetary interaction has a low entry barrier, although through training skills players can increase the number of planets and the efficiency of their colony. Planetary interaction does not normally require much active management once the colony is established, and most players will use it as a passive supplement to their other income.
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 +
* High-sec planet:  {{co|lightblue|<no data>}}
 +
* Low-sec planet: {{co|lightblue|<no data>}}
 +
* Null-sec planet:  {{co|lightblue|<no data>}}
 +
* Wormhole planet: 4-6M per planet per day with daily monitoring}}
  
=Outlaw Careers=
+
==Outlaw Careers==
  
In the EVE sandbox, there are people who play nice and pursue honorable careers - and then there are those who do not. Both styles of play are allowed.  In fact, EVE Online is one place where crime does indeed pay - and pretty well, too.
+
Unlike many other games, being a criminal is a viable career option in EVE Online, and not against the EULA. Many players find that crime does pay, quite handsomely.
  
==Can Flipping==
+
===Can Flipping===
 
{{main|Can flipping}}
 
{{main|Can flipping}}
Perhaps the easiest entry-level way to get into a life of crime in EVE is to simply steal from miners who are "jetcanning", where miners jettison their collected ore into unsecured cargo containers for later retrieval.  Can flippers only have to get within 2,500 meters of a jetcan, then grab the contents.  Miners are generally in weaker ships, with poor defenses and few weapons, and there is usually little they can do to stop this theft.  Further, if the miner fights back, then the can flipper may simply destroy the miner, and then loot the poor victim.
 
{{co|red|Note that can flipping is not allowed whilst a member of EVE University, under the [[EVE University Rules]].}}
 
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{co|lightblue|<no data>}}
 
}}
 
<br />
 
  
==Piracy==
+
Players can jettison items into space, creating a jetcan which can be opened not just by the player who created it, but by anyone. A common reason for players to do this is when they are mining, to store their ore for later retrieval. Some players use this as an opportunity to steal the ore inside the jetcan, which is known as 'can flipping'. Sometimes this is done purely for the goods inside, but it is often done to provoke the miner into trying to attack the person stealing their ore. This will set off a combat timer, allowing the 'can flipper' to switch into another ship and shoot the miner with no retaliation from CONCORD (since they are technically acting in self-defense from the point of view of the game).
  
Pirates specialize in player-versus-player (PvP) skills, so that they can attack and pillage players (mostly haulers) in low security space, or capture them and ransom their ship or pod for money. Successful pirates must also have good scanning and probing skills, and the best ones hunt in packs.  Joining a piracy corporation is therefore an attractive option for the aspiring space buccaneer.  
+
{{euninote|Can flipping is prohibited for [[EVE University]] members under the [[EVE University Rules]].}}
  
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{co|lightblue|<no data>}}
 
{{co|lightblue|<no data>}}
 
}}
 
}}
<br />
 
  
==Scamming or theft==
 
  
If you have ever fantasized about being a high-stakes confidence man, EVE provides you with lots of options for becoming a professional scammer - tricking players into giving you ISK or luring them into traps for profit.  Some of these scams are simple - mislabeling contracts on the market and selling items for far more then they are worth, for example.  But some are far more elaborate and dangerous - issuing an attractive courier contract into low-sec or null-sec space, for example, for the sole purpose of tricking a hauler into an ambush.  Another form of scam is the corporate raider, who gains entry into a corporation, earns a director level position, and then uses that position to steal everything - including the corporation itself! {{co|red|Note that scamming and theft are not allowed whilst a member of EVE University, under the [[EVE University Rules]].}}
+
===Scamming or theft===
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
+
Scamming others out of their ISK or luring them into traps can be an exciting way for some people to play the game. Such scams take many forms. Some of the most common are misleading contracts, selling goods for much more than they are worth, "ISK doubling" scams, making players an offer that is too good to be true for the purpose of leading them into an ambush, requesting ISK in return for joining a corporation, infiltrating a corporation for the purposes of emptying their corporate resources. It will suit a certain kind of player who thrives on the chase and has the confidence and personal skills to pull it off. The income can potentially be huge, there have been some very high profile corporation thefts of many billions.<br />
{{co|lightblue|<no data>}}
 
