Catalyst Navy Issue

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Catalyst Navy Issue
CornerTFh.png
Catalyst Navy Issue
Gallente Federation
Gallente Federation
Faction Destroyers
Catalyst Class
Highlight
High amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Despite its reputation for over-reliance on drones, the Federation Navy makes use of a number of powerful "gunboat" designs at every scale of combat and the Catalyst's well-earned reputation as a potent anti-frigate platform led to a Navy Issue upgrade program. The Navy's updated Catalyst has been enhanced with improved armor technology and highly-efficient weapon systems. To accompany the improved agility and speed of this tough gun platform, the Gallente oriented their new Navy Issue variant towards increased target acquisition at range.

SHIP BONUSES

Gallente Destroyer bonuses (per skill level):
10% bonus to Small Hybrid Turret damage
7.5% bonus to Armor Repairer amount
15% reduction in Armor Plate mass penalty
Role Bonus:
50% bonus to Small Hybrid Turret optimal range and falloff

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Catalyst
Catalyst.jpg
Catalyst
Standard Destroyers Catalyst Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (0/8) Icon mid slot.png2 Icon low slot.png3
Icon powergrid.png70 MW Icon cpu.png178 tf
Icon velocity.png265 m/sec
Icon capacity.png450 m³
, Eris
Eris.jpg
CornerT2s.png
Eris
Interdictors Catalyst Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png71 MW Icon cpu.png250 tf
Icon velocity.png316 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
85 MW
CPU
cpu output
185 tf
Capacitor
capacitor
650 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
280 m/sec
Inertia Modifier
inertia modifier (agility)
2.65
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
5.69
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
35 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
12 points
Sig. Radius
signature radius
68 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
1,350 HP
Mass
ship mass
1,550,000 kg
Volume
ship volume
55,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
1,200 HP
Armor Resistances
EM
electromagnetic resistance
55
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,125 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Catalyst Navy Issue is a potent upgrade from the stock Catalyst. Sporting an extra mid slot, superior damage and better tank, the Catalyst Navy Issue excels at engaging smaller vessels.

Skills

Further information about additional or recommended skills to pilot Catalyst Navy Issue for a specific or its common role(s) can be written here.

Tactics

The main issue with the Catalyst was its thin tank and lack of speed and mid slots, curtailing its effectiveness in PvP. It struggled to apply its impressive paper DPS with blasters to other small targets. With the Catalyst Navy Issue, however, many of these issues were resolved, rounding out a fearsome high-damage hybrid turret monster that opponents should be wary of.

The Catalyst Navy Issue can be flown in a similar way to its T1 relative, using blasters to achieve extremely high DPS that can cut through active tanked frigates and destroyers. With the extra range control afforded from its third mid slot, a Catalyst NI pilot can make up for the difference in speed between it and the other small ships.

However, the additional ability to dictate range opens up another possibility: fitting the Catalyst NI with railguns to scram-kite its opponents. Such a fit could spell doom for scram-kiting frigates and even some of the shorter-ranged kiters, as the Catalyst can still maintain high DPS while hitting out to nearly 20km falloff. Watch out for high-speed brawlers like the Dramiel, which could potentially close range quickly enough to get under your railguns.

Notes

You can add notes about Catalyst Navy Issue here.

Patch History