}}
 
<br />
 
  
==Suicide Ganking==
+
{{euninote|Scamming and theft are prohibited for [[EVE University]] members under the [[EVE University Rules]].}}
{{main|Suicide ganking}}
 
If you initiate an unprovoked attack on a ship in high-security space (0.5 or higher), then [[CONCORD_Details|CONCORD]] will destroy your ship.  But losing a ship might be a small price to pay if you pick the right target - a nice fat freighter or a faction ship laden with high priced modules, for example. By working with teammates, who can loot the victim after your suicide attack, you can earn enormous rewards.  This comes at a cost to your [[Security_Status_Details|security status]] and grants kill rights though, which may severely impact your ability to operate in highsec.  A judicious ganker should be able to easily afford [[security tags]], while an indiscriminate one may have to rat or live with the consequences.
 
  
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{co|lightblue|<no data>}}
+
Nothing all the way up to many billions for a high profile corporation theft.
 
}}
 
}}
<br />
 
  
==Drug Dealing==
+
==See also==
  
There are illegal substance abusers in the EVE universe - and this includes many pilots. Booster drugs can temporarily increase certain capabilities, and though illegal in Empire space, they are in demand. And where there are buyers, there is a market - one that a disreputable drug dealer can fill, and for decent profit, at moderate risk.
+
* https://slides.eveuniversity.org/?slidesID=270 - Slides for the Introduction to EVE Careers class
 +
* https://myeveguide.files.wordpress.com/2011/05/eve-wtd.jpg - A plan showing how different careers interact with each other
 +
* https://content.eveonline.com/CareerGuide/EVECAREERSGUIDE.pdf - EON magazine's EVE careers guide (as per the Apocrypha expansion in 2009)
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
+
[[Category:Getting Started]]
{{co|lightblue|<no data>}}
 
}}
 
<br />
 

Revision as of 17:45, 2 December 2020

Once players have completed the Tutorial they need to find their own way in New Eden. EVE is a sandbox and players will soon find they need to make their own entertainment and income. This brief guide intends to describe some of the typical options that many EVE players pursue, together with the likely income from them.

20th Anniversary Eagle Logo.png EVE University offers
a class on:


Administrative and Meta Careers

These careers involve either organising players or providing services for other players to assist them in playing the game.

Corporate Executive

Main article: Forming a Corporation

Corporations often need a lot of manpower to run successfully. People are need to advertise the corporation, recruit members, set policies, conduct diplomacy with other corporations, arrange logistics and ensure that everything runs smoothly. Available roles will depend on your corporation and their needs. Players can even start their own corporation, although this is often suited to more experienced players who are able to use their experience in game to build a successful corporation. Starting a corporation often requires a large amount of starting capital - more so if the corporation will own structures like Citadels or Engineering Complexes.

20th Anniversary Eagle Logo.png EVE University members should see Helping EVE University for ways they can start to help out.
Wallet.pngAverage Income:

There is no such thing as an average income as it varies so widely depending on the size of the corporation and the taxes/fees charged


CSM member

EVE Online has a player-elected council known as the Council of Stellar Management (CSM), who provide feedback to CCP about the game and raises any concerns players have. New CSM members are elected once per year and attend meetings with CCP in Iceland as well as participating in online discussions about the direction of the game. They are required to sign a legal 'Non Disclosure Agreement' before they start their term as a CSM member.

Wallet.pngAverage Income:

CSM members are unpaid, but their real life expenses are reimbursed (e.g. travel expenses).


EVE journalist

There are many third party sites and podcasts dedicated to EVE Online. Many of them accept submissions and guest slots by players. This would particularly suit a player with good communication skills who has a unique perspective on the game. CCP also sometimes needs players to act as presenters for official events such as the Alliance Tournament and Fanfest.

Wallet.pngAverage Income:

Most of these opportunities will be unpaid.


Business careers

Business careers focus on moving and selling goods to make a profit. They make use of New Eden's player to player market.

Hauling

Main article: Hauling

Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price.

20th Anniversary Eagle Logo.png It is not advisable to haul with a character in EVE University, since we are at war most of the time. For those who wish to try hauling as a career, we would strongly recommend Creating an Alt Hauler instead.
Wallet.pngAverage Income:
  • Courier contracts: Approx 50 - 70 M ISK/hour
  • Hauling goods for sale: <no data>


Skill Farming

Main article: Skill Farming

Skill farming is a career in EVE Online that uses a character to train skills solely to extract and sell their skill points, creating a passive income stream.

Wallet.pngPotential Income:

After initial preparations are completed, skill farming has the potential to return 3,044,511,048.17 ISK every 30 days (or 4,228,487.57 ISK per hour) on an investment of 1 day of game time.


Trading

Main article: Trading

EVE Online has a complex player-driven market, which is studied by students of economics. By investing their ISK correctly, players can make a profit from buying and selling goods. This requires some starting capital and a good grasp of supply and demand. Some traders focus on buying and selling goods in the same station, while some will buy items with a view to selling them elsewhere for a higher price. Trading can be very competitive, especially in high traffic areas such as Trade Hubs, which can drive down profits. However, if a player finds a suitable niche it can yield a high income.

Wallet.pngAverage Income:

<no data>


Combat careers

Combat is something that us unavoidable in EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs.

Faction Warfare

Main article: Faction Warfare

In EVE lore there are four factions: Amarr, Caldari, Gallente and Minmatar. These factions are perpetually engaged in a struggle for power, and fight for control over certain areas of low security space. Players can join one of the factions and fight players from opposing factions in order to earn Loyalty Points and standings with their faction. Participating in faction warfare means that players can be attacked by members of their opposing faction anywhere, so it is a dedicated profession. Players are not restricted on which faction they join and can even join a different faction to their character's race, provided they have sufficient standings with that faction. There are many dedicated faction warfare corporations.

20th Anniversary Eagle Logo.png EVE University does not participate in faction warfare as a corporation, though members are free to participate with their alts.
Wallet.pngAverage Income:

<no data>


Incursions

Main article: Incursions

Incursions are high end PVE content, involving repelling NPC invaders as part of a fleet. Incursions appear in various systems around New Eden, so incursion runners tend to be nomadic and move from system to system following the incursion areas. Incursions are rewarded with ISK and Loyalty Points, though payouts are only made to a limited number of people on grid at the same time. For this reason, it is particularly important that each member of the fleet is effective in their role and so they tend to fly battleships and T2 logistics.

20th Anniversary Eagle Logo.png For EVE University members, our EVE University Incursion Community always needs players to act as scouts or pickets, and this role does not require any specific skills or experience. In return for keeping the incursion fleet safe, they will provide tips, which can be a very lucrative income for a new player. However, note that this is specific to our community, and not a role that all incursion communities use.
Wallet.pngAverage Income:
  • Vanguards: 60 - 120 M ISK/hour
  • Headquarters: 150 - 300 M ISK/hour (heavily influenced by fleet composition and CONCORD LP-conversion)
  • Scouting or picketing: 30 - 60 M ISK/hour


Mission running

Main article: Missions

Missions are one-time jobs offered to players by NPC agents. There are various types of basic missions, including combat, mining and courier. There are also more advanced missions called COSMOS and Epic Arc missions. Completing a mission is rewarded with ISK, Loyalty Points and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items also (particularly the Career Agents missions). There are various levels of missions, which are increasingly more difficult to complete. Level one missions are easy for Alpha Clones or very new players to complete, but the rewards are low. In contrast, level five missions only appear in low security space and can normally only be done as part of a fleet. Players will need high standing with agents to be able to request higher level missions.

Wallet.pngAverage Income:
  • Level 1 missions: 1M per hour
  • Level 2 missions: 2-4 M ISK per hour
  • Level 3 missions: 5-10 M ISK per hour
  • Level 4 missions: 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion)


PvP

PvP is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many player make PVP their main profession, and spend their time hunting for fights. PVP can be done either solo, in a small group or part of a huge fleet. It encompasses everything from frigate brawls to huge Titans. There are also various different roles players can fill, including tackler, damage dealer, scout, stealth bomber, EWAR pilot, logistics and fleet commander. To thrive in PVP players will benefit from a good tactical mind and a quick trigger finger, but it is easy to get into and can be done by Alpha Clones and very new players. Some players will go one step further and become a mercenary, who can be hired to do PVP for a price. Alternatively some players decide to become bounty hunters, and hunt down players who have an active bounty. Some players choose to become pirates, and hunt down their victims to either pillage their goods or demand a ransom for their ship or pod.

20th Anniversary Eagle Logo.png EVE University members must follow the EVE University Rules at all times, including our rules of engagement, honesty and respect for others.
Wallet.pngAverage Income:

<no data>


Ratting

As well as other players, New Eden is full of hostile NPCc which are known in short as 'rats'. These spawn at asteroid belts, in cosmic anomalies and at stargates. Destroying rats earns a ISK payment in return for the bounty, as well as any loot or salvage which is dropped in the wreck. Some rats drop items known as Security tags which can be valuable. Some tags can be used to increase a player's security status. The rewards vary depending on the security level of the system, but the income is normally not high enough to justify it as a sole career, it is often something use players use to supplement their income and boost their security status when needed.

Wallet.pngAverage Income:
  • In High sec: 1-3 M ISK per hour
  • In Low sec: 10-20 M ISK per hour
  • In Null sec: 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income)
  • In Wormhole space:
    • C1 holes: 20-50 M ISK/hour
    • C2 holes: 20-50 M ISK/hour
    • C3 holes: 60-200 M ISK/hour
    • C4 holes: <no data>
    • C5 holes: 180-250 M ISK/hour
    • C6 holes: <no data>

Exploration careers

New Eden is vast and contains many secret sites with hidden valuables. Exploration is about tracking down those sites.

Exploration and hacking

Main article: Exploration

Players can use their onboard scanner together with a probe launcher to scan down Cosmic Anomalies and Cosmic Signatures. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes. Hacking and archaeology involve a mini-game to break into the container. Lower security areas tend to yield the most valuable loot and resources, but players are vulnerable when doing exploration which is why it's best to use a ship that can cloak. Exploration is easy to get started with and can be a potentially lucrative source of income, especially for a new player. Wormhole sites are a more advanced form of exploration in more hostile space.

Wallet.pngAverage Income:
  • In high-sec, low-sec and null-sec: up-to 1M per site
  • Wormhole sites:
    • C1 holes: 20-50 M ISK/hour
    • C2 holes: 30-60 M ISK/hour
    • C3 holes: 100-200 M ISK/hour
    • C4 holes: <no data>
    • C5 holes: 50-150 M ISK/hour (Server Bank site only)
    • C6 holes: <no data>
  • Ghost sites: 30-60 M ISK per site, reported cases with up to a few hundred million ISK per site


Salvaging

Main article: Salvaging

Each time a player or NPC ship explodes it drops a wreck. The wreck sometimes contains loot, but the wreck itself can also be salvaged for useful parts. Salvaging enable a player to collect those parts with a view to either selling them or processing them rigs for ships. Salvaging can be a profitable side career, normally alongside either mission running or PVP. Salvaging is quick to train into and can be done by a new player, often as part of a mission fleet. The salvage is normally split between the fleet members, so it can be a good income for relatively little effort. Players can use tractor beams to pull wrecks towards them for faster salvaging, and there a is even a specialised ship, the Noctis. Alternatively, players can use a Mobile Tractor Unit which collects the wrecks in one place.

Wallet.pngAverage Income:

<no data>


Industrial careers

Industrial careers are focused on gathering resources and creating ships and items. This is often referred to in other games as "crafting".

Manufacturing

Main article: Manufacturing

Almost everything in New Eden is created by players. Blueprints can be used to produce items from minerals, which can either be refined or bought from the market. Manufacturers may create items for personal use, or to sell on the market for a profit. Although the basic skills required to manufacture items can be trained quickly, increased skills will greatly improve efficiency. Players need a base to start manufacturing, which could be an NPC station or a player owned structure such as an Engineering Complex. Manufacturing can yield a good income, but some items cost more to manufacture than they are worth so it is possible to make a loss also. It can also be highly competitive, driving down profits in high traffic areas. In addition to manufacturing, players can carry out invention to create more valuable T2 items, and conduct research to improve the efficiency of blueprints, making them more valuable. Players can work with dedicated research agents to obtain datacores, which can then be used in invention.

Wallet.pngAverage Income:

<no data>


Mining and refining

Main article: Mining

Asteroid belts spawn throughout New Eden and can be mined to extract ores. In addition to ores, players can use specialised equipment to mine ice from ice belts and harvest gas from gas clouds. The ore, ice and gas can either be sold in its raw form, or refined into minerals. In general rarer and more valuable resources are found in lower security space. Mining has a low entry barrier, though mining efficiency can be substantially improved by training the right skills and implants and using more advanced equipment and ships. Alpha clones can mine, although the only specialised mining ship they can use is the Venture. Players can mine either alone or as part of a mining fleet, and can produce a stable income stream. However, miners are always vulnerable to attacks by other players as well as can flippers, so it can be a risky profession, particularly in lower security areas.

20th Anniversary Eagle Logo.png For EVE University members, the Amarr Mining Campus specialises in mining.
Wallet.pngAverage Income:
  • Mining Ore:
    • solo mining (no boosts): <no data>
    • fleet mining (with boosts) <no data>
  • Harvesting Ice: <no data>
  • Harvesting Gas in known-space: <no data>
  • Harvesting Gas in wormholes:
    • low level gas sites (Barren, Minor, Ordinary, Sizeable, Token): 15-20 M ISK/hour
    • mid-level gas sites (Vital and Bountiful): up-to 30-40 M ISK/hour
    • high-level gas sites (Instrumental and Vital): up-to 50-70 M ISK/hour


Planetary interaction

Main article: Planetary Interaction

New Eden has thousands of planets, and players can establish a colony on a planet in order to produce resources. The resources (or 'commodities') which are produced can either be sold in their raw form, or combined with other commodities to make more complex products. Ultimately these can be used to make fuel and parts for structures, boosters and components. Planets in lower security areas tend to yield more valuable commodities. Planetary interaction has a low entry barrier, although through training skills players can increase the number of planets and the efficiency of their colony. Planetary interaction does not normally require much active management once the colony is established, and most players will use it as a passive supplement to their other income.

Wallet.pngAverage Income:
  • High-sec planet: <no data>
  • Low-sec planet: <no data>
  • Null-sec planet: <no data>
  • Wormhole planet: 4-6M per planet per day with daily monitoring

Outlaw Careers

Unlike many other games, being a criminal is a viable career option in EVE Online, and not against the EULA. Many players find that crime does pay, quite handsomely.

Can Flipping

Main article: Can flipping

Players can jettison items into space, creating a jetcan which can be opened not just by the player who created it, but by anyone. A common reason for players to do this is when they are mining, to store their ore for later retrieval. Some players use this as an opportunity to steal the ore inside the jetcan, which is known as 'can flipping'. Sometimes this is done purely for the goods inside, but it is often done to provoke the miner into trying to attack the person stealing their ore. This will set off a combat timer, allowing the 'can flipper' to switch into another ship and shoot the miner with no retaliation from CONCORD (since they are technically acting in self-defense from the point of view of the game).

20th Anniversary Eagle Logo.png Can flipping is prohibited for EVE University members under the EVE University Rules.
Wallet.pngAverage Income:

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Scamming or theft

Scamming others out of their ISK or luring them into traps can be an exciting way for some people to play the game. Such scams take many forms. Some of the most common are misleading contracts, selling goods for much more than they are worth, "ISK doubling" scams, making players an offer that is too good to be true for the purpose of leading them into an ambush, requesting ISK in return for joining a corporation, infiltrating a corporation for the purposes of emptying their corporate resources. It will suit a certain kind of player who thrives on the chase and has the confidence and personal skills to pull it off. The income can potentially be huge, there have been some very high profile corporation thefts of many billions.

20th Anniversary Eagle Logo.png Scamming and theft are prohibited for EVE University members under the EVE University Rules.
Wallet.pngAverage Income:

Nothing all the way up to many billions for a high profile corporation theft.

See also